Index: head/devel/bullet/Makefile =================================================================== --- head/devel/bullet/Makefile (revision 429609) +++ head/devel/bullet/Makefile (revision 429610) @@ -1,34 +1,34 @@ # Created by: Jose Alonso Cardenas Marquez # $FreeBSD$ PORTNAME= bullet PORTVERSION= 2.83.7 CATEGORIES= devel MAINTAINER= acm@FreeBSD.org COMMENT= 3D collision detection and rigid body dynamics library LICENSE= ZLIB LICENSE_FILE= ${WRKSRC}/LICENSE.txt USE_GITHUB= yes GH_ACCOUNT= bulletphysics GH_PROJECT= bullet3 -USES= cmake compiler:c++11-lang tar:tgz +USES= cmake compiler:c++11-lang USE_GL= gl glu glut USE_LDCONFIG= yes USE_XORG= x11 CMAKE_ARGS= -DBUILD_SHARED_LIBS:BOOL=ON \ -DBUILD_BULLET2_DEMOS:BOOL=OFF PORTDOCS= * OPTIONS_DEFINE= DOCS post-install-DOCS-on: @${MKDIR} ${STAGEDIR}/${DOCSDIR} ${INSTALL_DATA} ${WRKSRC}/docs/*.pdf ${STAGEDIR}/${DOCSDIR} .include Index: head/devel/bullet/pkg-descr =================================================================== --- head/devel/bullet/pkg-descr (revision 429609) +++ head/devel/bullet/pkg-descr (revision 429610) @@ -1,16 +1,15 @@ Bullet is a professional open source multi-threaded 3D Collision Detection and Rigid Body Dynamics Library. It is free for commercial use under the ZLib license. The library is being used by several professional game developers on PC, PlayStation 3, XBox 360 and Nintendo Wii. Sony Computer Entertainment provides a parallel SPU optimized version, and collaborations with IBM, Intel, AMD and NVidia to exploit their parallel hardware. Bullet is native part of Blender 3D modeler and it supports COLLADA Physics file format. - -WWW: http://www.bulletphysics.com +WWW: http://www.bulletphysics.com/