Index: head/emulators/ppsspp/Makefile =================================================================== --- head/emulators/ppsspp/Makefile (revision 452122) +++ head/emulators/ppsspp/Makefile (revision 452123) @@ -1,94 +1,95 @@ # $FreeBSD$ PORTNAME= ppsspp DISTVERSIONPREFIX= v DISTVERSION?= 1.4.2 -PORTREVISION?= 3 +PORTREVISION?= 4 CATEGORIES= emulators # XXX Get from Debian once #697821 lands MASTER_SITES= https://bazaar.launchpad.net/~sergio-br2/${PORTNAME}/debian-sdl/download/5/${PORTNAME}.1-20140802045408-dd26dik367ztj5xg-8/:manpage DISTFILES= ${PORTNAME}.1:manpage EXTRACT_ONLY= ${DISTFILES:N*\:manpage:C/:.*//} .if !defined(PKGNAMESUFFIX) || ${PKGNAMESUFFIX:N*-devel} PATCH_SITES= https://github.com/${GH_ACCOUNT}/${GH_PROJECT}/commit/ PATCHFILES= e33acdc5e922.patch:-p1 +PATCHFILES+= ac0052c6af92.patch:-p1 .endif MAINTAINER= jbeich@FreeBSD.org COMMENT= PSP emulator in C++ with dynarec JIT for x86, ARM, MIPS LICENSE= GPLv2+ LIB_DEPENDS= libzip.so:archivers/libzip \ libsnappy.so:archivers/snappy \ libavcodec.so:multimedia/ffmpeg RUN_DEPENDS= xdg-open:devel/xdg-utils USE_GITHUB= yes GH_ACCOUNT= hrydgard GH_TUPLE?= hrydgard:glslang:b16f7e68:glslang/ext/glslang \ hrydgard:${PORTNAME}-lang:f32328a:lang/assets/lang \ KhronosGroup:SPIRV-Cross:6381b2f:SPIRV/ext/SPIRV-Cross \ Kingcom:armips:v0.9-26-g770365d:armips/ext/armips \ Kingcom:tinyformat:Release-2.0.1-7-gb7f5a22:tinyformat/ext/armips/ext/tinyformat CONFLICTS_INSTALL= ${PORTNAME}-* USES= cmake:outsource compiler:c++11-lib localbase:ldflags pkgconfig EXCLUDE= libzip zlib EXTRACT_AFTER_ARGS=${EXCLUDE:S,^,--exclude ,} USE_GL= gl glew glu USE_SDL= sdl2 # joystick CMAKE_ARGS= -DUSING_EGL=off -DUSE_SYSTEM_FFMPEG=on SUB_FILES= pkg-message PORTDATA= assets ${PORTNAME} DESKTOP_ENTRIES="PPSSPP" \ "" \ "${PORTNAME}" \ "${PORTNAME} %f" \ "Game;Emulator;" \ "" OPTIONS_DEFINE= OLDJOY OPTIONS_SINGLE= GUI OPTIONS_SINGLE_GUI= QT5 SDL OPTIONS_SLAVE?= SDL OPTIONS_EXCLUDE:= ${OPTIONS_SINGLE_GUI} OLDJOY_DESC= Old joystick support with fixed button mappings (deprecated) -OLDJOY_EXTRA_PATCHES?= ${PATCHDIR}/extra-patch-old-joy +OLDJOY_EXTRA_PATCHES= ${PATCHDIR}/extra-patch-old-joy QT5_USE= QT5=qmake_build,buildtools_build,linguisttools_build,gui,opengl,widgets QT5_CMAKE_BOOL= USING_QT_UI QT5_VARS= EXENAME=PPSSPPQt SDL_BUILD_DEPENDS= png>=1.6:graphics/png SDL_LIB_DEPENDS= libpng.so:graphics/png SDL_VARS= EXENAME=PPSSPPSDL post-patch: @${REINPLACE_CMD} -e 's/Linux/${OPSYS}/' \ ${WRKSRC}/assets/gamecontrollerdb.txt @${REINPLACE_CMD} -e 's,/usr/share,${PREFIX}/share,' \ ${WRKSRC}/UI/NativeApp.cpp @${REINPLACE_CMD} -e 's/"unknown"/"${GH_TAGNAME}"/' \ ${WRKSRC}/git-version.cmake do-install: # cmake doesn't pack assets into the app unlike qmake (cd ${INSTALL_WRKSRC} && ${COPYTREE_SHARE} \ "${PORTDATA:N${PORTNAME}}" ${STAGEDIR}${DATADIR}) # Install the app alongside assets to avoid warnings with GetExeDirectory() ${INSTALL_PROGRAM} ${INSTALL_WRKSRC}/${EXENAME} \ ${STAGEDIR}${DATADIR}/${PORTNAME} ${LN} -sf ../${DATADIR_REL}/${PORTNAME} ${STAGEDIR}${PREFIX}/bin ${INSTALL_MAN} ${_DISTDIR}/${PORTNAME}.1 \ ${STAGEDIR}${MAN1PREFIX}/man/man1 (cd ${WRKSRC}/icons && ${COPYTREE_SHARE} \ "hicolor" ${STAGEDIR}${PREFIX}/share/icons) ${MKDIR} ${STAGEDIR}${PREFIX}/share/icons/hicolor/scalable/apps ${INSTALL_DATA} ${WRKSRC}/icons/icon-512.svg \ ${STAGEDIR}${PREFIX}/share/icons/hicolor/scalable/apps/${PORTNAME}.svg .include Index: head/emulators/ppsspp/distinfo =================================================================== --- head/emulators/ppsspp/distinfo (revision 452122) +++ head/emulators/ppsspp/distinfo (revision 452123) @@ -1,17 +1,19 @@ TIMESTAMP = 1495879085 SHA256 (ppsspp.1) = 64a7cca4c3a5fc6ad5b63399edef9056b0c85ea68fed00fb7e97f4b2724e503b SIZE (ppsspp.1) = 1598 SHA256 (hrydgard-ppsspp-v1.4.2_GH0.tar.gz) = 5877b68a1333315ed7c7521dacd045aa6f92337f7063e58fb7124dbb1ae50b54 SIZE (hrydgard-ppsspp-v1.4.2_GH0.tar.gz) = 18922775 SHA256 (hrydgard-glslang-b16f7e68_GH0.tar.gz) = 81066af7201fcfc4262a27c3b89a9e71d01b29f10d723c6389b827d0df3ac81c SIZE (hrydgard-glslang-b16f7e68_GH0.tar.gz) = 1682426 SHA256 (hrydgard-ppsspp-lang-f32328a_GH0.tar.gz) = fda7798466308d372b38dfb94dcc4bb8dec0cc7cec858ddcada5bdc0effbda7b SIZE (hrydgard-ppsspp-lang-f32328a_GH0.tar.gz) = 273365 SHA256 (KhronosGroup-SPIRV-Cross-6381b2f_GH0.tar.gz) = f09cc4f37ed8f8453929186ebdfbe7228e07a6a4c11227e0b6b7c7365d9cf915 SIZE (KhronosGroup-SPIRV-Cross-6381b2f_GH0.tar.gz) = 193130 SHA256 (Kingcom-armips-v0.9-26-g770365d_GH0.tar.gz) = e6c52967082658082544f83875cc08e50227ff788d3553e0b0bc28abdb2615ed SIZE (Kingcom-armips-v0.9-26-g770365d_GH0.tar.gz) = 163606 SHA256 (Kingcom-tinyformat-Release-2.0.1-7-gb7f5a22_GH0.tar.gz) = d86b5b4592047254c5118d0639e51d00869b3adc2f2c5419fdf29381ca42011e SIZE (Kingcom-tinyformat-Release-2.0.1-7-gb7f5a22_GH0.tar.gz) = 22286 SHA256 (e33acdc5e922.patch) = 26db4fe256c3947193b379ea7d17b0aae59e4339ae3822b53ef40fd6dca07004 SIZE (e33acdc5e922.patch) = 1819 +SHA256 (ac0052c6af92.patch) = 91beb0f70965a433eddb15e1088ab3091beac99e921944fbf79cee16bbb7ee60 +SIZE (ac0052c6af92.patch) = 3078 Index: head/emulators/ppsspp/files/extra-patch-old-joy =================================================================== --- head/emulators/ppsspp/files/extra-patch-old-joy (revision 452122) +++ head/emulators/ppsspp/files/extra-patch-old-joy (revision 452123) @@ -1,463 +1,477 @@ The patch reverts SDL_GameController API usage from: https://github.com/hrydgard/ppsspp/commit/67425d7d477d https://github.com/hrydgard/ppsspp/commit/db2cc49e0dd1 https://github.com/hrydgard/ppsspp/commit/e4a0a3cea3bc https://github.com/hrydgard/ppsspp/commit/182b9e0fdae3 https://github.com/hrydgard/ppsspp/commit/d6b81236626f https://github.com/hrydgard/ppsspp/commit/b058b987ad0f https://github.com/hrydgard/ppsspp/commit/1b699363ca4d +https://github.com/hrydgard/ppsspp/commit/ac0052c6af92 ---- SDL/SDLJoystick.cpp.orig 2017-03-30 12:14:27 UTC +--- SDL/SDLJoystick.cpp.orig 2017-10-04 19:26:40 UTC +++ SDL/SDLJoystick.cpp -@@ -1,12 +1,7 @@ +@@ -1,13 +1,8 @@ #include "SDL/SDLJoystick.h" #include "Core/Config.h" -#include "Common/FileUtil.h" -#include "file/vfs.h" #include -#include -- --using namespace std; +-using namespace std; +- static int SDLJoystickEventHandlerWrapper(void* userdata, SDL_Event* event) { -@@ -17,65 +12,32 @@ static int SDLJoystickEventHandlerWrappe + static_cast(userdata)->ProcessInput(*event); +@@ -17,79 +12,30 @@ static int SDLJoystickEventHandlerWrapper(void* userda SDLJoystick::SDLJoystick(bool init_SDL ) : registeredAsEventHandler(false) { SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); if (init_SDL) { - SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER); -- } -- ++ SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO); + } + - const char *dbPath = "gamecontrollerdb.txt"; - cout << "loading control pad mappings from " << dbPath << ": "; - - size_t size; - u8 *mappingData = VFSReadFile(dbPath, &size); - if (mappingData) { - SDL_RWops *rw = SDL_RWFromConstMem(mappingData, size); - // 1 to free the rw after use - if (SDL_GameControllerAddMappingsFromRW(rw, 1) == -1) { - cout << "Failed to read mapping data - corrupt?" << endl; - } - delete[] mappingData; - } else { - cout << "gamecontrollerdb.txt missing" << endl; -+ SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO); - } +- } - cout << "SUCCESS!" << endl; - setUpControllers(); -} - +- -void SDLJoystick::setUpControllers() { int numjoys = SDL_NumJoysticks(); + SDL_JoystickEventState(SDL_ENABLE); for (int i = 0; i < numjoys; i++) { - setUpController(i); -- } -- if (controllers.size() > 0) { -- cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl; + joys.push_back(SDL_JoystickOpen(i)); +// printf("Initialized joystick %d: %s",i,SDL_JoystickNameForIndex(i)); + if(strstr(SDL_JoystickNameForIndex(i),"PLAYSTATION(R)3 Controller")) + g_Config.bPS3Controller = true; } +- if (controllers.size() > 0) { +- cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl; +- } -} -void SDLJoystick::setUpController(int deviceIndex) { -- if (SDL_IsGameController(deviceIndex)) { -- SDL_GameController *controller = SDL_GameControllerOpen(deviceIndex); -- if (controller) { -- if (SDL_GameControllerGetAttached(controller)) { -- controllers.push_back(controller); -- controllerDeviceMap[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))] = deviceIndex; -- cout << "found control pad: " << SDL_GameControllerName(controller) << ", loading mapping: "; -- auto mapping = SDL_GameControllerMapping(controller); -- if (mapping == NULL) { -- cout << "FAILED" << endl; -- } else { -- cout << "SUCCESS, mapping is:" << endl << mapping << endl; -- } +- if (!SDL_IsGameController(deviceIndex)) { +- cout << "Control pad device " << deviceIndex << " not supported by SDL game controller database, attempting to create default mapping..." << endl; +- int cbGUID = 33; +- char pszGUID[cbGUID]; +- SDL_Joystick* joystick = SDL_JoystickOpen(deviceIndex); +- SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), pszGUID, cbGUID); +- // create default mapping - this is the PS3 dual shock mapping +- std::string mapping = string(pszGUID) + "," + string(SDL_JoystickName(joystick)) + ",x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:b15,dpdown:b14,dpright:b16,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4"; +- if (SDL_GameControllerAddMapping(mapping.c_str()) == 1){ +- cout << "Added default mapping ok" << endl; +- } else { +- cout << "Failed to add default mapping" << endl; +- } +- SDL_JoystickClose(joystick); +- } +- SDL_GameController *controller = SDL_GameControllerOpen(deviceIndex); +- if (controller) { +- if (SDL_GameControllerGetAttached(controller)) { +- controllers.push_back(controller); +- controllerDeviceMap[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))] = deviceIndex; +- cout << "found control pad: " << SDL_GameControllerName(controller) << ", loading mapping: "; +- auto mapping = SDL_GameControllerMapping(controller); +- if (mapping == NULL) { +- //cout << "FAILED" << endl; +- cout << "Could not find mapping in SDL2 controller database" << endl; - } else { -- SDL_GameControllerClose(controller); +- cout << "SUCCESS, mapping is:" << endl << mapping << endl; - } +- } else { +- SDL_GameControllerClose(controller); - } - } + if (g_Config.bPS3Controller) + fillMappingPS3(); + else + fillMapping(); -+ -+ } SDLJoystick::~SDLJoystick() { if (registeredAsEventHandler) { SDL_DelEventWatch(SDLJoystickEventHandlerWrapper, this); } - for (auto & controller : controllers) { - SDL_GameControllerClose(controller); + for (SDL_Joystick *joy : joys) { + SDL_JoystickClose(joy); } } -@@ -84,107 +46,124 @@ void SDLJoystick::registerEventHandler() +@@ -98,107 +44,124 @@ void SDLJoystick::registerEventHandler() { registeredAsEventHandler = true; } -keycode_t SDLJoystick::getKeycodeForButton(SDL_GameControllerButton button) { - switch (button) { - case SDL_CONTROLLER_BUTTON_DPAD_UP: - return NKCODE_DPAD_UP; - case SDL_CONTROLLER_BUTTON_DPAD_DOWN: - return NKCODE_DPAD_DOWN; - case SDL_CONTROLLER_BUTTON_DPAD_LEFT: - return NKCODE_DPAD_LEFT; - case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: - return NKCODE_DPAD_RIGHT; - case SDL_CONTROLLER_BUTTON_A: - return NKCODE_BUTTON_2; - case SDL_CONTROLLER_BUTTON_B: - return NKCODE_BUTTON_3; - case SDL_CONTROLLER_BUTTON_X: - return NKCODE_BUTTON_4; - case SDL_CONTROLLER_BUTTON_Y: - return NKCODE_BUTTON_1; - case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: - return NKCODE_BUTTON_5; - case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: - return NKCODE_BUTTON_6; - case SDL_CONTROLLER_BUTTON_START: - return NKCODE_BUTTON_10; - case SDL_CONTROLLER_BUTTON_BACK: - return NKCODE_BUTTON_9; // select button - case SDL_CONTROLLER_BUTTON_GUIDE: - return NKCODE_BACK; // pause menu - case SDL_CONTROLLER_BUTTON_LEFTSTICK: - return NKCODE_BUTTON_THUMBL; - case SDL_CONTROLLER_BUTTON_RIGHTSTICK: - return NKCODE_BUTTON_THUMBR; - case SDL_CONTROLLER_BUTTON_INVALID: - default: - return NKCODE_UNKNOWN; - } -} - void SDLJoystick::ProcessInput(SDL_Event &event){ switch (event.type) { - case SDL_CONTROLLERBUTTONDOWN: - if (event.cbutton.state == SDL_PRESSED) { - auto code = getKeycodeForButton((SDL_GameControllerButton)event.cbutton.button); - if (code != NKCODE_UNKNOWN) { + case SDL_JOYAXISMOTION: + { + std::map::const_iterator i = SDLJoyAxisMap.find(event.jaxis.axis); + int deviceIndex = getDeviceIndex(event.jaxis.which); + if (i != SDLJoyAxisMap.end() && deviceIndex >= 0) { + AxisInput axis; + axis.axisId = i->second; + // 1.2 to try to approximate the PSP's clamped rectangular range. + axis.value = 1.2 * event.jaxis.value * g_Config.fXInputAnalogSensitivity / 32767.0f; + if (axis.value > 1.0f) axis.value = 1.0f; + if (axis.value < -1.0f) axis.value = -1.0f; + axis.deviceId = DEVICE_ID_PAD_0 + deviceIndex; + axis.flags = 0; + NativeAxis(axis); + } + break; + } + + case SDL_JOYBUTTONDOWN: + { + std::map::const_iterator i = SDLJoyButtonMap.find(event.jbutton.button); + int deviceIndex = getDeviceIndex(event.jbutton.which); + if (i != SDLJoyButtonMap.end() && deviceIndex >= 0) { KeyInput key; key.flags = KEY_DOWN; - key.keyCode = code; - key.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.cbutton.which); + key.keyCode = i->second; + key.deviceId = DEVICE_ID_PAD_0 + deviceIndex; NativeKey(key); } + break; } - break; - case SDL_CONTROLLERBUTTONUP: - if (event.cbutton.state == SDL_RELEASED) { - auto code = getKeycodeForButton((SDL_GameControllerButton)event.cbutton.button); - if (code != NKCODE_UNKNOWN) { + + case SDL_JOYBUTTONUP: + { + std::map::const_iterator i = SDLJoyButtonMap.find(event.jbutton.button); + int deviceIndex = getDeviceIndex(event.jbutton.which); + if (i != SDLJoyButtonMap.end() && deviceIndex >= 0) { KeyInput key; key.flags = KEY_UP; - key.keyCode = code; - key.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.cbutton.which); + key.keyCode = i->second; + key.deviceId = DEVICE_ID_PAD_0 + deviceIndex; NativeKey(key); } + break; } - break; - case SDL_CONTROLLERAXISMOTION: - AxisInput axis; - axis.axisId = event.caxis.axis; - // 1.2 to try to approximate the PSP's clamped rectangular range. - axis.value = 1.2 * event.caxis.value * g_Config.fXInputAnalogSensitivity / 32767.0f; - if (axis.value > 1.0f) axis.value = 1.0f; - if (axis.value < -1.0f) axis.value = -1.0f; - axis.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.caxis.which); - axis.flags = 0; - NativeAxis(axis); - break; - case SDL_CONTROLLERDEVICEREMOVED: - // for removal events, "which" is the instance ID for SDL_CONTROLLERDEVICEREMOVED - for (auto it = controllers.begin(); it != controllers.end(); ++it) { - if (SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(*it)) == event.cdevice.which) { - SDL_GameControllerClose(*it); - controllers.erase(it); + + case SDL_JOYHATMOTION: + { + int deviceIndex = getDeviceIndex(event.jhat.which); + if (deviceIndex < 0) { break; } +#ifdef _WIN32 + KeyInput key; + key.deviceId = DEVICE_ID_PAD_0 + deviceIndex; + + key.flags = (event.jhat.value & SDL_HAT_UP)?KEY_DOWN:KEY_UP; + key.keyCode = NKCODE_DPAD_UP; + NativeKey(key); + key.flags = (event.jhat.value & SDL_HAT_LEFT)?KEY_DOWN:KEY_UP; + key.keyCode = NKCODE_DPAD_LEFT; + NativeKey(key); + key.flags = (event.jhat.value & SDL_HAT_DOWN)?KEY_DOWN:KEY_UP; + key.keyCode = NKCODE_DPAD_DOWN; + NativeKey(key); + key.flags = (event.jhat.value & SDL_HAT_RIGHT)?KEY_DOWN:KEY_UP; + key.keyCode = NKCODE_DPAD_RIGHT; + NativeKey(key); +#else + AxisInput axisX; + AxisInput axisY; + axisX.axisId = JOYSTICK_AXIS_HAT_X; + axisY.axisId = JOYSTICK_AXIS_HAT_Y; + axisX.deviceId = DEVICE_ID_PAD_0 + deviceIndex; + axisY.deviceId = DEVICE_ID_PAD_0 + deviceIndex; + axisX.value = 0.0f; + axisY.value = 0.0f; + if (event.jhat.value & SDL_HAT_LEFT) axisX.value = -1.0f; + if (event.jhat.value & SDL_HAT_RIGHT) axisX.value = 1.0f; + if (event.jhat.value & SDL_HAT_DOWN) axisY.value = 1.0f; + if (event.jhat.value & SDL_HAT_UP) axisY.value = -1.0f; + NativeAxis(axisX); + NativeAxis(axisY); +#endif + break; } - break; - case SDL_CONTROLLERDEVICEADDED: - // for add events, "which" is the device index! - int prevNumControllers = controllers.size(); - setUpController(event.cdevice.which); - if (prevNumControllers == 0 && controllers.size() > 0) { - cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl; + + case SDL_JOYDEVICEADDED: + { + int deviceIndex = event.jdevice.which; + if (deviceIndex >= joys.size()) { + joys.resize(deviceIndex+1); + } + joys[deviceIndex] = SDL_JoystickOpen(deviceIndex); + SDL_JoystickEventState(SDL_ENABLE); + break; -+ } + } +- break; + + case SDL_JOYDEVICEREMOVED: + { + int deviceIndex = getDeviceIndex(event.jdevice.which); + if (deviceIndex >= 0) { + SDL_JoystickClose(joys[deviceIndex]); + joys[deviceIndex] = 0; + } + break; - } -- break; ++ } } } int SDLJoystick::getDeviceIndex(int instanceId) { - auto it = controllerDeviceMap.find(instanceId); - if (it == controllerDeviceMap.end()) { - // could not find device - return -1; + for (int i = 0; i < joys.size(); i++) { + SDL_Joystick *joy = joys[i]; + if (SDL_JoystickInstanceID(joy) == instanceId) { + return i; + } } - return it->second; + return -1; } ---- SDL/SDLJoystick.h.orig 2017-03-30 12:14:27 UTC +--- SDL/SDLJoystick.h.orig 2017-10-04 19:26:40 UTC +++ SDL/SDLJoystick.h @@ -1,9 +1,11 @@ #pragma once #ifdef _WIN32 #include "SDL/SDL.h" +#include "SDL/SDL_joystick.h" #include "SDL/SDL_thread.h" #else #include "SDL.h" +#include "SDL_joystick.h" #include "SDL_thread.h" #endif -@@ -21,11 +23,119 @@ public: +@@ -21,11 +23,119 @@ class SDLJoystick{ (public) void ProcessInput(SDL_Event &event); private: - void setUpController(int deviceIndex); - void setUpControllers(); - keycode_t getKeycodeForButton(SDL_GameControllerButton button); - int getDeviceIndex(int instanceId); + void fillMappingPS3() + { + SDLJoyButtonMap[14] = NKCODE_BUTTON_1; // Cross + SDLJoyButtonMap[13] = NKCODE_BUTTON_2; // Circle + SDLJoyButtonMap[15] = NKCODE_BUTTON_3; // Sqlare + SDLJoyButtonMap[12] = NKCODE_BUTTON_4; // Triangle + SDLJoyButtonMap[10] = NKCODE_BUTTON_5; // L1 + SDLJoyButtonMap[11] = NKCODE_BUTTON_6; // R1 + SDLJoyButtonMap[8] = NKCODE_BUTTON_7; // L2 + SDLJoyButtonMap[9] = NKCODE_BUTTON_8; // R2 + SDLJoyButtonMap[0] = NKCODE_BUTTON_9; // Select + SDLJoyButtonMap[3] = NKCODE_BUTTON_10; // Start + SDLJoyButtonMap[1] = NKCODE_BUTTON_11; // L3 + SDLJoyButtonMap[2] = NKCODE_BUTTON_12; // R3 + SDLJoyButtonMap[16] = NKCODE_BUTTON_13; // PS + SDLJoyButtonMap[4] = NKCODE_DPAD_UP; + SDLJoyButtonMap[6] = NKCODE_DPAD_DOWN; + SDLJoyButtonMap[7] = NKCODE_DPAD_LEFT; + SDLJoyButtonMap[5] = NKCODE_DPAD_RIGHT; + SDLJoyAxisMap[0] = JOYSTICK_AXIS_X; + SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y; + SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z; + SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ; + } + void fillMapping() + { + //TODO: C++11 aggregate initialization + //would remove runtime overhead completely + + // Mapping on Windows +#ifdef _WIN32 + SDLJoyButtonMap[0] = NKCODE_BUTTON_2; + SDLJoyButtonMap[1] = NKCODE_BUTTON_3; + SDLJoyButtonMap[2] = NKCODE_BUTTON_4; + SDLJoyButtonMap[3] = NKCODE_BUTTON_1; + SDLJoyButtonMap[4] = NKCODE_BUTTON_7; + SDLJoyButtonMap[5] = NKCODE_BUTTON_8; + SDLJoyButtonMap[6] = NKCODE_BUTTON_9; + SDLJoyButtonMap[7] = NKCODE_BUTTON_10; + SDLJoyButtonMap[8] = NKCODE_BUTTON_11; + SDLJoyButtonMap[9] = NKCODE_BUTTON_12; + SDLJoyButtonMap[10] = NKCODE_BUTTON_5; + SDLJoyButtonMap[11] = NKCODE_BUTTON_6; + SDLJoyButtonMap[12] = NKCODE_BUTTON_7; + SDLJoyButtonMap[13] = NKCODE_BUTTON_8; + SDLJoyButtonMap[14] = NKCODE_BUTTON_9; + + SDLJoyAxisMap[0] = JOYSTICK_AXIS_X; + SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y; + SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z; + SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ; + SDLJoyAxisMap[4] = JOYSTICK_AXIS_LTRIGGER; + SDLJoyAxisMap[5] = JOYSTICK_AXIS_RTRIGGER; + // Mapping on MacOSX to match X360 controller +#elif __APPLE__ + SDLJoyButtonMap[0] = NKCODE_DPAD_UP; + SDLJoyButtonMap[1] = NKCODE_DPAD_DOWN; + SDLJoyButtonMap[2] = NKCODE_DPAD_LEFT; + SDLJoyButtonMap[3] = NKCODE_DPAD_RIGHT; + SDLJoyButtonMap[4] = NKCODE_BUTTON_10; + SDLJoyButtonMap[5] = NKCODE_BUTTON_9; + SDLJoyButtonMap[6] = NKCODE_BUTTON_5; + SDLJoyButtonMap[7] = NKCODE_BUTTON_6; + SDLJoyButtonMap[8] = NKCODE_BUTTON_7; + SDLJoyButtonMap[9] = NKCODE_BUTTON_8; + SDLJoyButtonMap[10] = NKCODE_BUTTON_SELECT; + SDLJoyButtonMap[11] = NKCODE_BUTTON_2; + SDLJoyButtonMap[12] = NKCODE_BUTTON_3; + SDLJoyButtonMap[13] = NKCODE_BUTTON_4; + SDLJoyButtonMap[14] = NKCODE_BUTTON_1; + SDLJoyButtonMap[15] = NKCODE_BUTTON_11; + SDLJoyButtonMap[16] = NKCODE_BUTTON_12; + + SDLJoyAxisMap[0] = JOYSTICK_AXIS_X; + SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y; + SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z; + SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ; + SDLJoyAxisMap[4] = JOYSTICK_AXIS_LTRIGGER; + SDLJoyAxisMap[5] = JOYSTICK_AXIS_RTRIGGER; + // Mapping