Index: head/devel/godot/Makefile =================================================================== --- head/devel/godot/Makefile (revision 558355) +++ head/devel/godot/Makefile (revision 558356) @@ -1,119 +1,122 @@ # Created by: Shane Ambler # $FreeBSD$ PORTNAME= godot -DISTVERSION= 3.2.2 +DISTVERSION= 3.2.3 DISTVERSIONSUFFIX= -stable CATEGORIES= devel games MAINTAINER= FreeBSD@Shaneware.biz COMMENT?= Game runtime engine LICENSE= MIT CC-BY-3.0 LICENSE_COMB= multi LICENSE_FILE_CC-BY-3.0= ${WRKSRC}/LOGO_LICENSE.md LICENSE_FILE_MIT= ${WRKSRC}/LICENSE.txt BUILD_DEPENDS= yasm:devel/yasm LIB_DEPENDS= libfreetype.so:print/freetype2 \ libpng.so:graphics/png RUN_DEPENDS= xdg-user-dir:devel/xdg-user-dirs \ xdg-open:devel/xdg-utils \ xmessage:x11/xmessage -USES= compiler:c++14-lang gl pkgconfig scons ssl xorg +USES= compiler:c++14-lang gl pkgconfig scons xorg USE_XORG= x11 xcursor xi xinerama xrandr xrender USE_GL= gl glew glu USE_GITHUB= yes GH_ACCOUNT= godotengine -MAKE_ARGS+= platform=x11 builtin_libpng=False \ - builtin_openssl=False verbose=True +MAKE_ARGS+= platform=x11 builtin_libpng=False verbose=True MAKE_ARGS+= ${MAKE_ARGS_${CHOSEN_COMPILER_TYPE}} -MAKE_ARGS_clang= use_llvm=True +MAKE_ARGS_clang= use_llvm=True use_lld=True CXXFLAGS_i386= ${CXXFLAGS_i386_${CHOSEN_COMPILER_TYPE}} CXXFLAGS_i386_gcc= -march=i586 # option MONO doesn't build (needs 5.12+) so for now leave it out as an option -OPTIONS_DEFINE= EXAMPLES TOOLS +OPTIONS_DEFINE= EXAMPLES TOOLS UDEV OPTIONS_DEFAULT= ALSA # Moved to devel/godot-tools OPTIONS_EXCLUDE?= EXAMPLES TOOLS OPTIONS_GROUP= AUDIO OPTIONS_GROUP_AUDIO= ALSA PULSEAUDIO AUDIO_DESC= Audio support ALSA_LIB_DEPENDS= libasound.so:audio/alsa-lib ALSA_MAKE_ARGS= alsa=True ALSA_MAKE_ARGS_OFF= alsa=False -# master at 2/4 tagged for 3.2 -EXAMPLES_GH_TUPLE= godotengine:godot-demo-projects:57baf0a1b5d1:DEMOS +# master at 10/7 tagged for 3.2 +EXAMPLES_GH_TUPLE= godotengine:godot-demo-projects:8d9d58f112d8:DEMOS EXAMPLES_PORTEXAMPLES= * # mono support doesn't build at present MONO_BUILD_DEPENDS= msbuild:devel/msbuild MONO_LIB_DEPENDS= libinotify.so:devel/libinotify MONO_GH_TUPLE= mono:nuget-binary:ebedbf8:NUGT/nuget-binary MONO_MAKE_ARGS= module_mono_enabled=yes mono_glue=True MONO_USES= gettext-runtime mono:nuget NUGET_DEPENDS= DotNet.Glob=2.1.1 PULSEAUDIO_LIB_DEPENDS= libpulse.so:audio/pulseaudio PULSEAUDIO_MAKE_ARGS= pulseaudio=True PULSEAUDIO_MAKE_ARGS_OFF= pulseaudio=False TOOLS_DESC= Include development tools (IDE) TOOLS_MAKE_ARGS= target=release_debug tools=True TOOLS_MAKE_ARGS_OFF= target=release tools=False TOOLS_DESKTOP_ENTRIES= "Godot" "${COMMENT}" "${GODOTFILE}" \ "${GODOTFILE}" "Development;IDE;" "" TOOLS_PLIST_FILES= share/pixmaps/${GODOTFILE}.png \ share/pixmaps/${GODOTFILE}.svg +UDEV_DESC= Libudev support (Joystick) +UDEV_LIB_DEPENDS= libudev.so:devel/libudev-devd +UDEV_MAKE_ARGS= udev=True +UDEV_MAKE_ARGS_OFF= udev=False GODOTFILE= ${PORTNAME}${PKGNAMESUFFIX} PLIST_FILES= bin/${GODOTFILE} .ifmake makesum # Always include optional distfiles .MAKEFLAGS: WITH="${OPTIONS_DEFINE}" OPTIONS_EXCLUDE= .endif .include .if ${ARCH} != aarch64 && ${ARCH} != amd64 && ${ARCH} != i386 && ${ARCH} != armv6 && ${ARCH} != armv7 # use system libvpx on archs that break with built-in LIB_DEPENDS+= libvpx.so:multimedia/libvpx MAKE_ARGS+= builtin_libvpx=False .endif post-patch: @${REINPLACE_CMD} -e 's|custom_build|${OPSYS}_Ports_build|' \ ${WRKSRC}/methods.py @${REINPLACE_CMD} -e 's|/usr/bin|${PREFIX}/bin|' \ ${WRKSRC}/platform/x11/os_x11.cpp pre-build-MONO-on: makenuget @(cd ${WRKSRC} && ${SETENV} ${MAKE_ENV} ${MAKE_CMD} ${MAKE_FLAGS} \ ${_MAKE_JOBS} ${MAKE_ARGS:C,^${DESTDIRNAME}=.