Index: head/lib/libvgl/bitmap.c =================================================================== --- head/lib/libvgl/bitmap.c (revision 346579) +++ head/lib/libvgl/bitmap.c (revision 346580) @@ -1,276 +1,300 @@ /*- * SPDX-License-Identifier: BSD-3-Clause * * Copyright (c) 1991-1997 Søren Schmidt * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer, * in this position and unchanged. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include __FBSDID("$FreeBSD$"); #include #include #include #include "vgl.h" #define min(x, y) (((x) < (y)) ? (x) : (y)) static byte mask[8] = {0xff, 0x7f, 0x3f, 0x1f, 0x0f, 0x07, 0x03, 0x01}; static int color2bit[16] = {0x00000000, 0x00000001, 0x00000100, 0x00000101, 0x00010000, 0x00010001, 0x00010100, 0x00010101, 0x01000000, 0x01000001, 0x01000100, 0x01000101, 0x01010000, 0x01010001, 0x01010100, 0x01010101}; static void WriteVerticalLine(VGLBitmap *dst, int x, int y, int width, byte *line) { int i, pos, last, planepos, start_offset, end_offset, offset; int len; unsigned int word = 0; byte *address; byte *VGLPlane[4]; switch (dst->Type) { case VIDBUF4: case VIDBUF4S: start_offset = (x & 0x07); end_offset = (x + width) & 0x07; i = (width + start_offset) / 8; if (end_offset) i++; VGLPlane[0] = VGLBuf; VGLPlane[1] = VGLPlane[0] + i; VGLPlane[2] = VGLPlane[1] + i; VGLPlane[3] = VGLPlane[2] + i; pos = 0; planepos = 0; last = 8 - start_offset; while (pos < width) { word = 0; while (pos < last && pos < width) word = (word<<1) | color2bit[line[pos++]&0x0f]; VGLPlane[0][planepos] = word; VGLPlane[1][planepos] = word>>8; VGLPlane[2][planepos] = word>>16; VGLPlane[3][planepos] = word>>24; planepos++; last += 8; } planepos--; if (end_offset) { word <<= (8 - end_offset); VGLPlane[0][planepos] = word; VGLPlane[1][planepos] = word>>8; VGLPlane[2][planepos] = word>>16; VGLPlane[3][planepos] = word>>24; } if (start_offset || end_offset) width+=8; width /= 8; outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */ outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */ for (i=0; i<4; i++) { outb(0x3c4, 0x02); outb(0x3c5, 0x01<Type == VIDBUF4) { if (end_offset) VGLPlane[i][planepos] |= dst->Bitmap[pos+planepos] & mask[end_offset]; if (start_offset) VGLPlane[i][0] |= dst->Bitmap[pos] & ~mask[start_offset]; bcopy(&VGLPlane[i][0], dst->Bitmap + pos, width); } else { /* VIDBUF4S */ if (end_offset) { offset = VGLSetSegment(pos + planepos); VGLPlane[i][planepos] |= dst->Bitmap[offset] & mask[end_offset]; } offset = VGLSetSegment(pos); if (start_offset) VGLPlane[i][0] |= dst->Bitmap[offset] & ~mask[start_offset]; for (last = width; ; ) { len = min(VGLAdpInfo.va_window_size - offset, last); bcopy(&VGLPlane[i][width - last], dst->Bitmap + offset, len); pos += len; last -= len; if (last <= 0) break; offset = VGLSetSegment(pos); } } } break; case VIDBUF8X: address = dst->Bitmap + VGLAdpInfo.va_line_width * y + x/4; for (i=0; i<4; i++) { outb(0x3c4, 0x02); outb(0x3c5, 0x01 << ((x + i)%4)); for (planepos=0, pos=i; posPixelBytes; pos = (dst->VXsize * y + x) * dst->PixelBytes; while (width > 0) { offset = VGLSetSegment(pos); i = min(VGLAdpInfo.va_window_size - offset, width); bcopy(line, dst->Bitmap + offset, i); line += i; pos += i; width -= i; } break; case MEMBUF: case VIDBUF8: case VIDBUF16: case VIDBUF24: case VIDBUF32: address = dst->Bitmap + (dst->VXsize * y + x) * dst->PixelBytes; bcopy(line, address, width * dst->PixelBytes); break; default: ; } } int __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight) { int srcline, dstline, yend, yextra, ystep; if (srcx>src->VXsize || srcy>src->VYsize || dstx>dst->VXsize || dsty>dst->VYsize) return -1; if (srcx < 0) { width=width+srcx; dstx-=srcx; srcx=0; } if (srcy < 0) { hight=hight+srcy; dsty-=srcy; srcy=0; } if (dstx < 0) { width=width+dstx; srcx-=dstx; dstx=0; } if (dsty < 0) { hight=hight+dsty; srcy-=dsty; dsty=0; } if (srcx+width > src->VXsize) width=src->VXsize-srcx; if (srcy+hight > src->VYsize) hight=src->VYsize-srcy; if (dstx+width > dst->VXsize) width=dst->VXsize-dstx; if (dsty+hight > dst->VYsize) hight=dst->VYsize-dsty; if (width < 0 || hight < 0) return -1; yend = srcy + hight; yextra = 0; ystep = 1; if (src->Bitmap == dst->Bitmap && srcy < dsty) { yend = srcy; yextra = hight - 1; ystep = -1; } for (srcline = srcy + yextra, dstline = dsty + yextra; srcline != yend; srcline += ystep, dstline += ystep) { WriteVerticalLine(dst, dstx, dstline, width, src->Bitmap+(srcline*src->VXsize+srcx)*dst->PixelBytes); } return 0; } int VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight) { int error; if (src == VGLDisplay) src = &VGLVDisplay; if (src->Type != MEMBUF) return -1; /* invalid */ if (dst == VGLDisplay) { VGLMouseFreeze(dstx, dsty, width, hight, 0); __VGLBitmapCopy(src, srcx, srcy, &VGLVDisplay, dstx, dsty, width, hight); src = &VGLVDisplay; srcx = dstx; srcy = dsty; } else if (dst->Type != MEMBUF) return -1; /* invalid */ error = __VGLBitmapCopy(src, srcx, srcy, dst, dstx, dsty, width, hight); if (dst == VGLDisplay) VGLMouseUnFreeze(); return error; } VGLBitmap *VGLBitmapCreate(int type, int xsize, int ysize, byte *bits) { VGLBitmap *object; if (type != MEMBUF) return NULL; if (xsize < 0 || ysize < 0) return NULL; object = (VGLBitmap *)malloc(sizeof(*object)); if (object == NULL) return NULL; object->Type = type; object->Xsize = xsize; object->Ysize = ysize; object->VXsize = xsize; object->VYsize = ysize; object->Xorigin = 0; object->Yorigin = 0; object->Bitmap = bits; object->PixelBytes = VGLDisplay->PixelBytes; return object; } void VGLBitmapDestroy(VGLBitmap *object) { if (object->Bitmap) free(object->Bitmap); free(object); } int VGLBitmapAllocateBits(VGLBitmap *object) { object->Bitmap = malloc(object->VXsize*object->VYsize*object->PixelBytes); if (object->Bitmap == NULL) return -1; return 0; } + +void +VGLBitmapCvt(VGLBitmap *src, VGLBitmap *dst) +{ + u_long color; + int dstpos, i, pb, size, srcpb, srcpos; + + size = src->VXsize * src->VYsize; + srcpb = src->PixelBytes; + if (srcpb <= 0) + srcpb = 1; + pb = dst->PixelBytes; + if (pb == srcpb) { + bcopy(src->Bitmap, dst->Bitmap, size * pb); + return; + } + if (srcpb != 1) + return; /* not supported */ + for (srcpos = dstpos = 0; srcpos < size; srcpos++) { + color = VGLrgb332ToNative(src->Bitmap[srcpos]); + for (i = 0; i < pb; i++, color >>= 8) + dst->Bitmap[dstpos++] = color; + } +} Index: head/lib/libvgl/mouse.c =================================================================== --- head/lib/libvgl/mouse.c (revision 346579) +++ head/lib/libvgl/mouse.c (revision 346580) @@ -1,342 +1,363 @@ /*- * SPDX-License-Identifier: BSD-3-Clause * * Copyright (c) 1991-1997 Søren Schmidt * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer * in this position and unchanged. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include __FBSDID("$FreeBSD$"); #include #include #include #include #include #include #include "vgl.h" -#define X 0xff +#define BORDER 0xff /* default border -- light white in rgb 3:3:2 */ +#define INTERIOR 0xa0 /* default interior -- red in rgb 3:3:2 */ +#define X 0xff /* any nonzero in And mask means part of cursor */ +#define B BORDER +#define I INTERIOR static byte StdAndMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = { X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0, X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0, X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0, X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0, X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0, X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0, X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0, X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0, + X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0, + X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0, X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0, - 0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,0, - 0,0,0,X,X,X,X,X,0,0,0,0,0,0,0,0, - 0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,0, - 0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + X,X,X,0,X,X,X,X,0,0,0,0,0,0,0,0, + X,X,0,0,X,X,X,X,0,0,0,0,0,0,0,0, + 0,0,0,0,0,X,X,X,X,0,0,0,0,0,0,0, + 0,0,0,0,0,X,X,X,X,0,0,0,0,0,0,0, + 0,0,0,0,0,0,X,X,0,0,0,0,0,0,0,0, }; static byte StdOrMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = { - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0, - 0,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0, - 0,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0, - 0,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0, - 0,X,X,0,X,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,X,X,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,X,X,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + B,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + