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glmark2 (windowed) on Intel Skylake iGPU: iris vs. i965 vs. zink vs. llvmpipe

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jbeich
Jul 24 2021, 7:18 PM
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glmark2 (windowed) on Intel Skylake iGPU: iris vs. i965 vs. zink vs. llvmpipe

### iris
$ glmark2-wayland
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.3.0-devel (git-bd9550b026e)
=======================================================
[build] use-vbo=false: FPS: 10638 FrameTime: 0.094 ms
[build] use-vbo=true: FPS: 10642 FrameTime: 0.094 ms
[texture] texture-filter=nearest: FPS: 9964 FrameTime: 0.100 ms
[texture] texture-filter=linear: FPS: 9842 FrameTime: 0.102 ms
[texture] texture-filter=mipmap: FPS: 10345 FrameTime: 0.097 ms
[shading] shading=gouraud: FPS: 8473 FrameTime: 0.118 ms
[shading] shading=blinn-phong-inf: FPS: 8143 FrameTime: 0.123 ms
[shading] shading=phong: FPS: 6980 FrameTime: 0.143 ms
[shading] shading=cel: FPS: 6569 FrameTime: 0.152 ms
[bump] bump-render=high-poly: FPS: 4472 FrameTime: 0.224 ms
[bump] bump-render=normals: FPS: 10678 FrameTime: 0.094 ms
[bump] bump-render=height: FPS: 9854 FrameTime: 0.101 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4827 FrameTime: 0.207 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1765 FrameTime: 0.567 ms
[pulsar] light=false:quads=5:texture=false: FPS: 9077 FrameTime: 0.110 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1915 FrameTime: 0.522 ms
[desktop] effect=shadow:windows=4: FPS: 4909 FrameTime: 0.204 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2399 FrameTime: 0.417 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2007 FrameTime: 0.498 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2699 FrameTime: 0.371 ms
[ideas] speed=duration: FPS: 7018 FrameTime: 0.142 ms
[jellyfish] <default>: FPS: 5140 FrameTime: 0.195 ms
[terrain] <default>: FPS: 313 FrameTime: 3.195 ms
[shadow] <default>: FPS: 5457 FrameTime: 0.183 ms
[refract] <default>: FPS: 737 FrameTime: 1.357 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 7835 FrameTime: 0.128 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 8095 FrameTime: 0.124 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 7811 FrameTime: 0.128 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 7952 FrameTime: 0.126 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 8394 FrameTime: 0.119 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 7935 FrameTime: 0.126 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 7938 FrameTime: 0.126 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 8161 FrameTime: 0.123 ms
=======================================================
glmark2 Score: 6635
=======================================================
### i965
$ MESA_LOADER_DRIVER_OVERRIDE=i965 allow_higher_compat_version=true glmark2-wayland
ATTENTION: default value of option allow_higher_compat_version overridden by environment.
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) HD Graphics 530 (SKL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.3.0-devel (git-bd9550b026e)
=======================================================
[build] use-vbo=false: FPS: 10210 FrameTime: 0.098 ms
[build] use-vbo=true: FPS: 10164 FrameTime: 0.098 ms
[texture] texture-filter=nearest: FPS: 10091 FrameTime: 0.099 ms
[texture] texture-filter=linear: FPS: 9894 FrameTime: 0.101 ms
[texture] texture-filter=mipmap: FPS: 9919 FrameTime: 0.101 ms
[shading] shading=gouraud: FPS: 8133 FrameTime: 0.123 ms
[shading] shading=blinn-phong-inf: FPS: 7890 FrameTime: 0.127 ms
[shading] shading=phong: FPS: 6789 FrameTime: 0.147 ms
[shading] shading=cel: FPS: 6413 FrameTime: 0.156 ms
[bump] bump-render=high-poly: FPS: 4403 FrameTime: 0.227 ms
[bump] bump-render=normals: FPS: 10223 FrameTime: 0.098 ms
[bump] bump-render=height: FPS: 9463 FrameTime: 0.106 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4736 FrameTime: 0.211 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1751 FrameTime: 0.571 ms
[pulsar] light=false:quads=5:texture=false: FPS: 8523 FrameTime: 0.117 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1880 FrameTime: 0.532 ms
[desktop] effect=shadow:windows=4: FPS: 4782 FrameTime: 0.209 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2395 FrameTime: 0.418 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1699 FrameTime: 0.589 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2696 FrameTime: 0.371 ms
[ideas] speed=duration: FPS: 4528 FrameTime: 0.221 ms
[jellyfish] <default>: FPS: 4933 FrameTime: 0.203 ms
[terrain] <default>: FPS: 308 FrameTime: 3.247 ms
[shadow] <default>: FPS: 5258 FrameTime: 0.190 ms
[refract] <default>: FPS: 733 FrameTime: 1.364 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 7589 FrameTime: 0.132 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 7838 FrameTime: 0.128 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 7573 FrameTime: 0.132 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 7710 FrameTime: 0.130 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 8129 FrameTime: 0.123 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 7700 FrameTime: 0.130 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 7700 FrameTime: 0.130 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 7900 FrameTime: 0.127 ms
=======================================================
glmark2 Score: 6362
=======================================================
### zink
$ MESA_LOADER_DRIVER_OVERRIDE=zink allow_higher_compat_version=true glmark2-wayland
ATTENTION: default value of option allow_higher_compat_version overridden by environment.
