Index: head/games/monsterz/Makefile =================================================================== --- head/games/monsterz/Makefile (revision 537487) +++ head/games/monsterz/Makefile (revision 537488) @@ -1,60 +1,57 @@ # Created by: thierry@pompo.net # $FreeBSD$ PORTNAME= monsterz PORTVERSION= 0.7.1 -PORTREVISION= 14 +PORTREVISION= 15 CATEGORIES= games MASTER_SITES= http://sam.zoy.org/monsterz/ \ SF/nemysisfreebsdp/:icons DISTFILES= ${PORTNAME}-${DISTVERSION}${EXTRACT_SUFX} \ ${PORTNAME}.png:icons EXTRACT_ONLY= ${PORTNAME}-${DISTVERSION}${EXTRACT_SUFX} MAINTAINER= thierry@FreeBSD.org COMMENT= Arcade puzzle game LICENSE= WTFPL LICENSE_FILE= ${WRKSRC}/COPYING -DEPRECATED= Uses deprecated version of python -EXPIRATION_DATE= 2020-08-15 - RUN_DEPENDS= ${PYGAME} -USES= python:2.7 shebangfix +USES= python:3.7+ shebangfix SHEBANG_FILES= monsterz.py MAKE_ENV= prefix=${PREFIX} PORTDOCS= AUTHORS README TODO SCOREDIR= /var/games PLIST_SUB= SCOREDIR=${SCOREDIR} DESKTOP_ENTRIES="Monsterz" "${COMMENT}" "${PORTNAME}" \ "${PORTNAME}" "Game;ArcadeGame;" false OPTIONS_DEFINE= DOCS pre-configure: ${REINPLACE_CMD} '/test -f/ s|scorefile)|&.sample|g' \ ${WRKSRC}/Makefile post-install: .for d in graphics sound (cd ${WRKSRC} && ${COPYTREE_SHARE} ${d} ${STAGEDIR}${DATADIR}) .endfor ${INSTALL_SCRIPT} ${WRKSRC}/${PORTNAME}.py ${STAGEDIR}${DATADIR} (cd ${STAGEDIR}${PREFIX} \ && ${PYTHON_CMD} ${PYTHON_LIBDIR}/compileall.py -d ${DATADIR} \ -f ${DATADIR:S;${PREFIX}/;;} \ && ${PYTHON_CMD} -O ${PYTHON_LIBDIR}/compileall.py -d ${DATADIR}\ -f ${DATADIR:S;${PREFIX}/;;}) ${INSTALL_DATA} ${_DISTDIR}/${PORTNAME}.png ${STAGEDIR}${PREFIX}/share/pixmaps/ ${STRIP_CMD} ${STAGEDIR}${PREFIX}/bin/monsterz post-install-DOCS-on: ${MKDIR} ${STAGEDIR}${DOCSDIR} ${INSTALL_DATA} ${PORTDOCS:S|^|${WRKSRC}/|} ${STAGEDIR}${DOCSDIR} .include Index: head/games/monsterz/files/patch-Makefile =================================================================== --- head/games/monsterz/files/patch-Makefile (revision 537487) +++ head/games/monsterz/files/patch-Makefile (revision 537488) @@ -1,47 +1,47 @@ ---- Makefile.orig 2007-12-17 23:05:00.000000000 +0100 -+++ Makefile 2014-04-11 21:13:39.000000000 +0200 +--- Makefile.orig 2007-12-17 22:05:00 UTC ++++ Makefile @@ -1,8 +1,8 @@ -prefix = /usr/local -gamesdir = ${prefix}/games -datadir = ${prefix}/share -pkgdatadir = $(datadir)/games/monsterz +prefix? = /usr/local +gamesdir = ${prefix}/bin +datadir = ${prefix}/share/monsterz +pkgdatadir = $(datadir) scoredir = /var/games scorefile = $(scoredir)/monsterz -@@ -22,7 +22,7 @@ +@@ -22,7 +22,7 @@ INKSCAPE = inkscape -z all: monsterz monsterz: monsterz.c - $(CC) -Wall monsterz.c -DDATADIR=\"$(pkgdatadir)\" -DSCOREFILE=\"$(scorefile)\" -o monsterz + $(CC) $(CFLAGS) -Wall monsterz.c -DDATADIR=\"$(pkgdatadir)\" -DSCOREFILE=\"$(scorefile)\" -o monsterz bitmap: $(BITMAP) -@@ -42,17 +42,17 @@ +@@ -42,17 +42,17 @@ graphics/logo.png: graphics/graphics.svg install: all mkdir -p $(DESTDIR)$(gamesdir) cp monsterz $(DESTDIR)$(gamesdir)/ - chown root:games $(DESTDIR)$(gamesdir)/monsterz - chmod g+s $(DESTDIR)$(gamesdir)/monsterz + #chown root:games $(DESTDIR)$(gamesdir)/monsterz + #chmod g+s $(DESTDIR)$(gamesdir)/monsterz mkdir -p $(DESTDIR)$(pkgdatadir)/graphics mkdir -p $(DESTDIR)$(pkgdatadir)/sound cp monsterz.py $(DESTDIR)$(pkgdatadir)/ cp $(BITMAP) $(DESTDIR)$(pkgdatadir)/graphics/ cp $(SOUND) $(MUSIC) $(DESTDIR)$(pkgdatadir)/sound/ mkdir -p $(DESTDIR)$(scoredir) - test -f $(DESTDIR)$(scorefile) || echo "" > $(DESTDIR)$(scorefile) - chown root:games $(DESTDIR)$(scorefile) - chmod g+w $(DESTDIR)$(scorefile) + test -f $(DESTDIR)$(scorefile) || /usr/bin/touch $(DESTDIR)$(scorefile) + #chown root:games $(DESTDIR)$(scorefile) + #chmod g+w $(DESTDIR)$(scorefile) uninstall: rm -f $(DESTDIR)$(gamesdir)/monsterz Index: head/games/monsterz/files/patch-monsterz.py =================================================================== --- head/games/monsterz/files/patch-monsterz.py (nonexistent) +++ head/games/monsterz/files/patch-monsterz.py (revision 537488) @@ -0,0 +1,890 @@ +--- monsterz.py.orig 2020-06-01 13:24:07 UTC ++++ monsterz.py +@@ -10,6 +10,9 @@ + modify it under the terms of the Do What The Fuck You Want To + Public License, Version 2, as published by Sam Hocevar. See + http://sam.zoy.org/projects/COPYING.WTFPL for more details. ++ ++ Patch to support Python3 from Reiner Herrmann ++ https://bugs.debian.org/912513 + """ + + import pygame +@@ -18,6 +21,7 @@ from random import randint + from sys import argv, exit, platform + from os.path import join, isdir, isfile, dirname, expanduser + from os import write, mkdir ++from functools import cmp_to_key + + # String constants + VERSION = '0.7.1' +@@ -108,9 +112,12 @@ def semi_grayscale(surf): + M = int(max(r, g, b)) + m = int(min(r, g, b)) + val = (2 * M + r + g + b) / 5 +- p[:] = (val + r) / 2, (val + g) / 2, (val + b) / 2 ++ val = (2 * M + r + g + b) // 5 ++ p[0] = (val + r) // 2 ++ p[1] = (val + g) // 2 ++ p[2] = (val + b) // 2 + if alpha[y][x] >= 250: +- alpha[y][x] = 255 - (M - m) * 3 / 4 ++ alpha[y][x] = 255 - (M - m) * 3 // 4 + del pixels + del alpha + surf.unlock() +@@ -129,9 +136,11 @@ def semi_transp(surf): + r, g, b = p + M = int(max(r, g, b)) + m = int(min(r, g, b)) +- p[:] = (m + r) / 2, (m + g) / 2, (m + b) / 2 ++ p[0] = (m + r) // 2 ++ p[1] = (m + g) // 2 ++ p[2] = (m + b) // 2 + if alpha[y][x] >= 250: +- alpha[y][x] = 255 - M * 2 / 3 ++ alpha[y][x] = 255 - M * 2 // 3 + del pixels + del alpha + surf.unlock() +@@ -218,12 +227,12 @@ class Settings: + file.close() + + def get(self, key): +- if not self.config.has_key(key): ++ if key not in self.config: + return None + return self.config[key] + + def set(self, key, value): +- if not self.config.has_key(key): ++ if key not in self.config: + return + self.config[key] = value + +@@ -241,15 +250,15 @@ class Settings: + pass + # Add dummy scores to make sure our score list is full + for game in ['CLASSIC']: +- if not self.scores.has_key(game): ++ if game not in self.scores: + self.scores[game] = [] + for x in range(20): self._add_score(game, 'NOBODY', 0, 1) + + def _add_score(self, game, name, score, level): +- if not self.scores.has_key(game): ++ if game not in self.scores: + self.scores[game] = [] + self.scores[game].append((name, score, level)) +- self.scores[game].sort(compare_scores) ++ self.scores[game].sort(key=cmp_to_key(compare_scores)) + self.scores[game] = self.scores[game][0:19] + + def new_score(self, game, score, level): +@@ -264,7 +273,7 @@ class Settings: + msg += type + ':' + name + ':' + str(score) + ':' + str(level) + msg += '\n' + if self.outfd is not None: +- write(self.outfd, msg + '\n') ++ write(self.outfd, (msg + '\n').encode()) + else: + try: + file = open(self.scorefile, 'w') +@@ -286,7 +295,7 @@ class Data: + self.background = pygame.image.load(join(dir, 'graphics', 'background.png')).convert() + self.board = pygame.image.load(join(dir, 'graphics', 'board.png')).convert() + self.logo = pygame.image.load(join(dir, 'graphics', 'logo.png')).convert_alpha() +- self.orig_size = w / 5 ++ self.orig_size = w // 5 + self.normal = [None] * ITEMS + self.blink = [None] * ITEMS + self.tiny = [None] * ITEMS +@@ -316,8 +325,8 @@ class Data: + # Create sprites + for i in range(ITEMS): + self.normal[i] = scale(tile_at(0, i + 5), (t, t)) +- self.tiny[i] = scale(tile_at(0, i + 5), (t * 3 / 4, t * 3 / 4)) +- self.shaded[i] = scale(tile_at(3, i + 5), (t * 3 / 4, t * 3 / 4)) ++ self.tiny[i] = scale(tile_at(0, i + 5), (t * 3 // 4, t * 3 // 4)) ++ self.shaded[i] = scale(tile_at(3, i + 5), (t * 3 // 4, t * 3 // 4)) + semi_grayscale(self.shaded[i]) + self.blink[i] = scale(tile_at(1, i + 5), (t, t)) + self.surprise[i] = scale(tile_at(2, i + 5), (t, t)) +@@ -326,15 +335,15 @@ class Data: + #tmp = tile_at(1, 0).copy() # marche pas ! + tmp = scale(tile_at(1, 0), (t, t)) # marche... + mini = tile_at(0, i + 5) +- mini = scale(mini, (t * 7 / 8 - 1, t * 7 / 8 - 1)) +- tmp.blit(mini, (s / 16, s / 16)) ++ mini = scale(mini, (t * 7 // 8 - 1, t * 7 // 8 - 1)) ++ tmp.blit(mini, (s // 16, s // 16)) + self.special[i] = scale(tmp, (t, t)) +- self.led_off = scale(self.tiles.subsurface((3 * s, 0, s / 2, s / 2)), (t / 2, t / 2)) +- self.led_on = scale(self.tiles.subsurface((3 * s + s / 2, 0, s / 2, s / 2)), (t / 2, t / 2)) +- self.led_more = scale(self.tiles.subsurface((3 * s, s / 2, s / 2, s / 2)), (t / 2, t / 2)) +- self.led_less = scale(self.tiles.subsurface((3 * s + s / 2, s / 2, s / 2, s / 2)), (t / 2, t / 2)) +- self.eye = scale(tile_at(2, 0), (t * 3 / 4, t * 3 / 4)) +- self.shadeye = scale(tile_at(2, 0), (t * 3 / 4, t * 3 / 4)) ++ self.led_off = scale(self.tiles.subsurface((3 * s, 0, s // 2, s // 2)), (t // 2, t // 2)) ++ self.led_on = scale(self.tiles.subsurface((3 * s + s // 2, 0, s // 2, s // 2)), (t // 2, t // 2)) ++ self.led_more = scale(self.tiles.subsurface((3 * s, s // 2, s // 2, s // 2)), (t // 2, t // 2)) ++ self.led_less = scale(self.tiles.subsurface((3 * s + s // 2, s // 2, s // 2, s // 2)), (t // 2, t // 2)) ++ self.eye = scale(tile_at(2, 0), (t * 3 // 4, t * 3 // 4)) ++ self.shadeye = scale(tile_at(2, 0), (t * 3 // 4, t * 3 // 4)) + semi_transp(self.shadeye) + self.arrow = tile_at(4, 0) + self.selector = scale(tile_at(0, 0), (t, t)) +@@ -367,7 +376,7 @@ class Data: + + def screen2board(self, coord): + x, y = coord +- return ((x - 24) / ITEM_SIZE, (y - 24) / ITEM_SIZE) ++ return ((x - 24) // ITEM_SIZE, (y - 24) // ITEM_SIZE) + + class Sprite: + def __init__(self, surf, coord): +@@ -398,7 +407,8 @@ class System: + def blit(self, surf, coords): + self.background.blit(surf, coords) + +- def blit_board(self, (x1, y1, x2, y2)): ++ def blit_board(self, coords): ++ (x1, y1, x2, y2) = coords + x1, y1 = x1 * ITEM_SIZE, y1 * ITEM_SIZE + x2, y2 = x2 * ITEM_SIZE - x1, y2 * ITEM_SIZE - y1 + surf = data.board.subsurface((x1, y1, x2, y2)) +@@ -454,16 +464,16 @@ class Fonter: + self.cache.append((m, s, c, t)) + return t + font = pygame.font.Font(None, size * 2) +- delta = 2 + size / 8 ++ delta = 2 + size // 8 + black = font.render(msg, 2, (0, 0, 0)) + w, h = black.get_size() + text = pygame.Surface((w + delta, h + delta)).convert_alpha() + text.fill((0, 0, 0, 0)) + for x, y in [(5, 5), (6, 3), (5, 1), (3, 0), + (1, 1), (0, 3), (1, 5), (3, 6)]: +- text.blit(black, (x * delta / 6, y * delta / 6)) ++ text.blit(black, (x * delta // 6, y * delta // 6)) + white = font.render(msg, 2, color) +- text.blit(white, (delta / 2, delta / 2)) ++ text.blit(white, (delta // 2, delta // 2)) + text = pygame.transform.rotozoom(text, 0.0, 0.5) + self.cache.append((msg, size, color, text)) + if len(self.cache) > self.size: +@@ -492,7 +502,7 @@ class Game: + self.win_timer = 0 + self.warning_timer = 0 + self.switch_timer = 0 +- self.level_timer = SCROLL_DELAY / 2 ++ self.level_timer = SCROLL_DELAY // 2 + self.board_timer = 0 + self.missed = False + self.check_moves = False +@@ -527,11 +537,11 @@ class Game: + #self.board[randint(3, 4)][0] = ITEM_METAL + + def fill_board(self): +- for y in xrange(BOARD_HEIGHT - 1, -1, -1): +- for x in xrange(BOARD_WIDTH - 1, -1, -1): ++ for y in range(BOARD_HEIGHT - 1, -1, -1): ++ for x in range(BOARD_WIDTH - 1, -1, -1): + if self.board[x][y] != ITEM_NONE: + continue +- for y2 in xrange(y - 1, -1, -1): ++ for y2 in range(y - 1, -1, -1): + if self.board[x][y2] != ITEM_NONE: + self.board[x][y] = self.board[x][y2] + self.extra_offset[x][y] = (0, ITEM_SIZE * (y2 - y)) +@@ -683,7 +693,7 @@ class Game: + system.blit(data.board, (24, 24)) + # Have a random piece blink + c = randint(0, BOARD_WIDTH - 1), randint(0, BOARD_HEIGHT - 1) +- if randint(0, 5) is 0 and not self.blink_list.has_key(c): ++ if randint(0, 5) is 0 and c not in self.blink_list: + self.blink_list[c] = 5 + # Handle special scrolling cases + if self.level_timer: +@@ -692,14 +702,14 @@ class Game: + timer = self.board_timer + else: + timer = 0 +- if timer > SCROLL_DELAY / 2: ++ if timer > SCROLL_DELAY // 2: + global_xoff = 0 + yoff = (SCROLL_DELAY - timer) * (SCROLL_DELAY - timer) +- global_yoff = yoff * 50 * 50 / SCROLL_DELAY / SCROLL_DELAY ++ global_yoff = yoff * 50 * 50 // SCROLL_DELAY // SCROLL_DELAY + elif timer > 0: + global_xoff = 0 + yoff = - timer * timer +- global_yoff = yoff * 50 * 50 / SCROLL_DELAY / SCROLL_DELAY ++ global_yoff = yoff * 50 * 50 // SCROLL_DELAY // SCROLL_DELAY + else: + global_xoff = 0 + global_yoff = 0 +@@ -725,15 +735,15 @@ class Game: + xoff, yoff = self.extra_offset[i][j] + if self.lost_timer: + d = LOST_DELAY - self.lost_timer +- xoff += (i * 2 - 7) * 4 * d / LOST_DELAY +- yoff += (j * 2 - 7) * 4 * d / LOST_DELAY +- xoff += (j * 2 - 7) * 4 * d / LOST_DELAY +- yoff += (-i * 2 + 7) * 4 * d / LOST_DELAY ++ xoff += (i * 2 - 7) * 4 * d // LOST_DELAY ++ yoff += (j * 2 - 7) * 4 * d // LOST_DELAY ++ xoff += (j * 2 - 7) * 4 * d // LOST_DELAY ++ yoff += (-i * 2 + 7) * 4 * d // LOST_DELAY + xoff += (randint(0, d) - randint(0, d)) + yoff += (randint(0, d) - randint(0, d)) + self.extra_offset[i][j] = xoff, yoff + elif yoff and self.win_timer: +- yoff = yoff * (self.win_timer - 1) / (WIN_DELAY * 2 / 3) ++ yoff = yoff * (self.win_timer - 1) // (WIN_DELAY * 2 // 3) + self.extra_offset[i][j] = xoff, yoff + xoff += global_xoff + yoff += global_yoff +@@ -744,17 +754,17 @@ class Game: + shape = data.metal + elif n >= ITEM_PUZZLE: + shape = data.puzzle[puzzlevels[self.level - 1][2]][n - ITEM_PUZZLE] +- elif self.level_timer and self.level_timer < SCROLL_DELAY / 2: ++ elif self.level_timer and self.level_timer < SCROLL_DELAY // 2: + shape = data.blink[n] + elif (i, j) in self.surprised_list \ +- or self.board_timer > SCROLL_DELAY / 2 \ +- or self.level_timer > SCROLL_DELAY / 2: ++ or self.board_timer > SCROLL_DELAY // 2 \ ++ or self.level_timer > SCROLL_DELAY // 2: + shape = data.surprise[n] + elif (i, j) in self.disappear_list: + shape = data.exploded[n] + elif n == self.angry_items: + shape = data.angry[n] +- elif self.blink_list.has_key((i, j)): ++ elif (i, j) in self.blink_list: + shape = data.blink[n] + self.blink_list[i, j] -= 1 + if self.blink_list[i, j] is 0: del self.blink_list[i, j] +@@ -771,7 +781,8 @@ class Game: + if self.select: + system.blit(data.selector, select_coord) + +- def piece_draw(self, sprite, (x, y)): ++ def piece_draw(self, sprite, pos): ++ (x, y) = pos + width = ITEM_SIZE + crop = sprite.subsurface + # Constrain X +@@ -806,7 +817,7 @@ class Game: + # Draw timebar + timebar = pygame.Surface((406, 32)).convert_alpha() + timebar.fill((0, 0, 0, 155)) +- w = 406 * self.time / 2000000 ++ w = 406 * self.time // 2000000 + if w > 0: + if self.warning_timer: + ratio = 1.0 * abs(2 * self.warning_timer - WARNING_DELAY) \ +@@ -829,15 +840,15 @@ class Game: + pass + else: + for x in range(4): +- for y, p in enumerate(alpha[x]): +- alpha[x][y] = p * x / 4 +- for y, p in enumerate(alpha[406 - x - 