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D10171.diff

Index: games/ioquake3/Makefile
===================================================================
--- games/ioquake3/Makefile
+++ games/ioquake3/Makefile
@@ -2,12 +2,9 @@
# $FreeBSD$
PORTNAME?= ioquake3
-PORTVERSION?= ${IOQUAKE3VER}
-PORTREVISION?= 15
+DISTVERSION?= 2930
+PORTREVISION?= 0
CATEGORIES= games
-MASTER_SITES?= http://ioquake3.org/files/${DISTVERSION}/
-# Using zip this way enables slaves to override it.
-EXTRACT_SUFX?= .zip
MAINTAINER?= kami@FreeBSD.org
COMMENT?= Cleaned-up and enhanced version of Quake 3
@@ -15,13 +12,19 @@
LICENSE?= GPLv2
LICENSE_FILE?= ${WRKSRC}/COPYING.txt
-USES= pkgconfig gmake
+USES+= pkgconfig gmake
+
+.ifndef(MASTER_SITES)
+USE_GITHUB?= yes
+GH_ACCOUNT?= lonkamikaze
+GH_PROJECT?= ioq3-freebsd
+.endif
# Port configuration flags:
# CLIENT SERVER TOOLS DLRENDERER GAMELIBS OPUS OPENGL2
-IOQ3?= CLIENT TOOLS GAMELIBS
-IOQ3ARCH?= ${ARCH}
-IOQ3SDL?= sdl
+IOQ3?= CLIENT TOOLS DLRENDERER GAMELIBS OPUS OPENGL2
+IOQ3ARCH?= ${ARCH:S/i386/x86/:S/amd64/x86_64/}
+IOQ3SDL?= sdl2
.if ! ${IOQ3:MCLIENT} && ! ${IOQ3:MSERVER}
BROKEN= Slave ports must at least specify IOQ3=CLIENT or IOQ3=SERVER
@@ -29,20 +32,21 @@
# Client options
.if ${IOQ3:MCLIENT}
-OPTIONS_DEFINE= SERVER CURL OPENAL MUMBLE VORBIS DEBUG
+OPTIONS_DEFINE= SERVER CURL OPENAL MUMBLE VORBIS
OPTIONS_DEFAULT= SERVER CURL OPENAL MUMBLE VORBIS
SERVER_DESC= Install dedicated server
MUMBLE_DESC= Enable Mumble support (no dependencies)
USE_GL+= gl
.endif
IOQ3_OPTIONS= ${IOQ3:MTOOLS} ${IOQ3:MDLRENDERER} ${IOQ3:MGAMELIBS} \
- ${IOQ3:MOPUS}
-OPTIONS_DEFINE+= ${IOQ3_OPTIONS} DOCS
+ ${IOQ3:MGAMELIBS:S/LIBS$$/QVMS/} ${IOQ3:MOPUS}
+OPTIONS_DEFINE+= ${IOQ3_OPTIONS} DEBUG DOCS
OPTIONS_DEFAULT+= ${IOQ3_OPTIONS}
TOOLS_DESC= Enable modding tools
DLRENDERER_DESC= Build dynamically loaded renderer
GAMELIBS_DESC= Build game libraries
+GAMEQVMS_DESC= Build game VMs
MAKE_ARGS+= DEFAULT_BASEDIR="${Q3DIR}" \
DEFAULT_LIBDIR="${PREFIX}/${LIBDIR}" \
@@ -64,9 +68,10 @@
q3cpp \
q3lcc \
q3rcc
-Q3DOCS?= README \
+Q3DOCS?= README.md \
id-readme.txt \
md4-readme.txt \
+ opengl2-readme.md \
voip-readme.txt
Q3BASE?= baseq3 \
missionpack
@@ -108,24 +113,14 @@
MUMBLE_MAKE_ARGS_OFF= USE_MUMBLE=0
GAMELIBS_MAKE_ARGS= BUILD_GAME_SO=1
GAMELIBS_MAKE_ARGS_OFF= BUILD_GAME_SO=0
-# Note that SMP is only supported on OS-X, hence the option has been removed.
