Lua is using floating point arithmetic, but we were trying to compile
with -mno-sse on amd64. This posed a problem because the compiler was
generating SSE anyway and it crashed later on. It should be ok to use
SSE at this point, but this needs to be revisited.
Description
Description
Details
Details
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rpaulo Authored on - Parents
- rS280668: MFC r279903,279941:
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