Index: head/math/glm/Makefile =================================================================== --- head/math/glm/Makefile (revision 455033) +++ head/math/glm/Makefile (revision 455034) @@ -1,27 +1,26 @@ # Created by: demon@FreeBSD.org # $FreeBSD$ PORTNAME= glm PORTVERSION= 0.9.8.4 PORTEPOCH= 1 CATEGORIES= math graphics -MAINTAINER= ports@FreeBSD.org +MAINTAINER= amdmi3@FreeBSD.org COMMENT= C++ mathematics library for software based on the OpenGL GLSL LICENSE= MIT LICENSE_FILE= ${WRKSRC}/copying.txt USE_GITHUB= yes GH_ACCOUNT= g-truc NO_ARCH= yes -NO_BUILD= yes USES= cmake:outsource pkgconfig -.ifndef MAINTAINER_MODE -CMAKE_ARGS= -DGLM_TEST_ENABLE:BOOL=OFF -.endif +OPTIONS_DEFINE= TEST +TEST_CMAKE_BOOL= GLM_TEST_ENABLE +TEST_TEST_TARGET= test .include Index: head/math/glm/pkg-descr =================================================================== --- head/math/glm/pkg-descr (revision 455033) +++ head/math/glm/pkg-descr (revision 455034) @@ -1,18 +1,18 @@ OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use. This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, procedural noise functions, etc... This library works perfectly with OpenGL but it also ensures interoperability with third party libraries and SDKs. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library. -WWW: http://glm.g-truc.net/ +WWW: https://glm.g-truc.net/