Index: head/x11-toolkits/libgdiplus/Makefile =================================================================== --- head/x11-toolkits/libgdiplus/Makefile (revision 517224) +++ head/x11-toolkits/libgdiplus/Makefile (revision 517225) @@ -1,48 +1,48 @@ # Created by: Tom McLaughlin # $FreeBSD$ PORTNAME= libgdiplus PORTVERSION= 5.6 -PORTREVISION= 1 +PORTREVISION= 2 CATEGORIES= x11-toolkits MASTER_SITES= http://download.mono-project.com/sources/${PORTNAME}/ MAINTAINER= mono@FreeBSD.org COMMENT= GDI+ API for System.Windows.Forms in Mono LICENSE= GPLv3 LICENSE_FILE= ${WRKSRC}/COPYING LIB_DEPENDS= libtiff.so:graphics/tiff \ libgif.so:graphics/giflib \ libpng.so:graphics/png \ libcairo.so:graphics/cairo \ libfreetype.so:print/freetype2 \ libexif.so:graphics/libexif \ libfontconfig.so:x11-fonts/fontconfig GNU_CONFIGURE= yes USES= cpe gettext-runtime gmake gnome jpeg libtool:keepla pathfix \ pkgconfig USE_GNOME= glib20 USE_LDCONFIG= yes CPPFLAGS+= -I${LOCALBASE}/include LDFLAGS+= -L${LOCALBASE}/lib INSTALL_TARGET= install-strip CPE_VENDOR= mono-project OPTIONS_DEFINE= X11 OPTIONS_DEFAULT=X11 X11_USES= xorg X11_USE= XORG=x11,xrender X11_CONFIGURE_OFF= --without-x11 PLIST_FILES= lib/libgdiplus.a \ lib/libgdiplus.la \ lib/libgdiplus.so \ lib/libgdiplus.so.0 \ lib/libgdiplus.so.0.0.0 \ libdata/pkgconfig/libgdiplus.pc .include Index: head/x11-toolkits/libgdiplus/files/patch-src_gifcodec.c =================================================================== --- head/x11-toolkits/libgdiplus/files/patch-src_gifcodec.c (nonexistent) +++ head/x11-toolkits/libgdiplus/files/patch-src_gifcodec.c (revision 517225) @@ -0,0 +1,307 @@ +--- src/gifcodec.c.orig 2018-03-28 19:27:53 UTC ++++ src/gifcodec.c +@@ -39,6 +39,292 @@ GUID gdip_gif_image_format_guid = {0xb96 + + #include "gifcodec.h" + ++#define COLOR_ARRAY_SIZE 32768 ++#define BITS_PER_PRIM_COLOR 5 ++#define MAX_PRIM_COLOR 0x1f ++ ++static int SortRGBAxis; ++ ++typedef struct QuantizedColorType { ++ GifByteType RGB[3]; ++ GifByteType NewColorIndex; ++ long Count; ++ struct QuantizedColorType *Pnext; ++} QuantizedColorType; ++ ++typedef struct NewColorMapType { ++ GifByteType RGBMin[3], RGBWidth[3]; ++ unsigned int NumEntries; /* # of QuantizedColorType in linked list below */ ++ unsigned long Count; /* Total number of pixels in all the entries */ ++ QuantizedColorType *QuantizedColors; ++} NewColorMapType; ++ ++ ++/**************************************************************************** ++ * Routine called by qsort to compare two entries. ++ ****************************************************************************/ ++static int ++SortCmpRtn(const void *Entry1, ++ const void *Entry2) { ++ ++ return (*((QuantizedColorType **) Entry1))->RGB[SortRGBAxis] - ++ (*((QuantizedColorType **) Entry2))->RGB[SortRGBAxis]; ++} ++ ++/****************************************************************************** ++ * Routine to subdivide the RGB space recursively using median cut in each ++ * axes alternatingly until ColorMapSize different cubes exists. ++ * The biggest cube in one dimension is subdivide unless it has only one entry. ++ * Returns GIF_ERROR if failed, otherwise GIF_OK. ++ ******************************************************************************/ ++static int ++SubdivColorMap(NewColorMapType * NewColorSubdiv, ++ unsigned int ColorMapSize, ++ unsigned int *NewColorMapSize) { ++ ++ int MaxSize; ++ unsigned int i, j, Index = 0, NumEntries, MinColor, MaxColor; ++ long Sum, Count; ++ QuantizedColorType *QuantizedColor, **SortArray; ++ ++ while (ColorMapSize > *NewColorMapSize) { ++ /* Find candidate for subdivision: */ ++ MaxSize = -1; ++ for (i = 0; i < *NewColorMapSize; i++) { ++ for (j = 0; j < 3; j++) { ++ if ((((int)NewColorSubdiv[i].RGBWidth[j]) > MaxSize) && ++ (NewColorSubdiv[i].NumEntries > 1)) { ++ MaxSize = NewColorSubdiv[i].RGBWidth[j]; ++ Index = i; ++ SortRGBAxis = j; ++ } ++ } ++ } ++ ++ if (MaxSize == -1) ++ return GIF_OK; ++ ++ /* Split the entry Index into two along the axis SortRGBAxis: */ ++ ++ /* Sort all elements in that entry along the given axis and split at ++ * the median. */ ++ SortArray = (QuantizedColorType **)malloc( ++ sizeof(QuantizedColorType *) * ++ NewColorSubdiv[Index].NumEntries); ++ if (SortArray == NULL) ++ return GIF_ERROR; ++ for (j = 0, QuantizedColor = NewColorSubdiv[Index].QuantizedColors; ++ j < NewColorSubdiv[Index].NumEntries && QuantizedColor != NULL; ++ j++, QuantizedColor = QuantizedColor->Pnext) ++ SortArray[j] = QuantizedColor; ++ ++ qsort(SortArray, NewColorSubdiv[Index].NumEntries, ++ sizeof(QuantizedColorType *), SortCmpRtn); ++ ++ /* Relink the sorted list into one: */ ++ for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++) ++ SortArray[j]->Pnext = SortArray[j + 1]; ++ SortArray[NewColorSubdiv[Index].NumEntries - 1]->Pnext = NULL; ++ NewColorSubdiv[Index].QuantizedColors = QuantizedColor = SortArray[0]; ++ free((char *)SortArray); ++ ++ /* Now simply add the Counts until we have half of the Count: */ ++ Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor->Count; ++ NumEntries = 1; ++ Count = QuantizedColor->Count; ++ while (QuantizedColor->Pnext != NULL && ++ (Sum -= QuantizedColor->Pnext->Count) >= 0 && ++ QuantizedColor->Pnext->Pnext != NULL) { ++ QuantizedColor = QuantizedColor->Pnext; ++ NumEntries++; ++ Count += QuantizedColor->Count; ++ } ++ /* Save the values of the last color of the first half, and first ++ * of the second half so we can update the Bounding Boxes later. ++ * Also as the colors are quantized and the BBoxes are full 0..255, ++ * they need to be rescaled. ++ */ ++ MaxColor = QuantizedColor->RGB[SortRGBAxis]; /* Max. of first half */ ++ /* coverity[var_deref_op] */ ++ MinColor = QuantizedColor->Pnext->RGB[SortRGBAxis]; /* of second */ ++ MaxColor <<= (8 - BITS_PER_PRIM_COLOR); ++ MinColor <<= (8 - BITS_PER_PRIM_COLOR); ++ ++ /* Partition right here: */ ++ NewColorSubdiv[*NewColorMapSize].QuantizedColors = ++ QuantizedColor->Pnext; ++ QuantizedColor->Pnext = NULL; ++ NewColorSubdiv[*NewColorMapSize].Count = Count; ++ NewColorSubdiv[Index].Count -= Count; ++ NewColorSubdiv[*NewColorMapSize].NumEntries = ++ NewColorSubdiv[Index].NumEntries - NumEntries; ++ NewColorSubdiv[Index].NumEntries = NumEntries; ++ for (j = 0; j < 3; j++) { ++ NewColorSubdiv[*NewColorMapSize].RGBMin[j] = ++ NewColorSubdiv[Index].RGBMin[j]; ++ NewColorSubdiv[*NewColorMapSize].RGBWidth[j] = ++ NewColorSubdiv[Index].RGBWidth[j]; ++ } ++ NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] = ++ NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] + ++ NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] - MinColor; ++ NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor; ++ ++ NewColorSubdiv[Index].RGBWidth[SortRGBAxis] = ++ MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis]; ++ ++ (*NewColorMapSize)++; ++ } ++ ++ return GIF_OK; ++} ++ ++/****************************************************************************** ++ * Quantize high resolution image into lower one. Input image consists of a ++ * 2D array for each of the RGB colors with size Width by Height. There is no ++ * Color map for the input. Output is a quantized image with 2D array of ++ * indexes into the output color map. ++ * Note input image can be 24 bits at the most (8 for red/green/blue) and ++ * the output has 256 colors at the most (256 entries in the color map.). ++ * ColorMapSize specifies size of color map up to 256 and will be updated to ++ * real size before returning. ++ * Also non of the parameter are allocated by this routine. ++ * This function returns GIF_OK if succesfull, GIF_ERROR otherwise. ++ ******************************************************************************/ ++static int ++QuantizeBuffer(unsigned int Width, ++ unsigned int Height, ++ int *ColorMapSize, ++ GifByteType * RedInput, ++ GifByteType * GreenInput, ++ GifByteType * BlueInput, ++ GifByteType * OutputBuffer, ++ GifColorType * OutputColorMap) { ++ ++ unsigned int Index, NumOfEntries; ++ int i, j, MaxRGBError[3]; ++ unsigned int NewColorMapSize; ++ long Red, Green, Blue; ++ NewColorMapType NewColorSubdiv[256]; ++ QuantizedColorType *ColorArrayEntries, *QuantizedColor; ++ ++ ColorArrayEntries = (QuantizedColorType *)malloc( ++ sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE); ++ if (ColorArrayEntries == NULL) { ++ return GIF_ERROR; ++ } ++ ++ for (i = 0; i < COLOR_ARRAY_SIZE; i++) { ++ ColorArrayEntries[i].RGB[0] = i >> (2 * BITS_PER_PRIM_COLOR); ++ ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) & ++ MAX_PRIM_COLOR; ++ ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR; ++ ColorArrayEntries[i].Count = 0; ++ } ++ ++ /* Sample the colors and their distribution: */ ++ for (i = 0; i < (int)(Width * Height); i++) { ++ Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) << ++ (2 * BITS_PER_PRIM_COLOR)) + ++ ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) << ++ BITS_PER_PRIM_COLOR) + ++ (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR)); ++ ColorArrayEntries[Index].Count++; ++ } ++ ++ /* Put all the colors in the first entry of the color map, and call the ++ * recursive subdivision process. */ ++ for (i = 0; i < 256; i++) { ++ NewColorSubdiv[i].QuantizedColors = NULL; ++ NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0; ++ for (j = 0; j < 3; j++) { ++ NewColorSubdiv[i].RGBMin[j] = 0; ++ NewColorSubdiv[i].RGBWidth[j] = 255; ++ } ++ } ++ ++ /* Find the non empty entries in the color table and chain them: */ ++ for (i = 0; i < COLOR_ARRAY_SIZE; i++) ++ if (ColorArrayEntries[i].Count > 0) ++ break; ++ QuantizedColor = NewColorSubdiv[0].QuantizedColors = &ColorArrayEntries[i]; ++ NumOfEntries = 1; ++ while (++i < COLOR_ARRAY_SIZE) ++ if (ColorArrayEntries[i].Count > 0) { ++ QuantizedColor->Pnext = &ColorArrayEntries[i]; ++ QuantizedColor = &ColorArrayEntries[i]; ++ NumOfEntries++; ++ } ++ QuantizedColor->Pnext = NULL; ++ ++ NewColorSubdiv[0].NumEntries = NumOfEntries; /* Different sampled colors */ ++ NewColorSubdiv[0].Count = ((long)Width) * Height; /* Pixels */ ++ NewColorMapSize = 1; ++ if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) != ++ GIF_OK) { ++ free((char *)ColorArrayEntries); ++ return GIF_ERROR; ++ } ++ if (NewColorMapSize < *ColorMapSize) { ++ /* And clear rest of color map: */ ++ for (i = NewColorMapSize; i < *ColorMapSize; i++) ++ OutputColorMap[i].Red = OutputColorMap[i].Green = ++ OutputColorMap[i].Blue = 0; ++ } ++ ++ /* Average the colors in each entry to be the color to be used in the ++ * output color map, and plug it into the output color map itself. */ ++ for (i = 0; i < NewColorMapSize; i++) { ++ if ((j = NewColorSubdiv[i].NumEntries) > 0) { ++ QuantizedColor = NewColorSubdiv[i].QuantizedColors; ++ Red = Green = Blue = 0; ++ while (QuantizedColor) { ++ QuantizedColor->NewColorIndex = i; ++ Red += QuantizedColor->RGB[0]; ++ Green += QuantizedColor->RGB[1]; ++ Blue += QuantizedColor->RGB[2]; ++ QuantizedColor = QuantizedColor->Pnext; ++ } ++ OutputColorMap[i].Red = (Red << (8 - BITS_PER_PRIM_COLOR)) / j; ++ OutputColorMap[i].Green = (Green << (8 - BITS_PER_PRIM_COLOR)) / j; ++ OutputColorMap[i].Blue = (Blue << (8 - BITS_PER_PRIM_COLOR)) / j; ++ } else ++ fprintf(stderr, ++ "\n%s: Null entry in quantized color map - that's weird.\n", ++ "libgdiplus"); ++ } ++ ++ /* Finally scan the input buffer again and put the mapped index in the ++ * output buffer. */ ++ MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0; ++ for (i = 0; i < (int)(Width * Height); i++) { ++ Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) << ++ (2 * BITS_PER_PRIM_COLOR)) + ++ ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) << ++ BITS_PER_PRIM_COLOR) + ++ (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR)); ++ Index = ColorArrayEntries[Index].NewColorIndex; ++ OutputBuffer[i] = Index; ++ if (MaxRGBError[0] < ABS(OutputColorMap[Index].Red - RedInput[i])) ++ MaxRGBError[0] = ABS(OutputColorMap[Index].Red - RedInput[i]); ++ if (MaxRGBError[1] < ABS(OutputColorMap[Index].Green - GreenInput[i])) ++ MaxRGBError[1] = ABS(OutputColorMap[Index].Green - GreenInput[i]); ++ if (MaxRGBError[2] < ABS(OutputColorMap[Index].Blue - BlueInput[i])) ++ MaxRGBError[2] = ABS(OutputColorMap[Index].Blue - BlueInput[i]); ++ } ++ ++#ifdef DEBUG ++ fprintf(stderr, ++ "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n", ++ MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]); ++#endif /* DEBUG */ ++ ++ free((char *)ColorArrayEntries); ++ ++ *ColorMapSize = NewColorMapSize; ++ ++ return GIF_OK; ++} + + /* Data structure used for callback */ + typedef struct +@@ -852,11 +1138,7 @@ gdip_save_gif_image (void *stream, GpIma + } + } + if ( +-#if GIFLIB_MAJOR >= 5 +- GifQuantizeBuffer( +-#else + QuantizeBuffer( +-#endif + bitmap_data->width, bitmap_data->height, &cmap_size, + red, green, blue, pixbuf, cmap->Colors) == GIF_ERROR) { + goto error; Property changes on: head/x11-toolkits/libgdiplus/files/patch-src_gifcodec.c ___________________________________________________________________ Added: fbsd:nokeywords ## -0,0 +1 ## +yes \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/plain \ No newline at end of property