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glmark2 (windowed) on Intel Skylake iGPU: iris vs. zink vs. llvmpipe

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jbeich
Apr 7 2023, 5:43 PM
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glmark2 (windowed) on Intel Skylake iGPU: iris vs. zink vs. llvmpipe

### iris
$ glmark2-wayland
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 23.1.0-devel (git-e6c84b8a00f)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 10120 FrameTime: 0.099 ms
[build] use-vbo=true: FPS: 10516 FrameTime: 0.095 ms
[texture] texture-filter=nearest: FPS: 10148 FrameTime: 0.099 ms
[texture] texture-filter=linear: FPS: 9800 FrameTime: 0.102 ms
[texture] texture-filter=mipmap: FPS: 10372 FrameTime: 0.096 ms
[shading] shading=gouraud: FPS: 8287 FrameTime: 0.121 ms
[shading] shading=blinn-phong-inf: FPS: 7840 FrameTime: 0.128 ms
[shading] shading=phong: FPS: 6810 FrameTime: 0.147 ms
[shading] shading=cel: FPS: 6448 FrameTime: 0.155 ms
[bump] bump-render=high-poly: FPS: 4519 FrameTime: 0.221 ms
[bump] bump-render=normals: FPS: 10758 FrameTime: 0.093 ms
[bump] bump-render=height: FPS: 10028 FrameTime: 0.100 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4731 FrameTime: 0.211 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1749 FrameTime: 0.572 ms
[pulsar] light=false:quads=5:texture=false: FPS: 8896 FrameTime: 0.112 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1920 FrameTime: 0.521 ms
[desktop] effect=shadow:windows=4: FPS: 5027 FrameTime: 0.199 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 775 FrameTime: 1.292 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1984 FrameTime: 0.504 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 692 FrameTime: 1.445 ms
[ideas] speed=duration: FPS: 6225 FrameTime: 0.161 ms
[jellyfish] <default>: FPS: 1848 FrameTime: 0.541 ms
[terrain] <default>: FPS: 319 FrameTime: 3.143 ms
[shadow] <default>: FPS: 5393 FrameTime: 0.185 ms
[refract] <default>: FPS: 712 FrameTime: 1.405 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 7481 FrameTime: 0.134 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 7513 FrameTime: 0.133 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 7462 FrameTime: 0.134 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 7482 FrameTime: 0.134 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 7657 FrameTime: 0.131 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 7498 FrameTime: 0.133 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 7468 FrameTime: 0.134 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 7604 FrameTime: 0.132 ms
=======================================================
glmark2 Score: 6243
=======================================================
### zink
$ MESA_LOADER_DRIVER_OVERRIDE=zink glmark2-wayland
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: zink Vulkan 1.3(Intel(R) HD Graphics 530 (SKL GT2) (INTEL_OPEN_SOURCE_MESA))
GL_VERSION: 4.6 (Compatibility Profile) Mesa 23.1.0-devel (git-e6c84b8a00f)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 7978 FrameTime: 0.125 ms
[build] use-vbo=true: FPS: 8848 FrameTime: 0.113 ms
[texture] texture-filter=nearest: FPS: 8795 FrameTime: 0.114 ms
[texture] texture-filter=linear: FPS: 8663 FrameTime: 0.115 ms
[texture] texture-filter=mipmap: FPS: 8993 FrameTime: 0.111 ms
[shading] shading=gouraud: FPS: 6818 FrameTime: 0.147 ms
[shading] shading=blinn-phong-inf: FPS: 6851 FrameTime: 0.146 ms
[shading] shading=phong: FPS: 6178 FrameTime: 0.162 ms
[shading] shading=cel: FPS: 5824 FrameTime: 0.172 ms
[bump] bump-render=high-poly: FPS: 3821 FrameTime: 0.262 ms
[bump] bump-render=normals: FPS: 9000 FrameTime: 0.111 ms
[bump] bump-render=height: FPS: 8573 FrameTime: 0.117 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4416 FrameTime: 0.226 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1712 FrameTime: 0.584 ms
[pulsar] light=false:quads=5:texture=false: FPS: 6838 FrameTime: 0.146 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1589 FrameTime: 0.630 ms
