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glmark2/vkmark (1080p fullscreen) on Intel Skylake iGPU: Wayland vs. Xwayland vs. Xorg
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Authored by jbeich on May 21 2021, 2:11 PM.
############### OpenGL ###############
### Wayland
$ glmark2-wayland --fullscreen
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.3.0-devel (git-bd9550b026e)
=======================================================
[build] use-vbo=false: FPS: 3049 FrameTime: 0.328 ms
[build] use-vbo=true: FPS: 3072 FrameTime: 0.326 ms
[texture] texture-filter=nearest: FPS: 3085 FrameTime: 0.324 ms
[texture] texture-filter=linear: FPS: 3084 FrameTime: 0.324 ms
[texture] texture-filter=mipmap: FPS: 3053 FrameTime: 0.328 ms
[shading] shading=gouraud: FPS: 2685 FrameTime: 0.372 ms
[shading] shading=blinn-phong-inf: FPS: 2520 FrameTime: 0.397 ms
[shading] shading=phong: FPS: 2412 FrameTime: 0.415 ms
[shading] shading=cel: FPS: 2265 FrameTime: 0.442 ms
[bump] bump-render=high-poly: FPS: 2059 FrameTime: 0.486 ms
[bump] bump-render=normals: FPS: 3025 FrameTime: 0.331 ms
[bump] bump-render=height: FPS: 2844 FrameTime: 0.352 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1184 FrameTime: 0.845 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 414 FrameTime: 2.415 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2526 FrameTime: 0.396 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 557 FrameTime: 1.795 ms
[desktop] effect=shadow:windows=4: FPS: 1245 FrameTime: 0.803 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1491 FrameTime: 0.671 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1229 FrameTime: 0.814 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1635 FrameTime: 0.612 ms
[ideas] speed=duration: FPS: 2257 FrameTime: 0.443 ms
[jellyfish] <default>: FPS: 1699 FrameTime: 0.589 ms
[terrain] <default>: FPS: 119 FrameTime: 8.403 ms
[shadow] <default>: FPS: 1193 FrameTime: 0.838 ms
[refract] <default>: FPS: 323 FrameTime: 3.096 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2340 FrameTime: 0.427 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2389 FrameTime: 0.419 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2335 FrameTime: 0.428 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2365 FrameTime: 0.423 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2444 FrameTime: 0.409 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2364 FrameTime: 0.423 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2365 FrameTime: 0.423 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2406 FrameTime: 0.416 ms
=======================================================
glmark2 Score: 2061
=======================================================
### Xwayland
$ glmark2 --fullscreen
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.3.0-devel (git-bd9550b026e)
=======================================================
[build] use-vbo=false: FPS: 2971 FrameTime: 0.337 ms
[build] use-vbo=true: FPS: 3064 FrameTime: 0.326 ms
[texture] texture-filter=nearest: FPS: 3046 FrameTime: 0.328 ms
[texture] texture-filter=linear: FPS: 3053 FrameTime: 0.328 ms
[texture] texture-filter=mipmap: FPS: 3003 FrameTime: 0.333 ms
[shading] shading=gouraud: FPS: 2675 FrameTime: 0.374 ms
[shading] shading=blinn-phong-inf: FPS: 2497 FrameTime: 0.400 ms
[shading] shading=phong: FPS: 2408 FrameTime: 0.415 ms
[shading] shading=cel: FPS: 2266 FrameTime: 0.441 ms
[bump] bump-render=high-poly: FPS: 1960 FrameTime: 0.510 ms
[bump] bump-render=normals: FPS: 2992 FrameTime: 0.334 ms
[bump] bump-render=height: FPS: 2847 FrameTime: 0.351 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1185 FrameTime: 0.844 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 414 FrameTime: 2.415 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2534 FrameTime: 0.395 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 556 FrameTime: 1.799 ms