-SMP_VARS= Q3BIN+=${Q3CLIENT}-smp
-SMP_MAKE_ARGS= BUILD_CLIENT_SMP=1
-SMP_MAKE_ARGS_OFF= BUILD_CLIENT_SMP=0
DLRENDERER_MAKE_ARGS= USE_RENDERER_DLOPEN=1
DLRENDERER_MAKE_ARGS_OFF= USE_RENDERER_DLOPEN=0
.include <bsd.port.options.mk>
-.if !defined(DESKTOP_ENTRIES)
-. if ${IOQ3:MCLIENT}
-DESKTOP_ENTRIES+= "${Q3CLIENT} ${Q3ENGINEVER}" "${COMMENT}" \
+.if ${IOQ3:MCLIENT}
+DESKTOP_ENTRIES?= "${Q3CLIENT} ${Q3ENGINEVER}" "${COMMENT}" \
"${Q3ICON}" "${Q3CLIENT}${BINSUFFIX}" "Game;" false
-. endif
-. if ${PORT_OPTIONS:MSMP}
-DESKTOP_ENTRIES+= "${Q3CLIENT} ${Q3ENGINEVER} SMP" "${COMMENT}" \
- "${Q3ICON}" "${Q3CLIENT}-smp${BINSUFFIX}" "Game;" false
-. endif
.endif
.if ${IOQ3:MCLIENT}
@@ -148,6 +143,16 @@
MAKE_ARGS+= USE_INTERNAL_OGG=0
.endif
+.if ${PORT_OPTIONS:MTOOLS} || ${PORT_OPTIONS:MGAMEQVMS}
+MAKE_ARGS+= BUILD_GAME_QVM=1
+.else
+MAKE_ARGS+= BUILD_GAME_QVM=0
+.endif
+
+.if ${PORT_OPTIONS:MDLRENDERER} && ${IOQ3:MOPENGL2}
+SUB_FILES?= pkg-message
+.endif
+
# Generate a set of install instruction tuples: <cmd>;<src>;<dst>
.for bin in ${Q3BIN}
IOQ3_INST+= PROGRAM;${bin}.${IOQ3ARCH};bin/${bin}${BINSUFFIX}
@@ -174,6 +179,17 @@
. endfor
. endfor
.endif
+.if ${PORT_OPTIONS:MGAMEQVMS}
+. for dir in ${Q3BASE}
+.if !${PORT_OPTIONS:MGAMELIBS}
+PLIST_DIRS+= ${LIBDIR}/${dir}
+.endif
+PLIST_DIRS+= ${LIBDIR}/${dir}/vm
+. for lib in ${Q3GAMELIBS}
+IOQ3_INST+= DATA;${dir}/vm/${lib}.qvm;${LIBDIR}/${dir}/vm/${lib}.qvm
+. endfor
+. endfor
+.endif
.if ${PORT_OPTIONS:MDLRENDERER} || ${PORT_OPTIONS:MGAMELIBS}
PLIST_DIRS+= ${LIBDIR}
.endif
Index: games/ioquake3/distinfo
===================================================================
--- games/ioquake3/distinfo
+++ games/ioquake3/distinfo
@@ -1,2 +1,3 @@
-SHA256 (ioquake3-1.36.zip) = 3f8fecd81f9af484b9215df4cf58bcc6a378adb6f1504b0bba169c3dbadb4c94
-SIZE (ioquake3-1.36.zip) = 4583577
+TIMESTAMP = 1494409743
+SHA256 (lonkamikaze-ioq3-freebsd-2930_GH0.tar.gz) = c8a21a91e238265585096cc167822738947bf7b06d3c2df9f9b888780cb92136
+SIZE (lonkamikaze-ioq3-freebsd-2930_GH0.tar.gz) = 11577186
Index: games/ioquake3/files/patch-Makefile
===================================================================
--- games/ioquake3/files/patch-Makefile
+++ /dev/null
@@ -1,162 +0,0 @@
---- Makefile.orig 2009-04-22 18:54:48 UTC
-+++ Makefile
-@@ -187,6 +187,8 @@ ifeq ($(shell which pkg-config > /dev/nu
- # FIXME: introduce CLIENT_CFLAGS
- SDL_CFLAGS=$(shell pkg-config --cflags sdl|sed 's/-Dmain=SDL_main//')
- SDL_LIBS=$(shell pkg-config --libs sdl)
-+ VORBIS_CFLAGS=$(shell pkg-config --silence-errors --cflags vorbis vorbisfile)
-+ VORBIS_LIBS=$(shell pkg-config --silence-errors --libs vorbis vorbisfile)
- endif
-
- # version info
-@@ -521,44 +523,25 @@ else # ifeq mingw32
-
- ifeq ($(PLATFORM),freebsd)
-
-- ifneq (,$(findstring alpha,$(shell uname -m)))
-- ARCH=axp
-- else #default to i386
-- ARCH=i386
-- endif #alpha test
--
--
-- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-- -DUSE_ICON $(shell sdl-config --cflags)
--
-- ifeq ($(USE_OPENAL),1)
-- BASE_CFLAGS += -DUSE_OPENAL
