Page MenuHomeFreeBSD

glmark2/vkmark (1080p fullscreen) on Intel Skylake iGPU: Wayland vs. Xwayland vs. Xorg

Authored By
jbeich
Apr 7 2023, 5:36 PM
Size
17 KB
Referenced Files
None
Subscribers
None

glmark2/vkmark (1080p fullscreen) on Intel Skylake iGPU: Wayland vs. Xwayland vs. Xorg

############### OpenGL ###############
### Wayland
$ glmark2-wayland --fullscreen
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 23.1.0-devel (git-e6c84b8a00f)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 1920x1080 fullscreen
=======================================================
[build] use-vbo=false: FPS: 2969 FrameTime: 0.337 ms
[build] use-vbo=true: FPS: 3094 FrameTime: 0.323 ms
[texture] texture-filter=nearest: FPS: 3180 FrameTime: 0.314 ms
[texture] texture-filter=linear: FPS: 3221 FrameTime: 0.311 ms
[texture] texture-filter=mipmap: FPS: 3238 FrameTime: 0.309 ms
[shading] shading=gouraud: FPS: 2681 FrameTime: 0.373 ms
[shading] shading=blinn-phong-inf: FPS: 2438 FrameTime: 0.410 ms
[shading] shading=phong: FPS: 2469 FrameTime: 0.405 ms
[shading] shading=cel: FPS: 2321 FrameTime: 0.431 ms
[bump] bump-render=high-poly: FPS: 2271 FrameTime: 0.441 ms
[bump] bump-render=normals: FPS: 3096 FrameTime: 0.323 ms
[bump] bump-render=height: FPS: 3007 FrameTime: 0.333 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1220 FrameTime: 0.820 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 434 FrameTime: 2.307 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2508 FrameTime: 0.399 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 622 FrameTime: 1.608 ms
[desktop] effect=shadow:windows=4: FPS: 1512 FrameTime: 0.662 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 486 FrameTime: 2.058 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1284 FrameTime: 0.779 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 525 FrameTime: 1.907 ms
[ideas] speed=duration: FPS: 2064 FrameTime: 0.485 ms
[jellyfish] <default>: FPS: 994 FrameTime: 1.007 ms
[terrain] <default>: FPS: 126 FrameTime: 7.944 ms
[shadow] <default>: FPS: 1291 FrameTime: 0.775 ms
[refract] <default>: FPS: 294 FrameTime: 3.403 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2337 FrameTime: 0.428 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2345 FrameTime: 0.427 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2341 FrameTime: 0.427 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2335 FrameTime: 0.428 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2356 FrameTime: 0.425 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2366 FrameTime: 0.423 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2372 FrameTime: 0.422 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2388 FrameTime: 0.419 ms
=======================================================
glmark2 Score: 2004
=======================================================
### Xwayland
$ glmark2 --fullscreen
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 23.1.0-devel (git-e6c84b8a00f)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 1920x1080 fullscreen
=======================================================
[build] use-vbo=false: FPS: 2935 FrameTime: 0.341 ms
[build] use-vbo=true: FPS: 3164 FrameTime: 0.316 ms
[texture] texture-filter=nearest: FPS: 3249 FrameTime: 0.308 ms
[texture] texture-filter=linear: FPS: 3247 FrameTime: 0.308 ms
[texture] texture-filter=mipmap: FPS: 3318 FrameTime: 0.301 ms
[shading] shading=gouraud: FPS: 2735 FrameTime: 0.366 ms
[shading] shading=blinn-phong-inf: FPS: 2492 FrameTime: 0.401 ms
[shading] shading=phong: FPS: 2527 FrameTime: 0.396 ms
[shading] shading=cel: FPS: 2390 FrameTime: 0.418 ms
[bump] bump-render=high-poly: FPS: 2344 FrameTime: 0.427 ms
[bump] bump-render=normals: FPS: 3201 FrameTime: 0.312 ms