[desktop] effect=shadow:windows=4: FPS: 1246 FrameTime: 0.803 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1494 FrameTime: 0.669 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1213 FrameTime: 0.824 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1669 FrameTime: 0.599 ms
[ideas] speed=duration: FPS: 2259 FrameTime: 0.443 ms
[jellyfish] <default>: FPS: 1693 FrameTime: 0.591 ms
[terrain] <default>: FPS: 119 FrameTime: 8.403 ms
[shadow] <default>: FPS: 1202 FrameTime: 0.832 ms
[refract] <default>: FPS: 323 FrameTime: 3.096 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2331 FrameTime: 0.429 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2368 FrameTime: 0.422 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2329 FrameTime: 0.429 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2351 FrameTime: 0.425 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2412 FrameTime: 0.415 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2352 FrameTime: 0.425 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2352 FrameTime: 0.425 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2385 FrameTime: 0.419 ms
=======================================================
glmark2 Score: 2047
=======================================================
### Xorg + xf86-video-intel (SNA, DRI3)
$ glmark2 --fullscreen
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.3.0-devel (git-bd9550b026e)
=======================================================
[build] use-vbo=false: FPS: 854 FrameTime: 1.171 ms
[build] use-vbo=true: FPS: 888 FrameTime: 1.126 ms
[texture] texture-filter=nearest: FPS: 891 FrameTime: 1.122 ms
[texture] texture-filter=linear: FPS: 899 FrameTime: 1.112 ms
[texture] texture-filter=mipmap: FPS: 900 FrameTime: 1.111 ms
[shading] shading=gouraud: FPS: 833 FrameTime: 1.200 ms
[shading] shading=blinn-phong-inf: FPS: 835 FrameTime: 1.198 ms
[shading] shading=phong: FPS: 834 FrameTime: 1.199 ms
[shading] shading=cel: FPS: 821 FrameTime: 1.218 ms
[bump] bump-render=high-poly: FPS: 816 FrameTime: 1.225 ms
[bump] bump-render=normals: FPS: 898 FrameTime: 1.114 ms
[bump] bump-render=height: FPS: 881 FrameTime: 1.135 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 550 FrameTime: 1.818 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 298 FrameTime: 3.356 ms
[pulsar] light=false:quads=5:texture=false: FPS: 832 FrameTime: 1.202 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 382 FrameTime: 2.618 ms
[desktop] effect=shadow:windows=4: FPS: 599 FrameTime: 1.669 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 602 FrameTime: 1.661 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 619 FrameTime: 1.616 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 731 FrameTime: 1.368 ms
[ideas] speed=duration: FPS: 820 FrameTime: 1.220 ms
[jellyfish] <default>: FPS: 722 FrameTime: 1.385 ms
[terrain] <default>: FPS: 109 FrameTime: 9.174 ms
[shadow] <default>: FPS: 629 FrameTime: 1.590 ms
[refract] <default>: FPS: 271 FrameTime: 3.690 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 819 FrameTime: 1.221 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 825 FrameTime: 1.212 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 819 FrameTime: 1.221 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 822 FrameTime: 1.217 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 831 FrameTime: 1.203 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 822 FrameTime: 1.217 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 822 FrameTime: 1.217 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 826 FrameTime: 1.211 ms
=======================================================
glmark2 Score: 730
