Current code leads to console text being drawn over the splash image.
Ensure vt_flush() does not draw over the splash image: vtterm_splash()
holds the vd_flush_lock via VT_FLUSH_LOCK(), or the vtbuf lock,
depending on the framebuffer backend, while it sets VDF_SPLASH and
blits. vt_flush() takes the same lock and re-checks VDF_SPLASH.
Sponsored by: Defenso
Signed-off-by: Quentin Thébault <quentin.thebault@defenso.fr>