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glmark2 (windowed) on Intel Skylake iGPU: iris vs. zink vs. llvmpipe
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Authored by jbeich on May 7 2021, 7:13 PM.
### iris
$ glmark2-wayland
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 24.0.0-devel (git-f09384f4c3a)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 3300 FrameTime: 0.303 ms
[build] use-vbo=true: FPS: 10548 FrameTime: 0.095 ms
[texture] texture-filter=nearest: FPS: 9992 FrameTime: 0.100 ms
[texture] texture-filter=linear: FPS: 9865 FrameTime: 0.101 ms
[texture] texture-filter=mipmap: FPS: 10300 FrameTime: 0.097 ms
[shading] shading=gouraud: FPS: 8261 FrameTime: 0.121 ms
[shading] shading=blinn-phong-inf: FPS: 7897 FrameTime: 0.127 ms
[shading] shading=phong: FPS: 6746 FrameTime: 0.148 ms
[shading] shading=cel: FPS: 6511 FrameTime: 0.154 ms
[bump] bump-render=high-poly: FPS: 4479 FrameTime: 0.223 ms
[bump] bump-render=normals: FPS: 10746 FrameTime: 0.093 ms
[bump] bump-render=height: FPS: 9971 FrameTime: 0.100 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4635 FrameTime: 0.216 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1724 FrameTime: 0.580 ms
[pulsar] light=false:quads=5:texture=false: FPS: 8824 FrameTime: 0.113 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1860 FrameTime: 0.538 ms
[desktop] effect=shadow:windows=4: FPS: 4796 FrameTime: 0.209 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 698 FrameTime: 1.434 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1464 FrameTime: 0.683 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 720 FrameTime: 1.389 ms
[ideas] speed=duration: FPS: 6786 FrameTime: 0.147 ms
[jellyfish] <default>: FPS: 2243 FrameTime: 0.446 ms
[terrain] <default>: FPS: 320 FrameTime: 3.134 ms
[shadow] <default>: FPS: 5432 FrameTime: 0.184 ms
[refract] <default>: FPS: 703 FrameTime: 1.424 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 7798 FrameTime: 0.128 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 7960 FrameTime: 0.126 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 7692 FrameTime: 0.130 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 7872 FrameTime: 0.127 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 8317 FrameTime: 0.120 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 7760 FrameTime: 0.129 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 7859 FrameTime: 0.127 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 8050 FrameTime: 0.124 ms
=======================================================
glmark2 Score: 6124
=======================================================
### zink
$ MESA_LOADER_DRIVER_OVERRIDE=zink glmark2-wayland
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: zink Vulkan 1.3(Intel(R) HD Graphics 530 (SKL GT2) (INTEL_OPEN_SOURCE_MESA))
GL_VERSION: 4.6 (Compatibility Profile) Mesa 24.0.0-devel (git-f09384f4c3a)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 3898 FrameTime: 0.257 ms
[build] use-vbo=true: FPS: 8215 FrameTime: 0.122 ms
[texture] texture-filter=nearest: FPS: 8398 FrameTime: 0.119 ms
[texture] texture-filter=linear: FPS: 8263 FrameTime: 0.121 ms
[texture] texture-filter=mipmap: FPS: 8559 FrameTime: 0.117 ms
[shading] shading=gouraud: FPS: 6572 FrameTime: 0.152 ms
[shading] shading=blinn-phong-inf: FPS: 6602 FrameTime: 0.151 ms
[shading] shading=phong: FPS: 6027 FrameTime: 0.166 ms
[shading] shading=cel: FPS: 5814 FrameTime: 0.172 ms
[bump] bump-render=high-poly: FPS: 3570 FrameTime: 0.280 ms
[bump] bump-render=normals: FPS: 8574 FrameTime: 0.117 ms
[bump] bump-render=height: FPS: 8091 FrameTime: 0.124 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4269 FrameTime: 0.234 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1689 FrameTime: 0.592 ms
[pulsar] light=false:quads=5:texture=false: FPS: 6630 FrameTime: 0.151 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1591 FrameTime: 0.629 ms
