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glmark2/vkmark (1080p fullscreen) on Intel Skylake iGPU: Wayland vs. Xwayland vs. Xorg
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Authored by jbeich on Fri, May 21, 2:11 PM.
############### OpenGL ###############
### Wayland
$ glmark2-wayland --fullscreen
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.2.0-devel (git-a8b96930930)
=======================================================
[build] use-vbo=false: FPS: 3051 FrameTime: 0.328 ms
[build] use-vbo=true: FPS: 3086 FrameTime: 0.324 ms
[texture] texture-filter=nearest: FPS: 3095 FrameTime: 0.323 ms
[texture] texture-filter=linear: FPS: 3087 FrameTime: 0.324 ms
[texture] texture-filter=mipmap: FPS: 3077 FrameTime: 0.325 ms
[shading] shading=gouraud: FPS: 2698 FrameTime: 0.371 ms
[shading] shading=blinn-phong-inf: FPS: 2525 FrameTime: 0.396 ms
[shading] shading=phong: FPS: 2412 FrameTime: 0.415 ms
[shading] shading=cel: FPS: 2273 FrameTime: 0.440 ms
[bump] bump-render=high-poly: FPS: 2028 FrameTime: 0.493 ms
[bump] bump-render=normals: FPS: 3045 FrameTime: 0.328 ms
[bump] bump-render=height: FPS: 2830 FrameTime: 0.353 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1187 FrameTime: 0.842 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 414 FrameTime: 2.415 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2525 FrameTime: 0.396 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 559 FrameTime: 1.789 ms
[desktop] effect=shadow:windows=4: FPS: 1264 FrameTime: 0.791 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1473 FrameTime: 0.679 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1230 FrameTime: 0.813 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1619 FrameTime: 0.618 ms
[ideas] speed=duration: FPS: 2264 FrameTime: 0.442 ms
[jellyfish] <default>: FPS: 1720 FrameTime: 0.581 ms
[terrain] <default>: FPS: 120 FrameTime: 8.333 ms
[shadow] <default>: FPS: 1222 FrameTime: 0.818 ms
[refract] <default>: FPS: 322 FrameTime: 3.106 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2345 FrameTime: 0.426 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2393 FrameTime: 0.418 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2343 FrameTime: 0.427 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2369 FrameTime: 0.422 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2451 FrameTime: 0.408 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2370 FrameTime: 0.422 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2368 FrameTime: 0.422 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2408 FrameTime: 0.415 ms
=======================================================
glmark2 Score: 2065
=======================================================
### Xwayland
$ glmark2 --fullscreen
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.2.0-devel (git-a8b96930930)
=======================================================
[build] use-vbo=false: FPS: 2971 FrameTime: 0.337 ms
[build] use-vbo=true: FPS: 3071 FrameTime: 0.326 ms
[texture] texture-filter=nearest: FPS: 3031 FrameTime: 0.330 ms
[texture] texture-filter=linear: FPS: 3029 FrameTime: 0.330 ms
[texture] texture-filter=mipmap: FPS: 3000 FrameTime: 0.333 ms
[shading] shading=gouraud: FPS: 2676 FrameTime: 0.374 ms
[shading] shading=blinn-phong-inf: FPS: 2498 FrameTime: 0.400 ms
[shading] shading=phong: FPS: 2406 FrameTime: 0.416 ms
[shading] shading=cel: FPS: 2268 FrameTime: 0.441 ms
[bump] bump-render=high-poly: FPS: 1980 FrameTime: 0.505 ms
[bump] bump-render=normals: FPS: 3031 FrameTime: 0.330 ms
[bump] bump-render=height: FPS: 2838 FrameTime: 0.352 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1186 FrameTime: 0.843 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 414 FrameTime: 2.415 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2535 FrameTime: 0.394 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 558 FrameTime: 1.792 ms
