After the introduction of direct dispatch, the pacing code in g_down()
broke in two ways. One, the pacing variable was accessed in multiple
threads in an unsafe way. Two, since large numbers of I/O could come
down from the buf layer at one time, large numbers of allocation
failures could happen all at once, resulting in a huge pace value that
would limit I/Os to 10 IOPS for minutes (or even hours) at a
time. While a real solution to these problems requires substantial
work (to go to a no-allocation after the first model, or to have some
way to wait for more memory with some kind of reserve for pager and
swapper requests), it is relatively easy to make this simplistic
pacing less pathological.
Use atomic operations to cope with the first issue. Memory shortages
are rare enough that the additional atomic ops won't significantly
slow down the fast path. Second, sleep for 1ms (or one tick, whichever
is larger) instead of 100ms. This removes the artificial 10 IOPS limit
while still easing up on new I/Os during memory shortages. Remove
tying the amount of time we do this to the number of failed requests
and do it only as long as we keep failing requests.