1]): +- alpha[406 - x - 1][y] = p * x / 4 ++ for y in range(len(alpha[x])): ++ alpha[x][y] = alpha[x][y] * x // 4 ++ for y in range(len(alpha[406 - x - 1])): ++ alpha[406 - x - 1][y] = alpha[406 - x - 1][y] * x // 4 + for col in alpha: + l = len(col) + for y in range(4): +- col[y] = col[y] * y / 4 +- col[l - y - 1] = col[l - y - 1] * y / 4 ++ col[y] = col[y] * y // 4 ++ col[l - y - 1] = col[l - y - 1] * y // 4 + del col + del alpha + timebar.unlock() +@@ -846,7 +857,7 @@ class Game: + # Print play again message + text = fonter.render('GAME OVER', 80) + w, h = text.get_rect().size +- system.blit(text, (24 + 192 - w / 2, 24 + 192 - h / 2)) ++ system.blit(text, (24 + 192 - w // 2, 24 + 192 - h // 2)) + if self.score < 5000: + msg = 'YUO = TEH L0SER' + elif self.score < 15000: +@@ -857,13 +868,13 @@ class Game: + msg = 'ZOMFG!!!111!!! YUO PWND!!!%$#@%@#' + text = fonter.render(msg, 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 192 - w / 2, 24 + 240 - h / 2)) ++ system.blit(text, (24 + 192 - w // 2, 24 + 240 - h // 2)) + elif self.paused: + # Draw pause message + system.blit(self.pause_bitmap, (72, 24)) + text = fonter.render('PAUSED', 120) + w, h = text.get_rect().size +- system.blit(text, (24 + 192 - w / 2, 24 + 336 - h / 2)) ++ system.blit(text, (24 + 192 - w // 2, 24 + 336 - h // 2)) + elif self.splash: + if self.type == GAME_TRAINING: + msg = 'TRAINING' +@@ -871,7 +882,7 @@ class Game: + msg = 'LEVEL ' + str(self.level) + text = fonter.render(msg, 60) + w, h = text.get_rect().size +- system.blit(text, (24 + 192 - w / 2, 24 + 144 - h / 2)) ++ system.blit(text, (24 + 192 - w // 2, 24 + 144 - h // 2)) + if self.needed[0]: + msg = 'MONSTERS NEEDED: ' + str(self.needed[0]) + elif self.type == GAME_PUZZLE: +@@ -884,24 +895,24 @@ class Game: + if self.lucky != -1: + text = fonter.render('LUCKY MONSTER:', 40) + w, h = text.get_rect().size +- system.blit(text, (192 - w / 2 - 8, 24 + 288 - h / 2)) +- system.blit(data.normal[self.lucky], (192 + w / 2, 288)) ++ system.blit(text, (192 - w // 2 - 8, 24 + 288 - h // 2)) ++ system.blit(data.normal[self.lucky], (192 + w // 2, 288)) + elif self.lost_timer != -1: + # Draw pieces + self.board_draw() + # Print new level stuff +- if self.level_timer > SCROLL_DELAY / 2: ++ if self.level_timer > SCROLL_DELAY // 2: + if self.type == GAME_PUZZLE: + text = fonter.render('COMPLETED!', 80) + else: + text = fonter.render('LEVEL UP!', 80) + w, h = text.get_rect().size +- system.blit(text, (24 + 192 - w / 2, 24 + 192 - h / 2)) ++ system.blit(text, (24 + 192 - w // 2, 24 + 192 - h // 2)) + # When no more moves are possible +- if self.board_timer > SCROLL_DELAY / 2: ++ if self.board_timer > SCROLL_DELAY // 2: + text = fonter.render('NO MORE MOVES!', 60) + w, h = text.get_rect().size +- system.blit(text, (24 + 192 - w / 2, 24 + 192 - h / 2)) ++ system.blit(text, (24 + 192 - w // 2, 24 + 192 - h // 2)) + # Print bonus + for b in self.bonus_list: + if b[2]: +@@ -910,7 +921,7 @@ class Game: + text = fonter.render(str(b[1]), 36) + w, h = text.get_rect().size + x, y = data.board2screen(b[0]) +- system.blit(text, (x + 24 - w / 2, y + 24 - h / 2)) ++ system.blit(text, (x + 24 - w // 2, y + 24 - h // 2)) + # Print hint arrow + if self.show_move: + lookup = [0, 1, 5, 16, 27, 31, 32, 31, 27, 16, 5, 1] +@@ -918,8 +929,8 @@ class Game: + x1, y1 = data.board2screen(src) + x2, y2 = data.board2screen(dst) + delta = lookup[monsterz.timer % 12] +- x = -32 + (x1 * delta + x2 * (32 - delta)) / 32 +- y = 32 + (y1 * delta + y2 * (32 - delta)) / 32 ++ x = -32 + (x1 * delta + x2 * (32 - delta)) // 32 ++ y = 32 + (y1 * delta + y2 * (32 - delta)) // 32 + system.blit(data.arrow, (x, y)) + break # Only show one move + # Print score +@@ -928,7 +939,7 @@ class Game: + system.blit(text, (624 - w, 10)) + # Print done/needed + for i in range(self.population): +- x = 440 + i / 4 * 90 ++ x = 440 + i // 4 * 90 + y = 64 + (i % 4) * 38 + if self.done[i] >= self.needed[i]: + surf = data.tiny[i] +@@ -954,15 +965,15 @@ class Game: + led, color = data.led_on, (255, 255, 255) + else: + led, color = data.led_off, (180, 150, 127) +- c = map(lambda a, b: b - (b - a) * self.psat[0] / 255, r, color) ++ c = list(map(lambda a, b: b - (b - a) * self.psat[0] // 255, r, color)) + system.blit(led, (440, 298)) + system.blit(fonter.render('PAUSE', 30, c), (470, 296)) + color = (180, 150, 127) +- c = map(lambda a, b: b - (b - a) * self.psat[1] / 255, r, color) ++ c = list(map(lambda a, b: b - (b - a) * self.psat[1] // 255, r, color)) + system.blit(fonter.render('ABORT', 30, c), (470, 326)) + for x in range(2): + if self.psat[x]: +- self.psat[x] = self.psat[x] * 8 / 10 ++ self.psat[x] = self.psat[x] * 8 // 10 + + def pause(self): + # TODO: prevent cheating by not allowing less than 1 second +@@ -980,7 +991,7 @@ class Game: + + def update(self): + ticks = pygame.time.get_ticks() +- delta = (ticks - self.oldticks) * 450 / (12 - self.speed) ++ delta = (ticks - self.oldticks) * 