[desktop] effect=shadow:windows=4: FPS: 1258 FrameTime: 0.795 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1491 FrameTime: 0.671 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1214 FrameTime: 0.824 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1677 FrameTime: 0.596 ms
[ideas] speed=duration: FPS: 2259 FrameTime: 0.443 ms
[jellyfish] <default>: FPS: 1726 FrameTime: 0.579 ms
[terrain] <default>: FPS: 120 FrameTime: 8.333 ms
[shadow] <default>: FPS: 1223 FrameTime: 0.818 ms
[refract] <default>: FPS: 323 FrameTime: 3.096 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2333 FrameTime: 0.429 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2372 FrameTime: 0.422 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2332 FrameTime: 0.429 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2352 FrameTime: 0.425 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2411 FrameTime: 0.415 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2355 FrameTime: 0.425 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2354 FrameTime: 0.425 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2384 FrameTime: 0.419 ms
=======================================================
glmark2 Score: 2050
=======================================================
### Xorg + xf86-video-intel (SNA, DRI3)
$ glmark2 --fullscreen
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.2.0-devel (git-a8b96930930)
=======================================================
[build] use-vbo=false: FPS: 857 FrameTime: 1.167 ms
[build] use-vbo=true: FPS: 886 FrameTime: 1.129 ms
[texture] texture-filter=nearest: FPS: 891 FrameTime: 1.122 ms
[texture] texture-filter=linear: FPS: 885 FrameTime: 1.130 ms
[texture] texture-filter=mipmap: FPS: 886 FrameTime: 1.129 ms
[shading] shading=gouraud: FPS: 831 FrameTime: 1.203 ms
[shading] shading=blinn-phong-inf: FPS: 833 FrameTime: 1.200 ms
[shading] shading=phong: FPS: 832 FrameTime: 1.202 ms
[shading] shading=cel: FPS: 806 FrameTime: 1.241 ms
[bump] bump-render=high-poly: FPS: 802 FrameTime: 1.247 ms
[bump] bump-render=normals: FPS: 889 FrameTime: 1.125 ms
[bump] bump-render=height: FPS: 876 FrameTime: 1.142 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 554 FrameTime: 1.805 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 301 FrameTime: 3.322 ms
[pulsar] light=false:quads=5:texture=false: FPS: 773 FrameTime: 1.294 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 380 FrameTime: 2.632 ms
[desktop] effect=shadow:windows=4: FPS: 595 FrameTime: 1.681 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 633 FrameTime: 1.580 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 618 FrameTime: 1.618 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 707 FrameTime: 1.414 ms
[ideas] speed=duration: FPS: 806 FrameTime: 1.241 ms
[jellyfish] <default>: FPS: 693 FrameTime: 1.443 ms
[terrain] <default>: FPS: 109 FrameTime: 9.174 ms
[shadow] <default>: FPS: 624 FrameTime: 1.603 ms
[refract] <default>: FPS: 270 FrameTime: 3.704 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 812 FrameTime: 1.232 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 817 FrameTime: 1.224 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 812 FrameTime: 1.232 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 814 FrameTime: 1.229 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 822 FrameTime: 1.217 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 815 FrameTime: 1.227 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 814 FrameTime: 1.229 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 818 FrameTime: 1.222 ms
=======================================================
glmark2 Score: 723
