############### OpenGL ############### ### Wayland $ glmark2-wayland --fullscreen ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Intel GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2) GL_VERSION: 4.6 (Compatibility Profile) Mesa 24.0.0-devel (git-f09384f4c3a) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 1920x1080 fullscreen ======================================================= [build] use-vbo=false: FPS: 2513 FrameTime: 0.398 ms [build] use-vbo=true: FPS: 2974 FrameTime: 0.336 ms [texture] texture-filter=nearest: FPS: 3187 FrameTime: 0.314 ms [texture] texture-filter=linear: FPS: 3151 FrameTime: 0.317 ms [texture] texture-filter=mipmap: FPS: 3210 FrameTime: 0.312 ms [shading] shading=gouraud: FPS: 2644 FrameTime: 0.378 ms [shading] shading=blinn-phong-inf: FPS: 2423 FrameTime: 0.413 ms [shading] shading=phong: FPS: 2382 FrameTime: 0.420 ms [shading] shading=cel: FPS: 2281 FrameTime: 0.438 ms [bump] bump-render=high-poly: FPS: 2231 FrameTime: 0.448 ms [bump] bump-render=normals: FPS: 3069 FrameTime: 0.326 ms [bump] bump-render=height: FPS: 2946 FrameTime: 0.339 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1229 FrameTime: 0.814 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 433 FrameTime: 2.312 ms [pulsar] light=false:quads=5:texture=false: FPS: 2551 FrameTime: 0.392 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 594 FrameTime: 1.686 ms [desktop] effect=shadow:windows=4: FPS: 1436 FrameTime: 0.697 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 454 FrameTime: 2.205 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1210 FrameTime: 0.827 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 531 FrameTime: 1.883 ms [ideas] speed=duration: FPS: 2264 FrameTime: 0.442 ms [jellyfish] : FPS: 1000 FrameTime: 1.001 ms [terrain] : FPS: 127 FrameTime: 7.888 ms [shadow] : FPS: 1295 FrameTime: 0.772 ms [refract] : FPS: 292 FrameTime: 3.430 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2360 FrameTime: 0.424 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2427 FrameTime: 0.412 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2351 FrameTime: 0.425 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 2416 FrameTime: 0.414 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2435 FrameTime: 0.411 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2357 FrameTime: 0.424 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2383 FrameTime: 0.420 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2417 FrameTime: 0.414 ms ======================================================= glmark2 Score: 1986 ======================================================= ### Xwayland $ glmark2 --fullscreen ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Intel GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2) GL_VERSION: 4.6 (Compatibility Profile) Mesa 24.0.0-devel (git-f09384f4c3a) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 1920x1080 fullscreen ======================================================= [build] use-vbo=false: FPS: 2608 FrameTime: 0.383 ms [build] use-vbo=true: FPS: 3116 FrameTime: 0.321 ms [texture] texture-filter=nearest: FPS: 3253 FrameTime: 0.307 ms [texture] texture-filter=linear: FPS: 3228 FrameTime: 0.310 ms [texture] texture-filter=mipmap: FPS: 3265 FrameTime: 0.306 ms [shading] shading=gouraud: FPS: 2726 FrameTime: 0.367 ms [shading] shading=blinn-phong-inf: FPS: 2492 FrameTime: 0.401 ms [shading] shading=phong: FPS: 2481 FrameTime: 0.403 ms [shading] shading=cel: FPS: 2376 FrameTime: 0.421 ms [bump] bump-render=high-poly: FPS: 2318 FrameTime: 0.431 ms [bump] bump-render=normals: FPS: 3164 FrameTime: 0.316 ms [bump] bump-render=height: FPS: 3011 FrameTime: 0.332 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1243 FrameTime: 0.805 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 432 FrameTime: 