Index: head/graphics/nvidia-texture-tools/files/patch-src_nvtt_squish_simd__ve.h =================================================================== --- head/graphics/nvidia-texture-tools/files/patch-src_nvtt_squish_simd__ve.h (nonexistent) +++ head/graphics/nvidia-texture-tools/files/patch-src_nvtt_squish_simd__ve.h (revision 494606) @@ -0,0 +1,39 @@ +--- src/nvtt/squish/simd_ve.h.orig 2010-05-15 09:12:05 UTC ++++ src/nvtt/squish/simd_ve.h +@@ -31,7 +31,8 @@ + + namespace squish { + +-#define VEC4_CONST( X ) Vec4( ( vector float )( X ) ) ++#define VEC_INIT( X ) ( vector float ){ X, X, X, X } ++#define VEC4_CONST( X ) Vec4( VEC_INIT( X ) ) + + class Vec4 + { +@@ -96,7 +97,7 @@ public: + + Vec4& operator*=( Arg v ) + { +- m_v = vec_madd( m_v, v.m_v, ( vector float )( -0.0f ) ); ++ m_v = vec_madd( m_v, v.m_v, VEC_INIT( -0.0f ) ); + return *this; + } + +@@ -112,7 +113,7 @@ public: + + friend Vec4 operator*( Vec4::Arg left, Vec4::Arg right ) + { +- return Vec4( vec_madd( left.m_v, right.m_v, ( vector float )( -0.0f ) ) ); ++ return Vec4( vec_madd( left.m_v, right.m_v, VEC_INIT( -0.0f ) ) ); + } + + //! Returns a*b + c +@@ -133,7 +134,7 @@ public: + vector float estimate = vec_re( v.m_v ); + + // one round of Newton-Rhaphson refinement +- vector float diff = vec_nmsub( estimate, v.m_v, ( vector float )( 1.0f ) ); ++ vector float diff = vec_nmsub( estimate, v.m_v, VEC_INIT( 1.0f ) ); + return Vec4( vec_madd( diff, estimate, estimate ) ); + } + Property changes on: head/graphics/nvidia-texture-tools/files/patch-src_nvtt_squish_simd__ve.h ___________________________________________________________________ Added: fbsd:nokeywords ## -0,0 +1 ## +yes \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/plain \ No newline at end of property