Index: head/games/quake2-lights/files/patch-lights-src-Makefile =================================================================== --- head/games/quake2-lights/files/patch-lights-src-Makefile (revision 547071) +++ head/games/quake2-lights/files/patch-lights-src-Makefile (revision 547072) @@ -1,83 +1,83 @@ --- ./lights/src/Makefile.orig Tue Oct 11 19:55:43 2005 +++ ./lights/src/Makefile Sun Dec 24 15:09:48 2006 -@@ -1,27 +1,19 @@ +@@ -1,27 +1,18 @@ -BUILD_DEBUG_DIR=debugi386 -BUILD_RELEASE_DIR=releasei386 +BUILD_DEBUG_DIR=debug +BUILD_RELEASE_DIR=release # this nice line comes from the linux kernel makefile ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/) -ifneq ($(ARCH),i386) -ifneq ($(ARCH),axp) -ifneq ($(ARCH),ppc) -ifneq ($(ARCH),sparc) -$(error arch $(ARCH) is currently not supported) ++CC?=gcc ++BASE_CFLAGS=-fcommon ++RELEASE_CFLAGS=$(BASE_CFLAGS) -fomit-frame-pointer ++ifeq ($(ARCH),i386) ++RELEASE_CFLAGS+=-falign-functions=2 + endif -endif -endif -endif --endif - -CC=gcc -+CC?=gcc - BASE_CFLAGS= - RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -fomit-frame-pointer \ +-BASE_CFLAGS= +-RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -fomit-frame-pointer \ - -fexpensive-optimizations -falign-loops=2 \ - -falign-jumps=2 -falign-functions=2 -+ -fexpensive-optimizations -+ifeq ($(ARCH),i386) -+RELEASE_CFLAGS+=-falign-functions=2 -+endif DEBUG_CFLAGS=$(BASE_CFLAGS) -g -LDFLAGS=-ldl -lm +LDFLAGS=-lm SHLIBEXT=so @@ -31,7 +23,7 @@ SHLIBLDFLAGS=-shared DO_CC=$(CC) $(CFLAGS) -o $@ -c $< DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< -TARGETS=$(BUILDDIR)/lights/game$(ARCH).$(SHLIBEXT) \ +TARGETS=$(BUILDDIR)/lights/game.$(SHLIBEXT) \ all: @echo @@ -43,11 +35,11 @@ all: debug: @-mkdir -p $(BUILD_DEBUG_DIR)/lights/nav - $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" + $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)" release: @-mkdir -p $(BUILD_RELEASE_DIR)/lights/nav - $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)" + $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS+="$(RELEASE_CFLAGS)" targets: $(TARGETS) @@ -116,7 +108,7 @@ LIGHTS_OBJS = \ $(BUILDDIR)/scanner.o \ $(BUILDDIR)/q_shared.o -$(BUILDDIR)/lights/game$(ARCH).$(SHLIBEXT) : $(LIGHTS_OBJS) +$(BUILDDIR)/lights/game.$(SHLIBEXT) : $(LIGHTS_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(LIGHTS_OBJS) $(BUILDDIR)/acebot_ai.o : ace/acebot_ai.c @@ -310,10 +302,10 @@ $(BUILDDIR)/q_shared.o : q_shared.c clean: clean-debug clean-release clean-debug: - $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" + $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)" clean-release: - $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)" + $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS+="$(DEBUG_CFLAGS)" clean2: -rm -f $(LIGHTS_OBJS) Index: head/games/quake2-psychomod/files/patch-src_Makefile =================================================================== --- head/games/quake2-psychomod/files/patch-src_Makefile (revision 547071) +++ head/games/quake2-psychomod/files/patch-src_Makefile (revision 547072) @@ -1,71 +1,77 @@ --- src/Makefile.orig 2006-02-01 23:46:55 UTC +++ src/Makefile -@@ -16,20 +16,10 @@ OSTYPE := $(shell uname -s) +@@ -16,24 +16,14 @@ OSTYPE := $(shell uname -s) # this nice line comes from the linux kernel makefile ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/) -ifneq ($(ARCH),i386) -ifneq ($(ARCH),axp) -ifneq ($(ARCH),ppc) -ifneq ($(ARCH),sparc) -$(error arch $(ARCH) is currently not supported) -endif -endif -endif -endif -- --BUILD_DEBUG_DIR=debug$(ARCH) --BUILD_RELEASE_DIR=release$(ARCH) +BUILD_DEBUG_DIR=debug +BUILD_RELEASE_DIR=release --CC=gcc +-BUILD_DEBUG_DIR=debug$(ARCH) +-BUILD_RELEASE_DIR=release$(ARCH) +CC?=gcc - BASE_CFLAGS=-Dstricmp=strcasecmp ++BASE_CFLAGS=-Dstricmp=strcasecmp -fcommon +-CC=gcc +-BASE_CFLAGS=-Dstricmp=strcasecmp +- RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \ +- -fomit-frame-pointer -fexpensive-optimizations ++ -fomit-frame-pointer + + DEBUG_CFLAGS=$(BASE_CFLAGS) -g -ggdb -Wall -pipe + @@ -53,7 +43,7 @@ SHLIBLDFLAGS=-shared DO_CC=$(CC) $(CFLAGS) -o $@ -c $< DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< -TARGETS=$(BUILDDIR)/psychomod/game$(ARCH).$(SHLIBEXT) +TARGETS=$(BUILDDIR)/psychomod/game.$(SHLIBEXT) all: @echo @@ -64,11 +54,11 @@ all: @echo debug: @-mkdir -p $(BUILD_DEBUG_DIR)/psychomod - $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" + $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)" release: @-mkdir -p $(BUILD_RELEASE_DIR)/psychomod - $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)" + $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS+="$(RELEASE_CFLAGS)" targets: $(TARGETS) @@ -124,7 +114,7 @@ GAME_OBJS = \ $(BUILDDIR)/p_weapon.o \ $(BUILDDIR)/q_shared.o -$(BUILDDIR)/psychomod/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS) +$(BUILDDIR)/psychomod/game.$(SHLIBEXT) : $(GAME_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) $(BUILDDIR)/g_ai.o : g_ai.c @@ -282,10 +272,10 @@ $(BUILDDIR)/q_shared.o : q_shared.c clean: clean-debug clean-release clean-debug: - $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" + $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)" clean-release: - $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)" + $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS+="$(DEBUG_CFLAGS)" clean2: -rm -f $(GAME_OBJS)