[desktop] effect=shadow:windows=4: FPS: 3998 FrameTime: 0.250 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 375 FrameTime: 2.667 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 930 FrameTime: 1.076 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 368 FrameTime: 2.721 ms
[ideas] speed=duration: FPS: 4416 FrameTime: 0.226 ms
[jellyfish] <default>: FPS: 4137 FrameTime: 0.242 ms
[terrain] <default>: FPS: 306 FrameTime: 3.271 ms
[shadow] <default>: FPS: 1685 FrameTime: 0.594 ms
[refract] <default>: FPS: 534 FrameTime: 1.875 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 6963 FrameTime: 0.144 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 7124 FrameTime: 0.140 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 6961 FrameTime: 0.144 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 7035 FrameTime: 0.142 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 7221 FrameTime: 0.139 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 7016 FrameTime: 0.143 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 7012 FrameTime: 0.143 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 7143 FrameTime: 0.140 ms
=======================================================
glmark2 Score: 5150
=======================================================
### llvmpipe
$ LIBGL_ALWAYS_SOFTWARE=1 glmark2-wayland
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: llvmpipe (LLVM 17.0.6, 256 bits)
GL_VERSION: 4.5 (Compatibility Profile) Mesa 24.0.0-devel (git-f09384f4c3a)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=32 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 843 FrameTime: 1.188 ms
[build] use-vbo=true: FPS: 842 FrameTime: 1.189 ms
[texture] texture-filter=nearest: FPS: 1564 FrameTime: 0.640 ms
[texture] texture-filter=linear: FPS: 1479 FrameTime: 0.676 ms
[texture] texture-filter=mipmap: FPS: 1233 FrameTime: 0.811 ms
[shading] shading=gouraud: FPS: 563 FrameTime: 1.778 ms
[shading] shading=blinn-phong-inf: FPS: 513 FrameTime: 1.952 ms
[shading] shading=phong: FPS: 452 FrameTime: 2.215 ms
[shading] shading=cel: FPS: 458 FrameTime: 2.186 ms
[bump] bump-render=high-poly: FPS: 233 FrameTime: 4.295 ms
[bump] bump-render=normals: FPS: 1428 FrameTime: 0.701 ms
[bump] bump-render=height: FPS: 1356 FrameTime: 0.738 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 979 FrameTime: 1.022 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 718 FrameTime: 1.394 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1146 FrameTime: 0.873 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 240 FrameTime: 4.167 ms
[desktop] effect=shadow:windows=4: FPS: 420 FrameTime: 2.386 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 397 FrameTime: 2.524 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 396 FrameTime: 2.530 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 398 FrameTime: 2.516 ms
[ideas] speed=duration: FPS: 693 FrameTime: 1.444 ms
[jellyfish] <default>: FPS: 320 FrameTime: 3.129 ms
[terrain] <default>: FPS: 21 FrameTime: 47.702 ms
[shadow] <default>: FPS: 367 FrameTime: 2.732 ms
[refract] <default>: FPS: 41 FrameTime: 24.838 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 851 FrameTime: 1.176 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 781 FrameTime: 1.280 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 835 FrameTime: 1.199 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 814 FrameTime: 1.229 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 720 FrameTime: 1.389 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 797 FrameTime: 1.255 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 807 FrameTime: 1.241 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 750 FrameTime: 1.334 ms
=======================================================
glmark2 Score: 709
=======================================================

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jbeich created this object in space S1 Global.
jbeich changed the title of this paste from glmark2 (windowed) on Intel Skylake iGPU: iris vs. i965 vs. zink vs. llvmpipe to glmark2 (windowed) on Intel Skylake iGPU: iris vs. zink vs. llvmpipe.Apr 7 2023, 5:43 PM
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