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How to get best results from the FreeBSD-questions mailing
listGregLeheygrog@FreeBSD.org
&tm-attrib.freebsd;
&tm-attrib.microsoft;
&tm-attrib.opengroup;
&tm-attrib.qualcomm;
&tm-attrib.general;
$FreeBSD$$FreeBSD$This document provides useful information for people looking to
prepare an e-mail to the FreeBSD-questions mailing list. Advice and
hints are given that will maximize the chance that the reader will
receive useful replies.This document is regularly posted to the FreeBSD-questions mailing
list.IntroductionFreeBSD-questions is a mailing list maintained by
the FreeBSD project to help people who have questions about the normal
use of FreeBSD. Another group, FreeBSD-hackers,
discusses more advanced questions such as future development
work.The term hacker has nothing to do with breaking
into other people's computers. The correct term for the latter
activity is cracker, but the popular press has not found
out yet. The FreeBSD hackers disapprove strongly of cracking
security, and have nothing to do with it. For a longer description of
hackers, see Eric Raymond's How To Become
A HackerThis is a regular posting aimed to help both those seeking advice
from FreeBSD-questions (the newcomers), and also those
who answer the questions (the hackers).Inevitably there is some friction, which stems from the different
viewpoints of the two groups. The newcomers accuse the hackers of being
arrogant, stuck-up, and unhelpful, while the hackers accuse the
newcomers of being stupid, unable to read plain English, and expecting
everything to be handed to them on a silver platter. Of course, there is
an element of truth in both these claims, but for the most part these
viewpoints come from a sense of frustration.In this document, I would like to do something to relieve this
frustration and help everybody get better results from
FreeBSD-questions. In the following section, I recommend how to submit
a question; after that, we will look at how to answer one.How to subscribe to FreeBSD-questionsFreeBSD-questions is a mailing list, so you need mail access. Point
your WWW browser to the information page of the FreeBSD-questions mailing list.
In the section titled Subscribing to freebsd-questions fill
in the Your email address field; the other fields are optional.
The password fields in the subscription form provide only mild
security, but should prevent others from messing with your
subscription. Do not use a valuable password as
it will occasionally be emailed back to you in cleartext.You will receive a confirmation message from
mailman; follow the included instructions
to complete your subscription.Finally, when you get the Welcome message from
mailman telling you the details of the list
and subscription area password, please save it.
If you ever should want to leave the list, you will need the information
there. See the next section for more details.How to unsubscribe from FreeBSD-questionsWhen you subscribed to FreeBSD-questions, you got a welcome message
from mailman. In this message, amongst
other things, it told you how to unsubscribe. Here is a typical
message:Welcome to the freebsd-questions@freebsd.org mailing list!
To post to this list, send your email to:
freebsd-questions@freebsd.org
General information about the mailing list is at:
http://lists.freebsd.org/mailman/listinfo/freebsd-questions
If you ever want to unsubscribe or change your options (e.g., switch to
or from digest mode, change your password, etc.), visit your
subscription page at:
http://lists.freebsd.org/mailman/options/freebsd-questions/grog%40lemsi.de
You can also make such adjustments via email by sending a message to:
freebsd-questions-request@freebsd.org
with the word `help' in the subject or body (don't include the
quotes), and you will get back a message with instructions.
You must know your password to change your options (including changing
the password, itself) or to unsubscribe. It is:
12345
Normally, Mailman will remind you of your freebsd.org mailing list
passwords once every month, although you can disable this if you
prefer. This reminder will also include instructions on how to
unsubscribe or change your account options. There is also a button on
your options page that will email your current password to you.From the URL specified in your Welcome message you
may visit the Account management page and enter a request
to Unsubscribe you from FreeBSD-questions mailing
list.A confirmation message will be sent to you from
mailman; follow the included instructions
to finish unsubscribing.If you have done this, and you still can not figure out what
is going on, send a message to
freebsd-questions-request@FreeBSD.org, and they will
sort things out for you. Do not send a message to
FreeBSD-questions: they can not help you.Should I ask -questions or
-hackers?Two mailing lists handle general questions about FreeBSD,
FreeBSD-questions and
FreeBSD-hackers. In some cases, it is not really
clear which group you should ask. The following criteria should help
for 99% of all questions, however:If the question is of a general nature, ask
FreeBSD-questions. Examples might be questions
about installing FreeBSD or the use of a particular &unix;
utility.If you think the question relates to a bug, but you are not sure,
or you do not know how to look for it, send the message to
FreeBSD-questions.If the question relates to a bug, and you are
sure that it is a bug (for example, you can
pinpoint the place in the code where it happens, and you maybe have
a fix), then send the message to
FreeBSD-hackers.If the question relates to enhancements to FreeBSD, and you
can make suggestions about how to implement them, then send the
message to FreeBSD-hackers.There are also a number of other specialized mailing lists, for
example FreeBSD-isp, which caters to the interests of
ISPs (Internet Service Providers) who run FreeBSD. If you happen to be
an ISP, this does not mean you should automatically send your questions
to FreeBSD-isp. The criteria above still apply, and
it is in your interest to stick to them, since you are more likely to get
good results that way.Before submitting a questionYou can (and should) do some things yourself before asking a question
on one of the mailing lists:Try solving the problem on your own. If you post a question which
shows that you have tried to solve the problem, your question will
generally attract more positive attention from people reading it.
Trying to solve the problem yourself will also enhance your understanding
of FreeBSD, and will eventually let you use your knowledge to help others
by answering questions posted to the mailing lists.
Read the manual pages, and the FreeBSD documentation (either
installed in /usr/doc or accessible via WWW at
http://www.FreeBSD.org), especially the
handbook
and the FAQ.
Browse and/or search the archives for the mailing list, to see if your
question or a similar one has been asked (and possibly answered) on the
list. You can browse and/or search the mailing list archives
at http://www.FreeBSD.org/mail
and http://www.FreeBSD.org/search/search.html#mailinglists
respectively. This can be done at other WWW sites as well, for example
at http://marc.theaimsgroup.com.
Use a search engine such as Google
or Yahoo to find answers to your question.
Google even has a BSD-specific search interface.
How to submit a questionWhen submitting a question to FreeBSD-questions, consider the
following points:Remember that nobody gets paid for answering a FreeBSD
question. They do it of their own free will. You can influence this
free will positively by submitting a well-formulated question
supplying as much relevant information as possible. You can
influence this free will negatively by submitting an incomplete,
illegible, or rude question. It is perfectly possible to send a
message to FreeBSD-questions and not get an answer even if you
follow these rules. It is much more possible to not get an answer if
you do not. In the rest of this document, we will look at how to get
the most out of your question to FreeBSD-questions.Not everybody who answers FreeBSD questions reads every message:
they look at the subject line and decide whether it interests them.
Clearly, it is in your interest to specify a subject. FreeBSD
problem or Help are not enough. If you provide no subject at
all, many people will not bother reading it. If your subject is not
specific enough, the people who can answer it may not read
it.Format your message so that it is legible, and
PLEASE DO NOT SHOUT!!!!!. We appreciate that a lot of people do not
speak English as their first language, and we try to make
allowances for that, but it is really painful to try to read a
message written full of typos or without any line breaks.Do not underestimate the effect that a poorly formatted mail
message has, not just on the FreeBSD-questions mailing list.
Your mail message is all people see of you, and if it is poorly
formatted, one line per paragraph, badly spelt, or full of
errors, it will give people a poor impression of you.A lot of badly formatted messages come from
bad mailers or badly
configured mailers. The following mailers are known to
send out badly formatted messages without you finding out about
them:&eudora;exmhµsoft; Exchangeµsoft; &outlook;Try not to use MIME: a lot of people
use mailers which do not get on very well with
MIME.Make sure your time and time zone are set correctly. This may
seem a little silly, since your message still gets there, but many
of the people you are trying to reach get several hundred messages a
day. They frequently sort the incoming messages by subject and by
date, and if your message does not come before the first answer, they
may assume they missed it and not bother to look.Do not include unrelated questions in the same message. Firstly,
a long message tends to scare people off, and secondly, it is more
difficult to get all the people who can answer all the questions to
read the message.Specify as much information as possible. This is a difficult
area, and we need to expand on what information you need to submit,
but here is a start:In nearly every case, it is important to know the version of
FreeBSD you are running. This is particularly the case for
FreeBSD-CURRENT, where you should also specify the date of the
sources, though of course you should not be sending questions
about -CURRENT to FreeBSD-questions.With any problem which could be
hardware related, tell us about your hardware. In case of
doubt, assume it is possible that it is hardware. What kind of
CPU are you using? How fast? What motherboard? How much
memory? What peripherals?There is a judgement call here, of course, but the output of
the &man.dmesg.8; command can frequently be very useful, since it
tells not just what hardware you are running, but what version of
FreeBSD as well.If you get error messages, do not say I get error
messages, say (for example) I get the error
message 'No route to host'.If your system panics, do not say My system
panicked, say (for example) my system panicked
with the message 'free vnode isn't'.If you have difficulty installing FreeBSD, please tell us
what hardware you have. In particular, it is important to know
the IRQs and I/O addresses of the boards installed in your
machine.If you have difficulty getting PPP to run, describe the
configuration. Which version of PPP do you use? What kind of
authentication do you have? Do you have a static or dynamic IP
address? What kind of messages do you get in the log
file?A lot of the information you need to supply is the output of
programs, such as &man.dmesg.8;, or console messages, which usually
appear in /var/log/messages. Do not try to copy
this information by typing it in again; it is a real pain, and you are
bound to make a mistake. To send log file contents, either make a
copy of the file and use an editor to trim the information to what
is relevant, or cut and paste into your message. For the output of
programs like &man.dmesg.8;, redirect the output to a file and
include that. For example,&prompt.user; dmesg > /tmp/dmesg.outThis redirects the information to the file
/tmp/dmesg.out.If you do all this, and you still do not get an answer, there
could be other reasons. For example, the problem is so complicated
that nobody knows the answer, or the person who does know the answer
was offline. If you do not get an answer after, say, a week, it
might help to re-send the message. If you do not get an answer to
your second message, though, you are probably not going to get one
from this forum. Resending the same message again and again will
only make you unpopular.To summarize, let's assume you know the answer to the following
question (yes, it is the same one in each case).
You choose which of these two questions you would be more prepared to
answer:Message 1Subject: HELP!!?!??
I just can't get hits damn silly FereBSD system to
workd, and Im really good at this tsuff, but I have never seen
anythign sho difficult to install, it jst wont work whatever I try
so why don't you guys tell me what I doing wrong.Message 2Subject: Problems installing FreeBSD
I've just got the FreeBSD 2.1.5 CDROM from Walnut Creek, and I'm having a lot
of difficulty installing it. I have a 66 MHz 486 with 16 MB of
memory and an Adaptec 1540A SCSI board, a 1.2GB Quantum Fireball
disk and a Toshiba 3501XA CDROM drive. The installation works just
fine, but when I try to reboot the system, I get the message
Missing Operating System.How to follow up to a questionOften you will want to send in additional information to a question
you have already sent. The best way to do this is to reply to your
original message. This has three advantages:You include the original message text, so people will know what
you are talking about. Do not forget to trim unnecessary text out,
though.The text in the subject line stays the same (you did remember to
put one in, did you not?). Many mailers will sort messages by
subject. This helps group messages together.The message reference numbers in the header will refer to the
previous message. Some mailers, such as
mutt, can
thread messages, showing the exact
relationships between the messages.How to answer a questionBefore you answer a question to FreeBSD-questions, consider:A lot of the points on submitting questions also apply to
answering questions. Read them.Has somebody already answered the question? The easiest way to
check this is to sort your incoming mail by subject: then
(hopefully) you will see the question followed by any answers, all
together.If somebody has already answered it, it does not automatically
mean that you should not send another answer. But it makes sense to
read all the other answers first.Do you have something to contribute beyond what has already been
said? In general, Yeah, me too answers do not help
much, although there are exceptions, like when somebody is
- describing a problem he is having, and he does not know whether it is
- his fault or whether there is something wrong with the hardware or
+ describing a problem they are having, and they do not know whether it is
+ their fault or whether there is something wrong with the hardware or
software. If you do send a me too answer, you should
also include any further relevant information.Are you sure you understand the question? Very frequently, the
- person who asks the question is confused or does not express himself
+ person who asks the question is confused or does not express themselves
very well. Even with the best understanding of the system, it is
easy to send a reply which does not answer the question. This
does not help: you will leave the person who submitted the question
more frustrated or confused than ever. If nobody else answers, and
you are not too sure either, you can always ask for more
information.Are you sure your answer is correct?