=======================================================
### Xorg + modesetting
$ glmark2 --fullscreen
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.3.0-devel (git-bd9550b026e)
=======================================================
[build] use-vbo=false: FPS: 996 FrameTime: 1.004 ms
[build] use-vbo=true: FPS: 942 FrameTime: 1.062 ms
[texture] texture-filter=nearest: FPS: 861 FrameTime: 1.161 ms
[texture] texture-filter=linear: FPS: 836 FrameTime: 1.196 ms
[texture] texture-filter=mipmap: FPS: 870 FrameTime: 1.149 ms
[shading] shading=gouraud: FPS: 879 FrameTime: 1.138 ms
[shading] shading=blinn-phong-inf: FPS: 877 FrameTime: 1.140 ms
[shading] shading=phong: FPS: 884 FrameTime: 1.131 ms
[shading] shading=cel: FPS: 840 FrameTime: 1.190 ms
[bump] bump-render=high-poly: FPS: 825 FrameTime: 1.212 ms
[bump] bump-render=normals: FPS: 894 FrameTime: 1.119 ms
[bump] bump-render=height: FPS: 876 FrameTime: 1.142 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 557 FrameTime: 1.795 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 302 FrameTime: 3.311 ms
[pulsar] light=false:quads=5:texture=false: FPS: 780 FrameTime: 1.282 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 355 FrameTime: 2.817 ms
[desktop] effect=shadow:windows=4: FPS: 538 FrameTime: 1.859 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 667 FrameTime: 1.499 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 628 FrameTime: 1.592 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 716 FrameTime: 1.397 ms
[ideas] speed=duration: FPS: 843 FrameTime: 1.186 ms
[jellyfish] <default>: FPS: 668 FrameTime: 1.497 ms
[terrain] <default>: FPS: 109 FrameTime: 9.174 ms
[shadow] <default>: FPS: 625 FrameTime: 1.600 ms
[refract] <default>: FPS: 270 FrameTime: 3.704 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 793 FrameTime: 1.261 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 800 FrameTime: 1.250 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 794 FrameTime: 1.259 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 797 FrameTime: 1.255 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 804 FrameTime: 1.244 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 797 FrameTime: 1.255 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 795 FrameTime: 1.258 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 799 FrameTime: 1.252 ms
=======================================================
glmark2 Score: 727
=======================================================
############### Vulkan ###############
### Wayland
$ vkmark --winsys wayland --fullscreen
=======================================================
vkmark 2017.08-24-g53abc4f
=======================================================
Vendor ID: 0x8086
Device ID: 0x1912
Device Name: Intel(R) HD Graphics 530 (SKL GT2)
Driver Version: 88088675
Device UUID: a196bf89ac5a21dfcd6b6859a4deda72
=======================================================
[vertex] device-local=true: FPS: 2939 FrameTime: 0.340 ms
[vertex] device-local=false: FPS: 2940 FrameTime: 0.340 ms
[texture] anisotropy=0: FPS: 3009 FrameTime: 0.332 ms
[texture] anisotropy=16: FPS: 2753 FrameTime: 0.363 ms
[shading] shading=gouraud: FPS: 2491 FrameTime: 0.401 ms
[shading] shading=blinn-phong-inf: FPS: 2506 FrameTime: 0.399 ms
[shading] shading=phong: FPS: 2322 FrameTime: 0.431 ms
[shading] shading=cel: FPS: 2243 FrameTime: 0.446 ms
[effect2d] kernel=edge: FPS: 1272 FrameTime: 0.786 ms
[effect2d] kernel=blur: FPS: 438 FrameTime: 2.283 ms
[desktop] <default>: FPS: 1868 FrameTime: 0.535 ms
[cube] <default>: FPS: 3495 FrameTime: 0.286 ms
[clear] <default>: FPS: 3779 FrameTime: 0.265 ms
=======================================================
vkmark Score: 2465
=======================================================