=======================================================
### Xorg + modesetting
$ glmark2 --fullscreen
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.2.0-devel (git-a8b96930930)
=======================================================
[build] use-vbo=false: FPS: 988 FrameTime: 1.012 ms
[build] use-vbo=true: FPS: 917 FrameTime: 1.091 ms
[texture] texture-filter=nearest: FPS: 880 FrameTime: 1.136 ms
[texture] texture-filter=linear: FPS: 879 FrameTime: 1.138 ms
[texture] texture-filter=mipmap: FPS: 880 FrameTime: 1.136 ms
[shading] shading=gouraud: FPS: 833 FrameTime: 1.200 ms
[shading] shading=blinn-phong-inf: FPS: 836 FrameTime: 1.196 ms
[shading] shading=phong: FPS: 837 FrameTime: 1.195 ms
[shading] shading=cel: FPS: 825 FrameTime: 1.212 ms
[bump] bump-render=high-poly: FPS: 818 FrameTime: 1.222 ms
[bump] bump-render=normals: FPS: 903 FrameTime: 1.107 ms
[bump] bump-render=height: FPS: 886 FrameTime: 1.129 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 553 FrameTime: 1.808 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 303 FrameTime: 3.300 ms
[pulsar] light=false:quads=5:texture=false: FPS: 789 FrameTime: 1.267 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 355 FrameTime: 2.817 ms
[desktop] effect=shadow:windows=4: FPS: 538 FrameTime: 1.859 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 598 FrameTime: 1.672 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 628 FrameTime: 1.592 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 706 FrameTime: 1.416 ms
[ideas] speed=duration: FPS: 839 FrameTime: 1.192 ms
[jellyfish] <default>: FPS: 655 FrameTime: 1.527 ms
[terrain] <default>: FPS: 110 FrameTime: 9.091 ms
[shadow] <default>: FPS: 629 FrameTime: 1.590 ms
[refract] <default>: FPS: 270 FrameTime: 3.704 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 776 FrameTime: 1.289 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 787 FrameTime: 1.271 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 782 FrameTime: 1.279 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 784 FrameTime: 1.276 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 791 FrameTime: 1.264 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 784 FrameTime: 1.276 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 785 FrameTime: 1.274 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 788 FrameTime: 1.269 ms
=======================================================
glmark2 Score: 719
=======================================================
############### Vulkan ###############
### Wayland
$ vkmark --winsys wayland --fullscreen
=======================================================
vkmark 2017.08-24-g53abc4f
=======================================================
Vendor ID: 0x8086
Device ID: 0x1912
Device Name: Intel(R) HD Graphics 530 (SKL GT2)
Driver Version: 88084579
Device UUID: b4bc2dad92ef9aa5721fbac2e476d0d2
=======================================================
[vertex] device-local=true: FPS: 2983 FrameTime: 0.335 ms
[vertex] device-local=false: FPS: 2997 FrameTime: 0.334 ms
[texture] anisotropy=0: FPS: 3067 FrameTime: 0.326 ms
[texture] anisotropy=16: FPS: 2808 FrameTime: 0.356 ms
[shading] shading=gouraud: FPS: 2529 FrameTime: 0.395 ms
[shading] shading=blinn-phong-inf: FPS: 2540 FrameTime: 0.394 ms
[shading] shading=phong: FPS: 2361 FrameTime: 0.424 ms
[shading] shading=cel: FPS: 2280 FrameTime: 0.439 ms
[effect2d] kernel=edge: FPS: 1272 FrameTime: 0.786 ms
[effect2d] kernel=blur: FPS: 438 FrameTime: 2.283 ms
[desktop] <default>: FPS: 1861 FrameTime: 0.537 ms
[cube] <default>: FPS: 3570 FrameTime: 0.280 ms
[clear] <default>: FPS: 3846 FrameTime: 0.260 ms
=======================================================
vkmark Score: 2504
=======================================================
