Index: head/games/qccx/Makefile =================================================================== --- head/games/qccx/Makefile (revision 279295) +++ head/games/qccx/Makefile (revision 279296) @@ -1,38 +1,37 @@ # New ports collection makefile for: QCCX # Date created: 18 Jan 2005 # Whom: Alexey Dokuchaev # # $FreeBSD$ # PORTNAME= qccx PORTVERSION= 1.0.0 CATEGORIES= games devel -MASTER_SITES= http://www.planetquake.com/qccx/ \ +MASTER_SITES= http://www.quakewiki.net/archives/qccx/ \ http://freebsd.nsu.ru/distfiles/ DISTNAME= ${PORTNAME}${PORTVERSION:S/.//g} MAINTAINER= danfe@FreeBSD.org COMMENT= A very fast optimizing QuakeC compiler +LICENSE= GPLv2 + USE_ZIP= yes +USE_DOS2UNIX= pr_comp.cpp qcc.cpp ${PORTDOCS} +NO_WRKSUBDIR= yes MAKEFILE= ${FILESDIR}/Makefile -WRKSRC= ${WRKDIR} +PORTDOCS= manual.txt readme.txt -post-extract: - @${FIND} ${WRKDIR} -type f -name "*.[^deo]*" -print0 | \ - ${XARGS} -0 ${REINPLACE_CMD} -e 's/[[:cntrl:]]*$$//' - do-install: ${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${PREFIX}/bin @${MKDIR} ${DATADIR} ${INSTALL_DATA} ${WRKSRC}/*.qc ${WRKSRC}/progs.src ${DATADIR} .if !defined(NOPORTDOCS) @${MKDIR} ${DOCSDIR} - ${INSTALL_DATA} ${WRKSRC}/[^g]*.txt ${DOCSDIR} + ${INSTALL_DATA} ${PORTDOCS:S,^,${WRKSRC}/,} ${DOCSDIR} .endif .include "${.CURDIR}/../quake-source/Makefile.include" - .include Property changes on: head/games/qccx/Makefile ___________________________________________________________________ Modified: cvs2svn:cvs-rev ## -1 +1 ## -1.3 \ No newline at end of property +1.4 \ No newline at end of property Index: head/games/qccx/pkg-descr =================================================================== --- head/games/qccx/pkg-descr (revision 279295) +++ head/games/qccx/pkg-descr (revision 279296) @@ -1,5 +1,7 @@ -QCCX is the world's first optimizing Quake-C compiler with support for string +QCCX is the world's first optimizing QuakeC compiler with support for string manipulation, pointers, integers, arrays, and ``for'' loops. It is also the -fastest Quake-C compiler out there (at least at its time). QCCX is based on +fastest QuakeC compiler out there (at least at its time). QCCX is based on FastQCC which was, in turn, based on QCCDOS. Use it the same way you use any -other Quake-C compiler. +other QuakeC compiler. + +WWW: http://www.quakewiki.net/archives/qccx/ Property changes on: head/games/qccx/pkg-descr ___________________________________________________________________ Modified: cvs2svn:cvs-rev ## -1 +1 ## -1.2 \ No newline at end of property +1.3 \ No newline at end of property Index: head/games/qccx/pkg-plist =================================================================== --- head/games/qccx/pkg-plist (revision 279295) +++ head/games/qccx/pkg-plist (revision 279296) @@ -1,11 +1,8 @@ bin/qccx %%DATADIR%%/client.qc %%DATADIR%%/defs.qc %%DATADIR%%/internal.qc %%DATADIR%%/misc.qc %%DATADIR%%/world.qc %%DATADIR%%/progs.src @dirrm %%DATADIR%% -%%PORTDOCS%%%%DOCSDIR%%/manual.txt -%%PORTDOCS%%%%DOCSDIR%%/readme.txt -%%PORTDOCS%%@dirrm %%DOCSDIR%% Property changes on: head/games/qccx/pkg-plist ___________________________________________________________________ Modified: cvs2svn:cvs-rev ## -1 +1 ## -1.1 \ No newline at end of property +1.2 \ No newline at end of property