MFH: r522057
games/glest: fix build on GCC architectures
Building with GCC fails:
./mk/linux/glest_game/ai/ai_rule.cpp: In member function 'virtual bool Glest::Game::AiRuleMassiveAttack::test()':
./mk/linux/glest_game/ai/ai_rule.cpp:156:46: error: 'INT_MAX' was not declared in this scope
156 | return ai->beingAttacked(attackPos, field, INT_MAX); | ^~~~~~~
./mk/linux/glest_game/ai/ai_rule.cpp:19:1: note: 'INT_MAX' is defined in header '<climits>'; did you forget to '#include <climits>'?
18 | #include "leak_dumper.h" +++ |+#include <climits> 19 |
./mk/linux/glest_game/ai/ai_rule.cpp: In member function 'virtual bool Glest::Game::AiRuleExpand::test()':
./mk/linux/glest_game/ai/ai_rule.cpp:815:22: error: 'INT_MAX' was not declared in this scope
815 | int minDistance= INT_MAX; | ^~~~~~~
./mk/linux/glest_game/ai/ai_rule.cpp:815:22: note: 'INT_MAX' is defined in header '<climits>'; did you forget to '#include <climits>'?
...failed C++ ./build/powerpc64-portbld-freebsd12.1/optimize/glest_game/ai/ai_rule.o ...
Include climits in ai_rule.cpp to fix it.
PR: 242766
Approved by: mmokhi (maintainer timeout)
Approved by: portmgr (fix build blanket)