2.320 ms [pulsar] light=false:quads=5:texture=false: FPS: 2592 FrameTime: 0.386 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 603 FrameTime: 1.661 ms [desktop] effect=shadow:windows=4: FPS: 1430 FrameTime: 0.700 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 398 FrameTime: 2.515 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1190 FrameTime: 0.840 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 557 FrameTime: 1.796 ms [ideas] speed=duration: FPS: 2285 FrameTime: 0.438 ms [jellyfish] : FPS: 957 FrameTime: 1.045 ms [terrain] : FPS: 127 FrameTime: 7.894 ms [shadow] : FPS: 1299 FrameTime: 0.770 ms [refract] : FPS: 293 FrameTime: 3.414 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2456 FrameTime: 0.407 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2508 FrameTime: 0.399 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2446 FrameTime: 0.409 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 2473 FrameTime: 0.404 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2567 FrameTime: 0.390 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2473 FrameTime: 0.404 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2469 FrameTime: 0.405 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2511 FrameTime: 0.398 ms ======================================================= glmark2 Score: 2039 ======================================================= ### Xorg + xf86-video-intel (SNA, DRI3) $ glmark2 --fullscreen ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Intel GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2) GL_VERSION: 4.6 (Compatibility Profile) Mesa 24.0.0-devel (git-f09384f4c3a) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 1920x1080 fullscreen ======================================================= [build] use-vbo=false: FPS: 1858 FrameTime: 0.538 ms [build] use-vbo=true: FPS: 2916 FrameTime: 0.343 ms [texture] texture-filter=nearest: FPS: 2784 FrameTime: 0.359 ms [texture] texture-filter=linear: FPS: 2779 FrameTime: 0.360 ms [texture] texture-filter=mipmap: FPS: 2805 FrameTime: 0.357 ms [shading] shading=gouraud: FPS: 2268 FrameTime: 0.441 ms [shading] shading=blinn-phong-inf: FPS: 2298 FrameTime: 0.435 ms [shading] shading=phong: FPS: 2325 FrameTime: 0.430 ms [shading] shading=cel: FPS: 2240 FrameTime: 0.446 ms [bump] bump-render=high-poly: FPS: 2296 FrameTime: 0.436 ms [bump] bump-render=normals: FPS: 2981 FrameTime: 0.335 ms [bump] bump-render=height: FPS: 2861 FrameTime: 0.350 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 965 FrameTime: 1.037 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 395 FrameTime: 2.533 ms [pulsar] light=false:quads=5:texture=false: FPS: 1722 FrameTime: 0.581 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 520 FrameTime: 1.926 ms [desktop] effect=shadow:windows=4: FPS: 1071 FrameTime: 0.934 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 308 FrameTime: 3.253 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 965 FrameTime: 1.037 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 349 FrameTime: 2.868 ms [ideas] speed=duration: FPS: 1480 FrameTime: 0.676 ms [jellyfish] : FPS: 799 FrameTime: 1.253 ms [terrain] : FPS: 120 FrameTime: 8.399 ms [shadow] : FPS: 1134 FrameTime: 0.882 ms [refract] : FPS: 286 FrameTime: 3.505 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1862 FrameTime: 0.537 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1930 FrameTime: 0.518 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1864 FrameTime: 0.537 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1895 FrameTime: 0.528 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1983 FrameTime: 0.504 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1896 FrameTime: 0.527 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1898 FrameTime: 0.527 