-- ifeq ($(USE_OPENAL_DLOPEN),1)
-- BASE_CFLAGS += -DUSE_OPENAL_DLOPEN
-- endif
-- endif
--
-- ifeq ($(USE_CODEC_VORBIS),1)
-- BASE_CFLAGS += -DUSE_CODEC_VORBIS
-- endif
--
-- ifeq ($(ARCH),axp)
-- BASE_CFLAGS += -DNO_VM_COMPILED
-- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
-- -fomit-frame-pointer -fexpensive-optimizations
-- else
-- ifeq ($(ARCH),i386)
-- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \
-- -march=pentium -fomit-frame-pointer -pipe -ffast-math \
-- -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
-- -funroll-loops -fstrength-reduce
-- HAVE_VM_COMPILED=true
-- else
-- BASE_CFLAGS += -DNO_VM_COMPILED
-- endif
-- endif
-+ ifndef HOMEPATH
-+ HOMEPATH = /.ioquake3
-+ endif
-+
-+ ifndef DEFAULT_LIBDIR
-+ DEFAULT_LIBDIR = /usr/local/lib/ioquake3
-+ endif
-+
-+ # flags
-+ BASE_CFLAGS = $(shell env MACHINE_ARCH=$(ARCH) make -f /dev/null -VCFLAGS) \
-+ -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-+ -DHOMEPATH=\\\"$(HOMEPATH)\\\" \
-+ -DDEFAULT_LIBDIR=\\\"$(DEFAULT_LIBDIR)\\\" \
-+ -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON
-+ CLIENT_CFLAGS += $(SDL_CFLAGS)
-+ HAVE_VM_COMPILED = true
-
-- DEBUG_CFLAGS=$(BASE_CFLAGS) -g
-+ OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
-+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
-
- SHLIBEXT=so
- SHLIBCFLAGS=-fPIC
-@@ -568,20 +551,52 @@ ifeq ($(PLATFORM),freebsd)
- # don't need -ldl (FreeBSD)
- LIBS=-lm
-
-- CLIENT_LIBS =
--
-- CLIENT_LIBS += $(shell sdl-config --libs) -lGL
-+ CLIENT_LIBS = $(SDL_LIBS) -lGL
-
-+ # optional features/libraries
- ifeq ($(USE_OPENAL),1)
-- ifneq ($(USE_OPENAL_DLOPEN),1)
-- CLIENT_LIBS += $(THREAD_LIBS) -lopenal
-+ CLIENT_LIBS += $(THREAD_LIBS) $(OPENAL_LIBS)
-+ CLIENT_CFLAGS += -DUSE_OPENAL
-+ ifneq ($(USE_LOCAL_HEADERS),1)
-+ CLIENT_CFLAGS += $(OPENAL_CFLAGS)
-+ endif
-+ endif
-+
-+ ifeq ($(USE_CURL),1)
-+ CLIENT_LIBS += $(CURL_LIBS)
-+ CLIENT_CFLAGS += -DUSE_CURL
-+ ifneq ($(USE_LOCAL_HEADERS),1)
-+ CLIENT_CFLAGS += $(CURL_CFLAGS)
- endif
- endif
-
- ifeq ($(USE_CODEC_VORBIS),1)
-- CLIENT_LIBS += -lvorbisfile -lvorbis -logg
-+ CLIENT_LIBS += $(VORBIS_LIBS)
-+ CLIENT_CFLAGS += -DUSE_CODEC_VORBIS
-+ ifneq ($(USE_LOCAL_HEADERS),1)
-+ CLIENT_CFLAGS += $(VORBIS_CFLAGS)
-+ endif
- endif
-
-+ ifeq ($(BUILD_CLIENT),1)
-+ BASE_CFLAGS += $(CLIENT_CFLAGS)
-+ endif
-+
-+ # cross-compiling tweaks
-+ ifeq ($(ARCH),i386)
-+ ifeq ($(CROSS_COMPILING),1)
-+ BASE_CFLAGS += -m32
-+ endif
-+ endif
-+ ifeq ($(ARCH),amd64)
-+ ifeq ($(CROSS_COMPILING),1)
-+ BASE_CFLAGS += -m64
-+ endif
-+ endif
-+
-+ RELEASE_CFLAGS = $(BASE_CFLAGS)
-+ DEBUG_CFLAGS = $(BASE_CFLAGS) -g
-+
- else # ifeq freebsd
-
- #############################################################################
-@@ -831,7 +846,7 @@ endif
- ifeq ($(USE_VOIP),1)
- BASE_CFLAGS += -DUSE_VOIP
- ifeq ($(USE_INTERNAL_SPEEX),1)
-- BASE_CFLAGS += -DFLOATING_POINT -DUSE_ALLOCA -I$(SPEEXDIR)/include
-+ BASE_CFLAGS := -I$(SPEEXDIR)/include -DFLOATING_POINT -DUSE_ALLOCA $(BASE_CFLAGS)
- else
- CLIENT_LIBS += -lspeex