If not, wait a day or so. If nobody else comes up with a
better answer, you can still reply and say, for example, I
do not know if this is correct, but since nobody else has
replied, why don't you try replacing your ATAPI CDROM with
a frog?.Unless there is a good reason to do otherwise, reply to the
sender and to FreeBSD-questions. Many people on the
FreeBSD-questions are lurkers: they learn by reading
messages sent and replied to by others. If you take a message which
is of general interest off the list, you are depriving these people
of their information. Be careful with group replies; lots of people
send messages with hundreds of CCs. If this is the case, be sure to
trim the Cc: lines appropriately.Include relevant text from the original message. Trim it to the
minimum, but do not overdo it. It should still be possible for
somebody who did not read the original message to understand what
you are talking about.Use some technique to identify which text came from the original
message, and which text you add. I personally find that prepending
> to the original message
works best. Leaving white space after the
> and leave empty lines
between your text and the original text both make the result more
readable.Put your response in the correct place (after the text to which
it replies). It is very difficult to read a thread of responses
where each reply comes before the text to which it replies.Most mailers change the subject line on a reply by prepending a
text such as Re: . If your mailer does not do it
automatically, you should do it manually.If the submitter did not abide by format conventions (lines too
long, inappropriate subject line), please fix
it. In the case of an incorrect subject line (such as
HELP!!??), change the subject line to (say)
Re: Difficulties with sync PPP (was: HELP!!??). That
way other people trying to follow the thread will have less
difficulty following it.In such cases, it is appropriate to say what you did and why you
did it, but try not to be rude. If you find you can not answer
without being rude, do not answer.If you just want to reply to a message because of its bad
format, just reply to the submitter, not to the list. You can just
send him this message in reply, if you like.
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LDAP AuthenticationTobyBurresskurin@causa-sui.net20072008The FreeBSD Documentation Project
&tm-attrib.freebsd;
&tm-attrib.general;
$FreeBSD$$FreeBSD$This document is intended as a guide for the configuration
of an LDAP server (principally an
OpenLDAP server) for authentication
on &os;. This is useful for situations where many servers
need the same user accounts, for example as a replacement for
NIS.PrefaceThis document is intended to give the reader enough of an
understanding of LDAP to configure an LDAP server. This
document will attempt to provide an explanation of
net/nss_ldap and
security/pam_ldap for use with client
machines services for use with the LDAP server.When finished, the reader should be able to configure and
deploy a &os; server that can host an LDAP directory, and to
configure and deploy a &os; server which can authenticate
against an LDAP directory.This article is not intended to be an exhaustive account of
the security, robustness, or best practice considerations for
configuring LDAP or the other services discussed herein. While
- the author takes care to do everything correctly, he does not
+ the author takes care to do everything correctly, they do not
address security issues beyond a general scope. This article
should be considered to lay the theoretical groundwork only, and
any actual implementation should be accompanied by careful
requirement analysis.Configuring LDAPLDAP stands for Lightweight Directory Access
Protocol and is a subset of the X.500 Directory Access
Protocol. Its most recent specifications are in RFC4510
and friends. Essentially it is a database that expects to be
read from more often than it is written to.The LDAP server OpenLDAP will be
used in the examples in this document; while the principles here
should be generally applicable to many different servers, most
of the concrete administration is
OpenLDAP-specific. There are several
server versions in ports, for example
net/openldap24-server. Client servers will
need the corresponding net/openldap24-client
libraries.There are (basically) two areas of the LDAP service which
need configuration. The first is setting up a server to receive
connections properly, and the second is adding entries to the
server's directory so that &os; tools know how to interact with
it.Setting Up the Server for ConnectionsThis section is specific to
OpenLDAP. If you are using
another server, you will need to consult that server's
documentation.Installing OpenLDAPFirst, install
OpenLDAP:Installing
OpenLDAP&prompt.root; cd /usr/ports/net/openldap24-server
&prompt.root; make install cleanThis installs the slapd and
slurpd binaries, along with the required
OpenLDAP libraries.Configuring OpenLDAPNext we must configure
OpenLDAP.You will want to require encryption in your connections
to the LDAP server; otherwise your users' passwords will be
transferred in plain text, which is considered insecure.
The tools we will be using support two very similar kinds of
encryption, SSL and TLS.TLS stands for Transportation Layer
Security. Services that employ TLS tend to
connect on the same ports as the same
services without TLS; thus an SMTP server which supports TLS
will listen for connections on port 25, and an LDAP server
will listen on 389.SSL stands for Secure Sockets Layer, and
services that implement SSL do not
listen on the same ports as their non-SSL counterparts.
Thus SMTPS listens on port 465 (not 25), HTTPS listens on
443, and LDAPS on 636.The reason SSL uses a different port than TLS is because
a TLS connection begins as plain text, and switches to
encrypted traffic after the STARTTLS
directive. SSL connections are encrypted from the
beginning. Other than that there are no substantial
differences between the two.We will adjust OpenLDAP to
use TLS, as SSL is considered deprecated.Once OpenLDAP is installed
via ports, the following configuration parameters in
/usr/local/etc/openldap/slapd.conf will
enable TLS:security ssf=128
TLSCertificateFile /path/to/your/cert.crt
TLSCertificateKeyFile /path/to/your/cert.key
TLSCACertificateFile /path/to/your/cacert.crtHere, ssf=128 tells
OpenLDAP to require 128-bit
encryption for all connections, both search and update.
This parameter may be configured based on the security needs
of your site, but rarely you need to weaken it, as most LDAP
client libraries support strong encryption.The cert.crt,
cert.key, and
cacert.crt files are necessary for
clients to authenticate you as the
valid LDAP server. If you simply want a server that runs,
you can create a self-signed certificate with
OpenSSL:Generating an RSA Key&prompt.user; openssl genrsa -out cert.key 1024
Generating RSA private key, 1024 bit long modulus
....................++++++
...++++++
e is 65537 (0x10001)
&prompt.user; openssl req -new -key cert.key -out cert.csrAt this point you should be prompted for some values.
You may enter whatever values you like; however, it is
important the Common Name value be the fully
qualified domain name of the
OpenLDAP server. In our case,
and the examples here, the server is
server.example.org. Incorrectly
setting this value will cause clients to fail when making
connections. This can the cause of great frustration, so
ensure that you follow these steps closely.Finally, the certificate signing request needs to be
signed:Self-signing the Certificate&prompt.user; openssl x509 -req -in cert.csr -days 365 -signkey cert.key -out cert.crt
Signature ok
subject=/C=AU/ST=Some-State/O=Internet Widgits Pty Ltd
Getting Private keyThis will create a self-signed certificate that can be
used for the directives in slapd.conf,
where cert.crt and
cacert.crt are the same file. If you
are going to use many OpenLDAP
servers (for replication via slurpd) you
will want to see to generate a CA
key and use it to sign individual server
certificates.Once this is done, put the following in
/etc/rc.conf:slapd_enable="YES"Then run /usr/local/etc/rc.d/slapd
start. This should start
OpenLDAP. Confirm that it is
listening on 389 with&prompt.user; sockstat -4 -p 389
ldap slapd 3261 7 tcp4 *:389 *:*Configuring the ClientInstall the net/openldap24-client
port for the OpenLDAP libraries.
The client machines will always have
OpenLDAP libraries since that is
all security/pam_ldap and
net/nss_ldap support, at least for the
moment.The configuration file for the
OpenLDAP libraries is
/usr/local/etc/openldap/ldap.conf.
Edit this file to contain the following values:base dc=example,dc=org
uri ldap://server.example.org/
ssl start_tls
tls_cacert /path/to/your/cacert.crtIt is important that your clients have access to
cacert.crt, otherwise they will not
be able to connect.There are two files called
ldap.conf. The first is this file,
which is for the OpenLDAP
libraries and defines how to talk to the server. The
second is /usr/local/etc/ldap.conf,
and is for pam_ldap.At this point you should be able to run
ldapsearch -Z on the client machine;
means use TLS. If you
encounter an error, then something is configured wrong; most
likely it is your certificates. Use &man.openssl.1;'s
s_client and s_server
to ensure you have them configured and signed
properly.Entries in the DatabaseAuthentication against an LDAP directory is generally
accomplished by attempting to bind to the directory as the
connecting user. This is done by establishing a
simple bind on the directory with the user name
supplied. If there is an entry with the
uid equal to the user name and that entry's
userPassword attribute matches the password
supplied, then the bind is successful.The first thing we have to do is figure out is where in
the directory our users will live.The base entry for our database is
dc=example,dc=org. The default location
for users that most clients seem to expect is something like
ou=people,base,
so that is what will be used here. However keep in mind that
this is configurable.So the ldif entry for the people
organizational unit will look like:dn: ou=people,dc=example,dc=org
objectClass: top
objectClass: organizationalUnit
ou: peopleAll users will be created as subentries of this
organizational unit.Some thought might be given to the object class your users
will belong to. Most tools by default will use
people, which is fine if you simply want to
provide entries against which to authenticate. However, if
you are going to store user information in the LDAP database
as well, you will probably want to use
inetOrgPerson, which has many useful
attributes. In either case, the relevant schemas need to be
loaded in slapd.conf.For this example we will use the person
object class. If you are using
inetOrgPerson, the steps are basically
identical, except that the sn attribute is
required.To add a user testuser, the ldif would
be:dn: uid=tuser,ou=people,dc=example,dc=org
objectClass: person
objectClass: posixAccount
objectClass: shadowAccount
objectClass: top
uidNumber: 10000
gidNumber: 10000
homeDirectory: /home/tuser
loginShell: /bin/csh
uid: tuser
cn: tuserI start my LDAP users' UIDs at 10000 to avoid collisions
with system accounts; you can configure whatever number you
wish here, as long as it is less than 65536.We also need group entries. They are as configurable as
user entries, but we will use the defaults below:dn: ou=groups,dc=example,dc=org
objectClass: top
objectClass: organizationalUnit
ou: groups
dn: cn=tuser,ou=groups,dc=example,dc=org
objectClass: posixGroup
objectClass: top
gidNumber: 10000
cn: tuserTo enter these into your database, you can use
slapadd or ldapadd on a
file containing these entries. Alternatively, you can use
sysutils/ldapvi.The ldapsearch utility on the client
machine should now return these entries. If it does, your
database is properly configured to be used as an LDAP
authentication server.Client ConfigurationThe client should already have
OpenLDAP libraries from , but if you are installing
several client machines you will need to install
net/openldap24-client on each of them.&os; requires two ports to be installed to authenticate
against an LDAP server, security/pam_ldap and
net/nss_ldap.Authenticationsecurity/pam_ldap is configured via
/usr/local/etc/ldap.conf.This is a different file than the
OpenLDAP library functions'
configuration file,
/usr/local/etc/openldap/ldap.conf;
however, it takes many of the same options; in fact it is a
superset of that file. For the rest of this section,
references to ldap.conf will mean
/usr/local/etc/ldap.conf.Thus, we will want to copy all of our original
configuration parameters from
openldap/ldap.conf to the new
ldap.conf. Once this is done, we want to
tell security/pam_ldap what to look for on
the directory server.We are identifying our users with the
uid attribute. To configure this (though
it is the default), set the
pam_login_attribute directive in
ldap.conf:Setting pam_login_attributepam_login_attribute uidWith this set, security/pam_ldap will
search the entire LDAP directory under base
for the value
uid=username.
