Index: head/games/libdungeonmaker/Makefile =================================================================== --- head/games/libdungeonmaker/Makefile (revision 362815) +++ head/games/libdungeonmaker/Makefile (revision 362816) @@ -1,33 +1,32 @@ # Created by: aaron@FreeBSD.org # $FreeBSD$ PORTNAME= libdungeonmaker PORTVERSION= 2.05 CATEGORIES= games devel MASTER_SITES= SF/dungeonmaker/dungeonmaker/${PORTVERSION} DISTNAME= dungeonmaker-${PORTVERSION} MAINTAINER= ports@FreeBSD.org COMMENT= Program/library that "grows" dungeons for use in isometric games USE_LDCONFIG= yes SUB_FILES= pkg-message MAKEFILE= Makefile.bsd OPTIONS_DEFINE= DOCS EXAMPLES do-install: ${INSTALL_LIB} ${WRKSRC}/libdungeonmaker.a ${STAGEDIR}${PREFIX}/lib ${INSTALL_LIB} ${WRKSRC}/libdungeonmaker.so ${STAGEDIR}${PREFIX}/lib ${INSTALL_LIB} ${WRKSRC}/libdungeonmaker.so.2 ${STAGEDIR}${PREFIX}/lib - ${INSTALL_LIB} ${WRKSRC}/libdungeonmaker_p.a ${STAGEDIR}${PREFIX}/lib ${INSTALL} ${WRKSRC}/DungeonMaker.h ${STAGEDIR}${PREFIX}/include @${MKDIR} ${STAGEDIR}${DOCSDIR} ${INSTALL_DATA} ${WRKSRC}/DM2_Manual/* ${STAGEDIR}${DOCSDIR} @${MKDIR} ${STAGEDIR}${EXAMPLESDIR} ${INSTALL_DATA} ${WRKSRC}/design* ${STAGEDIR}${EXAMPLESDIR} ${INSTALL_DATA} ${WRKSRC}/main.cpp ${STAGEDIR}${EXAMPLESDIR} .include Index: head/games/libdungeonmaker/files/patch-DungeonMaker.h =================================================================== --- head/games/libdungeonmaker/files/patch-DungeonMaker.h (nonexistent) +++ head/games/libdungeonmaker/files/patch-DungeonMaker.h (revision 362816) @@ -0,0 +1,10 @@ +--- DungeonMaker.h.orig 2014-07-24 11:55:26.000000000 -0400 ++++ DungeonMaker.h 2014-07-24 11:55:51.000000000 -0400 +@@ -22,6 +22,7 @@ + #include + #include + #include ++#include + + ///* ATTENTION: In this version, the method DungeonMaker:: PutPlonkOnMap() puts MOBs and treasure on the map literally, by changing the SquareData of the Map square where the stuff goes. This is just for demonstration purposes to make it easier to show stuff without having an engine for rendering objects. If you use the DungeonMaker in your own program, you must refrain from calling this function, and instead write your own function that puts stuff on the map as objects and leaves the MapData as it is. + Property changes on: head/games/libdungeonmaker/files/patch-DungeonMaker.h ___________________________________________________________________ Added: fbsd:nokeywords ## -0,0 +1 ## +yes \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: svn:mime-type ## -0,0 +1 ## +text/plain \ No newline at end of property Index: head/games/libdungeonmaker/pkg-plist =================================================================== --- head/games/libdungeonmaker/pkg-plist (revision 362815) +++ head/games/libdungeonmaker/pkg-plist (revision 362816) @@ -1,40 +1,39 @@ include/DungeonMaker.h lib/libdungeonmaker.a lib/libdungeonmaker.so lib/libdungeonmaker.so.2 -lib/libdungeonmaker_p.a %%PORTDOCS%%%%DOCSDIR%%/Contents.gif %%PORTDOCS%%%%DOCSDIR%%/Next.gif %%PORTDOCS%%%%DOCSDIR%%/Prev.gif %%PORTDOCS%%%%DOCSDIR%%/capturedA1.gif %%PORTDOCS%%%%DOCSDIR%%/capturedA2.gif %%PORTDOCS%%%%DOCSDIR%%/capturedA3.gif %%PORTDOCS%%%%DOCSDIR%%/capturedA4.gif %%PORTDOCS%%%%DOCSDIR%%/capturedA5.gif %%PORTDOCS%%%%DOCSDIR%%/capturedA6.gif %%PORTDOCS%%%%DOCSDIR%%/capturedA7.gif %%PORTDOCS%%%%DOCSDIR%%/capturedA8.gif %%PORTDOCS%%%%DOCSDIR%%/index.html %%PORTDOCS%%%%DOCSDIR%%/manDesign.txt %%PORTDOCS%%%%DOCSDIR%%/manVision.html %%PORTDOCS%%%%DOCSDIR%%/manual0.html %%PORTDOCS%%%%DOCSDIR%%/manual1.html %%PORTDOCS%%%%DOCSDIR%%/manual2.html %%PORTDOCS%%%%DOCSDIR%%/manual3.html %%PORTDOCS%%%%DOCSDIR%%/manual4.html %%PORTDOCS%%%%DOCSDIR%%/manual5.html %%PORTDOCS%%%%DOCSDIR%%/manual9.html %%PORTEXAMPLES%%%%EXAMPLESDIR%%/design %%PORTEXAMPLES%%%%EXAMPLESDIR%%/design2 %%PORTEXAMPLES%%%%EXAMPLESDIR%%/design3A %%PORTEXAMPLES%%%%EXAMPLESDIR%%/design3WithTunnelers %%PORTEXAMPLES%%%%EXAMPLESDIR%%/design4A %%PORTEXAMPLES%%%%EXAMPLESDIR%%/design5 %%PORTEXAMPLES%%%%EXAMPLESDIR%%/design6 %%PORTEXAMPLES%%%%EXAMPLESDIR%%/design7 %%PORTEXAMPLES%%%%EXAMPLESDIR%%/designEmpty %%PORTEXAMPLES%%%%EXAMPLESDIR%%/designEmpty2 %%PORTEXAMPLES%%%%EXAMPLESDIR%%/designOld1 %%PORTEXAMPLES%%%%EXAMPLESDIR%%/main.cpp %%PORTEXAMPLES%%@dirrm %%EXAMPLESDIR%% %%PORTDOCS%%@dirrm %%DOCSDIR%%