- endif
-@@ -1442,6 +1457,9 @@ ifeq ($(HAVE_VM_COMPILED),true)
- ifeq ($(ARCH),x86_64)
- Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
- endif
-+ ifeq ($(ARCH),amd64)
-+ Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
-+ endif
- ifeq ($(ARCH),ppc)
- Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o
- endif
-@@ -1591,6 +1609,9 @@ ifeq ($(HAVE_VM_COMPILED),true)
- ifeq ($(ARCH),x86_64)
- Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/ded/vm_x86_64_assembler.o
- endif
-+ ifeq ($(ARCH),amd64)
-+ Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/ded/vm_x86_64_assembler.o
-+ endif
- ifeq ($(ARCH),ppc)
- Q3DOBJ += $(B)/ded/vm_powerpc.o $(B)/ded/vm_powerpc_asm.o
- endif
Index: games/ioquake3/files/patch-README
===================================================================
--- games/ioquake3/files/patch-README
+++ /dev/null
@@ -1,11 +0,0 @@
---- README.orig 2009-04-08 03:36:16 UTC
-+++ README
-@@ -79,6 +79,8 @@ Makefile.local:
- CFLAGS - use this for custom CFLAGS
- V - set to show cc command line when building
- DEFAULT_BASEDIR - extra path to search for baseq3 and such
-+ DEFAULT_LIBDIR - extra path to search for libraries (FreeBSD only)
-+ HOMEPATH - alternative home directory (FreeBSD only)
- BUILD_SERVER - build the 'ioq3ded' server binary
- BUILD_CLIENT - build the 'ioquake3' client binary
- BUILD_CLIENT_SMP - build the 'ioquake3-smp' client binary
Index: games/ioquake3/files/patch-code-client-snd_openal.c
===================================================================
--- games/ioquake3/files/patch-code-client-snd_openal.c
+++ /dev/null
@@ -1,11 +0,0 @@
---- code/client/snd_openal.c.orig 2009-03-15 12:39:53 UTC
-+++ code/client/snd_openal.c
-@@ -1719,7 +1719,7 @@ static cvar_t *s_alCapture;
- #elif defined(MACOS_X)
- #define ALDRIVER_DEFAULT "/System/Library/Frameworks/OpenAL.framework/OpenAL"
- #else
--#define ALDRIVER_DEFAULT "libopenal.so.0"
-+#define ALDRIVER_DEFAULT "libopenal.so"
- #endif
-
- /*
Index: games/ioquake3/files/patch-code-qcommon-files.c
===================================================================
--- games/ioquake3/files/patch-code-qcommon-files.c
+++ /dev/null
@@ -1,18 +0,0 @@
---- code/qcommon/files.c.orig 2009-02-26 13:02:59 UTC
-+++ code/qcommon/files.c
-@@ -241,6 +241,7 @@ static cvar_t *fs_apppath;
- #endif
-
- static cvar_t *fs_basepath;
-+static cvar_t *fs_libpath;
- static cvar_t *fs_basegame;
- static cvar_t *fs_gamedirvar;
- static searchpath_t *fs_searchpaths;
-@@ -2761,6 +2762,7 @@ static void FS_Startup( const char *game
- fs_debug = Cvar_Get( "fs_debug", "0", 0 );
- fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT );
- fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT );
-+ fs_libpath = Cvar_Get ("fs_libpath", Sys_DefaultLibPath(), CVAR_INIT );
- homePath = Sys_DefaultHomePath();
- if (!homePath || !homePath[0]) {
- homePath = fs_basepath->string;
Index: games/ioquake3/files/patch-code-qcommon-q_platform.h
===================================================================