450 // (12 - self.speed) + self.oldticks = ticks + # If paused, do nothing + if self.paused: +@@ -990,7 +1001,7 @@ class Game: + # Resolve winning moves and chain reactions + if self.board_timer: + self.board_timer -= 1 +- if self.board_timer is SCROLL_DELAY / 2: ++ if self.board_timer is SCROLL_DELAY // 2: + self.new_board() + elif self.board_timer is 0: + system.play('boing') +@@ -1035,7 +1046,7 @@ class Game: + return + if self.level_timer: + self.level_timer -= 1 +- if self.level_timer is SCROLL_DELAY / 2: ++ if self.level_timer is SCROLL_DELAY // 2: + self.level += 1 + if self.type == GAME_PUZZLE: + if self.level > len(puzzlevels): +@@ -1055,7 +1066,7 @@ class Game: + for w in self.wins: + for x, y in w: + self.surprised_list.append((x, y)) +- elif self.win_timer is WIN_DELAY * 4 / 5: ++ elif self.win_timer is WIN_DELAY * 4 // 5: + system.play('pop') + self.scorebonus = 0 + self.timebonus = 0 +@@ -1076,10 +1087,10 @@ class Game: + for x, y in w: + x2 += x + y2 += y +- self.bonus_list.append([(x2 / len(w), y2 / len(w)), points, lucky]) ++ self.bonus_list.append([(x2 // len(w), y2 // len(w)), points, lucky]) + self.disappear_list = self.surprised_list + self.surprised_list = [] +- elif self.win_timer is WIN_DELAY * 3 / 5: ++ elif self.win_timer is WIN_DELAY * 3 // 5: + for x, y in self.disappear_list: + if self.board[x][y] != ITEM_NONE: + self.done[self.board[x][y]] += 1 +@@ -1095,7 +1106,7 @@ class Game: + self.angry_items = angry + self.disappear_list = [] + self.bonus_list = [] +- elif self.win_timer is WIN_DELAY * 2 / 5: ++ elif self.win_timer is WIN_DELAY * 2 // 5: + self.time += self.timebonus + if self.time > 2000000: + self.time = 2000000 +@@ -1192,7 +1203,7 @@ class Game: + self.will_play = move + min = self.done[color] + self.ai_timer = 15 - self.level +- if self.ai_timer is (15 - self.level) / 2: ++ if self.ai_timer is (15 - self.level) // 2: + self.clicks.append(self.will_play[0]) + elif self.ai_timer is 0: + self.clicks.append(self.will_play[1]) +@@ -1287,10 +1298,10 @@ class Monsterz: + pass + else: + for x in range(10): +- for y, p in enumerate(alpha[x]): +- alpha[x][y] = p * x / 12 +- for y, p in enumerate(alpha[406 - x - 1]): +- alpha[406 - x - 1][y] = p * x / 12 ++ for y in range(len(alpha[x])): ++ alpha[x][y] = alpha[x][y] * x // 12 ++ for y in range(len(alpha[406 - x - 1])): ++ alpha[406 - x - 1][y] = alpha[406 - x - 1][y] * x // 12 + del alpha + scroll.unlock() + system.blit(scroll, (13, 437)) +@@ -1321,26 +1332,26 @@ class Monsterz: + led, color = data.led_on, (255, 255, 255) + else: + led, color = data.led_off, (180, 150, 127) +- c = map(lambda a, b: b - (b - a) * self.gsat[0] / 255, r, color) ++ c = list(map(lambda a, b: b - (b - a) * self.gsat[0] // 255, r, color)) + system.blit(led, (440, 378)) + system.blit(fonter.render('SOUND FX', 30, c), (470, 376)) + if settings.get('music'): + led, color = data.led_on, (255, 255, 255) + else: + led, color = data.led_off, (180, 150, 127) +- c = map(lambda a, b: b - (b - a) * self.gsat[1] / 255, r, color) ++ c = list(map(lambda a, b: b - (b - a) * self.gsat[1] // 255, r, color)) + system.blit(led, (440, 408)) + system.blit(fonter.render('MUSIC', 30, c), (470, 406)) + if settings.get('fullscreen'): + led, color = data.led_on, (255, 255, 255) + else: + led, color = data.led_off, (180, 150, 127) +- c = map(lambda a, b: b - (b - a) * self.gsat[2] / 255, r, color) ++ c = list(map(lambda a, b: b - (b - a) * self.gsat[2] // 255, r, color)) + system.blit(led, (440, 438)) + system.blit(fonter.render('FULLSCREEN', 30, c), (470, 436)) + for x in range(3): + if self.gsat[x]: +- self.gsat[x] = self.gsat[x] * 8 / 10 ++ self.gsat[x] = self.gsat[x] * 8 // 10 + + def generic_event(self, event): + if event.type == QUIT: +@@ -1398,7 +1409,7 @@ class Monsterz: + self.marea = marea + # Print logo and menu + w, h = data.logo.get_size() +- system.blit(data.logo, (24 + 192 - w / 2, 24 + 96 - h / 2)) ++ system.blit(data.logo, (24 + 192 - w // 2, 24 + 96 - h // 2)) + for x in range(4): + if self.msat[x] > 180: + monster = data.surprise[shapes[x]] +@@ -1407,12 +1418,12 @@ class Monsterz: + else: + monster = data.blink[shapes[x]] + system.blit(monster, data.board2screen((1, 4 + x))) +- c = map(lambda a: 255 - (255 - a) * self.msat[x] / 255, colors[x]) ++ c = list(map(lambda a: 255 - (255 - a) * self.msat[x] // 255, colors[x])) + text = fonter.render(messages[x], 48, c) + w, h = text.get_rect().size +- system.blit(text, (24 + 102, 24 + 216 + ITEM_SIZE * x - h / 2)) ++ system.blit(text, (24 + 102, 24 + 216 + ITEM_SIZE * x - h // 2)) + if self.msat[x]: +- self.msat[x] = self.msat[x] * 8 / 10 ++ self.msat[x] = self.msat[x] * 8 // 10 + # Handle events + for event in pygame.event.get(): + if self.generic_event(event): +@@ -1479,32 +1490,32 @@ class Monsterz: + # Print menu + text = fonter.render('GAME TYPE', 60) + w, h = text.get_rect().size +- system.blit(text, (24 + 192 - w / 2, 24 + 24 - h / 2)) ++ system.blit(text, (24 + 192 - w // 2, 24 + 24 - h // 2)) + for i in range(4): +- c = map(lambda a: 255 - (255 - a) * self.nsat[i] / 255, [127, 0, 255]) ++ c = list(map(lambda a: 255 - (255 - a) * self.nsat[i] // 255, [127, 0, 255])) + text = fonter.render(messages[i], 48, c) + w, h = text.get_rect().size +- system.blit(text, (24 + ITEM_SIZE * 4 - w / 2, 24 + 120 + ITEM_SIZE * i - h / 2)) ++ system.blit(text, (24 + ITEM_SIZE * 4 - w // 2, 24 + 120 + ITEM_SIZE * i - h // 2)) + if self.nsat[i]: +- self.nsat[i] = self.nsat[i] * 8 / 10 ++ self.nsat[i] = self.nsat[i] * 8 // 10 + for i in range(4, 8): +- c = map(lambda a: 255 - (255 - a) * self.nsat[i] / 255, [127, 0, 255]) ++ c = list(map(lambda a: 255 - (255 - a) * self.nsat[i] // 255, [127, 0, 255])) + if i % 2: + img = data.led_more + x = 320 + else: + img = data.led_less + x = 88 +- y = 36 + ITEM_SIZE * (6 + (i - 4) / 2) ++ y = 36 + ITEM_SIZE * (6 + (i - 4) // 2) + system.blit(img, (x, y)) + if self.nsat[i]: +- self.nsat[i] = self.nsat[i] * 8 / 10 ++ self.nsat[i] = self.nsat[i] * 8 // 10 + # Print wanted monsterz + for i in range(items): +- system.blit(data.normal[i], (24 + 96 + ITEM_SIZE * 3 * i / (items - 1), 24 + ITEM_SIZE * 6)) ++ system.blit(data.normal[i], (24 + 96 + ITEM_SIZE * 3 * i // (items - 1), 24 + ITEM_SIZE * 6)) + text = fonter.render('DIFFICULTY ' + str(difficulty), 36) + w, h = text.get_rect().size +- system.blit(text, (24 + 192 - w / 2, 24 + ITEM_SIZE * 7 + 24 - h / 2)) ++ system.blit(text, (24 + 192 - w // 2, 24 + ITEM_SIZE * 7 + 24 - h // 2)) + # Handle events + for event in pygame.event.get(): + if self.generic_event(event): +@@ -1610,18 +1621,18 @@ class Monsterz: + # Title + text = fonter.render('INSTRUCTIONS (' + str(self.page) + ')', 60) + w, h = text.get_rect().size +- system.blit(text, (24 + 192 - w / 2, 24 + 24 - h / 2)) ++ system.blit(text, (24 + 192 - w // 2, 24 + 24 - h // 2)) + if self.page == 1: + # Explanation 1 + text = fonter.render('SWAP ADJACENT MONSTERS TO CREATE', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6, 24 + 84 - h / 2)) ++ system.blit(text, (24 + 6, 24 + 84 - h // 2)) + text = fonter.render('ALIGNMENTS OF THREE OR MORE. NEW', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6, 24 + 108 - h / 2)) ++ system.blit(text, (24 + 6, 24 + 108 - h // 2)) + text = fonter.render('MONSTERS WILL FILL THE HOLES.', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6, 24 + 132 - h / 2)) ++ system.blit(text, (24 + 6, 24 + 132 - h // 2)) + # Iter 1 + system.blit_board((0, 3, 2, 7)) + system.blit(data.normal[2], data.board2screen((0, 3))) +@@ -1658,22 +1669,22 @@ class Monsterz: + text = fonter.render('10', 36) + w, h = text.get_rect().size + x, y = data.board2screen((7, 4)) +- system.blit(text, (x + 24 - w / 2, y + 24 - h / 2)) ++ system.blit(text, (x + 24 - w // 2, y + 24 - h // 2)) + # Explanation 2 + text = fonter.render('CREATE CHAIN REACTIONS TO GET TWICE', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6, 24 + 348 - h / 2)) ++ system.blit(text, (24 + 6, 24 + 348 - h // 2)) + text = fonter.render('AS MANY POINTS, THEN 4x, 8x ETC.', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6, 24 + 372 - h / 2)) ++ system.blit(text, (24 + 6, 24 + 372 - h // 2)) + elif self.page == 2: + # Explanation 1 + text = fonter.render('THE LUCKY MONSTER EARNS YOU TWICE', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6, 24 + 108 - h / 2)) ++ system.blit(text, (24 + 6, 24 + 108 - h // 2)) + text = fonter.render('AS MANY POINTS AS OTHER MONSTERS.', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6, 24 + 132 - h / 2)) ++ system.blit(text, (24 + 6, 24 + 132 - h // 2)) + shape = data.special[self.timer % 7] + # Print done/needed + system.blit_board((0, 3, 4, 5)) +@@ -1697,15 +1708,15 @@ class Monsterz: + text = fonter.render('140', 48, rainbow[monsterz.timer % 6]) + w, h = text.get_rect().size + x, y = data.board2screen((2, 6)) +- system.blit(text, (x + 24 - w / 2, y + 24 - h / 2)) ++ system.blit(text, (x + 24 - w // 2, y + 24 - h // 2)) + text = fonter.render('70', 36) + w, h = text.get_rect().size + x, y = data.board2screen((1, 7)) +- system.blit(text, (x + 24 - w / 2, y + 24 - h / 2)) ++ system.blit(text, (x + 24 - w // 2, y + 24 - h // 2)) + for i in range(4): + surf = data.tiny[i + 1] + count = 3 + i * 2 +- x = 24 + 240 + 4 + i / 2 * 70 ++ x = 24 + 240 + 4 + i // 2 * 70 + y = 172 + (i % 2) * 38 + for dummy in range(2): + system.blit(surf, (x, y)) +@@ -1722,13 +1733,13 @@ class Monsterz: + # Explanation 1 + text = fonter.render('YOU CAN ALWAYS PERFORM A VALID MOVE.', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6, 24 + 84 - h / 2)) ++ system.blit(text, (24 + 6, 24 + 84 - h // 2)) + text = fonter.render('WHEN NO MORE MOVES ARE POSSIBLE, YOU', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6, 24 + 108 - h / 2)) ++ system.blit(text, (24 + 6, 24 + 108 - h // 2)) + text = fonter.render('GET A COMPLETE NEW