*,,g} \ target=release_debug tools=True platform=server mono_glue=False) @(cd ${WRKSRC} && ${FIND} ${WRKSRC}/bin -name 'godot*' -exec {} \ --generate-mono-glue modules/mono/glue \; && \ ${FIND} ${WRKSRC}/bin -name 'godot*' -delete) # The official godot binary name reflects options used to compile # We just want a simple name matching the portname # This gives us bin/godot for runtime and bin/godot-tools for the IDE do-install: @${RM} ${WRKSRC}/bin/*.debugsymbols cd ${WRKSRC}/bin && ${INSTALL_PROGRAM} godot.x11* \ ${STAGEDIR}/${PREFIX}/bin/${GODOTFILE} do-install-EXAMPLES-on: (cd ${WRKSRC_DEMOS} && ${COPYTREE_SHARE} "${PORTEXAMPLES}" \ ${STAGEDIR}${EXAMPLESDIR}) do-install-TOOLS-on: ${INSTALL_DATA} ${WRKSRC}/icon.png \ ${STAGEDIR}${PREFIX}/share/pixmaps/${GODOTFILE}.png ${INSTALL_DATA} ${WRKSRC}/icon.svg \ ${STAGEDIR}${PREFIX}/share/pixmaps/${GODOTFILE}.svg .include Index: head/devel/godot/distinfo =================================================================== --- head/devel/godot/distinfo (revision 558355) +++ head/devel/godot/distinfo (revision 558356) @@ -1,9 +1,9 @@ -TIMESTAMP = 1593941797 +TIMESTAMP = 1601266507 SHA256 (dotnet.glob.2.1.1.nupkg) = 8fa01b1928a9c4b70a4803226dcd2ec942474daf2876b80e35a0380d72f8fc1a SIZE (dotnet.glob.2.1.1.nupkg) = 73782 -SHA256 (godotengine-godot-3.2.2-stable_GH0.tar.gz) = 9a071aba23fc912976203d35212a94207b7cb667c0b5353b3525f9b7e6899017 -SIZE (godotengine-godot-3.2.2-stable_GH0.tar.gz) = 22299965 -SHA256 (godotengine-godot-demo-projects-57baf0a1b5d1_GH0.tar.gz) = 20f020a8593d9cf6f44ec9331675fe5ac015573491f408ecd364663a7e95df89 -SIZE (godotengine-godot-demo-projects-57baf0a1b5d1_GH0.tar.gz) = 159067937 +SHA256 (godotengine-godot-3.2.3-stable_GH0.tar.gz) = 4c2a8e7da1ad05c6223b0ff6cf2be124dad6708b56a8ec9910dc2aaf82a553ae +SIZE (godotengine-godot-3.2.3-stable_GH0.tar.gz) = 22459811 +SHA256 (godotengine-godot-demo-projects-8d9d58f112d8_GH0.tar.gz) = b57a0604355bffee9e4fdc037866cd46ed47f120527ce398160c014afd017842 +SIZE (godotengine-godot-demo-projects-8d9d58f112d8_GH0.tar.gz) = 162463588 SHA256 (mono-nuget-binary-ebedbf8_GH0.tar.gz) = a0362e65a381c99f222ce141012f5a0663b4a4ae22f27f638198f7414464bf1a SIZE (mono-nuget-binary-ebedbf8_GH0.tar.gz) = 2778322 Index: head/devel/godot/files/patch-devel_godot_files_patch-platform__x11__detect.py =================================================================== --- head/devel/godot/files/patch-devel_godot_files_patch-platform__x11__detect.py (nonexistent) +++ head/devel/godot/files/patch-devel_godot_files_patch-platform__x11__detect.py (revision 558356) @@ -0,0 +1,14 @@ +--- devel/godot/files/patch-platform_x11_detect.py.orig 2020-12-17 13:47:23 UTC ++++ devel/godot/files/patch-platform_x11_detect.py +@@ -0,0 +1,11 @@ ++--- platform/x11/detect.py.orig 2020-10-30 01:48:18 UTC +++++ platform/x11/detect.py ++@@ -311,7 +311,7 @@ def configure(env): ++ else: ++ print("PulseAudio development libraries not found, disabling driver") ++ ++- if platform.system() == "Linux": +++ if platform.system() == "FreeBSD": ++ env.Append(CPPDEFINES=["JOYDEV_ENABLED"]) ++ ++ if env["udev"]: Property changes on: head/devel/godot/files/patch-devel_godot_files_patch-platform__x11__detect.py ___________________________________________________________________ Added: fbsd:nokeywords ## -0,0 +1 ## +yes \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/plain \ No newline at end of property Index: head/devel/godot/pkg-descr =================================================================== --- head/devel/godot/pkg-descr (revision 558355) +++ head/devel/godot/pkg-descr (revision 558356) @@ -1,8 +1,8 @@ Godot is a multi-platform 2D and 3D game engine. Easily deploy your game on IOS, Android, OSX, Linux, Steam or Windows. This is a runtime only port of godot. For the IDE to create games use devel/godot-tools. -WWW: http://www.godotengine.org/ +WWW: https://godotengine.org/