--- games/ioquake3/files/patch-code-qcommon-q_platform.h
+++ /dev/null
@@ -1,11 +0,0 @@
---- code/qcommon/q_platform.h.orig 2009-03-02 17:29:30 UTC
-+++ code/qcommon/q_platform.h
-@@ -199,6 +199,8 @@ Foundation, Inc., 51 Franklin St, Fifth
-
- #ifdef __i386__
- #define ARCH_STRING "i386"
-+#elif defined __amd64__
-+#define ARCH_STRING "amd64"
- #elif defined __axp__
- #define ARCH_STRING "alpha"
- #endif
Index: games/ioquake3/files/patch-code-qcommon-qcommon.h
===================================================================
--- games/ioquake3/files/patch-code-qcommon-qcommon.h
+++ /dev/null
@@ -1,12 +0,0 @@
---- code/qcommon/qcommon.h.orig 2009-01-17 23:09:58 UTC
-+++ code/qcommon/qcommon.h
-@@ -1069,6 +1069,9 @@ char *Sys_DefaultInstallPath(void);
- char *Sys_DefaultAppPath(void);
- #endif
-
-+void Sys_SetDefaultLibPath(const char *path);
-+char *Sys_DefaultLibPath(void);
-+
- void Sys_SetDefaultHomePath(const char *path);
- char *Sys_DefaultHomePath(void);
- const char *Sys_Dirname( char *path );
Index: games/ioquake3/files/patch-code-qcommon-vm_interpreted.c
===================================================================
--- games/ioquake3/files/patch-code-qcommon-vm_interpreted.c
+++ /dev/null
@@ -1,34 +0,0 @@
---- code/qcommon/vm_interpreted.c.orig 2008-08-23 22:45:30 UTC
-+++ code/qcommon/vm_interpreted.c
-@@ -526,18 +526,20 @@ nextInstruction2:
-
- //VM_LogSyscalls( (int *)&image[ programStack + 4 ] );
- {
-- intptr_t* argptr = (intptr_t *)&image[ programStack + 4 ];
-- #if __WORDSIZE == 64
-- // the vm has ints on the stack, we expect
-- // longs so we have to convert it
-- intptr_t argarr[16];
-- int i;
-- for (i = 0; i < 16; ++i) {
-- argarr[i] = *(int*)&image[ programStack + 4 + 4*i ];
-+ // the vm has ints on the stack, we expect
-+ // pointers so we might have to convert it
-+ if (sizeof(intptr_t) != sizeof(int)) {
-+ intptr_t argarr[16];
-+ int *imagePtr = (int *)&image[programStack];
-+ int i;
-+ for (i = 0; i < 16; ++i) {
-+ argarr[i] = *(++imagePtr);
-+ }
-+ r = vm->systemCall( argarr );
-+ } else {
-+ intptr_t* argptr = (intptr_t *)&image[ programStack + 4 ];
-+ r = vm->systemCall( argptr );
- }
-- argptr = argarr;
-- #endif
-- r = vm->systemCall( argptr );
- }
-
- #ifdef DEBUG_VM
Index: games/ioquake3/files/patch-code-qcommon-vm_x86.c
===================================================================
--- games/ioquake3/files/patch-code-qcommon-vm_x86.c
+++ /dev/null
@@ -1,41 +0,0 @@
---- code/qcommon/vm_x86.c.orig 2008-08-17 23:22:06 UTC
-+++ code/qcommon/vm_x86.c
-@@ -36,7 +36,25 @@ Foundation, Inc., 51 Franklin St, Fifth
-
- /* need this on NX enabled systems (i386 with PAE kernel or
- * noexec32=on x86_64) */
--#ifdef __linux__
-+// Rambetter's note: I'm adding the test for __FreeBSD__ in addition to the [already
-+// existing] test for __linux__. Here is why. I own a 32 bit FreeBSD 8.0 server with
-+// a PAE kernel. Without VM_X86_MMAP, ioq3ded segfaults shortly after starting
-+// (this should come as no surprise). With VM_X86_MMAP, ioq3ded runs very smoothly.