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1946 FrameTime: 0.514 ms ======================================================= glmark2 Score: 1689 ======================================================= ### Xorg + modesetting $ glmark2 --fullscreen ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Intel GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2) GL_VERSION: 4.6 (Compatibility Profile) Mesa 24.0.0-devel (git-f09384f4c3a) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 1920x1080 fullscreen ======================================================= [build] use-vbo=false: FPS: 1817 FrameTime: 0.551 ms [build] use-vbo=true: FPS: 2918 FrameTime: 0.343 ms [texture] texture-filter=nearest: FPS: 2787 FrameTime: 0.359 ms [texture] texture-filter=linear: FPS: 2784 FrameTime: 0.359 ms [texture] texture-filter=mipmap: FPS: 2805 FrameTime: 0.357 ms [shading] shading=gouraud: FPS: 2263 FrameTime: 0.442 ms [shading] shading=blinn-phong-inf: FPS: 2297 FrameTime: 0.435 ms [shading] shading=phong: FPS: 2323 FrameTime: 0.431 ms [shading] shading=cel: FPS: 2241 FrameTime: 0.446 ms [bump] bump-render=high-poly: FPS: 2294 FrameTime: 0.436 ms [bump] bump-render=normals: FPS: 2984 FrameTime: 0.335 ms [bump] bump-render=height: FPS: 2861 FrameTime: 0.350 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 964 FrameTime: 1.038 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 395 FrameTime: 2.534 ms [pulsar] light=false:quads=5:texture=false: FPS: 1713 FrameTime: 0.584 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 512 FrameTime: 1.955 ms [desktop] effect=shadow:windows=4: FPS: 1058 FrameTime: 0.945 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 298 FrameTime: 3.359 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 940 FrameTime: 1.064 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 343 FrameTime: 2.916 ms [ideas] speed=duration: FPS: 1493 FrameTime: 0.670 ms [jellyfish] : FPS: 803 FrameTime: 1.247 ms [terrain] : FPS: 120 FrameTime: 8.388 ms [shadow] : FPS: 1112 FrameTime: 0.900 ms [refract] : FPS: 283 FrameTime: 3.536 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1865 FrameTime: 0.536 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1928 FrameTime: 0.519 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1864 FrameTime: 0.537 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1893 FrameTime: 0.528 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1984 FrameTime: 0.504 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1895 FrameTime: 0.528 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1895 FrameTime: 0.528 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1943 FrameTime: 0.515 ms ======================================================= glmark2 Score: 1686 ======================================================= ############### Vulkan ############### ### Wayland $ vkmark --winsys wayland --fullscreen ======================================================= vkmark 2017.08-36-gab6e6f3 ======================================================= Vendor ID: 0x8086 Device ID: 0x1912 Device Name: Intel(R) HD Graphics 530 (SKL GT2) Driver Version: 96874595 Device UUID: ad022ed0ec7c2c25d3be2e5602671745 ======================================================= [vertex] device-local=true: FPS: 3080 FrameTime: 0.325 ms [vertex] device-local=false: FPS: 3086 FrameTime: 0.324 ms [texture] anisotropy=0: FPS: 3145 FrameTime: 0.318 ms [texture] anisotropy=16: FPS: 2870 FrameTime: 0.348 ms [shading] shading=gouraud: FPS: 2587 FrameTime: 0.387 ms [shading] shading=blinn-phong-inf: FPS: 2590 FrameTime: 0.386 ms [shading] shading=phong: FPS: 2377 FrameTime: 0.421 ms [shading] shading=cel: FPS: 2311 FrameTime: 0.433 ms [effect2d] kernel=edge: FPS: 1274 FrameTime: 0.785 ms [effect2d] kernel=blur: FPS: 438 FrameTime: 2.283 ms [desktop] : FPS: 1921 FrameTime: 0.521 ms [cube] : FPS: 3695 FrameTime: 0.271 ms [clear] : FPS: 3994 FrameTime: 0.250 ms ======================================================= vkmark Score: 2566 ======================================================= ### Xwayland $ vkmark --winsys xcb --fullscreen ======================================================= vkmark 2017.08-36-gab6e6f3 ======================================================= Vendor ID: 0x8086 Device ID: 0x1912 Device Name: Intel(R) HD Graphics 530 (SKL GT2) Driver Version: 96874595 Device UUID: ad022ed0ec7c2c25d3be2e5602671745 ======================================================= [vertex] device-local=true: FPS: 92 FrameTime: 10.870 ms [vertex] device-local=false: FPS: 90 FrameTime: 11.111 ms [texture] anisotropy=0: FPS: 90 FrameTime: 11.111 ms [texture] anisotropy=16: FPS: 90 FrameTime: 11.111 ms [shading] shading=gouraud: FPS: 90 FrameTime: 11.111 ms [shading] shading=blinn-phong-inf: FPS: 90 FrameTime: 11.111 ms [shading] shading=phong: FPS: 90 FrameTime: 11.111 ms [shading] shading=cel: FPS: 90 FrameTime: 11.111 ms [effect2d] kernel=edge: FPS: 90 FrameTime: 11.111 ms [effect2d] kernel=blur: FPS: 90 FrameTime: 11.111 ms [desktop] : FPS: 90 FrameTime: 11.111 ms [cube] : FPS: 90 FrameTime: 11.111 ms [clear] : FPS: 90 FrameTime: 11.111 ms ======================================================= vkmark Score: 90 ======================================================= ### Xorg + xf86-video-intel (SNA, DRI3) $ vkmark --winsys xcb --fullscreen ======================================================= vkmark 2017.08-36-gab6e6f3 ======================================================= Vendor ID: 0x8086 Device ID: 0x1912 Device Name: Intel(R) HD Graphics 530 (SKL GT2) Driver Version: 96874595 Device UUID: ad022ed0ec7c2c25d3be2e5602671745 ======================================================= [vertex] device-local=true: FPS: 120 FrameTime: 8.333 ms [vertex] device-local=false: FPS: 120 FrameTime: 8.333 ms [texture] anisotropy=0: FPS: 120 FrameTime: 8.333 ms [texture] anisotropy=16: FPS: 120 FrameTime: 8.333 ms [shading] shading=gouraud: FPS: 120 FrameTime: 8.333 ms [shading] shading=blinn-phong-inf: FPS: 120 FrameTime: 8.333 ms [shading] shading=phong: FPS: 120 FrameTime: 8.333 ms [shading] shading=cel: FPS: 120 FrameTime: 8.333 ms [effect2d] kernel=edge: FPS: 120 FrameTime: 8.333 ms [effect2d] kernel=blur: FPS: 120 FrameTime: 8.333 ms [desktop] : FPS: 120 FrameTime: 8.333 ms [cube] : FPS: 120 FrameTime: 8.333 ms [clear] : FPS: 120 FrameTime: 8.333 ms ======================================================= vkmark Score: 120 ======================================================= ### Xorg + modesetting $ vkmark --winsys xcb --fullscreen ======================================================= vkmark 2017.08-36-gab6e6f3 ======================================================= Vendor ID: 0x8086 Device ID: 0x1912 Device Name: Intel(R) HD Graphics 530 (SKL GT2) Driver Version: 96874595 Device UUID: ad022ed0ec7c2c25d3be2e5602671745 ======================================================= [vertex] device-local=true: FPS: 179 FrameTime: 5.587 ms [vertex] device-local=false: FPS: 179 FrameTime: 5.587 ms [texture] anisotropy=0: FPS: 175 FrameTime: 5.714 ms [texture] anisotropy=16: FPS: 159 FrameTime: 6.289 ms [shading] shading=gouraud: FPS: 179 FrameTime: 5.587 ms [shading] shading=blinn-phong-inf: FPS: 179 FrameTime: 5.587 ms [shading] shading=phong: FPS: 179 FrameTime: 5.587 ms [shading] shading=cel: FPS: 176 FrameTime: 5.682 ms [effect2d] kernel=edge: FPS: 140 FrameTime: 7.143 ms [effect2d] kernel=blur: FPS: 120 FrameTime: 8.333 ms [desktop] : FPS: 179 FrameTime: 5.587 ms [cube] : FPS: 179 FrameTime: 5.587 ms [clear] : FPS: 178 FrameTime: 5.618 ms ======================================================= vkmark Score: 169 =======================================================