### Xwayland
$ vkmark --winsys xcb --fullscreen
=======================================================
vkmark 2017.08-24-g53abc4f
=======================================================
Vendor ID: 0x8086
Device ID: 0x1912
Device Name: Intel(R) HD Graphics 530 (SKL GT2)
Driver Version: 88088675
Device UUID: a196bf89ac5a21dfcd6b6859a4deda72
=======================================================
[vertex] device-local=true: FPS: 2865 FrameTime: 0.349 ms
[vertex] device-local=false: FPS: 2864 FrameTime: 0.349 ms
[texture] anisotropy=0: FPS: 2928 FrameTime: 0.342 ms
[texture] anisotropy=16: FPS: 2677 FrameTime: 0.374 ms
[shading] shading=gouraud: FPS: 2409 FrameTime: 0.415 ms
[shading] shading=blinn-phong-inf: FPS: 2422 FrameTime: 0.413 ms
[shading] shading=phong: FPS: 2251 FrameTime: 0.444 ms
[shading] shading=cel: FPS: 2174 FrameTime: 0.460 ms
[effect2d] kernel=edge: FPS: 1259 FrameTime: 0.794 ms
[effect2d] kernel=blur: FPS: 438 FrameTime: 2.283 ms
[desktop] <default>: FPS: 1787 FrameTime: 0.560 ms
[cube] <default>: FPS: 3423 FrameTime: 0.292 ms
[clear] <default>: FPS: 3702 FrameTime: 0.270 ms
=======================================================
vkmark Score: 2399
=======================================================
### Xorg + xf86-video-intel (SNA, DRI3)
$ vkmark --winsys xcb --fullscreen
=======================================================
vkmark 2017.08-24-g53abc4f
=======================================================
Vendor ID: 0x8086
Device ID: 0x1912
Device Name: Intel(R) HD Graphics 530 (SKL GT2)
Driver Version: 88088675
Device UUID: a196bf89ac5a21dfcd6b6859a4deda72
=======================================================
[vertex] device-local=true: FPS: 2806 FrameTime: 0.356 ms
[vertex] device-local=false: FPS: 2807 FrameTime: 0.356 ms
[texture] anisotropy=0: FPS: 2670 FrameTime: 0.375 ms
[texture] anisotropy=16: FPS: 2471 FrameTime: 0.405 ms
[shading] shading=gouraud: FPS: 2184 FrameTime: 0.458 ms
[shading] shading=blinn-phong-inf: FPS: 2217 FrameTime: 0.451 ms
[shading] shading=phong: FPS: 2221 FrameTime: 0.450 ms
[shading] shading=cel: FPS: 2154 FrameTime: 0.464 ms
[effect2d] kernel=edge: FPS: 1281 FrameTime: 0.781 ms
[effect2d] kernel=blur: FPS: 439 FrameTime: 2.278 ms
[desktop] <default>: FPS: 1844 FrameTime: 0.542 ms
[cube] <default>: FPS: 2965 FrameTime: 0.337 ms
[clear] <default>: FPS: 3999 FrameTime: 0.250 ms
=======================================================
vkmark Score: 2312
=======================================================
### Xorg + modesetting
$ vkmark --winsys xcb --fullscreen
=======================================================
vkmark 2017.08-24-g53abc4f
=======================================================
Vendor ID: 0x8086
Device ID: 0x1912
Device Name: Intel(R) HD Graphics 530 (SKL GT2)
Driver Version: 88088675
Device UUID: a196bf89ac5a21dfcd6b6859a4deda72
=======================================================
[vertex] device-local=true: FPS: 2787 FrameTime: 0.359 ms
[vertex] device-local=false: FPS: 2792 FrameTime: 0.358 ms
[texture] anisotropy=0: FPS: 2653 FrameTime: 0.377 ms
[texture] anisotropy=16: FPS: 2455 FrameTime: 0.407 ms
[shading] shading=gouraud: FPS: 2162 FrameTime: 0.463 ms
[shading] shading=blinn-phong-inf: FPS: 2199 FrameTime: 0.455 ms
[shading] shading=phong: FPS: 2203 FrameTime: 0.454 ms
[shading] shading=cel: FPS: 2133 FrameTime: 0.469 ms
[effect2d] kernel=edge: FPS: 1280 FrameTime: 0.781 ms
[effect2d] kernel=blur: FPS: 439 FrameTime: 2.278 ms
[desktop] <default>: FPS: 1791 FrameTime: 0.558 ms
[cube] <default>: FPS: 2945 FrameTime: 0.340 ms
[clear] <default>: FPS: 3974 FrameTime: 0.252 ms
=======================================================
vkmark Score: 2293
=======================================================

Event Timeline

jbeich created this object in space S1 Global.