Index: head/games/boswars/Makefile =================================================================== --- head/games/boswars/Makefile (revision 447604) +++ head/games/boswars/Makefile (revision 447605) @@ -1,53 +1,55 @@ # Created by: Alejandro Pulver # $FreeBSD$ PORTNAME= boswars PORTVERSION= 2.6.1 PORTREVISION= 10 CATEGORIES= games MASTER_SITES= http://www.boswars.org/dist/releases/ DISTNAME= ${PORTNAME}-${PORTVERSION}-src MAINTAINER= martin@arp242.net COMMENT= Futuristic real-time strategy game LICENSE= GPLv2 LICENSE_FILE= ${WRKSRC}/LICENSE.txt LIB_DEPENDS= libpng.so:graphics/png \ libtheora.so:multimedia/libtheora \ libvorbis.so:audio/libvorbis USES= lua:51 scons shebangfix SHEBANG_FILES= languages/updatepo.sh USE_SDL= sdl USE_GL= yes MAKE_ARGS+= opengl=1 CPPPATH= ${LOCALBASE}/include ${LUA_INCDIR} LIBPATH= ${LOCALBASE}/lib ${LUA_LIBDIR} CFLAGS+= -DSTRATAGUS_LIB_PATH='"\"${DATADIR}\""' DESKTOP_ENTRIES= "Bos Wars" "${COMMENT}" "" \ "boswars" "Game;StrategyGame;" false PORTDOCS= * OPTIONS_DEFINE= DOCS post-patch: @${REINPLACE_CMD} -e '\ - s|/usr/local|${LOCALBASE}|g; \ - s|lua51|lua-${LUA_VER}|g;' \ - ${WRKSRC}/SConstruct + s|/usr/local|${LOCALBASE}|g; \ + s|lua51|lua-${LUA_VER}|g;' \ + ${WRKSRC}/SConstruct do-install: ${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${STAGEDIR}${PREFIX}/bin - ${MKDIR} ${STAGEDIR}${DATADIR} + @${MKDIR} ${STAGEDIR}${DATADIR} .for f in campaigns graphics intro languages maps patches scripts sounds units ${CP} -R ${WRKSRC}/${f} ${STAGEDIR}${DATADIR} .endfor - ${MKDIR} ${STAGEDIR}${DOCSDIR} + +do-install-DOCS-on: + @${MKDIR} ${STAGEDIR}${DOCSDIR} ${INSTALL_DATA} ${WRKSRC}/CHANGELOG ${WRKSRC}/README.txt ${STAGEDIR}${DOCSDIR} (cd ${WRKSRC}/doc && ${COPYTREE_SHARE} . ${STAGEDIR}${DOCSDIR}) .include Index: head/games/boswars/pkg-descr =================================================================== --- head/games/boswars/pkg-descr (revision 447604) +++ head/games/boswars/pkg-descr (revision 447605) @@ -1,17 +1,17 @@ Bos Wars is a futuristic real time strategy game (RTS). In a RTS game, the player has to combat his enemies while developing his war economy. Everything runs in real-time, as opposed to turn-based games where the player always has to wait for his turn. The trick is to balance the effort put into building his economy and building an army to defend and attack the enemies. Bos Wars has a dynamic rate based economy. Energy is produced by power plants and magma gets pumped from hot spots. Buildings and mobile units are also built at a continuous rate. Control of larger parts of the map creates the potential to increase your economy throughput. Holding key points like roads and passages allow for different strategies. It is possible to play against human opponents over LAN, internet, or against the computer. Bos Wars successfully runs under Linux, MS Windows, BSD, and Mac OS X. -WWW: http://www.boswars.org/ +WWW: https://www.boswars.org/