WARNING: Some incorrect rendering might occur because the selected Vulkan device (Intel(R) HD Graphics 530 (SKL GT2)) doesn't support base Zink requirements: line_rast_feats.stippledRectangularLines line_rast_feats.stippledSmoothLines
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Collabora Ltd
GL_RENDERER: zink (Intel(R) HD Graphics 530 (SKL GT2))
GL_VERSION: 3.3 (Compatibility Profile) Mesa 21.3.0-devel (git-bd9550b026e)
=======================================================
[build] use-vbo=false: FPS: 2783 FrameTime: 0.359 ms
[build] use-vbo=true: FPS: 5370 FrameTime: 0.186 ms
[texture] texture-filter=nearest: FPS: 4194 FrameTime: 0.238 ms
[texture] texture-filter=linear: FPS: 3542 FrameTime: 0.282 ms
[texture] texture-filter=mipmap: FPS: 4194 FrameTime: 0.238 ms
[shading] shading=gouraud: FPS: 3592 FrameTime: 0.278 ms
[shading] shading=blinn-phong-inf: FPS: 3100 FrameTime: 0.323 ms
[shading] shading=phong: FPS: 2794 FrameTime: 0.358 ms
[shading] shading=cel: FPS: 2697 FrameTime: 0.371 ms
[bump] bump-render=high-poly: FPS: 1819 FrameTime: 0.550 ms
[bump] bump-render=normals: FPS: 3911 FrameTime: 0.256 ms
[bump] bump-render=height: FPS: 3313 FrameTime: 0.302 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2398 FrameTime: 0.417 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1489 FrameTime: 0.672 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2037 FrameTime: 0.491 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1239 FrameTime: 0.807 ms
[desktop] effect=shadow:windows=4: FPS: 1407 FrameTime: 0.711 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 984 FrameTime: 1.016 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1023 FrameTime: 0.978 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1265 FrameTime: 0.791 ms
[ideas] speed=duration: FPS: 786 FrameTime: 1.272 ms
[jellyfish] <default>: FPS: 2725 FrameTime: 0.367 ms
[terrain] <default>: FPS: 284 FrameTime: 3.521 ms
[shadow] <default>: FPS: 2132 FrameTime: 0.469 ms
[refract] <default>: FPS: 573 FrameTime: 1.745 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3895 FrameTime: 0.257 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3903 FrameTime: 0.256 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3755 FrameTime: 0.266 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3693 FrameTime: 0.271 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3963 FrameTime: 0.252 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3820 FrameTime: 0.262 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3702 FrameTime: 0.270 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3648 FrameTime: 0.274 ms
=======================================================
glmark2 Score: 2728
=======================================================
### llvmpipe
$ LIBGL_ALWAYS_SOFTWARE=1 allow_higher_compat_version=true glmark2-wayland
ATTENTION: default value of option allow_higher_compat_version overridden by environment.
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Mesa/X.org
GL_RENDERER: llvmpipe (LLVM 12.0.1, 256 bits)
GL_VERSION: 3.3 (Compatibility Profile) Mesa 21.3.0-devel (git-bd9550b026e)
=======================================================
[build] use-vbo=false: FPS: 810 FrameTime: 1.235 ms
[build] use-vbo=true: FPS: 815 FrameTime: 1.227 ms
[texture] texture-filter=nearest: FPS: 1136 FrameTime: 0.880 ms
[texture] texture-filter=linear: FPS: 1117 FrameTime: 0.895 ms
[texture] texture-filter=mipmap: FPS: 1039 FrameTime: 0.962 ms
[shading] shading=gouraud: FPS: 595 FrameTime: 1.681 ms
[shading] shading=blinn-phong-inf: FPS: 553 FrameTime: 1.808 ms
[shading] shading=phong: FPS: 511 FrameTime: 1.957 ms
[shading] shading=cel: FPS: 505 FrameTime: 1.980 ms
[bump] bump-render=high-poly: FPS: 276 FrameTime: 3.623 ms
[bump] bump-render=normals: FPS: 1091 FrameTime: 0.917 ms
[bump] bump-render=height: FPS: 1060 FrameTime: 0.943 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 849 FrameTime: 1.178 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 643 FrameTime: 1.555 ms
[pulsar] light=false:quads=5:texture=false: FPS: 940 FrameTime: 1.064 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 200 FrameTime: 5.000 ms
[desktop] effect=shadow:windows=4: FPS: 438 FrameTime: 2.283 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 387 FrameTime: 2.584 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 385 FrameTime: 2.597 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 394 FrameTime: 2.538 ms
[ideas] speed=duration: FPS: 624 FrameTime: 1.603 ms
[jellyfish] <default>: FPS: 328 FrameTime: 3.049 ms
[terrain] <default>: FPS: 20 FrameTime: 50.000 ms
[shadow] <default>: FPS: 340 FrameTime: 2.941 ms
[refract] <default>: FPS: 45 FrameTime: 22.222 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 757 FrameTime: 1.321 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 713 FrameTime: 1.403 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 752 FrameTime: 1.330 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 737 FrameTime: 1.357 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 660 FrameTime: 1.515 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 720 FrameTime: 1.389 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 723 FrameTime: 1.383 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 686 FrameTime: 1.458 ms
=======================================================
glmark2 Score: 631
=======================================================

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glmark2 (windowed) on Intel Skylake iGPU: iris vs. i965 vs. zink vs. llvmpipe (12 KB)

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