If it finds one and only one entry, it will attempt to bind as
that user with the password it was given. If it binds
correctly, then it will allow access. Otherwise it will
fail.PAMPAM, which stands for Pluggable Authentication
Modules, is the method by which &os; authenticates
most of its sessions. To tell &os; we wish to use an LDAP
server, we will have to add a line to the appropriate PAM
file.Most of the time the appropriate PAM file is
/etc/pam.d/sshd, if you want to use
SSH (remember to set the relevant
options in /etc/ssh/sshd_config,
otherwise SSH will not use
PAM).To use PAM for authentication, add the lineauth sufficient /usr/local/lib/pam_ldap.so no_warnExactly where this line shows up in the file and which
options appear in the fourth column determine the exact
behavior of the authentication mechanism; see
&man.pam.d.5;With this configuration you should be able to
authenticate a user against an LDAP directory.
PAM will perform a bind with your
credentials, and if successful will tell
SSH to allow access.However it is not a good idea to allow
every user in the directory into
every client machine. With the current
configuration, all that a user needs to log into a machine
is an LDAP entry. Fortunately there are a few ways to
restrict user access.ldap.conf supports a
pam_groupdn directive; every account that
connects to this machine needs to be a member of the group
specified here. For example, if you havepam_groupdn cn=servername,ou=accessgroups,dc=example,dc=orgin ldap.conf, then only members of
that group will be able to log in. There are a few things
to bear in mind, however.Members of this group are specified in one or more
memberUid attributes, and each attribute
must have the full distinguished name of the member. So
memberUid: someuser will not work; it
must be:memberUid: uid=someuser,ou=people,dc=example,dc=orgAdditionally, this directive is not checked in PAM
during authentication, it is checked during account
management, so you will need a second line in your PAM files
under account. This will require, in
turn, every user to be listed in the
group, which is not necessarily what we want. To avoid
blocking users that are not in LDAP, you should enable the
ignore_unknown_user attribute. Finally,
you should set the
ignore_authinfo_unavail option so that
you are not locked out of every computer when the LDAP
server is unavailable.Your pam.d/sshd might then end up
looking like this:Sample pam.d/sshdauth required pam_nologin.so no_warn
auth sufficient pam_opie.so no_warn no_fake_prompts
auth requisite pam_opieaccess.so no_warn allow_local
auth sufficient /usr/local/lib/pam_ldap.so no_warn
auth required pam_unix.so no_warn try_first_pass
account required pam_login_access.so
account required /usr/local/lib/pam_ldap.so no_warn ignore_authinfo_unavail ignore_unknown_userSince we are adding these lines specifically to
pam.d/sshd, this will only have an
effect on SSH sessions. LDAP
users will be unable to log in at the console. To change
this behavior, examine the other files in
/etc/pam.d and modify them
accordingly.Name Service SwitchNSS is the service that maps
attributes to names. So, for example, if a file is owned by
user 1001, an application will query
NSS for the name of
1001, and it might get
bob or ted or whatever
the user's name is.Now that our user information is kept in LDAP, we need to
tell NSS to look there when
queried.The net/nss_ldap port does this. It
uses the same configuration file as
security/pam_ldap, and should not need any
extra parameters once it is installed. Instead, what is left
is simply to edit /etc/nsswitch.conf to
take advantage of the directory. Simply replace the following
lines:group: compat
passwd: compatwithgroup: files ldap
passwd: files ldapThis will allow you to map usernames to UIDs and UIDs to
usernames.Congratulations! You should now have working LDAP
authentication.CaveatsUnfortunately, as of the time this was written &os; did
not support changing user passwords with &man.passwd.1;.
Because of this, most administrators are left to implement a
solution themselves. I provide some examples here. Note that
if you write your own password change script, there are some
security issues you should be made aware of; see Shell Script for Changing PasswordsThis script does hardly any error checking, but more
important it is very cavalier about how it stores your
passwords. If you do anything like this, at least adjust
the security.bsd.see_other_uids sysctl
value:&prompt.root; sysctl security.bsd.see_other_uids=0.A more flexible (and probably more secure) approach can be
used by writing a custom program, or even a web interface.
The following is part of a Ruby
library that can change LDAP passwords. It sees use both on
the command line, and on the web.Ruby Script for Changing PasswordsAlthough not guaranteed to be free of security holes (the
password is kept in memory, for example) this is cleaner and
more flexible than a simple sh
script.Security ConsiderationsNow that your machines (and possibly other services) are
authenticating against your LDAP server, this server needs to be
protected at least as well as
/etc/master.passwd would be on a regular
server, and possibly even more so since a broken or cracked LDAP
server would break every client service.Remember, this section is not exhaustive. You should
continually review your configuration and procedures for
improvements.Setting Attributes Read-onlySeveral attributes in LDAP should be read-only. If left
writable by the user, for example, a user could change his
uidNumber attribute to 0
and get root
access!To begin with, the userPassword
attribute should not be world-readable. By default, anyone
who can connect to the LDAP server can read this attribute.
To disable this, put the following in
slapd.conf:Hide Passwordsaccess to dn.subtree="ou=people,dc=example,dc=org"
attrs=userPassword
by self write
by anonymous auth
by * none
access to *
by self write
by * readThis will disallow reading of the
userPassword attribute, while still
allowing users to change their own passwords.Additionally, you'll want to keep users from changing some
of their own attributes. By default, users can change any
attribute (except for those which the LDAP schemas themselves
deny changes), such as uidNumber. To close
this hole, modify the above toRead-only Attributesaccess to dn.subtree="ou=people,dc=example,dc=org"
attrs=userPassword
by self write
by anonymous auth
by * none
access to attrs=homeDirectory,uidNumber,gidNumber
by * read
access to *
by self write
by * readThis will stop users from being able to masquerade as
other users.root Account
DefinitionOften the root
or manager account for the LDAP service will be defined in the
configuration file. OpenLDAP
supports this, for example, and it works, but it can lead to
trouble if slapd.conf is compromised. It
may be better to use this only to bootstrap yourself into
LDAP, and then define a root account there.Even better is to define accounts that have limited
permissions, and omit a root account entirely. For
example, users that can add or remove user accounts are added
to one group, but they cannot themselves change the membership
of this group. Such a security policy would help mitigate the
effects of a leaked password.Creating a Management GroupSay you want your IT department to be able to change
home directories for users, but you do not want all of them
to be able to add or remove users. The way to do this is to
add a group for these admins:Creating a Management Groupdn: cn=homemanagement,dc=example,dc=org
objectClass: top
objectClass: posixGroup
cn: homemanagement
gidNumber: 121 # required for posixGroup
memberUid: uid=tuser,ou=people,dc=example,dc=org
memberUid: uid=user2,ou=people,dc=example,dc=orgAnd then change the permissions attributes in
slapd.conf:ACLs for a Home Directory Management Groupaccess to dn.subtree="ou=people,dc=example,dc=org"
attr=homeDirectory
by dn="cn=homemanagement,dc=example,dc=org"
dnattr=memberUid writeNow tuser and
user2 can change
other users' home directories.In this example we have given a subset of administrative
power to certain users without giving them power in other
domains. The idea is that soon no single user account has
the power of a root account, but every
power root had is had by at least one user. The root account then becomes
unnecessary and can be removed.Password StorageBy default OpenLDAP will store
the value of the userPassword attribute as
it stores any other data: in the clear. Most of the time it
is base 64 encoded, which provides enough protection to keep
an honest administrator from knowing your password, but little
else.It is a good idea, then, to store passwords in a more
secure format, such as SSHA (salted SHA). This is done by
whatever program you use to change users' passwords.Useful AidsThere are a few other programs that might be useful,
particularly if you have many users and do not want to configure
everything manually.security/pam_mkhomedir is a PAM module
that always succeeds; its purpose is to create home directories
for users which do not have them. If you have dozens of client
servers and hundreds of users, it is much easier to use this and
set up skeleton directories than to prepare every home
directory.sysutils/cpu is a &man.pw.8;-like utility
that can be used to manage users in the LDAP directory. You can
call it directly, or wrap scripts around it. It can handle both
TLS (with the flag) and SSL
(directly).sysutils/ldapvi is a great utility for
editing LDAP values in an LDIF-like syntax. The directory (or
subsection of the directory) is presented in the editor chosen
by the EDITOR environment variable. This makes
it easy to enable large-scale changes in the directory without
having to write a custom tool.security/openssh-portable has the ability
to contact an LDAP server to verify
SSH keys. This is extremely nice if
you have many servers and do not want to copy your public keys
across all of them.OpenSSL Certificates for
LDAPIf you are hosting two or more LDAP servers, you will
probably not want to use self-signed certificates, since each
client will have to be configured to work with each certificate.
While this is possible, it is not nearly as simple as creating
your own certificate authority, and signing your servers'
certificates with that.The steps here are presented as they are with very little
attempt at explaining what is going on—further explanation
can be found in &man.openssl.1; and its friends.To create a certificate authority, we simply need a
self-signed certificate and key. The steps for this again
areCreating a Certificate&prompt.user; openssl genrsa -out root.key 1024
&prompt.user; openssl req -new -key root.key -out root.csr
&prompt.user; openssl x509 -req -days 1024 -in root.csr -signkey root.key -out root.crtThese will be your root CA key and certificate. You will
probably want to encrypt the key and store it in a cool, dry
place; anyone with access to it can masquerade as one of your
LDAP servers.Next, using the first two steps above create a key
ldap-server-one.key and certificate signing
request ldap-server-one.csr. Once you sign
the signing request with root.key, you will
be able to use ldap-server-one.* on your
LDAP servers.Do not forget to use the fully qualified domain name for
the common name attribute when generating the
certificate signing request; otherwise clients will reject a
connection with you, and it can be very tricky to
diagnose.To sign the key, use and
instead of
:Signing as a Certificate Authority&prompt.user; openssl x509 -req -days 1024 \
-in ldap-server-one.csr -CA root.crt -CAkey root.key \
-out ldap-server-one.crtThe resulting file will be the certificate that you can use
on your LDAP servers.Finally, for clients to trust all your servers, distribute
root.crt (the
certificate, not the key!) to each client,
and specify it in the TLSCACertificateFile
directive in ldap.conf.
Index: head/en_US.ISO8859-1/articles/linux-emulation/article.xml
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&linux; emulation in &os;RomanDivackyrdivacky@FreeBSD.org
&tm-attrib.adobe;
&tm-attrib.ibm;
&tm-attrib.freebsd;
&tm-attrib.linux;
&tm-attrib.netbsd;
&tm-attrib.realnetworks;
&tm-attrib.oracle;
&tm-attrib.sun;
&tm-attrib.general;
$FreeBSD$$FreeBSD$This masters thesis deals with updating the &linux; emulation layer
(the so called Linuxulator). The task was to update the layer to match
the functionality of &linux; 2.6. As a reference implementation, the
&linux; 2.6.16 kernel was chosen. The concept is loosely based on
the NetBSD implementation. Most of the work was done in the summer
of 2006 as a part of the Google Summer of Code students program.
