Index: head/games/linux-unrealgold/Makefile =================================================================== --- head/games/linux-unrealgold/Makefile (revision 405023) +++ head/games/linux-unrealgold/Makefile (revision 405024) @@ -1,192 +1,192 @@ # Created by: Alexander Logvinov # $FreeBSD$ PORTNAME= unrealgold PORTVERSION= 436 PORTREVISION= 2 CATEGORIES= games linux -MASTER_SITES= http://offload1.icculus.org/~ravage/unreal/${PORTNAME}/ +MASTER_SITES= http://icculus.org/~ravage/unreal/${PORTNAME}/ PKGNAMEPREFIX= linux- DISTNAME= ${PORTNAME}-install-${PORTVERSION} EXTRACT_SUFX= .run DIST_SUBDIR= linux-ut MAINTAINER= ports@FreeBSD.org COMMENT= Unreal Gold for Linux BUILD_DEPENDS= ut:${PORTSDIR}/games/linux-ut RUN_DEPENDS= ut:${PORTSDIR}/games/linux-ut USE_LINUX= yes USE_LINUX_APPS= xorglibs NO_BUILD= yes NO_PACKAGE= Distribution is 131MB; set FORCE_PACKAGE if you really want\ to build this package RESTRICTED= Redistribution is limited, see license PLIST_SUB+= UT="" UG="" SUB_FILES= pkg-message DATADIR= ${PREFIX}/share/${PKGNAMEPREFIX}${PORTNAME} DOCSDIR= ${PREFIX}/share/doc/${PKGNAMEPREFIX}${PORTNAME} HELPFILES= README ReadMe.htm ReadMe.txt ReadMe220.htm ReadMe222.htm ReadMe223.htm ReadMe224.htm MANUALFILES= "Unreal NaPali Manual.pdf" "Unreal manual.pdf" PORTDOCS= ${HELPFILES} OPTIONS_DEFINE= DOCS CDDIRS= Help Maps Maps/UPak Music Sounds Sounds/int System Textures .include .include UT_DATADIR!= cd ${PORTSDIR}/games/linux-ut && ${MAKE} -V DATADIR # Anthology DVD .if exists(${CDROM_MOUNT}/Disk1/data1.cab) ANTHOLOGY= yes RELEASE_MSG= "Unreal Anthology" MANUALFILES= Manual.pdf PORTDOCS+= ${MANUALFILES} EXTRACT_DEPENDS+= unshield:${PORTSDIR}/archivers/unshield PATCH_DEPENDS+= xdelta:${PORTSDIR}/misc/xdelta # Original CD .elif exists(${CDROM_MOUNT}/SYSTEM/UPak.u) ORIGINAL= yes RELEASE_MSG= "original" PORTDOCS+= ${MANUALFILES} PATCH_DEPENDS+= xdelta:${PORTSDIR}/misc/xdelta # TheSINHumanHead CD .elif exists(${CDROM_MOUNT}/System-int.tar.bz2) RAVAGE= yes RELEASE_MSG= "TheSINHumanHead" MANUALFILES+= Readme.OpenGL.txt PORTDOCS= README ${MANUALFILES} TARFILES= Maps Music Sounds-int Sounds System Textures .endif do-extract: @${MKDIR} ${WRKSRC}/Data @cd ${WRKSRC} && ${SED} -e '1,/exit $$res/d' ${_DISTDIR}/${DISTFILES} | \ ${GUNZIP_CMD} -q | ${TAR} xf - @${TAR} x -C ${WRKSRC}/Data -f ${WRKSRC}/data.tar.gz @${CP} ${WRKSRC}/bin/Linux/x86/glibc-2.1/${PORTNAME} ${WRKSRC}/${PORTNAME} .if !defined(CDROM_MOUNT) @${ECHO_CMD} "${PKGNAME} requires CDROM_MOUNT set to mount point of CD" @${FALSE} .endif .if !defined(RELEASE_MSG) @${ECHO_CMD} "${PKGNAME} requires CD/DVD with Unreal Gold" @${FALSE} .endif @${ECHO_CMD} "Detected ${RELEASE_MSG} release" @${MKDIR} ${WRKDIR}/source/System @${ECHO_CMD} "Please wait while extracting files from CD" # Anthology release CD .if defined(ANTHOLOGY) # We need to create a single directory with all the cab files so unshield can # find them. @${MKDIR} ${WRKDIR}/cab @${LN} -sf ${CDROM_MOUNT}/Disk*/data* ${WRKDIR}/cab/ # Extract the files. .for group in System_English Help Manual_English Maps MapsUPak Textures Music Sounds_All \ Sounds_English System_All @${ECHO_CMD} "Extracting files from ${group}" @${LOCALBASE}/bin/unshield -g 1_UnrealGold_${group} -d ${WRKDIR}/source x \ ${WRKDIR}/cab/data1.cab > /dev/null @if [ -e ${WRKDIR}/source/1_UnrealGold_${group} ]; then \ ${MV} ${WRKDIR}/source/1_UnrealGold_${group} ${WRKDIR}/source/${group}; \ fi .endfor .for group in System_English Sounds_All System_All Manual_English @${CP} -Rp ${WRKDIR}/source/${group}/ \ ${WRKDIR}/source/${group:S,_English,,:S,_All,,} @${RM} -rf ${WRKDIR}/source/${group} .endfor @${MV} ${WRKDIR}/source/Sounds_English ${WRKDIR}/source/Sounds/int # Original CD .elif defined(ORIGINAL) .for dir in ${CDDIRS:NSystem:NMaps/UPak:NSounds/int} Manuals @${LN} -sf ${CDROM_MOUNT}/${dir:tu} ${WRKDIR}/source/${dir} .endfor .for _file in UDSDemo.u UPak.u @${CP} ${CDROM_MOUNT}/SYSTEM/${_file} ${WRKDIR}/source/System .endfor @${MV} ${WRKDIR}/source/Manuals ${WRKDIR}/source/Manual # TheSINHumanHead CD .elif defined(RAVAGE) # Create file list for tar @${GREP} -E "%%UG%%%%DATADIR%%/|DM-" ${PLIST} | \ ${SED} -e 's|\(.*\)/|*|' > ${WRKSRC}/extfiles .for _file in ${MANUALFILES} @${ECHO} Help/${_file} >> ${WRKSRC}/extfiles .endfor .for _file in ${TARFILES} @${ECHO_CMD} "Extracting files from ${_file}" @${TAR} x -C ${WRKDIR}/source -f ${CDROM_MOUNT}/${_file}.tar.bz2 -T ${WRKSRC}/extfiles .endfor @${MV} ${WRKDIR}/source/int ${WRKDIR}/source/Sounds/ @${LN} -sf ${WRKDIR}/source/Help ${WRKDIR}/source/Manual @${CP} ${CDROM_MOUNT}/Readme.OpenGL.txt ${WRKDIR}/source/Help @${FIND} ${WRKDIR}/source/Maps -name DM-\*.unr | \ ${SED} 's/\(.*\)\(DM-\)\(.*\)/${LN:S,/,\\/,g} -sf & \1Dm\3/' | ${SH} .endif post-patch: @${REINPLACE_CMD} -e "s|%%DATADIR%%|${DATADIR}|" ${WRKSRC}/${PORTNAME} # Remove /usr/local from ut-bin lib search path @UBIN=${WRKSRC}/Data/System/unreal-bin && \ FILESIZE=`/usr/bin/stat -f "%z" $${UBIN}` && \ ${MV} $${UBIN} $${UBIN}.orig && \ ${SED} -Ee 's|:/usr/local|:/USR-LOCAL|' $${UBIN}.orig | \ ${HEAD} -c $${FILESIZE} > $${UBIN} && \ ${RM} $${UBIN}.orig # Apply UPak.u.0 patch .if !defined(RAVAGE) @${LOCALBASE}/bin/xdelta patch ${WRKSRC}/setup.data/data/System/UPak.u.0 \ ${WRKDIR}/source/System/UPak.u ${WRKSRC}/UPak.new @${MV} ${WRKSRC}/UPak.new ${WRKDIR}/source/System/UPak.u .endif do-install: @if [ -n "`${PKG_INFO} -E 'linux-ut-451*' 2> /dev/null`" ]; then \ ${ECHO_CMD} "${PKGNAME} requires linux-ut with 436 version."; \ ${FALSE}; \ fi @${MKDIR} ${STAGEDIR}${DATADIR} @cd ${STAGEDIR}${DATADIR} && ${MKDIR} ${CDDIRS} .for dir in Music Sounds Textures System @${ECHO_CMD} "Linking UT ${dir}" @${GREP} "%%UT%%%%DATADIR%%/${dir}" ${PLIST} | \ ${SED} -e 's|%%UT%%%%DATADIR%%|${UT_DATADIR}|' | \ ${XARGS} -J % ${LN} -sf % ${STAGEDIR}${DATADIR}/${dir} .endfor ${INSTALL_DATA} ${WRKSRC}/Data/Help/Logo.xpm ${STAGEDIR}${DATADIR}/Help ${INSTALL_DATA} ${WRKSRC}/Data/System/*.ini ${STAGEDIR}${DATADIR}/System ${INSTALL_DATA} ${WRKSRC}/Data/System/*.int ${STAGEDIR}${DATADIR}/System ${INSTALL_DATA} ${WRKSRC}/Data/System/*.u ${STAGEDIR}${DATADIR}/System ${INSTALL_PROGRAM} ${WRKSRC}/Data/System/*-bin ${STAGEDIR}${DATADIR}/System @${BRANDELF} -t Linux ${STAGEDIR}${DATADIR}/System/*-bin ${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${STAGEDIR}${PREFIX}/bin # Install the files @${ECHO_CMD} "Installing files from CD" .for dir in ${CDDIRS} @${GREP} -e "%%UG%%%%DATADIR%%/${dir}/[^/]*$$" ${PLIST} | \ ${SED} -e 's|%%UG%%%%DATADIR%%|${WRKDIR}/source|' | \ ${XARGS} -J % ${INSTALL_DATA} % ${STAGEDIR}${DATADIR}/${dir} .endfor # Rename DM maps so UT can see them @${FIND} ${STAGEDIR}${DATADIR}/Maps -name Dm\*.unr | \ ${SED} 's/\(.*\)\(Dm\)\(.*\)/${LN:S,/,\\/,g} -sf & \1DM-\3/' | ${SH} .if ${PORT_OPTIONS:MDOCS} @${MKDIR} ${STAGEDIR}${DOCSDIR} ${INSTALL_DATA} ${WRKSRC}/README ${STAGEDIR}${DOCSDIR} .if !defined(RAVAGE) .for i in ${HELPFILES:NREADME} ${INSTALL_DATA} ${WRKDIR}/source/Help/${i} ${STAGEDIR}${DOCSDIR} .endfor .endif .for i in ${MANUALFILES} ${INSTALL_DATA} ${WRKDIR}/source/Manual/${i} ${STAGEDIR}${DOCSDIR} .endfor .endif .include Index: head/games/linux-unrealgold/pkg-descr =================================================================== --- head/games/linux-unrealgold/pkg-descr (revision 405023) +++ head/games/linux-unrealgold/pkg-descr (revision 405024) @@ -1,18 +1,17 @@ Your ship has just crashed on an unknown planet. Your best friend has just been eaten by an alien. And all you have got is a desire to go home. This can't be real, you tell yourself. This can't be real. It's not. It's Unreal! Unreal Gold contains the original Unreal game as well as the mission pack, Return to Na Pali. You need an original game CD to use this port: Unreal Gold CD Unreal Anthology DVD Unreal Gold CD for Linux by ravage Also this port requires Unreal Tournament 436 (games/linux-ut) to be installed and working. -WWW: http://www.unreal.com/unrealgold/ WWW: http://icculus.org/~ravage/unreal/unrealgold/