[desktop] effect=shadow:windows=4: FPS: 4538 FrameTime: 0.220 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 413 FrameTime: 2.423 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1801 FrameTime: 0.555 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 399 FrameTime: 2.508 ms
[ideas] speed=duration: FPS: 5348 FrameTime: 0.187 ms
[jellyfish] <default>: FPS: 4186 FrameTime: 0.239 ms
[terrain] <default>: FPS: 291 FrameTime: 3.445 ms
[shadow] <default>: FPS: 4394 FrameTime: 0.228 ms
[refract] <default>: FPS: 585 FrameTime: 1.711 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 6941 FrameTime: 0.144 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 7036 FrameTime: 0.142 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 6992 FrameTime: 0.143 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 7003 FrameTime: 0.143 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 7121 FrameTime: 0.140 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 6988 FrameTime: 0.143 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 6999 FrameTime: 0.143 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 7071 FrameTime: 0.141 ms
=======================================================
glmark2 Score: 5544
=======================================================
### llvmpipe
$ LIBGL_ALWAYS_SOFTWARE=1 glmark2-wayland
libEGL warning: failed to get driver name for fd 0
libEGL warning: MESA-LOADER: failed to retrieve device information
libEGL warning: failed to get driver name for fd 0
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: llvmpipe (LLVM 15.0.7, 256 bits)
GL_VERSION: 4.5 (Compatibility Profile) Mesa 23.1.0-devel (git-e6c84b8a00f)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=32 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 815 FrameTime: 1.228 ms
[build] use-vbo=true: FPS: 794 FrameTime: 1.261 ms
[texture] texture-filter=nearest: FPS: 1065 FrameTime: 0.940 ms
[texture] texture-filter=linear: FPS: 1103 FrameTime: 0.907 ms
[texture] texture-filter=mipmap: FPS: 948 FrameTime: 1.055 ms
[shading] shading=gouraud: FPS: 517 FrameTime: 1.935 ms
[shading] shading=blinn-phong-inf: FPS: 564 FrameTime: 1.774 ms
[shading] shading=phong: FPS: 483 FrameTime: 2.072 ms
[shading] shading=cel: FPS: 510 FrameTime: 1.961 ms
[bump] bump-render=high-poly: FPS: 266 FrameTime: 3.759 ms
[bump] bump-render=normals: FPS: 731 FrameTime: 1.369 ms
[bump] bump-render=height: FPS: 729 FrameTime: 1.372 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 718 FrameTime: 1.394 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 636 FrameTime: 1.573 ms
[pulsar] light=false:quads=5:texture=false: FPS: 771 FrameTime: 1.298 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 240 FrameTime: 4.174 ms
[desktop] effect=shadow:windows=4: FPS: 487 FrameTime: 2.054 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 388 FrameTime: 2.582 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 400 FrameTime: 2.502 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 387 FrameTime: 2.586 ms
[ideas] speed=duration: FPS: 663 FrameTime: 1.510 ms
[jellyfish] <default>: FPS: 323 FrameTime: 3.102 ms
[terrain] <default>: FPS: 20 FrameTime: 51.226 ms
[shadow] <default>: FPS: 352 FrameTime: 2.847 ms
[refract] <default>: FPS: 43 FrameTime: 23.743 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 689 FrameTime: 1.453 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 583 FrameTime: 1.717 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 546 FrameTime: 1.833 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 751 FrameTime: 1.333 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 698 FrameTime: 1.433 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 783 FrameTime: 1.279 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 793 FrameTime: 1.263 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 740 FrameTime: 1.353 ms
=======================================================
glmark2 Score: 591
=======================================================

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glmark2 (windowed) on Intel Skylake iGPU: iris vs. zink vs. llvmpipe (9 KB)

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