The focus was on bringing the NPTL (new &posix;
thread library) support into the emulation layer, including
TLS (thread local storage),
futexes (fast user space mutexes),
PID mangling, and some other minor
things. Many small problems were identified and fixed in the
process. My work was integrated into the main &os; source
repository and will be shipped in the upcoming 7.0R release. We,
the emulation development team, are working on making the
&linux; 2.6 emulation the default emulation layer in &os;.IntroductionIn the last few years the open source &unix; based operating systems
started to be widely deployed on server and client machines. Among
these operating systems I would like to point out two: &os;, for its BSD
heritage, time proven code base and many interesting features and
&linux; for its wide user base, enthusiastic open developer community
and support from large companies. &os; tends to be used on server
class machines serving heavy duty networking tasks with less usage on
desktop class machines for ordinary users. While &linux; has the same
usage on servers, but it is used much more by home based users. This
leads to a situation where there are many binary only programs available
for &linux; that lack support for &os;.Naturally, a need for the ability to run &linux; binaries on a &os;
system arises and this is what this thesis deals with: the emulation of
the &linux; kernel in the &os; operating system.During the Summer of 2006 Google Inc. sponsored a project which
focused on extending the &linux; emulation layer (the so called Linuxulator)
in &os; to include &linux; 2.6 facilities. This thesis is written as a
part of this project.A look inside…In this section we are going to describe every operating system in
question. How they deal with syscalls, trapframes etc., all the low-level
stuff. We also describe the way they understand common &unix;
primitives like what a PID is, what a thread is, etc. In the third
subsection we talk about how &unix; on &unix; emulation could be done
in general.What is &unix;&unix; is an operating system with a long history that has
influenced almost every other operating system currently in use.
Starting in the 1960s, its development continues to this day (although
in different projects). &unix; development soon forked into two main
ways: the BSDs and System III/V families. They mutually influenced
themselves by growing a common &unix; standard. Among the
contributions originated in BSD we can name virtual memory, TCP/IP
networking, FFS, and many others. The System V branch contributed to
SysV interprocess communication primitives, copy-on-write, etc. &unix;
itself does not exist any more but its ideas have been used by many
other operating systems world wide thus forming the so called &unix;-like
operating systems. These days the most influential ones are &linux;,
Solaris, and possibly (to some extent) &os;. There are in-company
&unix; derivatives (AIX, HP-UX etc.), but these have been more and
more migrated to the aforementioned systems. Let us summarize typical
&unix; characteristics.Technical detailsEvery running program constitutes a process that represents a state
of the computation. Running process is divided between kernel-space
and user-space. Some operations can be done only from kernel space
(dealing with hardware etc.), but the process should spend most of its
lifetime in the user space. The kernel is where the management of the
processes, hardware, and low-level details take place. The kernel
provides a standard unified &unix; API to the user space. The most
important ones are covered below.Communication between kernel and user space processCommon &unix; API defines a syscall as a way to issue commands
from a user space process to the kernel. The most common
implementation is either by using an interrupt or specialized
instruction (think of
SYSENTER/SYSCALL instructions
for ia32). Syscalls are defined by a number. For example in &os;,
the syscall number 85 is the &man.swapon.2; syscall and the
syscall number 132 is &man.mkfifo.2;. Some syscalls need
parameters, which are passed from the user-space to the kernel-space
in various ways (implementation dependant). Syscalls are
synchronous.Another possible way to communicate is by using a
trap. Traps occur asynchronously after
some event occurs (division by zero, page fault etc.). A trap
can be transparent for a process (page fault) or can result in
a reaction like sending a signal
(division by zero).Communication between processesThere are other APIs (System V IPC, shared memory etc.) but the
single most important API is signal. Signals are sent by processes
or by the kernel and received by processes. Some signals
can be ignored or handled by a user supplied routine, some result
in a predefined action that cannot be altered or ignored.Process managementKernel instances are processed first in the system (so called
init). Every running process can create its identical copy using
the &man.fork.2; syscall. Some slightly modified versions of this
syscall were introduced but the basic semantic is the same. Every
running process can morph into some other process using the
&man.exec.3; syscall. Some modifications of this syscall were
introduced but all serve the same basic purpose. Processes end
their lives by calling the &man.exit.2; syscall. Every process is
identified by a unique number called PID. Every process has a
defined parent (identified by its PID).Thread managementTraditional &unix; does not define any API nor implementation
for threading, while &posix; defines its threading API but the
implementation is undefined. Traditionally there were two ways of
implementing threads. Handling them as separate processes (1:1
threading) or envelope the whole thread group in one process and
managing the threading in userspace (1:N threading). Comparing
main features of each approach:1:1 threading- heavyweight threads- the scheduling cannot be altered by the user
(slightly mitigated by the &posix; API)+ no syscall wrapping necessary+ can utilize multiple CPUs1:N threading+ lightweight threads+ scheduling can be easily altered by the user- syscalls must be wrapped - cannot utilize more than one CPUWhat is &os;?The &os; project is one of the oldest open source operating
systems currently available for daily use. It is a direct descendant
of the genuine &unix; so it could be claimed that it is a true &unix;
although licensing issues do not permit that. The start of the project
dates back to the early 1990's when a crew of fellow BSD users patched
the 386BSD operating system. Based on this patchkit a new operating
system arose named &os; for its liberal license. Another group created
the NetBSD operating system with different goals in mind. We will
focus on &os;.&os; is a modern &unix;-based operating system with all the
features of &unix;. Preemptive multitasking, multiuser facilities,
TCP/IP networking, memory protection, symmetric multiprocessing
support, virtual memory with merged VM and buffer cache, they are all
there. One of the interesting and extremely useful features is the
ability to emulate other &unix;-like operating systems. As of
December 2006 and 7-CURRENT development, the following
emulation functionalities are supported:&os;/i386 emulation on &os;/amd64&os;/i386 emulation on &os;/ia64&linux;-emulation of &linux; operating system on &os;NDIS-emulation of Windows networking drivers interfaceNetBSD-emulation of NetBSD operating systemPECoff-support for PECoff &os; executablesSVR4-emulation of System V revision 4 &unix;Actively developed emulations are the &linux; layer and various
&os;-on-&os; layers. Others are not supposed to work properly nor
be usable these days.&os; development happens in a central CVS repository where only
a selected team of so called committers can write. This repository
possesses several branches; the most interesting are the HEAD branch,
in &os; nomenclature called -CURRENT, and RELENG_X branches, where X
stands for a number indicating a major version of &os;. As of
December 2006, there are development branches for 6.X development
(RELENG_6) and for the 5.X development (RELENG_5). Other branches are
closed and not actively maintained or only fed with security patches
by the Security Officer of the &os; project.Historically the active development was done in the HEAD branch so
it was considered extremely unstable and supposed to happen to break
at any time. This is not true any more as the
Perforce (commercial version control system)
repository was introduced so that active development happen there.
There are many branches in Perforce where
development of certain parts of the system happens and these branches
are from time to time merged back to the main CVS repository thus
effectively putting the given feature to the &os; operating system.
The same happened with the rdivacky_linuxolator
branch where development of this thesis code was going on.More info about the &os; operating system can be found
at [2].Technical details&os; is traditional flavor of &unix; in the sense of dividing the
run of processes into two halves: kernel space and user space run.
There are two types of process entry to the kernel: a syscall and a
trap. There is only one way to return. In the subsequent sections
we will describe the three gates to/from the kernel. The whole
description applies to the i386 architecture as the Linuxulator
only exists there but the concept is similar on other architectures.
The information was taken from [1] and the source code.System entries&os; has an abstraction called an execution class loader,
which is a wedge into the &man.execve.2; syscall. This employs a
structure sysentvec, which describes an
executable ABI. It contains things like errno translation table,
signal translation table, various functions to serve syscall needs
(stack fixup, coredumping, etc.). Every ABI the &os; kernel wants
to support must define this structure, as it is used later in the
syscall processing code and at some other places. System entries
are handled by trap handlers, where we can access both the
kernel-space and the user-space at once.SyscallsSyscalls on &os; are issued by executing interrupt
0x80 with register %eax set
to a desired syscall number with arguments passed on the stack.When a process issues an interrupt 0x80, the
int0x80 syscall trap handler is issued (defined
in sys/i386/i386/exception.s), which prepares
arguments (i.e. copies them on to the stack) for a
call to a C function &man.syscall.2; (defined in
sys/i386/i386/trap.c), which processes the
passed in trapframe. The processing consists of preparing the
syscall (depending on the sysvec entry),
determining if the syscall is 32-bit or 64-bit one (changes size
of the parameters), then the parameters are copied, including the
syscall. Next, the actual syscall function is executed with
processing of the return code (special cases for
ERESTART and EJUSTRETURN
errors). Finally an userret() is scheduled,
switching the process back to the users-pace. The parameters to
the actual syscall handler are passed in the form of
struct thread *td,
struct syscall args * arguments where the second
parameter is a pointer to the copied in structure of
parameters.TrapsHandling of traps in &os; is similar to the handling of
syscalls. Whenever a trap occurs, an assembler handler is called.
It is chosen between alltraps, alltraps with regs pushed or
calltrap depending on the type of the trap. This handler prepares
arguments for a call to a C function trap()
(defined in sys/i386/i386/trap.c), which then
processes the occurred trap. After the processing it might send a
signal to the process and/or exit to userland using
userret().ExitsExits from kernel to userspace happen using the assembler
routine doreti regardless of whether the kernel
was entered via a trap or via a syscall. This restores the program
status from the stack and returns to the userspace.&unix; primitives&os; operating system adheres to the traditional &unix; scheme,
where every process has a unique identification number, the so
called PID (Process ID). PID numbers are
allocated either linearly or randomly ranging from
0 to PID_MAX. The allocation
of PID numbers is done using linear searching of PID space. Every
thread in a process receives the same PID number as result of the
&man.getpid.2; call.There are currently two ways to implement threading in &os;.
The first way is M:N threading followed by the 1:1 threading model.
The default library used is M:N threading
(libpthread) and you can switch at runtime to
1:1 threading (libthr). The plan is to switch
to 1:1 library by default soon. Although those two libraries use
the same kernel primitives, they are accessed through different
API(es). The M:N library uses the kse_* family
of syscalls while the 1:1 library uses the thr_*
family of syscalls. Because of this, there is no general concept
of thread ID shared between kernel and userspace. Of course, both
threading libraries implement the pthread thread ID API. Every
kernel thread (as described by struct thread)
has td tid identifier but this is not directly accessible
from userland and solely serves the kernel's needs. It is also
used for 1:1 threading library as pthread's thread ID but handling
of this is internal to the library and cannot be relied on.As stated previously there are two implementations of threading
in &os;. The M:N library divides the work between kernel space and
userspace. Thread is an entity that gets scheduled in the kernel
but it can represent various number of userspace threads.
M userspace threads get mapped to N kernel threads thus saving
resources while keeping the ability to exploit multiprocessor
parallelism. Further information about the implementation can be
obtained from the man page or [1]. The 1:1 library directly maps a
userland thread to a kernel thread thus greatly simplifying the
scheme. None of these designs implement a fairness mechanism (such
a mechanism was implemented but it was removed recently because it
caused serious slowdown and made the code more difficult to deal
with).What is &linux;&linux; is a &unix;-like kernel originally developed by Linus
Torvalds, and now being contributed to by a massive crowd of
programmers all around the world. From its mere beginnings to todays,
with wide support from companies such as IBM or Google, &linux; is
being associated with its fast development pace, full hardware support
and benevolent dictator model of organization.&linux; development started in 1991 as a hobbyist project at
University of Helsinki in Finland. Since then it has obtained all the
features of a modern &unix;-like OS: multiprocessing, multiuser
support, virtual memory, networking, basically everything is there.
There are also highly advanced features like virtualization etc.As of 2006 &linux; seems to be the most widely used open source
operating system with support from independent software vendors like
Oracle, RealNetworks, Adobe, etc. Most of the commercial software
distributed for &linux; can only be obtained in a binary form so
recompilation for other operating systems is impossible.Most of the &linux; development happens in a
Git version control system.