### Xwayland
$ vkmark --winsys xcb --fullscreen
=======================================================
vkmark 2017.08-24-g53abc4f
=======================================================
Vendor ID: 0x8086
Device ID: 0x1912
Device Name: Intel(R) HD Graphics 530 (SKL GT2)
Driver Version: 88084579
Device UUID: b4bc2dad92ef9aa5721fbac2e476d0d2
=======================================================
[vertex] device-local=true: FPS: 2906 FrameTime: 0.344 ms
[vertex] device-local=false: FPS: 2916 FrameTime: 0.343 ms
[texture] anisotropy=0: FPS: 2997 FrameTime: 0.334 ms
[texture] anisotropy=16: FPS: 2724 FrameTime: 0.367 ms
[shading] shading=gouraud: FPS: 2452 FrameTime: 0.408 ms
[shading] shading=blinn-phong-inf: FPS: 2466 FrameTime: 0.406 ms
[shading] shading=phong: FPS: 2291 FrameTime: 0.436 ms
[shading] shading=cel: FPS: 2217 FrameTime: 0.451 ms
[effect2d] kernel=edge: FPS: 1260 FrameTime: 0.794 ms
[effect2d] kernel=blur: FPS: 438 FrameTime: 2.283 ms
[desktop] <default>: FPS: 1800 FrameTime: 0.556 ms
[cube] <default>: FPS: 3487 FrameTime: 0.287 ms
[clear] <default>: FPS: 3762 FrameTime: 0.266 ms
=======================================================
vkmark Score: 2439
=======================================================
### Xorg + xf86-video-intel (SNA, DRI3)
$ vkmark --winsys xcb --fullscreen
=======================================================
vkmark 2017.08-24-g53abc4f
=======================================================
Vendor ID: 0x8086
Device ID: 0x1912
Device Name: Intel(R) HD Graphics 530 (SKL GT2)
Driver Version: 88084579
Device UUID: b4bc2dad92ef9aa5721fbac2e476d0d2
=======================================================
[vertex] device-local=true: FPS: 2795 FrameTime: 0.358 ms
[vertex] device-local=false: FPS: 2805 FrameTime: 0.357 ms
[texture] anisotropy=0: FPS: 2669 FrameTime: 0.375 ms
[texture] anisotropy=16: FPS: 2471 FrameTime: 0.405 ms
[shading] shading=gouraud: FPS: 2183 FrameTime: 0.458 ms
[shading] shading=blinn-phong-inf: FPS: 2217 FrameTime: 0.451 ms
[shading] shading=phong: FPS: 2221 FrameTime: 0.450 ms
[shading] shading=cel: FPS: 2153 FrameTime: 0.464 ms
[effect2d] kernel=edge: FPS: 1281 FrameTime: 0.781 ms
[effect2d] kernel=blur: FPS: 439 FrameTime: 2.278 ms
[desktop] <default>: FPS: 1853 FrameTime: 0.540 ms
[cube] <default>: FPS: 2966 FrameTime: 0.337 ms
[clear] <default>: FPS: 3998 FrameTime: 0.250 ms
=======================================================
vkmark Score: 2311
=======================================================
### Xorg + modesetting
$ vkmark --winsys xcb --fullscreen
=======================================================
vkmark 2017.08-24-g53abc4f
=======================================================
Vendor ID: 0x8086
Device ID: 0x1912
Device Name: Intel(R) HD Graphics 530 (SKL GT2)
Driver Version: 88084579
Device UUID: b4bc2dad92ef9aa5721fbac2e476d0d2
=======================================================
[vertex] device-local=true: FPS: 2775 FrameTime: 0.360 ms
[vertex] device-local=false: FPS: 2780 FrameTime: 0.360 ms
[texture] anisotropy=0: FPS: 2652 FrameTime: 0.377 ms
[texture] anisotropy=16: FPS: 2453 FrameTime: 0.408 ms
[shading] shading=gouraud: FPS: 2156 FrameTime: 0.464 ms
[shading] shading=blinn-phong-inf: FPS: 2194 FrameTime: 0.456 ms
[shading] shading=phong: FPS: 2199 FrameTime: 0.455 ms
[shading] shading=cel: FPS: 2126 FrameTime: 0.470 ms
[effect2d] kernel=edge: FPS: 1280 FrameTime: 0.781 ms
[effect2d] kernel=blur: FPS: 439 FrameTime: 2.278 ms
[desktop] <default>: FPS: 1805 FrameTime: 0.554 ms
[cube] <default>: FPS: 2947 FrameTime: 0.339 ms
[clear] <default>: FPS: 3969 FrameTime: 0.252 ms
=======================================================
vkmark Score: 2290
=======================================================

Event Timeline

jbeich created this object in space S1 Global.