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games/stormbaancoureur: update to 2.1.6 and enable sound
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Authored by jbeich on Jan 25 2015, 7:48 PM.
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Details

Summary
  • Update to 2.1.6
  • Enable sound via alsa-lib

    Approved by: amdmi3 (maintainer) Approved by: bapt (mentor)

    ChangeLog:
  • Point to new leaderboard server
  • Make name resolve non-fatal
  • Debian patch for gcc-4.4 integrated
Discovered via @amdmi3's wiki page.
Test Plan

poudriere testport logs:
http://slexy.org/view/s21hoJtmMI (8.4R amd64)
http://slexy.org/view/s2Fdl8xbGt (9.3R i386)
http://slexy.org/view/s20TwGpJyA (10.0R amd64)
http://slexy.org/view/s20mWdpM7D (10.1R i386)

BUFSZ_P2 enabled (default) in audio/alsa-plugins causes:

soundenginealsa.cxx: WARNING - buffersz is not a multiple of periodsz

but sound in the game seems to work fine. Tested within %%%|poudriere
jail -s|%%% environment and 11.0-CURRENT kernel.

Diff Detail

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rP FreeBSD ports repository
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Event Timeline

jbeich retitled this revision from to games/stormbaancoureur: update to 2.1.6 and enable sound.
jbeich updated this object.
jbeich edited the test plan for this revision. (Show Details)
jbeich added reviewers: AMDmi3, bapt.
bapt edited edge metadata.
This revision is now accepted and ready to land.Jan 25 2015, 7:56 PM

Sorry, missed this one. I'll playtest and review it in several hours.

AMDmi3 requested changes to this revision.Feb 11 2015, 12:16 AM
AMDmi3 edited edge metadata.

It dies with SIGBUS as soon as player falls down from the scene, exits to the menu or touches a savepoint.
Also, alsa support should be kept optional, as it is a non-native sound library, and the sound in the game is too annoying.

This revision now requires changes to proceed.Feb 11 2015, 12:16 AM
jbeich edited edge metadata.
arc diff doesn't like svn mv files.
In D1670#7, @AMDmi3 wrote:

It dies with SIGBUS as soon as player falls down from the scene,
exits to the menu or touches a savepoint.

I cannot reproduce. It works fine either locally or within poudriere jail for 8.4R amd64, 9.3R i386, 10.0R amd64, 10.1R i386. My kernel is from 11.0C (rS278306) with some unrelated patches applied (e.g. lemul). Since the game doesn't run with swrast I did copy nvidia's libGL into jail(s).

However, there's an unrelated one which happens with OU (aka TLS) option enabled in devel/ode. Given the library is linked statically one may not notice until after games/stormbaancoureur is rebuilt. For some reason the crash only happens with ALSA=off.

ODE INTERNAL ERROR 1: assertion "bInitResult" failed in dInitODE() [odeinit.cpp:490]

Also, alsa support should be kept optional, as it is a non-native
sound library, and the sound in the game is too annoying.

OK. To avoid adding NO_SOUND_DESC let's go with SOUND group where only ALSA is present i.e., user selects nothing under "sound support" -> gets "no sound".

Testport logs: ALSA=on, ALSA=off.

AMDmi3 edited edge metadata.

I've just noticed that current version of stormbaancoureur also crashes, so this is not problem of the update. The crash is in plib, I may investigate it later, alsa is not related.
Regarding the update, see inline comments, otherwise looks good to me.

games/stormbaancoureur/Makefile
28 ↗(On Diff #3727)

Is the group really needed? I'd just leave ALSA option, probably enabled by default (to follow upstream).

31–33 ↗(On Diff #3727)

Please add an extra tab after each `=' for better alignment.

This revision is now accepted and ready to land.Feb 11 2015, 5:21 PM
bapt edited edge metadata.
jbeich updated this revision to Diff 3743.

Closed by commit rP378866 (authored by @jbeich).