Git is a distributed system so there is
no central source of the &linux; code, but some branches are considered
prominent and official. The version number scheme implemented by
&linux; consists of four numbers A.B.C.D. Currently development
happens in 2.6.C.D, where C represents major version, where new
features are added or changed while D is a minor version for bugfixes
only.More information can be obtained from [4].Technical details&linux; follows the traditional &unix; scheme of dividing the run
of a process in two halves: the kernel and user space. The kernel can
be entered in two ways: via a trap or via a syscall. The return is
handled only in one way. The further description applies to
&linux; 2.6 on the &i386; architecture. This information was
taken from [3].SyscallsSyscalls in &linux; are performed (in userspace) using
syscallX macros where X substitutes a number
representing the number of parameters of the given syscall. This
macro translates to a code that loads %eax
register with a number of the syscall and executes interrupt
0x80. After this syscall return is called,
which translates negative return values to positive
errno values and sets res to
-1 in case of an error. Whenever the interrupt
0x80 is called the process enters the kernel in
system call trap handler. This routine saves all registers on the
stack and calls the selected syscall entry. Note that the &linux;
calling convention expects parameters to the syscall to be passed
via registers as shown here:parameter -> %ebxparameter -> %ecxparameter -> %edxparameter -> %esiparameter -> %ediparameter -> %ebpThere are some exceptions to this, where &linux; uses different
calling convention (most notably the clone
syscall).TrapsThe trap handlers are introduced in
arch/i386/kernel/traps.c and most of these
handlers live in arch/i386/kernel/entry.S,
where handling of the traps happens.ExitsReturn from the syscall is managed by syscall &man.exit.3;,
which checks for the process having unfinished work, then checks
whether we used user-supplied selectors. If this happens stack
fixing is applied and finally the registers are restored from the
stack and the process returns to the userspace.&unix; primitivesIn the 2.6 version, the &linux; operating system redefined some
of the traditional &unix; primitives, notably PID, TID and thread.
PID is defined not to be unique for every process, so for some
processes (threads) &man.getppid.2; returns the same value. Unique
identification of process is provided by TID. This is because
NPTL (New &posix; Thread Library) defines
threads to be normal processes (so called 1:1 threading). Spawning
a new process in &linux; 2.6 happens using the
clone syscall (fork variants are reimplemented using
it). This clone syscall defines a set of flags that affect
behaviour of the cloning process regarding thread implementation.
The semantic is a bit fuzzy as there is no single flag telling the
syscall to create a thread.Implemented clone flags are:CLONE_VM - processes share their memory
spaceCLONE_FS - share umask, cwd and
namespaceCLONE_FILES - share open
filesCLONE_SIGHAND - share signal handlers
and blocked signalsCLONE_PARENT - share parentCLONE_THREAD - be thread (further
explanation below)CLONE_NEWNS - new namespaceCLONE_SYSVSEM - share SysV undo
structuresCLONE_SETTLS - setup TLS at supplied
addressCLONE_PARENT_SETTID - set TID in the
parentCLONE_CHILD_CLEARTID - clear TID in the
childCLONE_CHILD_SETTID - set TID in the
childCLONE_PARENT sets the real parent to the
parent of the caller. This is useful for threads because if thread
A creates thread B we want thread B to be parented to the parent of
the whole thread group. CLONE_THREAD does
exactly the same thing as CLONE_PARENT,
CLONE_VM and CLONE_SIGHAND,
rewrites PID to be the same as PID of the caller, sets exit signal
to be none and enters the thread group.
CLONE_SETTLS sets up GDT entries for TLS
handling. The CLONE_*_*TID set of flags
sets/clears user supplied address to TID or 0.As you can see the CLONE_THREAD does most
of the work and does not seem to fit the scheme very well. The
original intention is unclear (even for authors, according to
comments in the code) but I think originally there was one
threading flag, which was then parcelled among many other flags
but this separation was never fully finished. It is also unclear
what this partition is good for as glibc does not use that so only
hand-written use of the clone permits a programmer to access this
features.For non-threaded programs the PID and TID are the same. For
threaded programs the first thread PID and TID are the same and
every created thread shares the same PID and gets assigned a
unique TID (because CLONE_THREAD is passed in)
also parent is shared for all processes forming this threaded
program.The code that implements &man.pthread.create.3; in NPTL defines
the clone flags like this:int clone_flags = (CLONE_VM | CLONE_FS | CLONE_FILES | CLONE_SIGNAL
| CLONE_SETTLS | CLONE_PARENT_SETTID
| CLONE_CHILD_CLEARTID | CLONE_SYSVSEM
#if __ASSUME_NO_CLONE_DETACHED == 0
| CLONE_DETACHED
#endif
| 0);The CLONE_SIGNAL is defined like#define CLONE_SIGNAL (CLONE_SIGHAND | CLONE_THREAD)the last 0 means no signal is sent when any of the threads
exits.What is emulationAccording to a dictionary definition, emulation is the ability of
a program or device to imitate another program or device. This is
achieved by providing the same reaction to a given stimulus as the
emulated object. In practice, the software world mostly sees three
types of emulation - a program used to emulate a machine (QEMU, various
game console emulators etc.), software emulation of a hardware facility
(OpenGL emulators, floating point units emulation etc.) and operating
system emulation (either in kernel of the operating system or as a
userspace program).Emulation is usually used in a place, where using the original
component is not feasible nor possible at all. For example someone
might want to use a program developed for a different operating
- system than he uses. Then emulation comes in handy. Sometimes
+ system than they use. Then emulation comes in handy. Sometimes
there is no other way but to use emulation - e.g. when the hardware
device you try to use does not exist (yet/anymore) then there is no
other way but emulation. This happens often when porting an operating
system to a new (non-existent) platform. Sometimes it is just
cheaper to emulate.Looking from an implementation point of view, there are two main
approaches to the implementation of emulation. You can either emulate
the whole thing - accepting possible inputs of the original object,
maintaining inner state and emitting correct output based on the state
and/or input. This kind of emulation does not require any special
conditions and basically can be implemented anywhere for any
device/program. The drawback is that implementing such emulation is
quite difficult, time-consuming and error-prone. In some cases we can
use a simpler approach. Imagine you want to emulate a printer that
prints from left to right on a printer that prints from right to left.
It is obvious that there is no need for a complex emulation layer but
simply reversing of the printed text is sufficient. Sometimes the
emulating environment is very similar to the emulated one so just a
thin layer of some translation is necessary to provide fully working
emulation! As you can see this is much less demanding to implement,
so less time-consuming and error-prone than the previous approach. But
the necessary condition is that the two environments must be similar
enough. The third approach combines the two previous. Most of the
time the objects do not provide the same capabilities so in a case of
emulating the more powerful one on the less powerful we have to emulate
the missing features with full emulation described above.This master thesis deals with emulation of &unix; on &unix;, which
is exactly the case, where only a thin layer of translation is
sufficient to provide full emulation. The &unix; API consists of a set
of syscalls, which are usually self contained and do not affect some
global kernel state.There are a few syscalls that affect inner state but this can be
dealt with by providing some structures that maintain the extra
state.No emulation is perfect and emulations tend to lack some parts but
this usually does not cause any serious drawbacks. Imagine a game
console emulator that emulates everything but music output. No doubt
that the games are playable and one can use the emulator. It might
not be that comfortable as the original game console but its an
acceptable compromise between price and comfort.The same goes with the &unix; API. Most programs can live with a
very limited set of syscalls working. Those syscalls tend to be the
oldest ones (&man.read.2;/&man.write.2;, &man.fork.2; family,
&man.signal.3; handling, &man.exit.3;, &man.socket.2; API) hence it is
easy to emulate because their semantics is shared among all
&unix;es, which exist todays.EmulationHow emulation works in &os;As stated earlier, &os; supports running binaries from several
other &unix;es. This works because &os; has an abstraction called the
execution class loader. This wedges into the &man.execve.2; syscall,
so when &man.execve.2; is about to execute a binary it examines its
type.There are basically two types of binaries in &os;. Shell-like text
scripts which are identified by #! as their first
two characters and normal (typically ELF)
binaries, which are a representation of a compiled executable object.
The vast majority (one could say all of them) of binaries in &os; are
from type ELF. ELF files contain a header, which specifies the OS ABI
for this ELF file. By reading this information, the operating system
can accurately determine what type of binary the given file is.Every OS ABI must be registered in the &os; kernel. This applies
to the &os; native OS ABI, as well. So when &man.execve.2; executes a
binary it iterates through the list of registered APIs and when it
finds the right one it starts to use the information contained in the
OS ABI description (its syscall table, errno
translation table, etc.). So every time the process calls a syscall,
it uses its own set of syscalls instead of some global one. This
effectively provides a very elegant and easy way of supporting
execution of various binary formats.The nature of emulation of different OSes (and also some other
subsystems) led developers to invite a handler event mechanism. There
are various places in the kernel, where a list of event handlers are
called. Every subsystem can register an event handler and they are
called accordingly. For example, when a process exits there is a
handler called that possibly cleans up whatever the subsystem needs
to be cleaned.Those simple facilities provide basically everything that is needed
for the emulation infrastructure and in fact these are basically the
only things necessary to implement the &linux; emulation layer.Common primitives in the &os; kernelEmulation layers need some support from the operating system. I am
going to describe some of the supported primitives in the &os;
operating system.Locking primitivesContributed by: &a.attilio.email;The &os; synchronization primitive set is based on the idea to
supply a rather huge number of different primitives in a way that
the better one can be used for every particular, appropriate
situation.To a high level point of view you can consider three kinds of
synchronization primitives in the &os; kernel:atomic operations and memory barrierslocksscheduling barriersBelow there are descriptions for the 3 families. For every lock,
you should really check the linked manpage (where possible) for
more detailed explanations.Atomic operations and memory barriersAtomic operations are implemented through a set of functions
performing simple arithmetics on memory operands in an atomic way
with respect to external events (interrupts, preemption, etc.).
Atomic operations can guarantee atomicity just on small data types
(in the magnitude order of the .long.
architecture C data type), so should be rarely used directly in the
end-level code, if not only for very simple operations (like flag
setting in a bitmap, for example). In fact, it is rather simple
and common to write down a wrong semantic based on just atomic
operations (usually referred as lock-less). The &os; kernel offers
a way to perform atomic operations in conjunction with a memory
barrier. The memory barriers will guarantee that an atomic
operation will happen following some specified ordering with
respect to other memory accesses. For example, if we need that an
atomic operation happen just after all other pending writes (in
terms of instructions reordering buffers activities) are completed,
we need to explicitly use a memory barrier in conjunction to this
atomic operation. So it is simple to understand why memory
barriers play a key role for higher-level locks building (just
as refcounts, mutexes, etc.). For a detailed explanatory on atomic
operations, please refer to &man.atomic.9;. It is far, however,
noting that atomic operations (and memory barriers as well) should
ideally only be used for building front-ending locks (as
mutexes).RefcountsRefcounts are interfaces for handling reference counters.