[bump] bump-render=height: FPS: 3056 FrameTime: 0.327 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1246 FrameTime: 0.803 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 434 FrameTime: 2.307 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2578 FrameTime: 0.388 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 627 FrameTime: 1.597 ms
[desktop] effect=shadow:windows=4: FPS: 1531 FrameTime: 0.653 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 445 FrameTime: 2.251 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1283 FrameTime: 0.780 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 488 FrameTime: 2.051 ms
[ideas] speed=duration: FPS: 2101 FrameTime: 0.476 ms
[jellyfish] <default>: FPS: 962 FrameTime: 1.040 ms
[terrain] <default>: FPS: 127 FrameTime: 7.913 ms
[shadow] <default>: FPS: 1312 FrameTime: 0.763 ms
[refract] <default>: FPS: 295 FrameTime: 3.393 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2399 FrameTime: 0.417 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2422 FrameTime: 0.413 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2399 FrameTime: 0.417 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2407 FrameTime: 0.416 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2442 FrameTime: 0.410 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2408 FrameTime: 0.415 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2408 FrameTime: 0.415 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2440 FrameTime: 0.410 ms
=======================================================
glmark2 Score: 2041
=======================================================
### Xorg + xf86-video-intel (SNA, DRI3)
$ glmark2 --fullscreen
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 23.1.0-devel (git-e6c84b8a00f)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 1920x1080 fullscreen
=======================================================
[build] use-vbo=false: FPS: 2164 FrameTime: 0.462 ms
[build] use-vbo=true: FPS: 2871 FrameTime: 0.348 ms
[texture] texture-filter=nearest: FPS: 2495 FrameTime: 0.401 ms
[texture] texture-filter=linear: FPS: 2490 FrameTime: 0.402 ms
[texture] texture-filter=mipmap: FPS: 2496 FrameTime: 0.401 ms
[shading] shading=gouraud: FPS: 2167 FrameTime: 0.462 ms
[shading] shading=blinn-phong-inf: FPS: 2186 FrameTime: 0.458 ms
[shading] shading=phong: FPS: 2268 FrameTime: 0.441 ms
[shading] shading=cel: FPS: 2225 FrameTime: 0.450 ms
[bump] bump-render=high-poly: FPS: 2282 FrameTime: 0.438 ms
[bump] bump-render=normals: FPS: 2981 FrameTime: 0.336 ms
[bump] bump-render=height: FPS: 2860 FrameTime: 0.350 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 965 FrameTime: 1.037 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 395 FrameTime: 2.533 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1496 FrameTime: 0.669 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 528 FrameTime: 1.894 ms
[desktop] effect=shadow:windows=4: FPS: 1044 FrameTime: 0.959 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 311 FrameTime: 3.219 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1048 FrameTime: 0.954 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 339 FrameTime: 2.953 ms
[ideas] speed=duration: FPS: 1190 FrameTime: 0.841 ms
[jellyfish] <default>: FPS: 682 FrameTime: 1.468 ms
[terrain] <default>: FPS: 120 FrameTime: 8.392 ms
[shadow] <default>: FPS: 1129 FrameTime: 0.886 ms
[refract] <default>: FPS: 286 FrameTime: 3.498 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1674 FrameTime: 0.598 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1710 FrameTime: 0.585 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1674 FrameTime: 0.598 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1684 FrameTime: 0.594 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1730 FrameTime: 0.578 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1684 FrameTime: 0.594 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1685 FrameTime: 0.594 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1736 FrameTime: 0.576 ms
=======================================================
