Index: head/games/q2p/Makefile =================================================================== --- head/games/q2p/Makefile (revision 534081) +++ head/games/q2p/Makefile (revision 534082) @@ -1,144 +1,140 @@ # Created by: Alejandro Pulver # $FreeBSD$ PORTNAME= q2p PORTVERSION= 0.2.20061231 PORTREVISION= 16 CATEGORIES= games -MASTER_SITES= http://bfeared.com/library/quake/archive/quakedev/qudos/quake2/engines/Q2P/ +MASTER_SITES= http://freebsd.nsu.ru/distfiles/ LOCAL/danfe DISTNAME= Q2P-0.2-2006-12-31 MAINTAINER= danfe@FreeBSD.org COMMENT= Enhanced OpenGL-only Quake II engine - -BROKEN= unfetchable -DEPRECATED= Broken for more than 6 months -EXPIRATION_DATE= 2020-05-05 USES= gmake tar:bzip2 xorg USE_XORG= xxf86dga xext xxf86vm x11 ALL_TARGET= release MAKE_ENV= DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}" PLIST_SUB= LIBDIR="${LIBDIR:S|${PREFIX}/||}" LIBDIR= ${PREFIX}/lib/${PORTNAME} PORTDOCS= Q2P_readme.txt Ogg_readme.txt OPTIONS_DEFINE= CLIENT CTF DEDICATED GAME GLX OPTIMIZED_CFLAGS OSS \ SDL SDLGL DOCS OPTIONS_DEFAULT= CLIENT DEDICATED GLX OPTIMIZED_CFLAGS OSS SDL SDLGL CLIENT_DESC= Build client CTF_DESC= Build CTF (Capture The Flag) mod DEDICATED_DESC= Build dedicated server GAME_DESC= Build main game (default mod) GLX_DESC= Build OpenGL renderer SDL_DESC= Sound support via SDL SDLGL_DESC= Build SDL OpenGL renderer .include .if ${PORT_OPTIONS:MGLX} || ${PORT_OPTIONS:MSDLGL} LIB_DEPENDS+= libpng.so:graphics/png USES+= gl jpeg USE_GL= glu .endif .if ${PORT_OPTIONS:MSDL} || ${PORT_OPTIONS:MSDLGL} USES+= sdl USE_SDL= sdl .endif .if ${PORT_OPTIONS:MCLIENT} LIB_DEPENDS+= libvorbis.so:audio/libvorbis MAKE_ENV+= BUILD_Q2P=YES PLIST_SUB+= CLIENT="" Q2BIN+= ${PORTNAME} .else PLIST_SUB+= CLIENT="@comment " .endif .if ${PORT_OPTIONS:MCTF} MAKE_ENV+= BUILD_CTF=YES PLIST_SUB+= CTF="" .else PLIST_SUB+= CTF="@comment " .endif .if ${PORT_OPTIONS:MDEDICATED} MAKE_ENV+= BUILD_DEDICATED=YES PLIST_SUB+= DEDICATED="" Q2BIN+= ${PORTNAME}-ded .else PLIST_SUB+= DEDICATED="@comment " .endif .if ${PORT_OPTIONS:MGAME} MAKE_ENV+= BUILD_GAME=YES PLIST_SUB+= GAME="" .else PLIST_SUB+= GAME="@comment " .endif .for opt in GLX SDLGL . if ${PORT_OPTIONS:M${opt}} MAKE_ENV+= BUILD_${opt}=YES PLIST_SUB+= ${opt}="" Q2REF+= ${opt:tl:S/glx/gl/:S/sdlgl/sdl/} . else PLIST_SUB+= ${opt}="@comment " . endif .endfor .if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS} MAKE_ENV+= OPTIMIZE=YES .endif .if ${PORT_OPTIONS:MOSS} MAKE_ENV+= BUILD_OSS_SND=YES PLIST_SUB+= OSS="" Q2SND+= oss .else PLIST_SUB+= OSS="@comment " .endif .if ${PORT_OPTIONS:MSDL} MAKE_ENV+= BUILD_SDL_SND=YES PLIST_SUB+= SDL="" Q2SND+= sdl .else PLIST_SUB+= SDL="@comment " .endif post-patch: # Resolve name collision with jpeg-8 @${REINPLACE_CMD} -e 's|jpeg_mem_src|local_jpeg_mem_src|' \ ${WRKSRC}/ref_gl/gl_image.c do-install: .for bin in ${Q2BIN} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${STAGEDIR}${PREFIX}/bin .endfor @${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2 .for ref in ${Q2REF} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/vid_${ref}.so ${STAGEDIR}${LIBDIR} .endfor .for snd in ${Q2SND} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${STAGEDIR}${LIBDIR} .endfor .if ${PORT_OPTIONS:MCTF} @${MKDIR} ${STAGEDIR}${LIBDIR}/ctf ${INSTALL_PROGRAM} ${WRKSRC}/quake2/ctf/game.so \ ${STAGEDIR}${LIBDIR}/ctf .endif .if ${PORT_OPTIONS:MGAME} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so \ ${STAGEDIR}${LIBDIR}/baseq2 .endif ${INSTALL_DATA} ${WRKSRC}/data/baseq2/* ${STAGEDIR}${LIBDIR}/baseq2 @${MKDIR} ${STAGEDIR}${DOCSDIR} cd ${WRKSRC} && ${INSTALL_DATA} ${PORTDOCS} ${STAGEDIR}${DOCSDIR} .include "${.CURDIR}/../quake2-data/Makefile.include" .include Index: head/games/quake2-matrix/Makefile =================================================================== --- head/games/quake2-matrix/Makefile (revision 534081) +++ head/games/quake2-matrix/Makefile (revision 534082) @@ -1,42 +1,39 @@ # Created by: Alejandro Pulver # $FreeBSD$ PORTNAME= matrix PORTVERSION= 1 CATEGORIES= games -MASTER_SITES= http://qudos.quakedev.com/linux/quake2/mods/ +MASTER_SITES= http://freebsd.nsu.ru/distfiles/ LOCAL/danfe \ + http://qudos.quakedev.com/linux/quake2/mods/ PKGNAMEPREFIX= ${Q2PKGNAMEPREFIX} DISTNAME= Matrix-v${PORTVERSION}.fixed.Linux MAINTAINER= danfe@FreeBSD.org COMMENT= Matrix modification for Quake II - -BROKEN= unfetchable -DEPRECATED= Broken for more than 6 months -EXPIRATION_DATE= 2020-05-05 USES= gmake tar:bzip2 WRKSRC= ${WRKDIR}/${PORTNAME} BUILD_WRKSRC= ${WRKSRC}/MatrixFixSource ALL_TARGET= release DOCSDIR= ${PREFIX}/share/doc/${PKGBASE} OPTIONS_DEFINE= DOCS .include "${.CURDIR}/../quake2-data/Makefile.include" post-patch: @${REINPLACE_CMD} -e 's/__linux__/__unix__/' \ ${BUILD_WRKSRC}/q_shared.[ch] do-install: @${MKDIR} ${STAGEDIR}${Q2DIR}/${PORTNAME} ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/matrix/game.so \ ${STAGEDIR}${Q2DIR}/${PORTNAME} cd ${WRKSRC} && ${INSTALL_DATA} *.cfg *.ini *.pak \ ${STAGEDIR}${Q2DIR}/${PORTNAME} @${MKDIR} ${STAGEDIR}${DOCSDIR} ${INSTALL_DATA} ${WRKSRC}/docs/* ${STAGEDIR}${DOCSDIR} .include Index: head/games/quake2max/Makefile =================================================================== --- head/games/quake2max/Makefile (revision 534081) +++ head/games/quake2max/Makefile (revision 534082) @@ -1,139 +1,134 @@ # Created by: Alejandro Pulver # $FreeBSD$ PORTNAME= quake2max PORTVERSION= 0.45 PORTREVISION= 13 CATEGORIES= games -MASTER_SITES= http://www.bfeared.com/library/quake/archive/quakedev/qudos/quake2/engines/Quake2MaX/:src \ - LOCAL/alepulver/:data +MASTER_SITES= http://freebsd.nsu.ru/distfiles/ LOCAL/danfe DISTNAME= Quake2maX_${PORTVERSION}-src_unix -DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:src ${Q2MAX_DATA}:data +DISTFILES= ${DISTNAME}${EXTRACT_SUFX} ${Q2MAX_DATA} EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX} MAINTAINER= danfe@FreeBSD.org COMMENT= OpenGL-only Quake II engine modification - -BROKEN= unfetchable -DEPRECATED= Broken for more than 6 months -EXPIRATION_DATE= 2020-05-05 LICENSE= GPLv2+ LICENSE_FILE= ${WRKSRC}/gnu.txt EXTRACT_DEPENDS= unrar:archivers/unrar USES= gmake tar:bzip2 xorg USE_XORG= x11 xext xxf86vm xxf86dga ALL_TARGET= release WRKSRC= ${WRKDIR}/${DISTNAME:S/quake2max/Quake2maX/} LIBDIR= ${PREFIX}/lib/${PORTNAME} MAKE_ENV= LIBDIR="${LIBDIR}" PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" Q2MAX_DATA= ${PORTNAME}.044.rar OPTIONS_DEFINE= CLIENT DEDICATED GAME GLX OPTIMIZED_CFLAGS SDLCLIENT SDLGL OPTIONS_DEFAULT= CLIENT DEDICATED GLX OPTIMIZED_CFLAGS SDLCLIENT SDLGL CLIENT_DESC= Build original client DEDICATED_DESC= Build dedicated server GAME_DESC= Build main game (default mod) GLX_DESC= Build OpenGL renderer SDLCLIENT_DESC= Build SDL client SDLGL_DESC= Build SDL OpenGL renderer .include .if ${PORT_OPTIONS:MGLX} || ${PORT_OPTIONS:MSDLGL} LIB_DEPENDS= libpng.so:graphics/png USES+= gl jpeg USE_GL= glu .endif .if ${PORT_OPTIONS:MSDLCLIENT} || ${PORT_OPTIONS:MSDLGL} USES+= sdl USE_SDL= sdl .endif .if ${PORT_OPTIONS:MCLIENT} MAKE_ENV+= BUILD_QUAKE2MAX=YES PLIST_SUB+= CLIENT="" Q2MAX_BIN+= quake2max .else PLIST_SUB+= CLIENT="@comment " .endif .if ${PORT_OPTIONS:MDEDICATED} MAKE_ENV+= BUILD_DEDICATED=YES PLIST_SUB+= DEDICATED="" Q2MAX_BIN+= quake2max-ded .else PLIST_SUB+= DEDICATED="@comment " .endif .if ${PORT_OPTIONS:MGAME} MAKE_ENV+= BUILD_GAME=YES PLIST_SUB+= GAME="" .else PLIST_SUB+= GAME="@comment " .endif .if ${PORT_OPTIONS:MGLX} MAKE_ENV+= BUILD_GLX=YES PLIST_SUB+= GLX="" Q2MAX_REF+= glx .else PLIST_SUB+= GLX="@comment " .endif .if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS} MAKE_ENV+= WITH_OPTIMIZED_CFLAGS=YES .endif .if ${PORT_OPTIONS:MSDLCLIENT} MAKE_ENV+= BUILD_QUAKE2MAX-SDL=YES PLIST_SUB+= SDLCLIENT="" Q2MAX_BIN+= quake2max-sdl .else PLIST_SUB+= SDLCLIENT="@comment " .endif .if ${PORT_OPTIONS:MSDLGL} MAKE_ENV+= BUILD_SDLGL=YES PLIST_SUB+= SDLGL="" Q2MAX_REF+= sdlgl .else PLIST_SUB+= SDLGL="@comment " .endif post-extract: @cd ${WRKSRC} && unrar e -idq ${DISTDIR}/${Q2MAX_DATA} \ baseq2/_maxpak.pak post-patch: # Resolve name collision with jpeg-8 @${REINPLACE_CMD} -e 's|jpeg_mem_src|local_&|' \ ${WRKSRC}/ref_gl/gl_image.c # Pacify Clang (non-void function should return a value) @${REINPLACE_CMD} -e '900s|return|& false|' \ ${WRKSRC}/client/qmenu.c do-install: @${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2 .for f in ${Q2MAX_BIN} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/${f} ${STAGEDIR}${PREFIX}/bin .endfor .for f in ${Q2MAX_REF} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/rfx_${f}.so ${STAGEDIR}${LIBDIR} .endfor .if ${PORT_OPTIONS:MGAME} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so \ ${STAGEDIR}${LIBDIR}/baseq2 .endif ${INSTALL_DATA} ${WRKSRC}/_maxpak.pak \ ${STAGEDIR}${LIBDIR}/baseq2/maxpak.pak .include "${.CURDIR}/../quake2-data/Makefile.include" .include Index: head/games/qudos/Makefile =================================================================== --- head/games/qudos/Makefile (revision 534081) +++ head/games/qudos/Makefile (revision 534082) @@ -1,221 +1,217 @@ # Created by: Alejandro Pulver # $FreeBSD$ PORTNAME= qudos PORTVERSION= 0.40.1 PORTREVISION= 19 CATEGORIES= games -MASTER_SITES= http://www.bfeared.com/library/quake/archive/quakedev/qudos/quake2/engines/QuDos/ +MASTER_SITES= http://freebsd.nsu.ru/distfiles/ LOCAL/danfe DISTNAME= QuDos-${PORTVERSION}-src DISTFILES= ${DISTNAME}${EXTRACT_SUFX} \ QuDos-${PORTVERSION}.pk3 EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX} MAINTAINER= danfe@FreeBSD.org COMMENT= Enhanced OpenGL-only Quake II engine - -BROKEN= unfetchable -DEPRECATED= Broken for more than 6 months -EXPIRATION_DATE= 2020-05-05 USES= gmake tar:bzip2 MAKE_ENV= WITH_DATADIR=YES WITH_LIBDIR=YES WITH_XMMS=NO \ DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}" BUILD_ARTS_SND=NO PLIST_SUB= LIBDIR="${LIBDIR:S,${PREFIX}/,,}" VER="${PORTVERSION}" LIBDIR= ${PREFIX}/lib/${PORTNAME} MOD_LIST= 3ZB2 CTF JABOT ROGUE XATRIX ZAERO OPTIONS_DEFINE= 3ZB2 BOTS CLIENT CTF DEDICATED GAME GAME_MOD \ GLX IPV6 JABOT JOYSTICK OSS QMAX REDBLUE RETEXTURE \ ROGUE SDL SDLGL XATRIX ZAERO DOCS OPTIONS_DEFINE_i386= ASM OPTIONS_DEFINE_amd64= ASM OPTIONS_DEFAULT_i386= ASM OPTIONS_DEFAULT_amd64= ASM OPTIONS_DEFAULT= 3ZB2 BOTS CLIENT DEDICATED GAME_MOD GLX JOYSTICK OSS \ QMAX SDL SDLGL 3ZB2_DESC= Build 3zb2 mod (bots) BOTS_DESC= Ace Bot support in mods CLIENT_DESC= Build client CTF_DESC= Build CTF (Capture The Flag) mod DEDICATED_DESC= Build dedicated server GAME_DESC= Build main game (default mod) GAME_MOD_DESC= Add custom add-ons to the main game JABOT_DESC= Build JABot mod (bots) JOYSTICK_DESC= Joystick support QMAX_DESC= Enable fancier OpenGL graphics REDBLUE_DESC= Enable red-blue 3D glasses renderer RETEXTURE_DESC= Retextured graphics support ROGUE_DESC= Build Ground Zero (Rogue) mission pack SDLGL_DESC= Build SDL OpenGL renderer XATRIX_DESC= Build The Reckoning (Xatrix) mission pack ZAERO_DESC= Build Zaero mission pack .include .for mod in ${MOD_LIST} . if ${PORT_OPTIONS:M${mod}} MAKE_ENV+= BUILD_${mod}=YES PLIST_SUB+= ${mod}="" . else MAKE_ENV+= BUILD_${mod}=NO PLIST_SUB+= ${mod}="@comment " . endif .endfor .if ${PORT_OPTIONS:MGLX} || ${PORT_OPTIONS:MSDLGL} USES+= gl jpeg USE_GL= glu LIB_DEPENDS+= libpng.so:graphics/png .endif .if ${PORT_OPTIONS:MSDL} || ${PORT_OPTIONS:MSDLGL} USES+= sdl USE_SDL= sdl .endif .if ${PORT_OPTIONS:MCLIENT} LIB_DEPENDS+= libvorbis.so:audio/libvorbis MAKE_ENV+= BUILD_QUAKE2=YES PLIST_SUB+= CLIENT="" Q2BIN+= ${PORTNAME} .else MAKE_ENV+= BUILD_QUAKE2=NO PLIST_SUB+= CLIENT="@comment " .endif .if ${PORT_OPTIONS:MDEDICATED} MAKE_ENV+= BUILD_DEDICATED=YES PLIST_SUB+= DEDICATED="" Q2BIN+= ${PORTNAME}-ded .else MAKE_ENV+= BUILD_DEDICATED=NO PLIST_SUB+= DEDICATED="@comment " .endif .if ${PORT_OPTIONS:MGAME} MAKE_ENV+= BUILD_GAME=YES PLIST_SUB+= GAME="" .else MAKE_ENV+= BUILD_GAME=NO PLIST_SUB+= GAME="@comment " .endif .if ${PORT_OPTIONS:MGAME_MOD} MAKE_ENV+= WITH_GAME_MOD=YES .else MAKE_ENV+= WITH_GAME_MOD=NO .endif .for opt in GLX SDLGL . if ${PORT_OPTIONS:M${opt}} MAKE_ENV+= BUILD_${opt}=YES PLIST_SUB+= ${opt}="" Q2REF+= ${opt:tl} . else MAKE_ENV+= BUILD_${opt}=NO PLIST_SUB+= ${opt}="@comment " . endif .endfor .if ${PORT_OPTIONS:MIPV6} MAKE_ENV+= WITH_IPV6=YES .else MAKE_ENV+= WITH_IPV6=NO .endif .if ${PORT_OPTIONS:MJOYSTICK} MAKE_ENV+= WITH_JOYSTICK=YES .else MAKE_ENV+= WITH_JOYSTICK=NO .endif .if ${PORT_OPTIONS:MOSS} MAKE_ENV+= BUILD_OSS_SND=YES PLIST_SUB+= OSS="" Q2SND+= oss .else MAKE_ENV+= BUILD_OSS_SND=NO PLIST_SUB+= OSS="@comment " .endif .if ${PORT_OPTIONS:MQMAX} MAKE_ENV+= WITH_QMAX=YES .else MAKE_ENV+= WITH_QMAX=NO .endif .if ${PORT_OPTIONS:MREDBLUE} MAKE_ENV+= WITH_REDBLUE=YES .else MAKE_ENV+= WITH_REDBLUE=NO .endif .if ${PORT_OPTIONS:MRETEXTURE} MAKE_ENV+= WITH_RETEXTURE=YES .else MAKE_ENV+= WITH_RETEXTURE=NO .endif .if ${PORT_OPTIONS:MSDL} MAKE_ENV+= BUILD_SDL_SND=YES PLIST_SUB+= SDL="" Q2SND+= sdl .else MAKE_ENV+= BUILD_SDL_SND=NO PLIST_SUB+= SDL="@comment " .endif .if ${PORT_OPTIONS:MASM} MAKE_ENV+= WITH_X86_ASM=YES .else MAKE_ENV+= WITH_X86_ASM=NO .endif post-patch: # Resolve name collision with jpeg-8 @${REINPLACE_CMD} -e 's|jpeg_mem_src|local_jpeg_mem_src|' \ ${WRKSRC}/src/ref_gl/gl_image.c # Remove controversial options unsupported by modern compilers (e.g. Clang) @${REINPLACE_CMD} -e 's|-falign-loops=2 -falign-jumps=2 ||' \ ${WRKSRC}/src/ref_gl/Makefile ${WRKSRC}/Makefile post-build: .for bin in ${Q2BIN} @cd ${WRKSRC}/quake2 && ${MV} ${bin:S/qudos/QuDos/} ${bin} .endfor do-install: .for bin in ${Q2BIN} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${STAGEDIR}${PREFIX}/bin .endfor @${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2 .for ref in ${Q2REF} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/ref_q2${ref}.so \ ${STAGEDIR}${LIBDIR} .endfor .for snd in ${Q2SND} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${STAGEDIR}${LIBDIR} .endfor .if ${PORT_OPTIONS:MGAME} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so \ ${STAGEDIR}${LIBDIR}/baseq2 .endif .for mod in ${MOD_LIST:tl} .if ${PORT_OPTIONS:M${mod:tu}} @${MKDIR} ${STAGEDIR}${LIBDIR}/${mod} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/${mod}/game.so \ ${STAGEDIR}${LIBDIR}/${mod} .endif .endfor ${INSTALL_DATA} ${_DISTDIR}/QuDos-${PORTVERSION}.pk3 \ ${STAGEDIR}${LIBDIR}/baseq2 @${MKDIR} ${STAGEDIR}${DOCSDIR} ${INSTALL_DATA} ${WRKSRC}/docs/QuDos.txt \ ${WRKSRC}/docs/Ogg_readme.txt ${STAGEDIR}${DOCSDIR} .include "${.CURDIR}/../quake2-data/Makefile.include" .include Index: head/games/r1q2/Makefile =================================================================== --- head/games/r1q2/Makefile (revision 534081) +++ head/games/r1q2/Makefile (revision 534082) @@ -1,105 +1,102 @@ # Created by: Alejandro Pulver # $FreeBSD$ PORTNAME= r1q2 PORTVERSION= 8012 PORTREVISION= 4 CATEGORIES= games -MASTER_SITES= http://old.r1ch.net/stuff/r1q2/src/ +MASTER_SITES= http://freebsd.nsu.ru/distfiles/ LOCAL/danfe \ + http://old.r1ch.net/stuff/r1q2/src/ DISTNAME= ${PORTNAME}-b${PORTVERSION}-src MAINTAINER= danfe@FreeBSD.org COMMENT= Enhanced Quake II client/server focusing on stability - -BROKEN= unfetchable -DEPRECATED= Broken for more than 6 months -EXPIRATION_DATE= 2020-05-05 ONLY_FOR_ARCHS= i386 amd64 ONLY_FOR_ARCHS_REASON= sets the FPU rounding mode and precision (not available in fenv.h) USES= dos2unix gmake zip NO_WRKSUBDIR= yes BUILD_WRKSRC= ${WRKSRC}/binaries ALL_TARGET= # LIBDIR= ${PREFIX}/lib/${PORTNAME} MAKE_ENV= LIBDIR="${LIBDIR}" PLIST_SUB= LIBDIR="${LIBDIR:S|${PREFIX}/||}" OPTIONS_DEFINE= GAME REF_GL DOCS OPTIONS_MULTI= FLAVOR OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED OPTIONS_DEFAULT= CLIENT DEDICATED REF_GL FLAVOR_DESC= Clients and servers CLIENT_DESC= Build client DEDICATED_DESC= Build dedicated server GAME_DESC= Build main game (default mod) REF_GL_DESC= Build renderer (required for client) .include .if ${PORT_OPTIONS:MCLIENT} ALL_TARGET+= client PLIST_SUB+= CLIENT="" .else PLIST_SUB+= CLIENT="@comment " .endif .if ${PORT_OPTIONS:MDEDICATED} ALL_TARGET+= r1q2ded PLIST_SUB+= DEDICATED="" .else PLIST_SUB+= DEDICATED="@comment " .endif .if ${PORT_OPTIONS:MGAME} ALL_TARGET+= game PLIST_SUB+= GAME="" .else PLIST_SUB+= GAME="@comment " .endif .if ${PORT_OPTIONS:MREF_GL} USES+= gl jpeg sdl USE_GL= gl USE_SDL= sdl LIB_DEPENDS+= libpng.so:graphics/png ALL_TARGET+= ref_gl PLIST_SUB+= REF_GL="" .else PLIST_SUB+= REF_GL="@comment " .endif post-patch: @${REINPLACE_CMD} -e 's|game$$(ARCH)|game|g' \ ${BUILD_WRKSRC}/game/Makefile pre-build: @${FIND} ${BUILD_WRKSRC} -type d -depth 1 -exec ${MKDIR} {}/.depends \; do-install: .if ${PORT_OPTIONS:MCLIENT} ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/client/quake2 \ ${STAGEDIR}${PREFIX}/bin/${PORTNAME} .endif .if ${PORT_OPTIONS:MDEDICATED} ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/r1q2ded/r1q2ded \ ${STAGEDIR}${PREFIX}/bin .endif @${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2 .if ${PORT_OPTIONS:MGAME} ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/game/game.so \ ${STAGEDIR}${LIBDIR}/baseq2 .endif .if ${PORT_OPTIONS:MREF_GL} ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/ref_gl/ref_gl.so \ ${STAGEDIR}${LIBDIR} .endif @${MKDIR} ${STAGEDIR}${DOCSDIR} ${INSTALL_DATA} ${WRKSRC}/r1q2.txt ${WRKSRC}/readme.txt \ ${STAGEDIR}${DOCSDIR} .include "${.CURDIR}/../quake2-data/Makefile.include" .include