Index: head/games/edge/Makefile =================================================================== --- head/games/edge/Makefile (revision 432975) +++ head/games/edge/Makefile (revision 432976) @@ -1,66 +1,66 @@ # Created by: Alejandro Pulver # $FreeBSD$ PORTNAME= edge PORTVERSION= 1.35 -PORTREVISION= 6 +PORTREVISION= 7 CATEGORIES= games MASTER_SITES= SF/${PORTNAME}/EDGE%20Source%20Code/${PORTVERSION} \ SF/${PORTNAME}/EDGE%20Binaries/${PORTVERSION}:wad DISTFILES= Edge-${PORTVERSION}-source${EXTRACT_SUFX} \ Edge-${PORTVERSION}-linux.tar.gz:wad EXTRACT_ONLY= Edge-${PORTVERSION}-source${EXTRACT_SUFX} MAINTAINER= ports@FreeBSD.org COMMENT= DOOM style engine aimed at the Total Conversion developer LICENSE= GPLv2 GPLv3 LICENSE_COMB= dual LIB_DEPENDS= libvorbis.so:audio/libvorbis \ libpng.so:graphics/png USES= alias gmake jpeg tar:bzip2 USE_GL= glew USE_SDL= sdl MAKEFILE= Makefile.linux CFLAGS+= -ffast-math WRKSRC= ${WRKDIR}/Edge-${PORTVERSION}-source PLIST_FILES= bin/edge %%DMDIR%%/edge.wad PORTDOCS= * OPTIONS_DEFINE= DOCS post-extract: @${TAR} -C ${WRKDIR} \ --exclude "License.txt" \ --exclude "edge_linux" \ --exclude "demo-*" \ --exclude "*.zip" \ -x -f ${DISTDIR}/Edge-${PORTVERSION}-linux.tar.gz post-patch: @${REINPLACE_CMD} -e \ 's|^CC=|CC?=| ; \ s|^CXX=|CXX?=| ; \ s|^CFLAGS=|CFLAGS?=| ; \ s|-L$$(LIBDIR)/glew-1.4/lib||' ${WRKSRC}/Makefile.linux @${REINPLACE_CMD} -e \ 's|%%DMDIR%%|${DMDIR}|' ${WRKSRC}/src/e_main.cc do-install: ${INSTALL_PROGRAM} ${WRKSRC}/edge.linux \ ${STAGEDIR}${PREFIX}/bin/${PORTNAME} @${MKDIR} ${STAGEDIR}${DMDIR} ${INSTALL_DATA} ${WRKDIR}/Edge-${PORTVERSION}/edge.wad \ ${STAGEDIR}${DMDIR} do-install-DOCS-on: @${MKDIR} ${STAGEDIR}${DOCSDIR} ${INSTALL_DATA} ${WRKDIR}/Edge-${PORTVERSION}/*.txt \ ${STAGEDIR}${DOCSDIR} .include "${.CURDIR}/../doom-data/Makefile.include" .include Index: head/games/edge/files/patch-src_p__enemy.cc =================================================================== --- head/games/edge/files/patch-src_p__enemy.cc (nonexistent) +++ head/games/edge/files/patch-src_p__enemy.cc (revision 432976) @@ -0,0 +1,11 @@ +--- src/p_enemy.cc.orig 2011-03-31 12:12:40 UTC ++++ src/p_enemy.cc +@@ -528,7 +528,7 @@ void P_FreeShootSpots(void) + if (brain_spots.number < 0) + return; + +- if (brain_spots.targets > 0) ++ if (brain_spots.targets) + { + SYS_ASSERT(brain_spots.targets); + Property changes on: head/games/edge/files/patch-src_p__enemy.cc ___________________________________________________________________ Added: fbsd:nokeywords ## -0,0 +1 ## +yes \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/plain \ No newline at end of property Index: head/games/edge/files/patch-src_w__sprite.cc =================================================================== --- head/games/edge/files/patch-src_w__sprite.cc (nonexistent) +++ head/games/edge/files/patch-src_w__sprite.cc (revision 432976) @@ -0,0 +1,11 @@ +--- src/w_sprite.cc.orig 2010-12-31 04:28:14 UTC ++++ src/w_sprite.cc +@@ -575,7 +575,7 @@ bool W_CheckSpritesExist(const state_gro + if (states[i].sprite == SPR_NULL) + continue; + +- if (sprites[states[i].sprite]->frames > 0) ++ if (sprites[states[i].sprite]->numframes > 0) + return true; + + // -AJA- only check one per group. It _should_ check them all, Property changes on: head/games/edge/files/patch-src_w__sprite.cc ___________________________________________________________________ Added: fbsd:nokeywords ## -0,0 +1 ## +yes \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/plain \ No newline at end of property