glmark2 Score: 1592
=======================================================
### Xorg + modesetting
$ glmark2 --fullscreen
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 23.1.0-devel (git-e6c84b8a00f)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 1920x1080 fullscreen
=======================================================
[build] use-vbo=false: FPS: 2105 FrameTime: 0.475 ms
[build] use-vbo=true: FPS: 2874 FrameTime: 0.348 ms
[texture] texture-filter=nearest: FPS: 2495 FrameTime: 0.401 ms
[texture] texture-filter=linear: FPS: 2496 FrameTime: 0.401 ms
[texture] texture-filter=mipmap: FPS: 2495 FrameTime: 0.401 ms
[shading] shading=gouraud: FPS: 2167 FrameTime: 0.462 ms
[shading] shading=blinn-phong-inf: FPS: 2188 FrameTime: 0.457 ms
[shading] shading=phong: FPS: 2267 FrameTime: 0.441 ms
[shading] shading=cel: FPS: 2224 FrameTime: 0.450 ms
[bump] bump-render=high-poly: FPS: 2272 FrameTime: 0.440 ms
[bump] bump-render=normals: FPS: 2984 FrameTime: 0.335 ms
[bump] bump-render=height: FPS: 2860 FrameTime: 0.350 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 964 FrameTime: 1.038 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 395 FrameTime: 2.534 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1488 FrameTime: 0.672 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 528 FrameTime: 1.897 ms
[desktop] effect=shadow:windows=4: FPS: 1042 FrameTime: 0.961 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 302 FrameTime: 3.314 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1046 FrameTime: 0.957 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 335 FrameTime: 2.988 ms
[ideas] speed=duration: FPS: 1191 FrameTime: 0.840 ms
[jellyfish] <default>: FPS: 683 FrameTime: 1.465 ms
[terrain] <default>: FPS: 120 FrameTime: 8.394 ms
[shadow] <default>: FPS: 1104 FrameTime: 0.906 ms
[refract] <default>: FPS: 286 FrameTime: 3.498 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1669 FrameTime: 0.599 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1706 FrameTime: 0.586 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1673 FrameTime: 0.598 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1680 FrameTime: 0.595 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1730 FrameTime: 0.578 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1684 FrameTime: 0.594 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1681 FrameTime: 0.595 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1734 FrameTime: 0.577 ms
=======================================================
glmark2 Score: 1588
=======================================================
############### Vulkan ###############
### Wayland
$ vkmark --winsys wayland --fullscreen
=======================================================
vkmark 2017.08-29-gd872846
=======================================================
Vendor ID: 0x8086
Device ID: 0x1912
Device Name: Intel(R) HD Graphics 530 (SKL GT2)
Driver Version: 96469091
Device UUID: 9db0369c1f7841bc9eb40790486cab3f
=======================================================
[vertex] device-local=true: FPS: 3041 FrameTime: 0.329 ms
[vertex] device-local=false: FPS: 3046 FrameTime: 0.328 ms
[texture] anisotropy=0: FPS: 3129 FrameTime: 0.320 ms
[texture] anisotropy=16: FPS: 2868 FrameTime: 0.349 ms
[shading] shading=gouraud: FPS: 2544 FrameTime: 0.393 ms
[shading] shading=blinn-phong-inf: FPS: 2555 FrameTime: 0.391 ms
[shading] shading=phong: FPS: 2373 FrameTime: 0.421 ms
[shading] shading=cel: FPS: 2292 FrameTime: 0.436 ms
[effect2d] kernel=edge: FPS: 1273 FrameTime: 0.786 ms
[effect2d] kernel=blur: FPS: 438 FrameTime: 2.283 ms
[desktop] <default>: FPS: 2067 FrameTime: 0.484 ms
[cube] <default>: FPS: 3595 FrameTime: 0.278 ms
[clear] <default>: FPS: 4001 FrameTime: 0.250 ms
=======================================================
vkmark Score: 2555
=======================================================
### Xwayland
$ vkmark --winsys xcb --fullscreen
