Index: head/games/frikqcc/pkg-descr =================================================================== --- head/games/frikqcc/pkg-descr (revision 279292) +++ head/games/frikqcc/pkg-descr (revision 279293) @@ -1,13 +1,10 @@ -FrikQCC was started a few months before the Quake engine source was -released. Originally based off of FastQCC, it was widely (well among -the people at MDQNet) enjoyed for a few months. Then J. P. Grossman -released QCCX, back in March 2000. QCCX implemented a ton of neato- -whizbang features that I just had to have. I immediately set out to -add some of the better stuff from FrikQCC 1.x, such as warnings and -some of my own ideas of optimizations to his code. The result was -FrikQCC 2.0, which has been updated many times since then. I've -started moving away from some of the old QCCX features (for example my -Arrays are different, as is the new int type) in an effort to make the -code more user friendly. +FrikQCC was started few months before the Quake engine source was released. +Originally based off of FastQCC, it was widely (well, among the people at +MDQNet) enjoyed for a few months. After J. P. Grossman released QCCX, back +in March 2000, many of its features and ideas found their way into FrikQCC. +The result was FrikQCC 2.0, which has been updated many times since then. -WWW: http://wiki.quakesrc.org/index.php?pagename=FrikQCC +It currently supports: goto, labels, static variables, new optimizations, +compiler warnings, and many other features. + +WWW: http://www.inside3d.com/frikbot/frikqcc/ Property changes on: head/games/frikqcc/pkg-descr ___________________________________________________________________ Modified: cvs2svn:cvs-rev ## -1 +1 ## -1.1 \ No newline at end of property +1.2 \ No newline at end of property