-+// So, at a very minimum, we need to set VM_X86_MMAP for FreeBSD PAE kernels.
-+// Now, I also happen to own a 32 bit FreeBSD 7.1 server with just the standard kernel
-+// (non-PAE). I have run ioq3ded successfully on it with and without VM_X86_MMAP for many
-+// months. So, in the case of non-PAE FreeBSD, we can go either way - use VM_X86_MMAP or
-+// not use it. The absolute safest fix to this problem is to only set VM_X86_MMAP on
-+// PAE FreeBSD kernels (in addition to Linux); however, I don't know of a way to detect
-+// the PAE kernel easily. Therefore, since using VM_X86_MMAP won't break anything on
-+// non-PAE kernels [apparently], we'll just use it all the time on FreeBSD 32 bit.
-+// Now, you may ask the question: Why not change the entire test for just __unix__?
-+// Unfortunately I cannot say anything about this because I don't have access to every
-+// other system that has __unix__ defined, so I cannot possibly test all those cases to
-+// make sure things work. We'll just leave it with __linux__ and __FreeBSD__ to be safe.
-+// If someone with a different flavor of UNIX running a PAE kernel has this problem too,
-+// they can report the bug and we will adjust the line below accordingly.
-+#if defined(__linux__) || defined(__FreeBSD__)
- #define VM_X86_MMAP
- #endif
-
-@@ -90,7 +108,11 @@ void AsmCall(void);
- static void (*const asmCallPtr)(void) = AsmCall;
-
-
-+#ifdef __clang__
-+ int callMask = 0;
-+#else
- static int callMask = 0;
-+#endif
-
- static int instruction, pass;
- static int lastConst = 0;
Index: games/ioquake3/files/patch-code-qcommon-vm_x86_64.c
===================================================================
--- games/ioquake3/files/patch-code-qcommon-vm_x86_64.c
+++ /dev/null
@@ -1,11 +0,0 @@
---- code/qcommon/vm_x86_64.c.orig 2008-08-06 16:09:29 UTC
-+++ code/qcommon/vm_x86_64.c
-@@ -246,7 +246,7 @@ void emit(const char* fmt, ...)