B,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0, + B,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0, + B,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0, + B,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0, + B,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0, + B,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0, + B,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0, + B,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0, + B,I,I,I,I,I,B,B,B,B,0,0,0,0,0,0, + B,I,I,B,I,I,B,0,0,0,0,0,0,0,0,0, + B,I,B,0,B,I,I,B,0,0,0,0,0,0,0,0, + B,B,0,0,B,I,I,B,0,0,0,0,0,0,0,0, + 0,0,0,0,0,B,I,I,B,0,0,0,0,0,0,0, + 0,0,0,0,0,B,I,I,B,0,0,0,0,0,0,0, + 0,0,0,0,0,0,B,B,0,0,0,0,0,0,0,0, }; #undef X +#undef B +#undef I static VGLBitmap VGLMouseStdAndMask = VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, StdAndMask); static VGLBitmap VGLMouseStdOrMask = VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, StdOrMask); static VGLBitmap *VGLMouseAndMask, *VGLMouseOrMask; static int VGLMouseVisible = 0; static int VGLMouseShown = 0; static int VGLMouseXpos = 0; static int VGLMouseYpos = 0; static int VGLMouseButtons = 0; static volatile sig_atomic_t VGLMintpending; static volatile sig_atomic_t VGLMsuppressint; #define INTOFF() (VGLMsuppressint++) #define INTON() do { \ if (--VGLMsuppressint == 0 && VGLMintpending) \ VGLMouseAction(0); \ } while (0) void VGLMousePointerShow() { byte buf[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE*4]; VGLBitmap buffer = VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, buf); byte crtcidx, crtcval, gdcidx, gdcval; - int i, pos, pos1; + int pos; if (!VGLMouseVisible) { INTOFF(); VGLMouseVisible = 1; if (VGLModeInfo.vi_mem_model != V_INFO_MM_DIRECT) { crtcidx = inb(0x3c4); crtcval = inb(0x3c5); gdcidx = inb(0x3ce); gdcval = inb(0x3cf); } buffer.PixelBytes = VGLDisplay->PixelBytes; __VGLBitmapCopy(&VGLVDisplay, VGLMouseXpos, VGLMouseYpos, &buffer, 0, 0, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE); for (pos = 0; pos < MOUSE_IMG_SIZE*MOUSE_IMG_SIZE; pos++) - for (i = 0; i < VGLDisplay->PixelBytes; i++) { - pos1 = pos * VGLDisplay->PixelBytes + i; - buffer.Bitmap[pos1] = (buffer.Bitmap[pos1] & - ~VGLMouseAndMask->Bitmap[pos]) | - VGLMouseOrMask->Bitmap[pos]; - } + if (VGLMouseAndMask->Bitmap[pos]) + bcopy(&VGLMouseOrMask->Bitmap[pos*VGLDisplay->PixelBytes], + &buffer.Bitmap[pos*VGLDisplay->PixelBytes], + VGLDisplay->PixelBytes); __VGLBitmapCopy(&buffer, 0, 0, VGLDisplay, VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE); if (VGLModeInfo.vi_mem_model != V_INFO_MM_DIRECT) { outb(0x3c4, crtcidx); outb(0x3c5, crtcval); outb(0x3ce, gdcidx); outb(0x3cf, gdcval); } INTON(); } } void VGLMousePointerHide() { byte crtcidx, crtcval, gdcidx, gdcval; if (VGLMouseVisible) { INTOFF(); VGLMouseVisible = 0; if (VGLModeInfo.vi_mem_model != V_INFO_MM_DIRECT) { crtcidx = inb(0x3c4); crtcval = inb(0x3c5); gdcidx = inb(0x3ce); gdcval = inb(0x3cf); } __VGLBitmapCopy(&VGLVDisplay, VGLMouseXpos, VGLMouseYpos, VGLDisplay, VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE); if (VGLModeInfo.vi_mem_model != V_INFO_MM_DIRECT) { outb(0x3c4, crtcidx); outb(0x3c5, crtcval); outb(0x3ce, gdcidx); outb(0x3cf, gdcval); } INTON(); } } void VGLMouseMode(int mode) { if (mode == VGL_MOUSESHOW) { if (VGLMouseShown == VGL_MOUSEHIDE) { VGLMousePointerShow(); VGLMouseShown = VGL_MOUSESHOW; } } else { if (VGLMouseShown == VGL_MOUSESHOW) { VGLMousePointerHide(); VGLMouseShown = VGL_MOUSEHIDE; } } } void VGLMouseAction(int dummy) { struct mouse_info mouseinfo; if (VGLMsuppressint) { VGLMintpending = 1; return; } again: INTOFF(); VGLMintpending = 0; mouseinfo.operation = MOUSE_GETINFO; ioctl(0, CONS_MOUSECTL, &mouseinfo); if (VGLMouseShown == VGL_MOUSESHOW) VGLMousePointerHide(); VGLMouseXpos = mouseinfo.u.data.x; VGLMouseYpos = mouseinfo.u.data.y; VGLMouseButtons = mouseinfo.u.data.buttons; if (VGLMouseShown == VGL_MOUSESHOW) VGLMousePointerShow(); /* * Loop to handle any new (suppressed) signals. This is INTON() without * recursion. !SA_RESTART prevents recursion in signal handling. So the * maximum recursion is 2 levels. */ VGLMsuppressint = 0; if (VGLMintpending) goto again; } void VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask) { if (VGLMouseShown == VGL_MOUSESHOW) VGLMousePointerHide(); + VGLMouseAndMask = AndMask; - VGLMouseOrMask = OrMask; + + if (VGLMouseOrMask != NULL) { + free(VGLMouseOrMask->Bitmap); + free(VGLMouseOrMask); + } + VGLMouseOrMask = VGLBitmapCreate(MEMBUF, OrMask->VXsize, OrMask->VYsize, 0); + VGLBitmapAllocateBits(VGLMouseOrMask); + VGLBitmapCvt(OrMask, VGLMouseOrMask); + if (VGLMouseShown == VGL_MOUSESHOW) VGLMousePointerShow(); } void VGLMouseSetStdImage() { - if (VGLMouseShown == VGL_MOUSESHOW) - VGLMousePointerHide(); - VGLMouseAndMask = &VGLMouseStdAndMask; - VGLMouseOrMask = &VGLMouseStdOrMask; - if (VGLMouseShown == VGL_MOUSESHOW) - VGLMousePointerShow(); + VGLMouseSetImage(&VGLMouseStdAndMask, &VGLMouseStdOrMask); } int VGLMouseInit(int mode) { struct mouse_info mouseinfo; - int error, i, mask; + int andmask, border, error, i, interior; switch (VGLModeInfo.vi_mem_model) { case V_INFO_MM_PACKED: case V_INFO_MM_PLANAR: - mask = 0x0f; + andmask = 0x0f; + border = 0x0f; + interior = 0x04; break; case V_INFO_MM_VGAX: - mask = 0x3f; + andmask = 0x3f; + border = 0x3f; + interior = 0x24; break; default: - mask = 0xff; + andmask = 0xff; + border = BORDER; + interior = INTERIOR; break; } - for (i = 0; i < 256; i++) - VGLMouseStdOrMask.Bitmap[i] &= mask; + if (VGLModeInfo.vi_mode == M_BG640x480) + border = 0; /* XXX (palette makes 0x04 look like 0x0f) */ + if (getenv("VGLMOUSEBORDERCOLOR") != NULL) + border = strtoul(getenv("VGLMOUSEBORDERCOLOR"), NULL, 0); + if (getenv("VGLMOUSEINTERIORCOLOR") != NULL) + interior = strtoul(getenv("VGLMOUSEINTERIORCOLOR"), NULL, 0); + for (i = 0; i < MOUSE_IMG_SIZE*MOUSE_IMG_SIZE; i++) + VGLMouseStdOrMask.Bitmap[i] = VGLMouseStdOrMask.Bitmap[i] == BORDER ? + border : VGLMouseStdOrMask.Bitmap[i] == INTERIOR ? interior : 0; VGLMouseSetStdImage(); mouseinfo.operation = MOUSE_MODE; mouseinfo.u.mode.signal = SIGUSR2; if ((error = ioctl(0, CONS_MOUSECTL, &mouseinfo))) return error; signal(SIGUSR2, VGLMouseAction); mouseinfo.operation = MOUSE_GETINFO; ioctl(0, CONS_MOUSECTL, &mouseinfo); VGLMouseXpos = mouseinfo.u.data.x; VGLMouseYpos = mouseinfo.u.data.y; VGLMouseButtons = mouseinfo.u.data.buttons; VGLMouseMode(mode); return 0; } void VGLMouseRestore(void) { struct mouse_info mouseinfo; INTOFF(); mouseinfo.operation = MOUSE_GETINFO; if (ioctl(0, CONS_MOUSECTL, &mouseinfo) == 0) { mouseinfo.operation = MOUSE_MOVEABS; mouseinfo.u.data.x = VGLMouseXpos; mouseinfo.u.data.y = VGLMouseYpos; ioctl(0, CONS_MOUSECTL, &mouseinfo); } INTON(); } int VGLMouseStatus(int *x, int *y, char *buttons) { INTOFF(); *x = VGLMouseXpos; *y = VGLMouseYpos; *buttons = VGLMouseButtons; INTON(); return VGLMouseShown; } int VGLMouseFreeze(int x, int y, int width, int hight, u_long color) { INTOFF(); if (width > 1 || hight > 1 || (color & 0xc0000000) == 0) { /* bitmap */ if (VGLMouseShown == 1) { int overlap; if (x > VGLMouseXpos) overlap = (VGLMouseXpos + MOUSE_IMG_SIZE) - x; else overlap = (x + width) - VGLMouseXpos; if (overlap > 0) { if (y > VGLMouseYpos) overlap = (VGLMouseYpos + MOUSE_IMG_SIZE) - y; else overlap = (y + hight) - VGLMouseYpos; if (overlap > 0) VGLMousePointerHide(); } } } else { /* bit */ if (VGLMouseShown && x >= VGLMouseXpos && x < VGLMouseXpos + MOUSE_IMG_SIZE && y >= VGLMouseYpos && y < VGLMouseYpos + MOUSE_IMG_SIZE) { if (color & 0x80000000) { /* Set */ if (VGLMouseAndMask->Bitmap [(y-VGLMouseYpos)*MOUSE_IMG_SIZE+(x-VGLMouseXpos)]) { return 1; } } } } return 0; } void VGLMouseUnFreeze() { if (VGLMouseShown == VGL_MOUSESHOW && !VGLMouseVisible && !VGLMintpending) VGLMousePointerShow(); while (VGLMsuppressint) INTON(); } Index: head/lib/libvgl/simple.c =================================================================== --- head/lib/libvgl/simple.c (revision 346579) +++ head/lib/libvgl/simple.c (revision 346580) @@ -1,645 +1,670 @@ /*- * SPDX-License-Identifier: BSD-3-Clause * * Copyright (c) 1991-1997 Søren Schmidt * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer * in this position and unchanged. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include __FBSDID("$FreeBSD$"); #include #include #include #include #include "vgl.h" static int VGLBlank; static byte VGLBorderColor; static byte VGLSavePaletteRed[256]; static byte VGLSavePaletteGreen[256]; static byte VGLSavePaletteBlue[256]; #define ABS(a) (((a)<0) ? -(a) : (a)) #define SGN(a) (((a)<0) ? -1 : 1) #define min(x, y) (((x) < (y)) ? (x) : (y)) #define max(x, y) (((x) > (y)) ? (x) : (y)) void VGLSetXY(VGLBitmap *object, int x, int y, u_long color) { int offset; VGLCheckSwitch(); if (x>=0 && xVXsize && y>=0 && yVYsize) { if (object == VGLDisplay) VGLSetXY(&VGLVDisplay, x, y, color); if (object->Type == MEMBUF || !VGLMouseFreeze(x, y, 1, 1, 0x80000000 | color)) { offset = (y * object->VXsize + x) * object->PixelBytes; switch (object->Type) { case VIDBUF8S: case VIDBUF16S: case VIDBUF24S: case VIDBUF32S: offset = VGLSetSegment(offset); /* FALLTHROUGH */ case MEMBUF: case VIDBUF8: case VIDBUF16: case VIDBUF24: case VIDBUF32: color = htole32(color); switch (object->PixelBytes) { case 1: memcpy(&object->Bitmap[offset], &color, 1); break; case 2: memcpy(&object->Bitmap[offset], &color, 2); break; case 3: memcpy(&object->Bitmap[offset], &color, 3); break; case 4: memcpy(&object->Bitmap[offset], &color, 4); break; } break; case VIDBUF8X: outb(0x3c4, 0x02); outb(0x3c5, 0x01 << (x&0x3)); object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = ((byte)color); break; case VIDBUF4S: offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8); goto set_planar; case VIDBUF4: offset = y*VGLAdpInfo.va_line_width + x/8; set_planar: outb(0x3c4, 0x02); outb(0x3c5, 0x0f); outb(0x3ce, 0x00); outb(0x3cf, (byte)color & 0x0f); /* set/reset */ outb(0x3ce, 0x01); outb(0x3cf, 0x0f); /* set/reset enable */ outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8)); /* bit mask */ object->Bitmap[offset] |= (byte)color; } } if (object->Type != MEMBUF) VGLMouseUnFreeze(); } } static u_long __VGLGetXY(VGLBitmap *object, int x, int y) { int offset; u_long color; offset = (y * object->VXsize + x) * object->PixelBytes; switch (object->PixelBytes) { case 1: memcpy(&color, &object->Bitmap[offset], 1); return le32toh(color) & 0xff; case 2: memcpy(&color, &object->Bitmap[offset], 2); return le32toh(color) & 0xffff; case 3: memcpy(&color, &object->Bitmap[offset], 3); return le32toh(color) & 0xffffff; case 4: memcpy(&color, &object->Bitmap[offset], 4); return le32toh(color); } return 0; /* invalid */ } u_long VGLGetXY(VGLBitmap *object, int x, int y) { VGLCheckSwitch(); if (x<0 || x>=object->VXsize || y<0 || y>=object->VYsize) return 0; if (object == VGLDisplay) object = &VGLVDisplay; if (object->Type != MEMBUF) return 0; /* invalid */ return __VGLGetXY(object, x, y); } /* * Symmetric Double Step Line Algorithm by Brian Wyvill from * "Graphics Gems", Academic Press, 1990. */ #define SL_SWAP(a,b) {a^=b; b^=a; a^=b;} #define SL_ABSOLUTE(i,j,k) ( (i-j)*(k = ( (i-j)<0 ? -1 : 1))) void plot(VGLBitmap * object, int x, int y, int flag, u_long color) { /* non-zero flag indicates the pixels need swapping back. */ if (flag) VGLSetXY(object, y, x, color); else VGLSetXY(object, x, y, color); } void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color) { int dx, dy, incr1, incr2, D, x, y, xend, c, pixels_left; int sign_x, sign_y, step, reverse, i; dx = SL_ABSOLUTE(x2, x1, sign_x); dy = SL_ABSOLUTE(y2, y1, sign_y); /* decide increment sign by the slope sign */ if (sign_x == sign_y) step = 1; else step = -1; if (dy > dx) { /* chooses axis of greatest movement (make dx) */ SL_SWAP(x1, y1); SL_SWAP(x2, y2); SL_SWAP(dx, dy); reverse = 1; } else reverse = 0; /* note error check for dx==0 should be included here */ if (x1 > x2) { /* start from the smaller coordinate */ x = x2; y = y2; /* x1 = x1; y1 = y1; */ } else { x = x1; y = y1; x1 = x2; y1 = y2; } /* Note dx=n implies 0 - n or (dx+1) pixels to be set */ /* Go round loop dx/4 times then plot last 0,1,2 or 3 pixels */ /* In fact (dx-1)/4 as 2 pixels are already plotted */ xend = (dx - 1) / 4; pixels_left = (dx - 1) % 4; /* number of pixels left over at the * end */ plot(object, x, y, reverse, color); if (pixels_left < 0) return; /* plot only one pixel for zero length * vectors */ plot(object, x1, y1, reverse, color); /* plot first two points */ incr2 = 4 * dy - 2 * dx; if (incr2 < 0) { /* slope less than 1/2 */ c = 2 * dy; incr1 = 2 * c; D = incr1 - dx; for (i = 0; i < xend; i++) { /* plotting loop */ ++x; --x1; if (D < 0) { /* pattern 1 forwards */ plot(object, x, y, reverse, color); plot(object, ++x, y, reverse, color); /* pattern 1 backwards */ plot(object, x1, y1, reverse, color); plot(object, --x1, y1, reverse, color); D += incr1; } else { if (D < c) { /* pattern 2 forwards */ plot(object, x, y, reverse, color); plot(object, ++x, y += step, reverse, color); /* pattern 2 backwards */ plot(object, x1, y1, reverse, color); plot(object, --x1, y1 -= step, reverse, color); } else { /* pattern 3 forwards */ plot(object, x, y += step, reverse, color); plot(object, ++x, y, reverse, color); /* pattern 3 backwards */ plot(object, x1, y1 -= step, reverse, color); plot(object, --x1, y1, reverse, color); } D += incr2; } } /* end for */ /* plot last pattern */ if (pixels_left) { if (D < 0) { plot(object, ++x, y, reverse, color); /* pattern 1 */ if (pixels_left > 1) plot(object, ++x, y, reverse, color); if (pixels_left > 2) plot(object, --x1, y1, reverse, color); } else { if (D < c) { plot(object, ++x, y, reverse, color); /* pattern 2 */ if (pixels_left > 1) plot(object, ++x, y += step, reverse, color); if (pixels_left > 2) plot(object, --x1, y1, reverse, color); } else { /* pattern 3 */ plot(object, ++x, y += step, reverse, color); if (pixels_left > 1) plot(object, ++x, y, reverse, color); if (pixels_left > 2) plot(object, --x1, y1 -= step, reverse, color); } } } /* end if pixels_left */ } /* end slope < 1/2 */ else { /* slope greater than 1/2 */ c = 2 * (dy - dx); incr1 = 2 * c; D = incr1 + dx; for (i = 0; i < xend; i++) { ++x; --x1; if (D > 0) { /* pattern 4 forwards */ plot(object, x, y += step, reverse, color); plot(object, ++x, y += step, reverse, color); /* pattern 4 backwards */ plot(object, x1, y1 -= step, reverse, color); plot(object, --x1, y1 -= step, reverse, color); D += incr1; } else { if (D < c) { /* pattern 2 forwards */ plot(object, x, y, reverse, color); plot(object, ++x, y += step, reverse, color); /* pattern 2 backwards */ plot(object, x1, y1, reverse, color); plot(object, --x1, y1 -= step, reverse, color); } else { /* pattern 3 forwards */ plot(object, x, y += step, reverse, color); plot(object, ++x, y, reverse, color); /* pattern 3 backwards */ plot(object, x1, y1 -= step, reverse, color); plot(object, --x1, y1, reverse, color); } D += incr2; } } /* end for */ /* plot last pattern */ if (pixels_left) { if (D > 0) { plot(object, ++x, y += step, reverse, color); /* pattern 4 */ if (pixels_left > 1) plot(object, ++x, y += step, reverse, color); if (pixels_left > 2) plot(object, --x1, y1 -= step, reverse, color); } else { if (D < c) { plot(object, ++x, y, reverse, color); /* pattern 2 */ if (pixels_left > 1) plot(object, ++x, y += step, reverse, color); if (pixels_left > 2) plot(object, --x1, y1, reverse, color); } else { /* pattern 3 */ plot(object, ++x, y += step, reverse, color); if (pixels_left > 1) plot(object, ++x, y, reverse, color); if (pixels_left > 2) { if (D > c) /* step 3 */ plot(object, --x1, y1 -= step, reverse, color); else /* step 2 */ plot(object, --x1, y1, reverse, color); } } } } } } void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color) { VGLLine(object, x1, y1, x2, y1, color); VGLLine(object, x2, y1, x2, y2, color); VGLLine(object, x2, y2, x1, y2, color); VGLLine(object, x1, y2, x1, y1, color); } void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color) { int y; for (y=y1; y<=y2; y++) VGLLine(object, x1, y, x2, y, color); } static inline void set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, u_long color) { if (x!=0) { VGLSetXY(object, xc+x, yc+y, color); VGLSetXY(object, xc-x, yc+y, color); if (y!=0) { VGLSetXY(object, xc+x, yc-y, color); VGLSetXY(object, xc-x, yc-y, color); } } else { VGLSetXY(object, xc, yc+y, color); if (y!=0) VGLSetXY(object, xc, yc-y, color); } } void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color) { int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b; int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b; while (dx0) { y--; dy-=asq2; d-=dy; } x++; dx+=bsq2; d+=bsq+dx; } d+=(3*(asq-bsq)/2-(dx+dy))/2; while (y>=0) { set4pixels(object, x, y, xc, yc, color); if (d<0) { x++; dx+=bsq2; d+=dx; } y--; dy-=asq2; d+=asq-dy; } } static inline void set2lines(VGLBitmap *object, int x, int y, int xc, int yc, u_long color) { if (x!=0) { VGLLine(object, xc+x, yc+y, xc-x, yc+y, color); if (y!