on Linux/Android/Other to match X360 and wii-u pro controller +#else + SDLJoyButtonMap[0] = NKCODE_BUTTON_1; + SDLJoyButtonMap[1] = NKCODE_BUTTON_2; + SDLJoyButtonMap[2] = NKCODE_BUTTON_3; + SDLJoyButtonMap[3] = NKCODE_BUTTON_4; + SDLJoyButtonMap[4] = NKCODE_BUTTON_5; + SDLJoyButtonMap[5] = NKCODE_BUTTON_6; + SDLJoyButtonMap[6] = NKCODE_BUTTON_7; + SDLJoyButtonMap[7] = NKCODE_BUTTON_8; + SDLJoyButtonMap[8] = NKCODE_BUTTON_9; + SDLJoyButtonMap[9] = NKCODE_BUTTON_10; + SDLJoyButtonMap[10] = NKCODE_BUTTON_11; + SDLJoyButtonMap[11] = NKCODE_BUTTON_12; + SDLJoyButtonMap[12] = NKCODE_BUTTON_13; + SDLJoyButtonMap[13] = NKCODE_DPAD_UP; + SDLJoyButtonMap[14] = NKCODE_DPAD_DOWN; + SDLJoyButtonMap[15] = NKCODE_DPAD_LEFT; + SDLJoyButtonMap[16] = NKCODE_DPAD_RIGHT; + + SDLJoyAxisMap[0] = JOYSTICK_AXIS_X; + SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y; + SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z; + SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ; + SDLJoyAxisMap[4] = JOYSTICK_AXIS_LTRIGGER; + SDLJoyAxisMap[5] = JOYSTICK_AXIS_RTRIGGER; + +#endif + } + std::map SDLJoyButtonMap; + std::map SDLJoyAxisMap; + + std::vector joys; bool registeredAsEventHandler; - std::vector controllers; - std::map controllerDeviceMap; + + int getDeviceIndex(int instanceId); }; ---- ext/native/base/PCMain.cpp.orig 2017-03-30 12:14:27 UTC +--- ext/native/base/PCMain.cpp.orig 2017-10-04 19:26:40 UTC +++ ext/native/base/PCMain.cpp -@@ -399,7 +399,7 @@ int main(int argc, char *argv[]) { +@@ -428,7 +428,7 @@ int main(int argc, char *argv[]) { NativeGetAppInfo(&app_name, &app_name_nice, &landscape, &version); bool joystick_enabled = true; - if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_AUDIO) < 0) { + if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO) < 0) { joystick_enabled = false; if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); Index: head/emulators/ppsspp-devel/files/extra-patch-old-joy =================================================================== --- head/emulators/ppsspp-devel/files/extra-patch-old-joy (revision 452122) +++ head/emulators/ppsspp-devel/files/extra-patch-old-joy (nonexistent) @@ -1,477 +0,0 @@ -The patch reverts SDL_GameController API usage from: - -https://github.com/hrydgard/ppsspp/commit/67425d7d477d -https://github.com/hrydgard/ppsspp/commit/db2cc49e0dd1 -https://github.com/hrydgard/ppsspp/commit/e4a0a3cea3bc -https://github.com/hrydgard/ppsspp/commit/182b9e0fdae3 -https://github.com/hrydgard/ppsspp/commit/d6b81236626f -https://github.com/hrydgard/ppsspp/commit/b058b987ad0f -https://github.com/hrydgard/ppsspp/commit/1b699363ca4d -https://github.com/hrydgard/ppsspp/commit/ac0052c6af92 - ---- SDL/SDLJoystick.cpp.orig 2017-10-04 19:26:40 UTC -+++ SDL/SDLJoystick.cpp -@@ -1,13 +1,8 @@ - #include "SDL/SDLJoystick.h" - #include "Core/Config.h" --#include "Common/FileUtil.h" --#include "file/vfs.h" - - #include --#include - --using namespace std; -- - static int SDLJoystickEventHandlerWrapper(void* userdata, SDL_Event* event) - { - static_cast(userdata)->ProcessInput(*event); -@@ -17,79 +12,30 @@ static int SDLJoystickEventHandlerWrapper(void* userda - SDLJoystick::SDLJoystick(bool init_SDL ) : registeredAsEventHandler(false) { - SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); - if (init_SDL) { -- SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER); -+ SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO); - } - -- const char *dbPath = "gamecontrollerdb.txt"; -- cout << "loading control pad mappings from " << dbPath << ": "; -- -- size_t size; -- u8 *mappingData = VFSReadFile(dbPath, &size); -- if (mappingData) { -- SDL_RWops *rw = SDL_RWFromConstMem(mappingData, size); -- // 1 to free the rw after use -- if (SDL_GameControllerAddMappingsFromRW(rw, 1) == -1) { -- cout << "Failed to read mapping data - corrupt?" << endl; -- } -- delete[] mappingData; -- } else { -- cout << "gamecontrollerdb.txt missing" << endl; -- } -- cout << "SUCCESS!" << endl; -- setUpControllers(); --} -- --void SDLJoystick::setUpControllers() { - int numjoys = SDL_NumJoysticks(); -+ SDL_JoystickEventState(SDL_ENABLE); - for (int i = 0; i < numjoys; i++) { -- setUpController(i); -+ joys.push_back(SDL_JoystickOpen(i)); -+// printf("Initialized joystick %d: %s",i,SDL_JoystickNameForIndex(i)); -+ if(strstr(SDL_JoystickNameForIndex(i),"PLAYSTATION(R)3 Controller")) -+ g_Config.bPS3Controller = true; - } -- if (controllers.size() > 0) { -- cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl; -- } --} - --void SDLJoystick::setUpController(int deviceIndex) { -- if (!SDL_IsGameController(deviceIndex)) { -- cout << "Control pad device " << deviceIndex << " not supported