Index: head/games/0ad/files/patch-libraries__source__spidermonkey__build.sh =================================================================== --- head/games/0ad/files/patch-libraries__source__spidermonkey__build.sh (revision 382217) +++ head/games/0ad/files/patch-libraries__source__spidermonkey__build.sh (revision 382218) @@ -1,17 +1,17 @@ ---- libraries/source/spidermonkey/build.sh.orig 2014-09-24 08:29:20 UTC +--- libraries/source/spidermonkey/build.sh.orig 2015-01-24 14:46:52 UTC +++ libraries/source/spidermonkey/build.sh -@@ -66,6 +66,14 @@ +@@ -95,6 +95,14 @@ cd mozjs31/js/src + rm -rf build-debug + rm -rf build-release - cd mozjs24/js/src - +cp jsnativestack.cpp jsnativestack.cpp.orig +sed 's/# include /#pragma GCC visibility push(default)\ +#include \ +#pragma GCC visibility pop/' jsnativestack.cpp.orig >jsnativestack.cpp + +cp configure configure.orig -+sed 's/"$ac_cv_have_visibility_class_bug" = "no"; then/"$ac_cv_have_visibility_class_bug" = "no" -a "$OS_ARCH" != "FreeBSD" ; then/' configure.orig >configure ++sed -e 's/"$ac_cv_have_visibility_class_bug" = "no"; then/"$ac_cv_have_visibility_class_bug" = "no" -a "$OS_ARCH" != "FreeBSD" ; then/' -e 's/-Werror=conversion-null//' configure.orig >configure + # We want separate debug/release versions of the library, so we have to change # the LIBRARY_NAME for each build. # (We use perl instead of sed so that it works with MozillaBuild on Windows,