They are implemented through atomic operations and are intended to
be used just for cases, where the reference counter is the only
one thing to be protected, so even something like a spin-mutex is
deprecated. Using the refcount interface for structures, where
a mutex is already used is often wrong since we should probably
close the reference counter in some already protected paths. A
manpage discussing refcount does not exist currently, just check
sys/refcount.h for an overview of the
existing API.Locks&os; kernel has huge classes of locks. Every lock is defined
by some peculiar properties, but probably the most important is the
event linked to contesting holders (or in other terms, the
behaviour of threads unable to acquire the lock). &os;'s locking
scheme presents three different behaviours for contenders:spinningblockingsleepingnumbers are not casualSpinning locksSpin locks let waiters to spin until they cannot acquire the
lock. An important matter do deal with is when a thread contests
on a spin lock if it is not descheduled. Since the &os; kernel
is preemptive, this exposes spin lock at the risk of deadlocks
that can be solved just disabling interrupts while they are
acquired. For this and other reasons (like lack of priority
propagation support, poorness in load balancing schemes between
CPUs, etc.), spin locks are intended to protect very small paths
of code, or ideally not to be used at all if not explicitly
requested (explained later).BlockingBlock locks let waiters to be descheduled and blocked until
the lock owner does not drop it and wakes up one or more
contenders. In order to avoid starvation issues, blocking locks
do priority propagation from the waiters to the owner. Block
locks must be implemented through the turnstile interface and are
intended to be the most used kind of locks in the kernel, if no
particular conditions are met.SleepingSleep locks let waiters to be descheduled and fall asleep
until the lock holder does not drop it and wakes up one or more
waiters. Since sleep locks are intended to protect large paths
of code and to cater asynchronous events, they do not do any form
of priority propagation. They must be implemented through the
&man.sleepqueue.9; interface.The order used to acquire locks is very important, not only for
the possibility to deadlock due at lock order reversals, but even
because lock acquisition should follow specific rules linked to
locks natures. If you give a look at the table above, the
practical rule is that if a thread holds a lock of level n (where
the level is the number listed close to the kind of lock) it is not
allowed to acquire a lock of superior levels, since this would
break the specified semantic for a path. For example, if a thread
holds a block lock (level 2), it is allowed to acquire a spin lock
(level 1) but not a sleep lock (level 3), since block locks are
intended to protect smaller paths than sleep lock (these rules are
not about atomic operations or scheduling barriers,
however).This is a list of lock with their respective behaviours:spin mutex - spinning - &man.mutex.9;sleep mutex - blocking - &man.mutex.9;pool mutex - blocking - &man.mtx.pool.9;sleep family - sleeping - &man.sleep.9; pause tsleep
msleep msleep spin msleep rw msleep sxcondvar - sleeping - &man.condvar.9;rwlock - blocking - &man.rwlock.9;sxlock - sleeping - &man.sx.9;lockmgr - sleeping - &man.lockmgr.9;semaphores - sleeping - &man.sema.9;Among these locks only mutexes, sxlocks, rwlocks and lockmgrs
are intended to handle recursion, but currently recursion is only
supported by mutexes and lockmgrs.Scheduling barriersScheduling barriers are intended to be used in order to drive
scheduling of threading. They consist mainly of three
different stubs:critical sections (and preemption)sched_bindsched_pinGenerally, these should be used only in a particular context
and even if they can often replace locks, they should be avoided
because they do not let the diagnose of simple eventual problems
with locking debugging tools (as &man.witness.4;).Critical sectionsThe &os; kernel has been made preemptive basically to deal with
interrupt threads. In fact, in order to avoid high interrupt
latency, time-sharing priority threads can be preempted by
interrupt threads (in this way, they do not need to wait to be
scheduled as the normal path previews). Preemption, however,
introduces new racing points that need to be handled, as well.
Often, in order to deal with preemption, the simplest thing to do
is to completely disable it. A critical section defines a piece of
code (borderlined by the pair of functions &man.critical.enter.9;
and &man.critical.exit.9;, where preemption is guaranteed to not
happen (until the protected code is fully executed). This can
often replace a lock effectively but should be used carefully in
order to not lose the whole advantage that preemption
brings.sched_pin/sched_unpinAnother way to deal with preemption is the
sched_pin() interface. If a piece of code
is closed in the sched_pin() and
sched_unpin() pair of functions it is
guaranteed that the respective thread, even if it can be preempted,
it will always be executed on the same CPU. Pinning is very
effective in the particular case when we have to access at
per-cpu datas and we assume other threads will not change those
data. The latter condition will determine a critical section
as a too strong condition for our code.sched_bind/sched_unbindsched_bind is an API used in order to bind
a thread to a particular CPU for all the time it executes the code,
until a sched_unbind function call does not
unbind it. This feature has a key role in situations where you
cannot trust the current state of CPUs (for example, at very early
stages of boot), as you want to avoid your thread to migrate on
inactive CPUs. Since sched_bind and
sched_unbind manipulate internal scheduler
structures, they need to be enclosed in
sched_lock acquisition/releasing when
used.Proc structureVarious emulation layers sometimes require some additional
per-process data. It can manage separate structures (a list, a tree
etc.) containing these data for every process but this tends to be
slow and memory consuming. To solve this problem the &os;
proc structure contains
p_emuldata, which is a void pointer to some
emulation layer specific data. This proc entry
is protected by the proc mutex.The &os; proc structure contains a
p_sysent entry that identifies, which ABI this
process is running. In fact, it is a pointer to the
sysentvec described above. So by comparing this
pointer to the address where the sysentvec
structure for the given ABI is stored we can effectively determine
whether the process belongs to our emulation layer. The code
typically looks like:if (__predict_true(p->p_sysent != &elf_&linux;_sysvec))
return;As you can see, we effectively use the
__predict_true modifier to collapse the most
common case (&os; process) to a simple return operation thus
preserving high performance. This code should be turned into a
macro because currently it is not very flexible, i.e. we do not
support &linux;64 emulation nor A.OUT &linux; processes
on i386.VFSThe &os; VFS subsystem is very complex but the &linux; emulation
layer uses just a small subset via a well defined API. It can either
operate on vnodes or file handlers. Vnode represents a virtual
vnode, i.e. representation of a node in VFS. Another representation
is a file handler, which represents an opened file from the
perspective of a process. A file handler can represent a socket or
an ordinary file. A file handler contains a pointer to its vnode.
More then one file handler can point to the same vnode.nameiThe &man.namei.9; routine is a central entry point to pathname
lookup and translation. It traverses the path point by point from
the starting point to the end point using lookup function, which is
internal to VFS. The &man.namei.9; syscall can cope with symlinks,
absolute and relative paths. When a path is looked up using
&man.namei.9; it is inputed to the name cache. This behaviour can
be suppressed. This routine is used all over the kernel and its
performance is very critical.vn_fullpathThe &man.vn.fullpath.9; function takes the best effort to
traverse VFS name cache and returns a path for a given (locked)
vnode. This process is unreliable but works just fine for the most
common cases. The unreliability is because it relies on VFS cache
(it does not traverse the on medium structures), it does not work
with hardlinks, etc. This routine is used in several places in the
Linuxulator.Vnode operationsfgetvp - given a thread and a file
descriptor number it returns the associated vnode&man.vn.lock.9; - locks a vnodevn_unlock - unlocks a vnode&man.VOP.READDIR.9; - reads a directory referenced by
a vnode&man.VOP.GETATTR.9; - gets attributes of a file or a
directory referenced by a vnode&man.VOP.LOOKUP.9; - looks up a path to a given
directory&man.VOP.OPEN.9; - opens a file referenced by a
vnode&man.VOP.CLOSE.9; - closes a file referenced by a
vnode&man.vput.9; - decrements the use count for a vnode and
unlocks it&man.vrele.9; - decrements the use count for a vnode&man.vref.9; - increments the use count for a vnodeFile handler operationsfget - given a thread and a file
descriptor number it returns associated file handler and
references itfdrop - drops a reference to a file
handlerfhold - references a file
handler&linux; emulation layer -MD partThis section deals with implementation of &linux; emulation layer in
&os; operating system. It first describes the machine dependent part
talking about how and where interaction between userland and kernel is
implemented. It talks about syscalls, signals, ptrace, traps, stack
fixup. This part discusses i386 but it is written generally so other
architectures should not differ very much. The next part is the machine
independent part of the Linuxulator. This section only covers i386 and ELF
handling. A.OUT is obsolete and untested.Syscall handlingSyscall handling is mostly written in
linux_sysvec.c, which covers most of the routines
pointed out in the sysentvec structure. When a
&linux; process running on &os; issues a syscall, the general syscall
routine calls linux prepsyscall routine for the &linux; ABI.&linux; prepsyscall&linux; passes arguments to syscalls via registers (that is why
it is limited to 6 parameters on i386) while &os; uses the stack.
The &linux; prepsyscall routine must copy parameters from registers
to the stack. The order of the registers is:
%ebx, %ecx,
%edx, %esi,
%edi, %ebp. The catch is that
this is true for only most of the syscalls.
Some (most notably clone) uses a different
order but it is luckily easy to fix by inserting a dummy parameter
in the linux_clone prototype.Syscall writingEvery syscall implemented in the Linuxulator must have its
prototype with various flags in syscalls.master.
The form of the file is:...
AUE_FORK STD { int linux_fork(void); }
...
AUE_CLOSE NOPROTO { int close(int fd); }
...The first column represents the syscall number. The second
column is for auditing support. The third column represents the
syscall type. It is either STD,
OBSOL, NOPROTO and
UNIMPL. STD is a standard
syscall with full prototype and implementation.
OBSOL is obsolete and defines just the prototype.
NOPROTO means that the syscall is implemented
elsewhere so do not prepend ABI prefix, etc.
UNIMPL means that the syscall will be
substituted with the nosys syscall
(a syscall just printing out a message about the syscall not being
implemented and returning ENOSYS).From syscalls.master a script generates
three files: linux_syscall.h,
linux_proto.h and
linux_sysent.c. The
linux_syscall.h contains definitions of syscall
names and their numerical value, e.g.:...
#define LINUX_SYS_linux_fork 2
...
#define LINUX_SYS_close 6
...The linux_proto.h contains structure
definitions of arguments to every syscall, e.g.:struct linux_fork_args {
register_t dummy;
};And finally, linux_sysent.c contains
structure describing the system entry table, used to actually
dispatch a syscall, e.g.:{ 0, (sy_call_t *)linux_fork, AUE_FORK, NULL, 0, 0 }, /* 2 = linux_fork */
{ AS(close_args), (sy_call_t *)close, AUE_CLOSE, NULL, 0, 0 }, /* 6 = close */As you can see linux_fork is implemented
in Linuxulator itself so the definition is of STD
type and has no argument, which is exhibited by the dummy argument
structure. On the other hand close is just an
alias for real &os; &man.close.2; so it has no linux arguments
structure associated and in the system entry table it is not prefixed
with linux as it calls the real &man.close.2; in the kernel.Dummy syscallsThe &linux; emulation layer is not complete, as some syscalls are
not implemented properly and some are not implemented at all. The
emulation layer employs a facility to mark unimplemented syscalls
with the DUMMY macro. These dummy definitions
reside in linux_dummy.c in a form of
DUMMY(syscall);, which is then translated to
various syscall auxiliary files and the implementation consists
of printing a message saying that this syscall is not implemented.
The UNIMPL prototype is not used because we want
to be able to identify the name of the syscall that was called in
order to know what syscalls are more important to implement.Signal handlingSignal handling is done generally in the &os; kernel for all
binary compatibilities with a call to a compat-dependent layer.
&linux; compatibility layer defines
linux_sendsig routine for this purpose.&linux; sendsigThis routine first checks whether the signal has been installed
with a SA_SIGINFO in which case it calls
linux_rt_sendsig routine instead. Furthermore,
it allocates (or reuses an already existing) signal handle context,
then it builds a list of arguments for the signal handler. It
translates the signal number based on the signal translation table,
assigns a handler, translates sigset. Then it saves context for the
sigreturn routine (various registers, translated
trap number and signal mask). Finally, it copies out the signal
context to the userspace and prepares context for the actual
signal handler to run.linux_rt_sendsigThis routine is similar to linux_sendsig
just the signal context preparation is different. It adds
siginfo, ucontext, and some
&posix; parts. It might be worth considering whether those two
functions could not be merged with a benefit of less code duplication
and possibly even faster execution.linux_sigreturnThis syscall is used for return from the signal handler. It does
some security checks and restores the original process context. It
also unmasks the signal in process signal mask.PtraceMany &unix; derivates implement the &man.ptrace.2; syscall in order
to allow various tracking and debugging features. This facility
enables the tracing process to obtain various information about the
traced process, like register dumps, any memory from the process
address space, etc. and also to trace the process like in stepping an
instruction or between system entries (syscalls and traps).
&man.ptrace.2; also lets you set various information in the traced
process (registers etc.). &man.ptrace.2; is a &unix;-wide standard
implemented in most &unix;es around the world.&linux; emulation in &os; implements the &man.ptrace.2; facility
in linux_ptrace.c. The routines for converting
registers between &linux; and &os; and the actual &man.ptrace.2;
syscall emulation syscall. The syscall is a long switch block that
implements its counterpart in &os; for every &man.ptrace.2; command.