by SDL game controller database, attempting to create default mapping..." << endl; -- int cbGUID = 33; -- char pszGUID[cbGUID]; -- SDL_Joystick* joystick = SDL_JoystickOpen(deviceIndex); -- SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), pszGUID, cbGUID); -- // create default mapping - this is the PS3 dual shock mapping -- std::string mapping = string(pszGUID) + "," + string(SDL_JoystickName(joystick)) + ",x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:b15,dpdown:b14,dpright:b16,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4"; -- if (SDL_GameControllerAddMapping(mapping.c_str()) == 1){ -- cout << "Added default mapping ok" << endl; -- } else { -- cout << "Failed to add default mapping" << endl; -- } -- SDL_JoystickClose(joystick); -- } -- SDL_GameController *controller = SDL_GameControllerOpen(deviceIndex); -- if (controller) { -- if (SDL_GameControllerGetAttached(controller)) { -- controllers.push_back(controller); -- controllerDeviceMap[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))] = deviceIndex; -- cout << "found control pad: " << SDL_GameControllerName(controller) << ", loading mapping: "; -- auto mapping = SDL_GameControllerMapping(controller); -- if (mapping == NULL) { -- //cout << "FAILED" << endl; -- cout << "Could not find mapping in SDL2 controller database" << endl; -- } else { -- cout << "SUCCESS, mapping is:" << endl << mapping << endl; -- } -- } else { -- SDL_GameControllerClose(controller); -- } -- } -+ if (g_Config.bPS3Controller) -+ fillMappingPS3(); -+ else -+ fillMapping(); - } - - SDLJoystick::~SDLJoystick() { - if (registeredAsEventHandler) { - SDL_DelEventWatch(SDLJoystickEventHandlerWrapper, this); - } -- for (auto & controller : controllers) { -- SDL_GameControllerClose(controller); -+ for (SDL_Joystick *joy : joys) { -+ SDL_JoystickClose(joy); - } - } - -@@ -98,107 +44,124 @@ void SDLJoystick::registerEventHandler() { - registeredAsEventHandler = true; - } - --keycode_t SDLJoystick::getKeycodeForButton(SDL_GameControllerButton button) { -- switch (button) { -- case SDL_CONTROLLER_BUTTON_DPAD_UP: -- return NKCODE_DPAD_UP; -- case SDL_CONTROLLER_BUTTON_DPAD_DOWN: -- return NKCODE_DPAD_DOWN; -- case SDL_CONTROLLER_BUTTON_DPAD_LEFT: -- return NKCODE_DPAD_LEFT; -- case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: -- return NKCODE_DPAD_RIGHT; -- case SDL_CONTROLLER_BUTTON_A: -- return NKCODE_BUTTON_2; -- case SDL_CONTROLLER_BUTTON_B: -- return NKCODE_BUTTON_3; -- case SDL_CONTROLLER_BUTTON_X: -- return NKCODE_BUTTON_4; -- case SDL_CONTROLLER_BUTTON_Y: -- return NKCODE_BUTTON_1; -- case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: -- return NKCODE_BUTTON_5; -- case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: -- return NKCODE_BUTTON_6; -- case SDL_CONTROLLER_BUTTON_START: -- return NKCODE_BUTTON_10; -- case SDL_CONTROLLER_BUTTON_BACK: -- return NKCODE_BUTTON_9; // select button -- case SDL_CONTROLLER_BUTTON_GUIDE: -- return NKCODE_BACK; // pause menu -- case SDL_CONTROLLER_BUTTON_LEFTSTICK: -- return NKCODE_BUTTON_THUMBL; -- case SDL_CONTROLLER_BUTTON_RIGHTSTICK: -- return NKCODE_BUTTON_THUMBR; -- case SDL_CONTROLLER_BUTTON_INVALID: -- default: -- return NKCODE_UNKNOWN; -- } --} -- - void SDLJoystick::ProcessInput(SDL_Event &event){ - switch (event.type) { -- case SDL_CONTROLLERBUTTONDOWN: -- if (event.cbutton.state == SDL_PRESSED) { -- auto code = getKeycodeForButton((SDL_GameControllerButton)event.cbutton.button); -- if (code != NKCODE_UNKNOWN) { -+ case SDL_JOYAXISMOTION: -+ { -+ std::map::const_iterator i = SDLJoyAxisMap.find(event.jaxis.axis); -+ int deviceIndex = getDeviceIndex(event.jaxis.which); -+ if (i != SDLJoyAxisMap.end() && deviceIndex >= 0) { -+ AxisInput axis; -+ axis.axisId = i->second; -+ // 1.2 to try to approximate the PSP's clamped rectangular range. -+ axis.value = 1.2 * event.jaxis.value * g_Config.fXInputAnalogSensitivity / 32767.0f; -+ if (axis.value > 1.0f) axis.value = 1.0f; -+ if (axis.value < -1.0f) axis.value = -1.0f; -+ axis.deviceId = DEVICE_ID_PAD_0 + deviceIndex; -+ axis.flags = 0; -+ NativeAxis(axis); -+ } -+ break; -+ } -+ -+ case SDL_JOYBUTTONDOWN: -+ { -+ std::map::const_iterator i = SDLJoyButtonMap.find(event.jbutton.button); -+ int deviceIndex = getDeviceIndex(event.jbutton.which); -+ if (i != SDLJoyButtonMap.end() && deviceIndex >= 0) { - KeyInput key; - key.flags = KEY_DOWN; -- key.keyCode = code; -- key.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.cbutton.which); -+ key.keyCode = i->second; -+ key.deviceId = DEVICE_ID_PAD_0 + deviceIndex; - NativeKey(key); - } -+ break; - } -- break; -- case SDL_CONTROLLERBUTTONUP: -- if (event.cbutton.state == SDL_RELEASED) { -- auto code = getKeycodeForButton((SDL_GameControllerButton)event.cbutton.button); -- if (code != NKCODE_UNKNOWN) { -+ -+ case SDL_JOYBUTTONUP: -+ { -+ std::map::const_iterator i = SDLJoyButtonMap.find(event.jbutton.button); -+ int deviceIndex = getDeviceIndex(event.jbutton.which); -+ if (i != SDLJoyButtonMap.end() && deviceIndex >= 0) { - KeyInput key; - key.flags = KEY_UP; -- key.keyCode = code; -- key.