Index: head/devel/sdl_sge/Makefile =================================================================== --- head/devel/sdl_sge/Makefile (revision 403883) +++ head/devel/sdl_sge/Makefile (revision 403884) @@ -1,59 +1,57 @@ # Created by: Jona Joachim # $FreeBSD$ PORTNAME= sdl_sge PORTVERSION= 0.030809 PORTREVISION= 15 CATEGORIES= devel graphics -MASTER_SITES= http://www.digitalfanatics.org/cal/sge/files/ \ - http://www.sourcefiles.org/Programming/Libraries/Graphics/ +MASTER_SITES= http://ports-space.haiku-files.org/source/ DISTNAME= sge030809 MAINTAINER= ports@FreeBSD.org COMMENT= Graphic library for the Simple DirectMedia Layer (SDL) -BROKEN= unfetchable LICENSE= LGPL21 LGPL3 LICENSE_COMB= dual USES= gmake USE_SDL= sdl USE_LDCONFIG= yes PORTDOCS= * PORTEXAMPLES= * OPTIONS_DEFINE= SDL FREETYPE DOCS EXAMPLES OPTIONS_DEFAULT=SDL FREETYPE SDL_DESC= Enable support for SDL_image .include .if ${PORT_OPTIONS:MFREETYPE} LIB_DEPENDS+= libfreetype.so:${PORTSDIR}/print/freetype2 MAKE_ARGS+= USE_FT=y .else MAKE_ARGS+= USE_FT=n .endif .if ${PORT_OPTIONS:MSDL} USE_SDL+= image MAKE_ARGS+= USE_IMG=y .else MAKE_ARGS+= USE_IMG=n .endif post-patch: @${REINPLACE_CMD} -e \ 's|PREFIX =PREFIX|PREFIX =${STAGEDIR}${PREFIX}|g ; \ s|PREFIX_H =PREFIX_H|PREFIX_H =${STAGEDIR}${PREFIX}/include/SDL|g ; \ s|sdl-config|${SDL_CONFIG}|g' ${WRKSRC}/Makefile.conf post-install: ${STRIP_CMD} ${STAGEDIR}${PREFIX}/lib/libSGE.so @${MKDIR} ${STAGEDIR}${DOCSDIR} ${INSTALL_DATA} ${WRKSRC}/docs/* ${STAGEDIR}${DOCSDIR} @${MKDIR} ${STAGEDIR}${EXAMPLESDIR} ${INSTALL_DATA} ${WRKSRC}/examples/* ${STAGEDIR}${EXAMPLESDIR} .include Index: head/devel/sdl_sge/pkg-descr =================================================================== --- head/devel/sdl_sge/pkg-descr (revision 403883) +++ head/devel/sdl_sge/pkg-descr (revision 403884) @@ -1,14 +1,12 @@ SGE is a graphic library for the Simple DirectMedia Layer (SDL) library. Some of SGE:s features are: -Pixel operations -Clipping -Lines, circles and other figures (with antialiasing and alpha blending) -Rotation and scaling of surfaces -Palette functions -TrueType/Bitmap/SFont font functions -Basic 2D collision detection -Sprite classes -Basic texture mapping -Filled and gourand shaded polygons (with antialiasing or alpha blending) - -WWW: http://www.digitalfanatics.org/cal/sge/