BOARD.', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6, 24 + 132 - h / 2)) ++ system.blit(text, (24 + 6, 24 + 132 - h // 2)) + # Surprised + system.blit_board((0, 3, 8, 5)) + for x in range(8): +@@ -1736,29 +1747,29 @@ class Monsterz: + system.blit(data.surprise[(x * 7) % 8], data.board2screen((x, 4))) + text = fonter.render('NO MORE MOVES!', 60) + w, h = text.get_rect().size +- system.blit(text, (24 + 192 - w / 2, 24 + 192 - h / 2)) ++ system.blit(text, (24 + 192 - w // 2, 24 + 192 - h // 2)) + # Explanation 2 + text = fonter.render('USE THE EYE TO FIND WHERE TO PLAY.', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6 + 48, 24 + 300 - h / 2)) ++ system.blit(text, (24 + 6 + 48, 24 + 300 - h // 2)) + text = fonter.render('EACH 10,000 POINTS YOU GET A NEW', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6 + 48, 24 + 324 - h / 2)) ++ system.blit(text, (24 + 6 + 48, 24 + 324 - h // 2)) + text = fonter.render('EYE. YOU CAN\'T HAVE MORE THAN 3.', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6 + 48, 24 + 348 - h / 2)) ++ system.blit(text, (24 + 6 + 48, 24 + 348 - h // 2)) + system.blit(data.eye, (24 + 6, 24 + 306)) + elif self.page == 4: + # Explanation 1 + text = fonter.render('WHEN ONLY ONE KIND OF MONSTER IS', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6, 24 + 84 - h / 2)) ++ system.blit(text, (24 + 6, 24 + 84 - h // 2)) + text = fonter.render('NEEDED TO FINISH THE LEVEL, MONSTERS', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6, 24 + 108 - h / 2)) ++ system.blit(text, (24 + 6, 24 + 108 - h // 2)) + text = fonter.render('OF THAT KIND GET AN ANGRY FACE.', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6, 24 + 132 - h / 2)) ++ system.blit(text, (24 + 6, 24 + 132 - h // 2)) + # Print done/needed + system.blit_board((0, 3, 4, 5)) + for i in range(4): +@@ -1770,7 +1781,7 @@ class Monsterz: + big = data.angry[i + 4] + system.blit(big, data.board2screen((i, 3 + (i % 2)))) + system.blit(big, data.board2screen(((i + 2) % 4, 3 + ((i + 1) % 2)))) +- x = 24 + 240 + 4 + i / 2 * 70 ++ x = 24 + 240 + 4 + i // 2 * 70 + y = 172 + (i % 2) * 38 + system.blit(surf, (x, y)) + text = fonter.render(str(i * 3), 36) +@@ -1778,10 +1789,10 @@ class Monsterz: + # Explanation 2 + text = fonter.render('CLICK ON THE BONUS TO REMOVE ALL', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6, 24 + 252 - h / 2)) ++ system.blit(text, (24 + 6, 24 + 252 - h // 2)) + text = fonter.render('MONSTERS OF A RANDOM KIND.', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6, 24 + 276 - h / 2)) ++ system.blit(text, (24 + 6, 24 + 276 - h // 2)) + shape = data.special[self.timer % 7] + # Iter 1 + system.blit_board((0, 6, 3, 8)) +@@ -1802,22 +1813,22 @@ class Monsterz: + text = fonter.render('10', 36) + w, h = text.get_rect().size + x, y = data.board2screen((4, 7)) +- system.blit(text, (x + 24 - w / 2, y + 24 - h / 2)) ++ system.blit(text, (x + 24 - w // 2, y + 24 - h // 2)) + x, y = data.board2screen((5, 6)) +- system.blit(text, (x + 24 - w / 2, y + 24 - h / 2)) ++ system.blit(text, (x + 24 - w // 2, y + 24 - h // 2)) + x, y = data.board2screen((6, 6)) +- system.blit(text, (x + 24 - w / 2, y + 24 - h / 2)) ++ system.blit(text, (x + 24 - w // 2, y + 24 - h // 2)) + elif self.page == 5: + # Explanation 1 + text = fonter.render('IN PUZZLE MODE, PUT TOGETHER THE', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6, 24 + 84 - h / 2)) ++ system.blit(text, (24 + 6, 24 + 84 - h // 2)) + text = fonter.render('PUZZLE BY MOVING PIECES AROUND. BE', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6, 24 + 108 - h / 2)) ++ system.blit(text, (24 + 6, 24 + 108 - h // 2)) + text = fonter.render('CAREFUL NOT TO GET STUCK!', 24) + w, h = text.get_rect().size +- system.blit(text, (24 + 6, 24 + 132 - h / 2)) ++ system.blit(text, (24 + 6, 24 + 132 - h // 2)) + # Iter 1 + system.blit_board((0, 3, 2, 8)) + system.blit(data.normal[2], data.board2screen((0, 3))) +@@ -1876,19 +1887,19 @@ class Monsterz: + self.copyright_draw() + text = fonter.render('HIGH SCORES', 60) + w, h = text.get_rect().size +- system.blit(text, (24 + 192 - w / 2, 24 + 24 - h / 2)) ++ system.blit(text, (24 + 192 - w // 2, 24 + 24 - h // 2)) + # Print our list + for x in range(10): + name, score, level = settings.scores['CLASSIC'][x] + text = fonter.render(str(x + 1) + '. ' + name.upper(), 32) + w, h = text.get_rect().size +- system.blit(text, (24 + 24, 24 + 72 + 32 * x - h / 2)) ++ system.blit(text, (24 + 24, 24 + 72 + 32 * x - h // 2)) + text = fonter.render(str(score), 32) + w, h = text.get_rect().size +- system.blit(text, (24 + 324 - w, 24 + 72 + 32 * x - h / 2)) ++ system.blit(text, (24 + 324 - w, 24 + 72 + 32 * x - h // 2)) + text = fonter.render(str(level), 32) + w, h = text.get_rect().size +- system.blit(text, (24 + 360 - w, 24 + 72 + 32 * x - h / 2)) ++ system.blit(text, (24 + 360 - w, 24 + 72 + 32 * x - h // 2)) + # Handle events + for event in pygame.event.get(): + if self.generic_event(event): +@@ -1903,39 +1914,39 @@ class Monsterz: + return + + def version(): +- print 'monsterz ' + VERSION +- print 'Written by Sam Hocevar, music by MenTaLguY, sound effects by Sun Microsystems,' +- print 'Inc., Michael Speck, David White and the Battle for Wesnoth project, Mike' +- print 'Kershaw and Sam Hocevar.' +- print +- print 'Copyright (C) 2005, 2006 Sam Hocevar ' +- print ' (C) 1998 MenTaLguY ' +- print ' (C) 2002, 2005 Sun Microsystems, Inc.' +- print ' (C) Michael Speck ' +- print ' (C) 2003 by David White and the' +- print ' Battle for Wesnoth project' +- print ' (C) Mike Kershaw ' ++ print('monsterz ' + VERSION) ++ print('Written by Sam Hocevar, music by MenTaLguY, sound effects by Sun Microsystems,') ++ print('Inc., Michael Speck, David White and the Battle for Wesnoth project, Mike') ++ print('Kershaw and Sam Hocevar.') ++ print() ++ print('Copyright (C) 2005, 2006 Sam Hocevar ') ++ print(' (C) 1998 MenTaLguY ') ++ print(' (C) 2002, 2005 Sun Microsystems, Inc.') ++ print(' (C) Michael Speck ') ++ print(' (C) 2003 by David White and the') ++ print(' Battle for Wesnoth project') ++ print(' (C) Mike Kershaw ') + +- print 'This program is free software; you can redistribute it and/or modify it under' +- print 'the terms of the Do What The Fuck You Want To Public License, Version 2, as' +- print 'published by Sam Hocevar. See http://sam.zoy.org/wtfpl/ for more details.' +- print 'The sound effects are released under their own licences: applause.wav and' +- print 'pop.wav are covered by the LGPL, the others are covered by the GPL.' ++ print('This program is free software; you can redistribute it and/or modify it under') ++ print('the terms of the Do What The Fuck You Want To Public License, Version 2, as') ++ print('published by Sam Hocevar. See http://sam.zoy.org/wtfpl/ for more details.') ++ print('The sound effects are released under their own licences: applause.wav and') ++ print('pop.wav are covered by the LGPL, the others are covered by the GPL.') + + def usage(): +- print 'Usage: monsterz [OPTION]...' +- print +- print 'Options' +- print ' -h, --help display this help and exit' +- print ' -v, --version display version information and exit' +- print ' -f, --fullscreen start in full screen mode' +- print ' -m, --nomusic disable music' +- print ' -s, --nosfx disable sound effects' +- print ' --outfd output scores to file descriptor ' +- print ' --data set alternate data directory to ' +- print ' --score set score file to ' +- print +- print 'Report bugs or suggestions to .' ++ print('Usage: monsterz [OPTION]...') ++ print() ++ print('Options') ++ print(' -h, --help display this help and exit') ++ print(' -v, --version display version information and exit') ++ print(' -f, --fullscreen start in full screen mode') ++ print(' -m, --nomusic disable music') ++ print(' -s, --nosfx disable sound effects') ++ print(' --outfd output scores to file descriptor ') ++ print(' --data set alternate data directory to ') ++ print(' --score set score file to ') ++ print() ++ print('Report bugs or suggestions to .') + + def main(): + from getopt import getopt, GetoptError +@@ -1967,7 +1978,7 @@ def main(): + elif opt in ('--outfd'): + try: + outfd = int(arg) +- write(outfd, '\n') ++ write(outfd, b'\n') + except: + outfd = None + elif opt in ('--data'): +@@ -1982,7 +1993,7 @@ def main(): + try: + data = Data(sharedir) + except: +- print argv[0] + ': could not open data from `' + sharedir + "'." ++ print(argv[0] + ': could not open data from `' + sharedir + "'.") + raise + fonter = Fonter() + monsterz = Monsterz() Property changes on: head/games/monsterz/files/patch-monsterz.py ___________________________________________________________________ Added: fbsd:nokeywords ## -0,0 +1 ## +yes \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/plain \ No newline at end of property Index: head/games/monsterz/pkg-plist =================================================================== --- head/games/monsterz/pkg-plist (revision 537487) +++ head/games/monsterz/pkg-plist (revision 537488) @@ -1,25 +1,25 @@ @(,games,2555) bin/monsterz +%%DATADIR%%/__pycache__/monsterz.cpython-%%PYTHON_SUFFIX%%.opt-1.pyc +%%DATADIR%%/__pycache__/monsterz.cpython-%%PYTHON_SUFFIX%%.pyc %%DATADIR%%/graphics/background.png %%DATADIR%%/graphics/bigtiles.png %%DATADIR%%/graphics/board.png %%DATADIR%%/graphics/graphics.svg %%DATADIR%%/graphics/icon.png %%DATADIR%%/graphics/logo.png %%DATADIR%%/graphics/pattern.png %%DATADIR%%/graphics/tiles.png %%DATADIR%%/monsterz.py -%%DATADIR%%/monsterz.pyc -%%DATADIR%%/monsterz.pyo %%DATADIR%%/sound/applause.wav %%DATADIR%%/sound/boing.wav %%DATADIR%%/sound/click.wav %%DATADIR%%/sound/ding.wav %%DATADIR%%/sound/duh.wav %%DATADIR%%/sound/grunt.wav %%DATADIR%%/sound/laugh.wav %%DATADIR%%/sound/music.s3m %%DATADIR%%/sound/pop.wav %%DATADIR%%/sound/warning.wav %%DATADIR%%/sound/whip.wav share/pixmaps/monsterz.png @sample(,games,664) %%SCOREDIR%%/monsterz.sample