- #else
- #define JMPIARG \
- emit("movq $%lu, %%rax", vm->codeBase+vm->instructionPointers[iarg]); \
-- emit("jmpq *%rax");
-+ emit("jmpq *%%rax");
- #endif
-
- // integer compare and jump
Index: games/ioquake3/files/patch-code-sys-sys_main.c
===================================================================
--- games/ioquake3/files/patch-code-sys-sys_main.c
+++ /dev/null
@@ -1,94 +0,0 @@
---- code/sys/sys_main.c.orig 2009-03-02 22:26:36 UTC
-+++ code/sys/sys_main.c
-@@ -49,6 +49,7 @@ Foundation, Inc., 51 Franklin St, Fifth
-
- static char binaryPath[ MAX_OSPATH ] = { 0 };
- static char installPath[ MAX_OSPATH ] = { 0 };
-+static char libPath[ MAX_OSPATH ] = { 0 };
-
- /*
- =================
-@@ -95,6 +96,30 @@ char *Sys_DefaultInstallPath(void)
-
- /*
- =================
-+Sys_SetDefaultLibPath
-+=================
-+*/
-+void Sys_SetDefaultLibPath(const char *path)
-+{
-+ Q_strncpyz(libPath, path, sizeof(libPath));
-+}
-+
-+/*
-+=================
-+Sys_DefaultLibPath
-+=================
-+*/
-+char *Sys_DefaultLibPath(void)
-+{
-+ if (*libPath)
-+ return libPath;
-+ else
-+ return Sys_Cwd();
-+}
-+
-+
-+/*
-+=================
- Sys_DefaultAppPath
- =================
- */
-@@ -384,6 +409,7 @@ Used to load a development dll instead o
- #1 look down current path
- #2 look in fs_homepath
- #3 look in fs_basepath
-+#4 look in fs_libpath
- =================
- */
- void *Sys_LoadDll( const char *name, char *fqpath ,
-@@ -394,6 +420,7 @@ void *Sys_LoadDll( const char *name, cha
- void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) );
- char fname[MAX_OSPATH];
- char *basepath;
-+ char *libpath;
- char *homepath;
- char *pwdpath;
- char *gamedir;
-@@ -405,6 +432,7 @@ void *Sys_LoadDll( const char *name, cha
- // TODO: use fs_searchpaths from files.c
- pwdpath = Sys_Cwd();
- basepath = Cvar_VariableString( "fs_basepath" );
-+ libpath = Cvar_VariableString( "fs_libpath" );
- homepath = Cvar_VariableString( "fs_homepath" );
- gamedir = Cvar_VariableString( "fs_game" );
-
-@@ -413,6 +441,9 @@ void *Sys_LoadDll( const char *name, cha
- if(!libHandle && homepath)
- libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath);
-
-+ if(!libHandle && libpath)
-+ libHandle = Sys_TryLibraryLoad(libpath, gamedir, fname, fqpath);
-+
- if(!libHandle && basepath)
- libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath);
-
-@@ -469,6 +500,10 @@ void Sys_ParseArgs( int argc, char **arg
- # endif
- #endif
-
-+#ifndef DEFAULT_LIBDIR
-+# define DEFAULT_LIBDIR DEFAULT_BASEDIR
-+#endif
-+
- /*
- =================
- Sys_SigHandler
-@@ -540,6 +575,7 @@ int main( int argc, char **argv )
- Sys_ParseArgs( argc, argv );
- Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
- Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );
-+ Sys_SetDefaultLibPath( DEFAULT_LIBDIR );
-
- // Concatenate the command line for passing to Com_Init
- for( i = 1; i < argc; i++ )
Index: games/ioquake3/files/patch-code-sys-sys_unix.c
===================================================================
--- games/ioquake3/files/patch-code-sys-sys_unix.c
+++ /dev/null
@@ -1,13 +0,0 @@
---- code/sys/sys_unix.c.orig 2008-11-10 23:55:22 UTC
-+++ code/sys/sys_unix.c
-@@ -53,7 +53,9 @@ char *Sys_DefaultHomePath(void)
- if( ( p = getenv( "HOME" ) ) != NULL )
- {
- Q_strncpyz( homePath, p, sizeof( homePath ) );
--#ifdef MACOS_X
-+#ifdef HOMEPATH
-+ Q_strcat( homePath, sizeof( homePath ), HOMEPATH );
-+#elif defined MACOS_X
- Q_strcat( homePath, sizeof( homePath ), "/Library/Application Support/Quake3" );
- #else
- Q_strcat( homePath, sizeof( homePath ), "/.q3a" );
Index: games/ioquake3/files/pkg-message.in
===================================================================
--- /dev/null
+++ games/ioquake3/files/pkg-message.in
@@ -0,0 +1,5 @@
+The default renderer has switched to OpenGL2. Should you encounter
+a performance drop with this update, you can return to the old
+OpenGL1 rendere by executing:
+
+ ioquake3 +seta cl_renderer opengl1
Index: games/ioquake3/pkg-message
===================================================================
--- games/ioquake3/pkg-message
+++ /dev/null
@@ -1,7 +0,0 @@
-Should the game freeze when entering a match, try to change the value of
-com_zoneMegs (e.g. to 48).
-
-The configuration files are saved to ~/.ioquake3 instead of ~/.q3a because
-they have additional variables which would be removed if other engines
-overwrite them. But you can safely copy the original directory to the new one
-for the first time.

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