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.cbutton.which); -+ key.keyCode = i->second; -+ key.deviceId = DEVICE_ID_PAD_0 + deviceIndex; - NativeKey(key); - } -+ break; - } -- break; -- case SDL_CONTROLLERAXISMOTION: -- AxisInput axis; -- axis.axisId = event.caxis.axis; -- // 1.2 to try to approximate the PSP's clamped rectangular range. -- axis.value = 1.2 * event.caxis.value * g_Config.fXInputAnalogSensitivity / 32767.0f; -- if (axis.value > 1.0f) axis.value = 1.0f; -- if (axis.value < -1.0f) axis.value = -1.0f; -- axis.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.caxis.which); -- axis.flags = 0; -- NativeAxis(axis); -- break; -- case SDL_CONTROLLERDEVICEREMOVED: -- // for removal events, "which" is the instance ID for SDL_CONTROLLERDEVICEREMOVED -- for (auto it = controllers.begin(); it != controllers.end(); ++it) { -- if (SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(*it)) == event.cdevice.which) { -- SDL_GameControllerClose(*it); -- controllers.erase(it); -+ -+ case SDL_JOYHATMOTION: -+ { -+ int deviceIndex = getDeviceIndex(event.jhat.which); -+ if (deviceIndex < 0) { - break; - } -+#ifdef _WIN32 -+ KeyInput key; -+ key.deviceId = DEVICE_ID_PAD_0 + deviceIndex; -+ -+ key.flags = (event.jhat.value & SDL_HAT_UP)?KEY_DOWN:KEY_UP; -+ key.keyCode = NKCODE_DPAD_UP; -+ NativeKey(key); -+ key.flags = (event.jhat.value & SDL_HAT_LEFT)?KEY_DOWN:KEY_UP; -+ key.keyCode = NKCODE_DPAD_LEFT; -+ NativeKey(key); -+ key.flags = (event.jhat.value & SDL_HAT_DOWN)?KEY_DOWN:KEY_UP; -+ key.keyCode = NKCODE_DPAD_DOWN; -+ NativeKey(key); -+ key.flags = (event.jhat.value & SDL_HAT_RIGHT)?KEY_DOWN:KEY_UP; -+ key.keyCode = NKCODE_DPAD_RIGHT; -+ NativeKey(key); -+#else -+ AxisInput axisX; -+ AxisInput axisY; -+ axisX.axisId = JOYSTICK_AXIS_HAT_X; -+ axisY.axisId = JOYSTICK_AXIS_HAT_Y; -+ axisX.deviceId = DEVICE_ID_PAD_0 + deviceIndex; -+ axisY.deviceId = DEVICE_ID_PAD_0 + deviceIndex; -+ axisX.value = 0.0f; -+ axisY.value = 0.0f; -+ if (event.jhat.value & SDL_HAT_LEFT) axisX.value = -1.0f; -+ if (event.jhat.value & SDL_HAT_RIGHT) axisX.value = 1.0f; -+ if (event.jhat.value & SDL_HAT_DOWN) axisY.value = 1.0f; -+ if (event.jhat.value & SDL_HAT_UP) axisY.value = -1.0f; -+ NativeAxis(axisX); -+ NativeAxis(axisY); -+#endif -+ break; - } -- break; -- case SDL_CONTROLLERDEVICEADDED: -- // for add events, "which" is the device index! -- int prevNumControllers = controllers.size(); -- setUpController(event.cdevice.which); -- if (prevNumControllers == 0 && controllers.size() > 0) { -- cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl; -+ -+ case SDL_JOYDEVICEADDED: -+ { -+ int deviceIndex = event.jdevice.which; -+ if (deviceIndex >= joys.size()) { -+ joys.resize(deviceIndex+1); -+ } -+ joys[deviceIndex] = SDL_JoystickOpen(deviceIndex); -+ SDL_JoystickEventState(SDL_ENABLE); -+ break; - } -- break; -+ -+ case SDL_JOYDEVICEREMOVED: -+ { -+ int deviceIndex = getDeviceIndex(event.jdevice.which); -+ if (deviceIndex >= 0) { -+ SDL_JoystickClose(joys[deviceIndex]); -+ joys[deviceIndex] = 0; -+ } -+ break; -+ } - } - } - - int SDLJoystick::getDeviceIndex(int instanceId) { -- auto it = controllerDeviceMap.find(instanceId); -- if (it == controllerDeviceMap.end()) { -- // could not find device -- return -1; -+ for (int i = 0; i < joys.size(); i++) { -+ SDL_Joystick *joy = joys[i]; -+ if (SDL_JoystickInstanceID(joy) == instanceId) { -+ return i; -+ } - } -- return it->second; -+ return -1; - } ---- SDL/SDLJoystick.h.orig 2017-10-04 19:26:40 UTC -+++ SDL/SDLJoystick.h -@@ -1,9 +1,11 @@ - #pragma once - #ifdef _WIN32 - #include "SDL/SDL.h" -+#include "SDL/SDL_joystick.h" - #include "SDL/SDL_thread.h" - #else - #include "SDL.h" -+#include "SDL_joystick.h" - #include "SDL_thread.h" - #endif - -@@ -21,11 +23,119 @@ class SDLJoystick{ (public) - void ProcessInput(SDL_Event &event); - - private: -- void setUpController(int deviceIndex); -- void setUpControllers(); -- keycode_t getKeycodeForButton(SDL_GameControllerButton button); -- int getDeviceIndex(int instanceId); -+ void fillMappingPS3() -+ { -+ SDLJoyButtonMap[14] = NKCODE_BUTTON_1; // Cross -+ SDLJoyButtonMap[13] = NKCODE_BUTTON_2; // Circle -+ SDLJoyButtonMap[15] = NKCODE_BUTTON_3; // Sqlare -+ SDLJoyButtonMap[12] = NKCODE_BUTTON_4; // Triangle -+ SDLJoyButtonMap[10] = NKCODE_BUTTON_5; // L1 -+ SDLJoyButtonMap[11] = NKCODE_BUTTON_6; // R1 -+ SDLJoyButtonMap[8] = NKCODE_BUTTON_7; // L2 -+ SDLJoyButtonMap[9] = NKCODE_BUTTON_8; // R2 -+ SDLJoyButtonMap[0] = NKCODE_BUTTON_9; // Select -+ SDLJoyButtonMap[3] = NKCODE_BUTTON_10; // Start -+ SDLJoyButtonMap[1] = NKCODE_BUTTON_11; // L3 -+ SDLJoyButtonMap[2] = NKCODE_BUTTON_12; // R3 -+ SDLJoyButtonMap[16] = NKCODE_BUTTON_13; // PS -+ SDLJoyButtonMap[4] = NKCODE_DPAD_UP; -+ SDLJoyButtonMap[6] = NKCODE_DPAD_DOWN; -+ SDLJoyButtonMap[7] = NKCODE_DPAD_LEFT; -+ SDLJoyButtonMap[5] = NKCODE_DPAD_RIGHT; -+ SDLJoyAxisMap[0] = JOYSTICK_AXIS_X; -+ SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y; -+ SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z; -+ SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ; -+ } -+ void fillMapping() -+ { -+ //TODO: C++11 aggregate initialization -+ //would remove runtime overhead completely -+ -+ // Mapping on Windows -+#ifdef _WIN32 -+ SDLJoyButtonMap[0] = NKCODE_BUTTON_2; -+ SDLJoyButtonMap[1] = NKCODE_BUTTON_3; -+ SDLJoyButtonMap[2] = NKCODE_BUTTON_4; -+ SDLJoyButtonMap[3] = NKCODE_BUTTON_1; -+ SDLJoyButtonMap[4] = NKCODE_BUTTON_7; -+ SDLJoyButtonMap[5] = NKCODE_BUTTON_8; -+ SDLJoyButtonMap[6] = NKCODE_BUTTON_9; -+ SDLJoyButtonMap[7] = NKCODE_BUTTON_10; -+ SDLJoyButtonMap[8] = NKCODE_BUTTON_11; -+ SDLJoyButtonMap[9] = NKCODE_BUTTON_12; -+ SDLJoyButtonMap[10] = NKCODE_BUTTON_5; -+ SDLJoyButtonMap[11] = NKCODE_BUTTON_6; -+ SDLJoyButtonMap[12] = NKCODE_BUTTON_7; -+ SDLJoyButtonMap[13] = NKCODE_BUTTON_8; -+ SDLJoyButtonMap[14] = NKCODE_BUTTON_9; -+ -+ SDLJoyAxisMap[0] = JOYSTICK_AXIS_X; -+ SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y; -+ SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z; -+ SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ; -+ SDLJoyAxisMap[4] = JOYSTICK_AXIS_LTRIGGER; -+ SDLJoyAxisMap[5] = JOYSTICK_AXIS_RTRIGGER; -+ // Mapping on MacOSX to match X360 controller -+#elif __APPLE__ -+ SDLJoyButtonMap[0] = NKCODE_DPAD_UP; -+ SDLJoyButtonMap[1] = NKCODE_DPAD_DOWN; -+ SDLJoyButtonMap[2] = NKCODE_DPAD_LEFT; -+ SDLJoyButtonMap[3] = NKCODE_DPAD_RIGHT; -+ SDLJoyButtonMap[4] = NKCODE_BUTTON_10; -+ SDLJoyButtonMap[5] = NKCODE_BUTTON_9; -+ SDLJoyButtonMap[6] = NKCODE_BUTTON_5; -+ SDLJoyButtonMap[7] = NKCODE_BUTTON_6; -+ SDLJoyButtonMap[8] = NKCODE_BUTTON_7; -+ SDLJoyButtonMap[9] = NKCODE_BUTTON_8; -+ SDLJoyButtonMap[10] = NKCODE_BUTTON_SELECT; -+ SDLJoyButtonMap[11] = NKCODE_BUTTON_2; -+ SDLJoyButtonMap[12] = NKCODE_BUTTON_3; -+ SDLJoyButtonMap[13] = NKCODE_BUTTON_4; -+ SDLJoyButtonMap[14] = NKCODE_BUTTON_1; -+ SDLJoyButtonMap[15] = NKCODE_BUTTON_11; -+ SDLJoyButtonMap[16] = NKCODE_BUTTON_12; -+ -+ SDLJoyAxisMap[0] = JOYSTICK_AXIS_X; -+ SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y; -+ SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z; -+ SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ; -+ SDLJoyAxisMap[4] = JOYSTICK_AXIS_LTRIGGER; -+ SDLJoyAxisMap[5] = JOYSTICK_AXIS_RTRIGGER; -+ // Mapping on Linux/Android/Other to match X360 and wii-u pro controller -+#else -+ SDLJoyButtonMap[0] = NKCODE_BUTTON_1; -+ SDLJoyButtonMap[1] = NKCODE_BUTTON_2; -+ SDLJoyButtonMap[2] = NKCODE_BUTTON_3; -+ SDLJoyButtonMap[3] = NKCODE_BUTTON_4; -+ SDLJoyButtonMap[4] = NKCODE_BUTTON_5; -+ SDLJoyButtonMap[5] = NKCODE_BUTTON_6; -+ SDLJoyButtonMap[6] = NKCODE_BUTTON_7; -+ SDLJoyButtonMap[7] = NKCODE_BUTTON_8; -+ SDLJoyButtonMap[8] = NKCODE_BUTTON_9; -+ SDLJoyButtonMap[9] = NKCODE_BUTTON_10; -+ SDLJoyButtonMap[10] = NKCODE_BUTTON_11; -+ SDLJoyButtonMap[11] = NKCODE_BUTTON_12; -+ SDLJoyButtonMap[12] = NKCODE_BUTTON_13; -+ SDLJoyButtonMap[13] = NKCODE_DPAD_UP; -+ SDLJoyButtonMap[14] = NKCODE_DPAD_DOWN; -+ SDLJoyButtonMap[15] = NKCODE_DPAD_LEFT; -+ SDLJoyButtonMap[16] = NKCODE_DPAD_RIGHT; -+ -+ SDLJoyAxisMap[0] = JOYSTICK_AXIS_X; -+ SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y; -+ SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z; -+ SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ; -+ SDLJoyAxisMap[4] = JOYSTICK_AXIS_LTRIGGER; -+ SDLJoyAxisMap[5] = JOYSTICK_AXIS_RTRIGGER; -+ -+#endif -+ } -+ std::map SDLJoyButtonMap; -+ std::map SDLJoyAxisMap; -+ -+ std::vector joys; - bool registeredAsEventHandler; -- std::vector controllers; -- std::map controllerDeviceMap; -+ -+ int getDeviceIndex(int instanceId); - }; ---- ext/native/base/PCMain.cpp.orig 2017-10-04 19:26:40 UTC -+++ ext/native/base/PCMain.cpp -@@ -428,7 +428,7 @@ int main(int argc, char *argv[]) { - NativeGetAppInfo(&app_name, &app_name_nice, &landscape, &version); - - bool joystick_enabled = true; -- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_AUDIO) < 0) { -+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO) < 0) { - joystick_enabled = false; - if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { - fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); Property changes on: head/emulators/ppsspp-devel/files/extra-patch-old-joy ___________________________________________________________________ Deleted: fbsd:nokeywords ## -1 +0,0 ## -yes \ No newline at end of property Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/plain \ No newline at end of property Index: head/emulators/ppsspp-devel/Makefile =================================================================== --- head/emulators/ppsspp-devel/Makefile (revision 452122) +++ head/emulators/ppsspp-devel/Makefile (revision 452123) @@ -1,19 +1,17 @@ # $FreeBSD$ DISTVERSION= 1.4.2-473 DISTVERSIONSUFFIX= -gbb1f65118 PORTREVISION?= 0 PKGNAMESUFFIX?= -devel GH_TUPLE= hrydgard:glslang:136b1e2d:glslang/ext/glslang \ hrydgard:${PORTNAME}-lang:c31a1d3:lang/assets/lang \ KhronosGroup:SPIRV-Cross:90966d5:SPIRV/ext/SPIRV-Cross \ Kingcom:armips:v0.9-26-g770365d:armips/ext/armips \ Kingcom:tinyformat:Release-2.0.1-7-gb7f5a22:tinyformat/ext/armips/ext/tinyformat MASTERDIR= ${.CURDIR}/../ppsspp DISTINFO_FILE= ${.CURDIR}/distinfo -OLDJOY_EXTRA_PATCHES= ${.CURDIR}/files/extra-patch-old-joy - .include "${MASTERDIR}/Makefile"