=0) VGLLine(object, xc+x, yc-y, xc-x, yc-y, color); } else { VGLLine(object, xc, yc+y, xc, yc-y, color); } } void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color) { int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b; int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b; while (dx0) { y--; dy-=asq2; d-=dy; } x++; dx+=bsq2; d+=bsq+dx; } d+=(3*(asq-bsq)/2-(dx+dy))/2; while (y>=0) { set2lines(object, x, y, xc, yc, color); if (d<0) { x++; dx+=bsq2; d+=dx; } y--; dy-=asq2; d+=asq-dy; } } void VGLClear(VGLBitmap *object, u_long color) { VGLBitmap src; int offset; int len; int i; VGLCheckSwitch(); if (object == VGLDisplay) { VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color); VGLClear(&VGLVDisplay, color); } else if (object->Type != MEMBUF) return; /* invalid */ switch (object->Type) { case MEMBUF: case VIDBUF8: case VIDBUF8S: case VIDBUF16: case VIDBUF16S: case VIDBUF24: case VIDBUF24S: case VIDBUF32: case VIDBUF32S: src.Type = MEMBUF; src.Xsize = object->Xsize; src.VXsize = object->VXsize; src.Ysize = 1; src.VYsize = 1; src.Xorigin = 0; src.Yorigin = 0; src.Bitmap = alloca(object->VXsize * object->PixelBytes); src.PixelBytes = object->PixelBytes; color = htole32(color); for (i = 0; i < object->VXsize; i++) bcopy(&color, src.Bitmap + i * object->PixelBytes, object->PixelBytes); for (i = 0; i < object->VYsize; i++) __VGLBitmapCopy(&src, 0, 0, object, 0, i, object->VXsize, 1); break; case VIDBUF8X: /* XXX works only for Xsize % 4 = 0 */ outb(0x3c6, 0xff); outb(0x3c4, 0x02); outb(0x3c5, 0x0f); memset(object->Bitmap, (byte)color, VGLAdpInfo.va_line_width*object->VYsize); break; case VIDBUF4: case VIDBUF4S: /* XXX works only for Xsize % 8 = 0 */ outb(0x3c4, 0x02); outb(0x3c5, 0x0f); outb(0x3ce, 0x05); outb(0x3cf, 0x02); /* mode 2 */ outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */ outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */ for (offset = 0; offset < VGLAdpInfo.va_line_width*object->VYsize; ) { VGLSetSegment(offset); len = min(object->VXsize*object->VYsize - offset, VGLAdpInfo.va_window_size); memset(object->Bitmap, (byte)color, len); offset += len; } outb(0x3ce, 0x05); outb(0x3cf, 0x00); break; } if (object == VGLDisplay) VGLMouseUnFreeze(); } +static inline u_long +VGLrgbToNative(uint16_t r, uint16_t g, uint16_t b) +{ + int nr, ng, nb; + + nr = VGLModeInfo.vi_pixel_fsizes[2]; + ng = VGLModeInfo.vi_pixel_fsizes[1]; + nb = VGLModeInfo.vi_pixel_fsizes[0]; + return (r >> (16 - nr) << (ng + nb)) | (g >> (16 - ng) << nb) | + (b >> (16 - nb) << 0); +} + +u_long +VGLrgb332ToNative(byte c) +{ + uint16_t r, g, b; + + /* 3:3:2 to 16:16:16 */ + r = ((c & 0xe0) >> 5) * 0xffff / 7; + g = ((c & 0x1c) >> 2) * 0xffff / 7; + b = ((c & 0x03) >> 0) * 0xffff / 3; + + return VGLrgbToNative(r, g, b); +} + void VGLRestorePalette() { int i; if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT) return; outb(0x3C6, 0xFF); inb(0x3DA); outb(0x3C8, 0x00); for (i=0; i<256; i++) { outb(0x3C9, VGLSavePaletteRed[i]); inb(0x84); outb(0x3C9, VGLSavePaletteGreen[i]); inb(0x84); outb(0x3C9, VGLSavePaletteBlue[i]); inb(0x84); } inb(0x3DA); outb(0x3C0, 0x20); } void VGLSavePalette() { int i; if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT) return; outb(0x3C6, 0xFF); inb(0x3DA); outb(0x3C7, 0x00); for (i=0; i<256; i++) { VGLSavePaletteRed[i] = inb(0x3C9); inb(0x84); VGLSavePaletteGreen[i] = inb(0x3C9); inb(0x84); VGLSavePaletteBlue[i] = inb(0x3C9); inb(0x84); } inb(0x3DA); outb(0x3C0, 0x20); } void VGLSetPalette(byte *red, byte *green, byte *blue) { int i; if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT) return; for (i=0; i<256; i++) { VGLSavePaletteRed[i] = red[i]; VGLSavePaletteGreen[i] = green[i]; VGLSavePaletteBlue[i] = blue[i]; } VGLCheckSwitch(); outb(0x3C6, 0xFF); inb(0x3DA); outb(0x3C8, 0x00); for (i=0; i<256; i++) { outb(0x3C9, VGLSavePaletteRed[i]); inb(0x84); outb(0x3C9, VGLSavePaletteGreen[i]); inb(0x84); outb(0x3C9, VGLSavePaletteBlue[i]); inb(0x84); } inb(0x3DA); outb(0x3C0, 0x20); } void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue) { if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT) return; VGLSavePaletteRed[color] = red; VGLSavePaletteGreen[color] = green; VGLSavePaletteBlue[color] = blue; VGLCheckSwitch(); outb(0x3C6, 0xFF); inb(0x3DA); outb(0x3C8, color); outb(0x3C9, red); outb(0x3C9, green); outb(0x3C9, blue); inb(0x3DA); outb(0x3C0, 0x20); } void VGLRestoreBorder(void) { VGLSetBorder(VGLBorderColor); } void VGLSetBorder(byte color) { if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT && ioctl(0, KDENABIO, 0)) return; VGLCheckSwitch(); inb(0x3DA); outb(0x3C0,0x11); outb(0x3C0, color); inb(0x3DA); outb(0x3C0, 0x20); VGLBorderColor = color; if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT) ioctl(0, KDDISABIO, 0); } void VGLRestoreBlank(void) { VGLBlankDisplay(VGLBlank); } void VGLBlankDisplay(int blank) { byte val; if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT && ioctl(0, KDENABIO, 0)) return; VGLCheckSwitch(); outb(0x3C4, 0x01); val = inb(0x3C5); outb(0x3C4, 0x01); outb(0x3C5, ((blank) ? (val |= 0x20) : (val &= 0xDF))); VGLBlank = blank; if (VGLModeInfo.vi_mem_model == V_INFO_MM_DIRECT) ioctl(0, KDDISABIO, 0); } Index: head/lib/libvgl/vgl.h =================================================================== --- head/lib/libvgl/vgl.h (revision 346579) +++ head/lib/libvgl/vgl.h (revision 346580) @@ -1,160 +1,162 @@ /*- * SPDX-License-Identifier: BSD-3-Clause * * Copyright (c) 1991-1997 Søren Schmidt * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer * in this position and unchanged. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * $FreeBSD$ */ #ifndef _VGL_H_ #define _VGL_H_ #include #include #include #include typedef unsigned char byte; typedef struct { byte Type; int Xsize, Ysize; int VXsize, VYsize; int Xorigin, Yorigin; byte *Bitmap; int PixelBytes; } VGLBitmap; #define VGLBITMAP_INITIALIZER(t, x, y, bits) \ { (t), (x), (y), (x), (y), 0, 0, (bits), -1 } /* * Defined Type's */ #define MEMBUF 0 #define VIDBUF4 1 #define VIDBUF8 2 #define VIDBUF8X 3 #define VIDBUF8S 4 #define VIDBUF4S 5 #define VIDBUF16 6 /* Direct Color linear buffer */ #define VIDBUF24 7 /* Direct Color linear buffer */ #define VIDBUF32 8 /* Direct Color linear buffer */ #define VIDBUF16S 9 /* Direct Color segmented buffer */ #define VIDBUF24S 10 /* Direct Color segmented buffer */ #define VIDBUF32S 11 /* Direct Color segmented buffer */ #define NOBUF 255 typedef struct VGLText { byte Width, Height; byte *BitmapArray; } VGLText; typedef struct VGLObject { int Id; int Type; int Status; int Xpos, Ypos; int Xhot, Yhot; VGLBitmap *Image; VGLBitmap *Mask; int (*CallBackFunction)(); } VGLObject; #define MOUSE_IMG_SIZE 16 #define VGL_MOUSEHIDE 0 #define VGL_MOUSESHOW 1 #define VGL_MOUSEFREEZE 0 #define VGL_MOUSEUNFREEZE 1 #define VGL_DIR_RIGHT 0 #define VGL_DIR_UP 1 #define VGL_DIR_LEFT 2 #define VGL_DIR_DOWN 3 #define VGL_RAWKEYS 1 #define VGL_CODEKEYS 2 #define VGL_XLATEKEYS 3 extern video_adapter_info_t VGLAdpInfo; extern video_info_t VGLModeInfo; extern VGLBitmap *VGLDisplay; extern VGLBitmap VGLVDisplay; extern byte *VGLBuf; /* * Prototypes */ /* bitmap.c */ int __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight); int VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight); VGLBitmap *VGLBitmapCreate(int type, int xsize, int ysize, byte *bits); void VGLBitmapDestroy(VGLBitmap *object); int VGLBitmapAllocateBits(VGLBitmap *object); +void VGLBitmapCvt(VGLBitmap *src, VGLBitmap *dst); /* keyboard.c */ int VGLKeyboardInit(int mode); void VGLKeyboardEnd(void); int VGLKeyboardGetCh(void); /* main.c */ void VGLEnd(void); int VGLInit(int mode); void VGLCheckSwitch(void); int VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize); int VGLPanScreen(VGLBitmap *object, int x, int y); int VGLSetSegment(unsigned int offset); /* mouse.c */ void VGLMousePointerShow(void); void VGLMousePointerHide(void); void VGLMouseMode(int mode); void VGLMouseAction(int dummy); void VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask); void VGLMouseSetStdImage(void); int VGLMouseInit(int mode); void VGLMouseRestore(void); int VGLMouseStatus(int *x, int *y, char *buttons); int VGLMouseFreeze(int x, int y, int width, int hight, u_long color); void VGLMouseUnFreeze(void); /* simple.c */ void VGLSetXY(VGLBitmap *object, int x, int y, u_long color); u_long VGLGetXY(VGLBitmap *object, int x, int y); void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color); void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color); void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color); void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color); void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color); void VGLClear(VGLBitmap *object, u_long color); +u_long VGLrgb332ToNative(byte c); void VGLRestoreBlank(void); void VGLRestoreBorder(void); void VGLRestorePalette(void); void VGLSavePalette(void); void VGLSetPalette(byte *red, byte *green, byte *blue); void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue); void VGLSetBorder(byte color); void VGLBlankDisplay(int blank); /* text.c */ int VGLTextSetFontFile(char *filename); void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, u_long fgcol, u_long bgcol, int fill, int dir); void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, u_long fgcol, u_long bgcol, int fill, int dir); #endif /* !_VGL_H_ */