The &man.ptrace.2; commands are mostly equal between &linux; and &os;
so usually just a small modification is needed. For example,
PT_GETREGS in &linux; operates on direct data while
&os; uses a pointer to the data so after performing a (native)
&man.ptrace.2; syscall, a copyout must be done to preserve &linux;
semantics.The &man.ptrace.2; implementation in Linuxulator has some known
weaknesses. There have been panics seen when using
strace (which is a &man.ptrace.2; consumer) in the
Linuxulator environment. Also PT_SYSCALL is not
implemented.TrapsWhenever a &linux; process running in the emulation layer traps
the trap itself is handled transparently with the only exception of
the trap translation. &linux; and &os; differs in opinion on what a
trap is so this is dealt with here. The code is actually very
short:static int
translate_traps(int signal, int trap_code)
{
if (signal != SIGBUS)
return signal;
switch (trap_code) {
case T_PROTFLT:
case T_TSSFLT:
case T_DOUBLEFLT:
case T_PAGEFLT:
return SIGSEGV;
default:
return signal;
}
}Stack fixupThe RTLD run-time link-editor expects so called AUX tags on stack
during an execve so a fixup must be done to ensure
this. Of course, every RTLD system is different so the emulation layer
must provide its own stack fixup routine to do this. So does
Linuxulator. The elf_linux_fixup simply copies
out AUX tags to the stack and adjusts the stack of the user space
process to point right after those tags. So RTLD works in a
smart way.A.OUT supportThe &linux; emulation layer on i386 also supports &linux; A.OUT
binaries. Pretty much everything described in the previous sections
must be implemented for A.OUT support (beside traps translation and
signals sending). The support for A.OUT binaries is no longer
maintained, especially the 2.6 emulation does not work with it but
this does not cause any problem, as the linux-base in ports probably
do not support A.OUT binaries at all. This support will probably be
removed in future. Most of the stuff necessary for loading &linux;
A.OUT binaries is in imgact_linux.c file.&linux; emulation layer -MI partThis section talks about machine independent part of the
Linuxulator. It covers the emulation infrastructure needed for &linux;
2.6 emulation, the thread local storage (TLS) implementation (on i386)
and futexes. Then we talk briefly about some syscalls.Description of NPTLOne of the major areas of progress in development of &linux; 2.6
was threading. Prior to 2.6, the &linux; threading support was
implemented in the linuxthreads library.
The library was a partial implementation of &posix; threading. The
threading was implemented using separate processes for each thread
using the clone syscall to let them share the
address space (and other things). The main weaknesses of this
approach was that every thread had a different PID, signal handling
was broken (from the pthreads perspective), etc. Also the performance
was not very good (use of SIGUSR signals for
threads synchronization, kernel resource consumption, etc.) so to
overcome these problems a new threading system was developed and
named NPTL.The NPTL library focused on two things but a third thing came
along so it is usually considered a part of NPTL. Those two things
were embedding of threads into a process structure and futexes. The
additional third thing was TLS, which is not directly required by NPTL
but the whole NPTL userland library depends on it. Those improvements
yielded in much improved performance and standards conformance. NPTL
is a standard threading library in &linux; systems these days.The &os; Linuxulator implementation approaches the NPTL in three
main areas. The TLS, futexes and PID mangling, which is meant to
simulate the &linux; threads. Further sections describe each of these
areas.&linux; 2.6 emulation infrastructureThese sections deal with the way &linux; threads are managed and
how we simulate that in &os;.Runtime determining of 2.6 emulationThe &linux; emulation layer in &os; supports runtime setting of
the emulated version. This is done via &man.sysctl.8;, namely
compat.linux.osrelease, which is set to 2.4.2 by
default (as of April 2007) and with all &linux; versions up to 2.6
it just determined what &man.uname.1; outputs. It is different with
2.6 emulation where setting this &man.sysctl.8; affects runtime
behaviour of the emulation layer. When set to 2.6.x it sets the
value of linux_use_linux26 while setting to
something else keeps it unset. This variable (plus per-prison
variables of the very same kind) determines whether 2.6
infrastructure (mainly PID mangling) is used in the code or not.
The version setting is done system-wide and this affects all &linux;
processes. The &man.sysctl.8; should not be changed when running any
&linux; binary as it might harm things.&linux; processes and thread identifiersThe semantics of &linux; threading are a little confusing and
uses entirely different nomenclature to &os;. A process in
&linux; consists of a struct task embedding two
identifier fields - PID and TGID. PID is not
a process ID but it is a thread ID. The TGID identifies a thread
group in other words a process. For single-threaded process the
PID equals the TGID.The thread in NPTL is just an ordinary process that happens to
have TGID not equal to PID and have a group leader not equal to
itself (and shared VM etc. of course). Everything else happens in
the same way as to an ordinary process. There is no separation of
a shared status to some external structure like in &os;. This
creates some duplication of information and possible data
inconsistency. The &linux; kernel seems to use task -> group
information in some places and task information elsewhere and it is
really not very consistent and looks error-prone.Every NPTL thread is created by a call to the
clone syscall with a specific set of flags
(more in the next subsection). The NPTL implements strict
1:1 threading.In &os; we emulate NPTL threads with ordinary &os; processes that
share VM space, etc. and the PID gymnastic is just mimicked in the
emulation specific structure attached to the process. The
structure attached to the process looks like:struct linux_emuldata {
pid_t pid;
int *child_set_tid; /* in clone(): Child.s TID to set on clone */
int *child_clear_tid;/* in clone(): Child.s TID to clear on exit */
struct linux_emuldata_shared *shared;
int pdeath_signal; /* parent death signal */
LIST_ENTRY(linux_emuldata) threads; /* list of linux threads */
};The PID is used to identify the &os; process that attaches this
structure. The child_se_tid and
child_clear_tid are used for TID address
copyout when a process exits and is created. The
shared pointer points to a structure shared
among threads. The pdeath_signal variable
identifies the parent death signal and the
threads pointer is used to link this structure
to the list of threads. The linux_emuldata_shared
structure looks like:struct linux_emuldata_shared {
int refs;
pid_t group_pid;
LIST_HEAD(, linux_emuldata) threads; /* head of list of linux threads */
};The refs is a reference counter being used
to determine when we can free the structure to avoid memory leaks.
The group_pid is to identify PID ( = TGID) of the
whole process ( = thread group). The threads
pointer is the head of the list of threads in the process.The linux_emuldata structure can be obtained
from the process using em_find. The prototype
of the function is:struct linux_emuldata *em_find(struct proc *, int locked);Here, proc is the process we want the emuldata
structure from and the locked parameter determines whether we want to
lock or not. The accepted values are EMUL_DOLOCK
and EMUL_DOUNLOCK. More about locking
later.PID manglingBecause of the described different view knowing what a process
ID and thread ID is between &os; and &linux; we have to translate
the view somehow. We do it by PID mangling. This means that we
fake what a PID (=TGID) and TID (=PID) is between kernel and
userland. The rule of thumb is that in kernel (in Linuxulator)
PID = PID and TGID = shared -> group pid and to userland we
present PID = shared -> group_pid and
TID = proc -> p_pid.
The PID member of linux_emuldata structure is
a &os; PID.The above affects mainly getpid, getppid, gettid syscalls. Where
we use PID/TGID respectively. In copyout of TIDs in
child_clear_tid and
child_set_tid we copy out &os; PID.Clone syscallThe clone syscall is the way threads are
created in &linux;. The syscall prototype looks like this:int linux_clone(l_int flags, void *stack, void *parent_tidptr, int dummy,
void * child_tidptr);The flags parameter tells the syscall how
exactly the processes should be cloned. As described above, &linux;
can create processes sharing various things independently, for
example two processes can share file descriptors but not VM, etc.
Last byte of the flags parameter is the exit
signal of the newly created process. The stack
parameter if non-NULL tells, where the thread
stack is and if it is NULL we are supposed to
copy-on-write the calling process stack (i.e. do what normal
&man.fork.2; routine does). The parent_tidptr
parameter is used as an address for copying out process PID (i.e.
thread id) once the process is sufficiently instantiated but is
not runnable yet. The dummy parameter is here
because of the very strange calling convention of this syscall on
i386. It uses the registers directly and does not let the compiler
do it what results in the need of a dummy syscall. The
child_tidptr parameter is used as an address
for copying out PID once the process has finished forking and when
the process exits.The syscall itself proceeds by setting corresponding flags
depending on the flags passed in. For example,
CLONE_VM maps to RFMEM (sharing of VM), etc.
The only nit here is CLONE_FS and
CLONE_FILES because &os; does not allow setting
this separately so we fake it by not setting RFFDG (copying of fd
table and other fs information) if either of these is defined. This
does not cause any problems, because those flags are always set
together. After setting the flags the process is forked using
the internal fork1 routine, the process is
instrumented not to be put on a run queue, i.e. not to be set
runnable. After the forking is done we possibly reparent the newly
created process to emulate CLONE_PARENT semantics.
Next part is creating the emulation data. Threads in &linux; does
not signal their parents so we set exit signal to be 0 to disable
this. After that setting of child_set_tid and
child_clear_tid is performed enabling the
functionality later in the code. At this point we copy out the PID
to the address specified by parent_tidptr. The
setting of process stack is done by simply rewriting thread frame
%esp register (%rsp on amd64).
Next part is setting up TLS for the newly created process. After
this &man.vfork.2; semantics might be emulated and finally the newly
created process is put on a run queue and copying out its PID to the
parent process via clone return value is
done.The clone syscall is able and in fact is
used for emulating classic &man.fork.2; and &man.vfork.2; syscalls.
Newer glibc in a case of 2.6 kernel uses clone
to implement &man.fork.2; and &man.vfork.2; syscalls.LockingThe locking is implemented to be per-subsystem because we do not
expect a lot of contention on these. There are two locks:
emul_lock used to protect manipulating of
linux_emuldata and
emul_shared_lock used to manipulate
linux_emuldata_shared. The
emul_lock is a nonsleepable blocking mutex while
emul_shared_lock is a sleepable blocking
sx_lock. Because of the per-subsystem locking we
can coalesce some locks and that is why the em find offers the
non-locking access.TLSThis section deals with TLS also known as thread local
storage.Introduction to threadingThreads in computer science are entities within a process that
can be scheduled independently from each other. The threads in the
process share process wide data (file descriptors, etc.) but also
have their own stack for their own data. Sometimes there is a need
for process-wide data specific to a given thread. Imagine a name of
the thread in execution or something like that. The traditional
&unix; threading API, pthreads provides
a way to do it via &man.pthread.key.create.3;,
&man.pthread.setspecific.3; and &man.pthread.getspecific.3; where a
thread can create a key to the thread local data and using
&man.pthread.getspecific.3; or &man.pthread.getspecific.3; to
manipulate those data. You can easily see that this is not the most
comfortable way this could be accomplished. So various producers of
C/C++ compilers introduced a better way. They defined a new modifier
keyword thread that specifies that a variable is thread specific. A
new method of accessing such variables was developed as well (at
least on i386). The pthreads method tends
to be implemented in userspace as a trivial lookup table. The
performance of such a solution is not very good. So the new method
uses (on i386) segment registers to address a segment, where TLS area
is stored so the actual accessing of a thread variable is just
appending the segment register to the address thus addressing via it.
The segment registers are usually %gs and
%fs acting like segment selectors. Every thread
has its own area where the thread local data are stored and the
segment must be loaded on every context switch. This method is very
fast and used almost exclusively in the whole i386 &unix; world.