=======================================================
vkmark 2017.08-29-gd872846
=======================================================
Vendor ID: 0x8086
Device ID: 0x1912
Device Name: Intel(R) HD Graphics 530 (SKL GT2)
Driver Version: 96469091
Device UUID: 9db0369c1f7841bc9eb40790486cab3f
=======================================================
[vertex] device-local=true: FPS: 90 FrameTime: 11.111 ms
[vertex] device-local=false: FPS: 90 FrameTime: 11.111 ms
[texture] anisotropy=0: FPS: 90 FrameTime: 11.111 ms
[texture] anisotropy=16: FPS: 90 FrameTime: 11.111 ms
[shading] shading=gouraud: FPS: 90 FrameTime: 11.111 ms
[shading] shading=blinn-phong-inf: FPS: 90 FrameTime: 11.111 ms
[shading] shading=phong: FPS: 90 FrameTime: 11.111 ms
[shading] shading=cel: FPS: 90 FrameTime: 11.111 ms
[effect2d] kernel=edge: FPS: 90 FrameTime: 11.111 ms
[effect2d] kernel=blur: FPS: 90 FrameTime: 11.111 ms
[desktop] <default>: FPS: 90 FrameTime: 11.111 ms
[cube] <default>: FPS: 90 FrameTime: 11.111 ms
[clear] <default>: FPS: 90 FrameTime: 11.111 ms
=======================================================
vkmark Score: 90
=======================================================
### Xorg + xf86-video-intel (SNA, DRI3)
$ vkmark --winsys xcb --fullscreen
=======================================================
vkmark 2017.08-29-gd872846
=======================================================
Vendor ID: 0x8086
Device ID: 0x1912
Device Name: Intel(R) HD Graphics 530 (SKL GT2)
Driver Version: 96469091
Device UUID: 9db0369c1f7841bc9eb40790486cab3f
=======================================================
[vertex] device-local=true: FPS: 119 FrameTime: 8.403 ms
[vertex] device-local=false: FPS: 119 FrameTime: 8.403 ms
[texture] anisotropy=0: FPS: 119 FrameTime: 8.403 ms
[texture] anisotropy=16: FPS: 119 FrameTime: 8.403 ms
[shading] shading=gouraud: FPS: 119 FrameTime: 8.403 ms
[shading] shading=blinn-phong-inf: FPS: 119 FrameTime: 8.403 ms
[shading] shading=phong: FPS: 119 FrameTime: 8.403 ms
[shading] shading=cel: FPS: 119 FrameTime: 8.403 ms
[effect2d] kernel=edge: FPS: 119 FrameTime: 8.403 ms
[effect2d] kernel=blur: FPS: 119 FrameTime: 8.403 ms
[desktop] <default>: FPS: 119 FrameTime: 8.403 ms
[cube] <default>: FPS: 120 FrameTime: 8.333 ms
[clear] <default>: FPS: 120 FrameTime: 8.333 ms
=======================================================
vkmark Score: 119
=======================================================
### Xorg + modesetting
$ vkmark --winsys xcb --fullscreen
=======================================================
vkmark 2017.08-29-gd872846
=======================================================
Vendor ID: 0x8086
Device ID: 0x1912
Device Name: Intel(R) HD Graphics 530 (SKL GT2)
Driver Version: 96469091
Device UUID: 9db0369c1f7841bc9eb40790486cab3f
=======================================================
[vertex] device-local=true: FPS: 86 FrameTime: 11.628 ms
[vertex] device-local=false: FPS: 106 FrameTime: 9.434 ms
[texture] anisotropy=0: FPS: 101 FrameTime: 9.901 ms
[texture] anisotropy=16: FPS: 102 FrameTime: 9.804 ms
[shading] shading=gouraud: FPS: 106 FrameTime: 9.434 ms
[shading] shading=blinn-phong-inf: FPS: 97 FrameTime: 10.309 ms
[shading] shading=phong: FPS: 107 FrameTime: 9.346 ms
[shading] shading=cel: FPS: 98 FrameTime: 10.204 ms
[effect2d] kernel=edge: FPS: 87 FrameTime: 11.494 ms
[effect2d] kernel=blur: FPS: 76 FrameTime: 13.158 ms
[desktop] <default>: FPS: 89 FrameTime: 11.236 ms
[cube] <default>: FPS: 99 FrameTime: 10.101 ms
[clear] <default>: FPS: 110 FrameTime: 9.091 ms
=======================================================
vkmark Score: 97
=======================================================

File Metadata

Mime Type
text/plain; charset=utf-8
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
5786113
Default Alt Text
glmark2/vkmark (1080p fullscreen) on Intel Skylake iGPU: Wayland vs. Xwayland vs. Xorg (17 KB)

Event Timeline