Both &os; and &linux; implement this approach and it yields very good
results. The only drawback is the need to reload the segment on
every context switch which can slowdown context switches. &os; tries
to avoid this overhead by using only 1 segment descriptor for this
while &linux; uses 3. Interesting thing is that almost nothing uses
more than 1 descriptor (only Wine seems to
use 2) so &linux; pays this unnecessary price for context
switches.Segments on i386The i386 architecture implements the so called segments. A
segment is a description of an area of memory. The base address
(bottom) of the memory area, the end of it (ceiling), type,
protection, etc. The memory described by a segment can be accessed
using segment selector registers (%cs,
%ds, %ss,
%es, %fs,
%gs). For example let us suppose we have a
segment which base address is 0x1234 and length and this code:mov %edx,%gs:0x10This will load the content of the %edx
register into memory location 0x1244. Some segment registers have
a special use, for example %cs is used for code
segment and %ss is used for stack segment but
%fs and %gs are generally
unused. Segments are either stored in a global GDT table or in a
local LDT table. LDT is accessed via an entry in the GDT. The
LDT can store more types of segments. LDT can be per process.
Both tables define up to 8191 entries.Implementation on &linux; i386There are two main ways of setting up TLS in &linux;. It can be
set when cloning a process using the clone
syscall or it can call set_thread_area. When a
process passes CLONE_SETTLS flag to
clone, the kernel expects the memory pointed to
by the %esi register a &linux; user space
representation of a segment, which gets translated to the machine
representation of a segment and loaded into a GDT slot. The
GDT slot can be specified with a number or -1 can be used meaning
that the system itself should choose the first free slot. In
practice, the vast majority of programs use only one TLS entry and
does not care about the number of the entry. We exploit this in the
emulation and in fact depend on it.Emulation of &linux; TLSi386Loading of TLS for the current thread happens by calling
set_thread_area while loading TLS for a
second process in clone is done in the
separate block in clone. Those two functions
are very similar. The only difference being the actual loading of
the GDT segment, which happens on the next context switch for the
newly created process while set_thread_area
must load this directly. The code basically does this. It copies
the &linux; form segment descriptor from the userland. The code
checks for the number of the descriptor but because this differs
between &os; and &linux; we fake it a little. We only support
indexes of 6, 3 and -1. The 6 is genuine &linux; number, 3 is
genuine &os; one and -1 means autoselection. Then we set the
descriptor number to constant 3 and copy out this to the
userspace. We rely on the userspace process using the number from
the descriptor but this works most of the time (have never seen a
case where this did not work) as the userspace process typically
passes in 1. Then we convert the descriptor from the &linux; form
to a machine dependant form (i.e. operating system independent
form) and copy this to the &os; defined segment descriptor.
Finally we can load it. We assign the descriptor to threads PCB
(process control block) and load the %gs
segment using load_gs. This loading must be
done in a critical section so that nothing can interrupt us.
The CLONE_SETTLS case works exactly like this
just the loading using load_gs is not
performed. The segment used for this (segment number 3) is
shared for this use between &os; processes and &linux; processes
so the &linux; emulation layer does not add any overhead over
plain &os;.amd64The amd64 implementation is similar to the i386 one but there
was initially no 32bit segment descriptor used for this purpose
(hence not even native 32bit TLS users worked) so we had to add
such a segment and implement its loading on every context switch
(when a flag signaling use of 32bit is set). Apart from this the
TLS loading is exactly the same just the segment numbers are
different and the descriptor format and the loading differs
slightly.FutexesIntroduction to synchronizationThreads need some kind of synchronization and &posix; provides
some of them: mutexes for mutual exclusion, read-write locks for
mutual exclusion with biased ratio of reads and writes and condition
variables for signaling a status change. It is interesting to note
that &posix; threading API lacks support for semaphores. Those
synchronization routines implementations are heavily dependant on
the type threading support we have. In pure 1:M (userspace) model
the implementation can be solely done in userspace and thus be very
fast (the condition variables will probably end up being implemented
using signals, i.e. not fast) and simple. In 1:1 model, the
situation is also quite clear - the threads must be synchronized
using kernel facilities (which is very slow because a syscall must be
performed). The mixed M:N scenario just combines the first and
second approach or rely solely on kernel. Threads synchronization is
a vital part of thread-enabled programming and its performance can
affect resulting program a lot. Recent benchmarks on &os; operating
system showed that an improved sx_lock implementation yielded 40%
speedup in ZFS (a heavy sx user), this
is in-kernel stuff but it shows clearly how important the performance
of synchronization primitives is.Threaded programs should be written with as little contention on
locks as possible. Otherwise, instead of doing useful work the
thread just waits on a lock. Because of this, the most well written
threaded programs show little locks contention.Futexes introduction&linux; implements 1:1 threading, i.e. it has to use in-kernel
synchronization primitives. As stated earlier, well written threaded
programs have little lock contention. So a typical sequence
could be performed as two atomic increase/decrease mutex reference
counter, which is very fast, as presented by the following
example:pthread_mutex_lock(&mutex);
....
pthread_mutex_unlock(&mutex);1:1 threading forces us to perform two syscalls for those mutex
calls, which is very slow.The solution &linux; 2.6 implements is called futexes.
Futexes implement the check for contention in userspace and call
kernel primitives only in a case of contention. Thus the typical
case takes place without any kernel intervention. This yields
reasonably fast and flexible synchronization primitives
implementation.Futex APIThe futex syscall looks like this:int futex(void *uaddr, int op, int val, struct timespec *timeout, void *uaddr2, int val3);In this example uaddr is an address of the
mutex in userspace, op is an operation we are
about to perform and the other parameters have per-operation
meaning.Futexes implement the following operations:FUTEX_WAITFUTEX_WAKEFUTEX_FDFUTEX_REQUEUEFUTEX_CMP_REQUEUEFUTEX_WAKE_OPFUTEX_WAITThis operation verifies that on address
uaddr the value val
is written. If not, EWOULDBLOCK is
returned, otherwise the thread is queued on the futex and gets
suspended. If the argument timeout is
non-zero it specifies the maximum time for the sleeping,
otherwise the sleeping is infinite.FUTEX_WAKEThis operation takes a futex at uaddr
and wakes up val first futexes queued
on this futex.FUTEX_FDThis operations associates a file descriptor with a given
futex.FUTEX_REQUEUEThis operation takes val threads
queued on futex at uaddr, wakes them up,
and takes val2 next threads and requeues them
on futex at uaddr2.FUTEX_CMP_REQUEUEThis operation does the same as
FUTEX_REQUEUE but it checks that
val3 equals to val
first.FUTEX_WAKE_OPThis operation performs an atomic operation on
val3 (which contains coded some other value)
and uaddr. Then it wakes up
val threads on futex at
uaddr and if the atomic operation returned a
positive number it wakes up val2 threads on
futex at uaddr2.The operations implemented in
FUTEX_WAKE_OP:FUTEX_OP_SETFUTEX_OP_ADDFUTEX_OP_ORFUTEX_OP_ANDFUTEX_OP_XORThere is no val2 parameter in the
futex prototype. The val2 is taken from the
struct timespec *timeout parameter
for operations FUTEX_REQUEUE,
FUTEX_CMP_REQUEUE and
FUTEX_WAKE_OP.Futex emulation in &os;The futex emulation in &os; is taken from NetBSD and further
extended by us. It is placed in linux_futex.c
and linux_futex.h files. The
futex structure looks like:struct futex {
void *f_uaddr;
int f_refcount;
LIST_ENTRY(futex) f_list;
TAILQ_HEAD(lf_waiting_paroc, waiting_proc) f_waiting_proc;
};And the structure waiting_proc is:struct waiting_proc {
struct thread *wp_t;
struct futex *wp_new_futex;
TAILQ_ENTRY(waiting_proc) wp_list;
};futex_get / futex_putA futex is obtained using the futex_get
function, which searches a linear list of futexes and returns the
found one or creates a new futex. When releasing a futex from the
use we call the futex_put function, which
decreases a reference counter of the futex and if the refcount
reaches zero it is released.futex_sleepWhen a futex queues a thread for sleeping it creates a
working_proc structure and puts this structure
to the list inside the futex structure then it just performs a
&man.tsleep.9; to suspend the thread. The sleep can be timed out.
After &man.tsleep.9; returns (the thread was woken up or it timed
out) the working_proc structure is removed
from the list and is destroyed. All this is done in the
futex_sleep function. If we got woken up
from futex_wake we have
wp_new_futex set so we sleep on it. This way
the actual requeueing is done in this function.futex_wakeWaking up a thread sleeping on a futex is performed in the
futex_wake function. First in this function
we mimic the strange &linux; behaviour, where it wakes up N threads
for all operations, the only exception is that the REQUEUE
operations are performed on N+1 threads. But this usually does not
make any difference as we are waking up all threads. Next in the
function in the loop we wake up n threads, after this we check if
there is a new futex for requeueing. If so, we requeue up to n2
threads on the new futex. This cooperates with
futex_sleep.futex_wake_opThe FUTEX_WAKE_OP operation is quite
complicated. First we obtain two futexes at addresses
uaddr and uaddr2 then we
perform the atomic operation using val3 and
uaddr2. Then val waiters
on the first futex is woken up and if the atomic operation
condition holds we wake up val2 (i.e.
timeout) waiter on the second futex.futex atomic operationThe atomic operation takes two parameters
encoded_op and uaddr.
The encoded operation encodes the operation itself,
comparing value, operation argument, and comparing argument.
The pseudocode for the operation is like this one:oldval = *uaddr2
*uaddr2 = oldval OP opargAnd this is done atomically. First a copying in of the number
at uaddr is performed and the operation is
done. The code handles page faults and if no page fault occurs
oldval is compared to
cmparg argument with cmp comparator.Futex lockingFutex implementation uses two lock lists protecting
sx_lock and global locks (either Giant
or another sx_lock). Every operation is
performed locked from the start to the very end.Various syscalls implementationIn this section I am going to describe some smaller syscalls that
are worth mentioning because their implementation is not obvious or
those syscalls are interesting from other point of view.*at family of syscallsDuring development of &linux; 2.6.16 kernel, the *at syscalls
were added. Those syscalls (openat for example)
work exactly like their at-less counterparts with the slight
exception of the dirfd parameter. This
parameter changes where the given file, on which the syscall is to be
performed, is. When the filename parameter is
absolute dirfd is ignored but when the path to
the file is relative, it comes to the play. The
dirfd parameter is a directory relative to which
the relative pathname is checked. The dirfd
parameter is a file descriptor of some directory or
AT_FDCWD. So for example the
openat syscall can be like this:file descriptor 123 = /tmp/foo/, current working directory = /tmp/
openat(123, /tmp/bah\, flags, mode) /* opens /tmp/bah */
openat(123, bah\, flags, mode) /* opens /tmp/foo/bah */
openat(AT_FDWCWD, bah\, flags, mode) /* opens /tmp/bah */
openat(stdio, bah\, flags, mode) /* returns error because stdio is not a directory */This infrastructure is necessary to avoid races when opening
files outside the working directory. Imagine that a process consists
of two threads, thread A and thread B. Thread A
issues open(./tmp/foo/bah., flags, mode) and
before returning it gets preempted and thread B runs.
Thread B does not care about the needs of thread A and
renames or removes /tmp/foo/. We got a race.
To avoid this we can open /tmp/foo and use it
as dirfd for openat
syscall. This also enables user to implement per-thread
working directories.&linux; family of *at syscalls contains:
linux_openat,
linux_mkdirat,
linux_mknodat,
linux_fchownat,
linux_futimesat,
linux_fstatat64,
linux_unlinkat,
linux_renameat,
linux_linkat,
linux_symlinkat,
linux_readlinkat,
linux_fchmodat and
linux_faccessat. All these are implemented
using the modified &man.namei.9; routine and simple
wrapping layer.ImplementationThe implementation is done by altering the
&man.namei.9; routine (described above) to take
additional parameter dirfd in its
nameidata structure, which specifies the
starting point of the pathname lookup instead of using the
current working directory every time. The resolution of
dirfd from file descriptor number to a
vnode is done in native *at syscalls. When
dirfd is AT_FDCWD the
dvp entry in nameidata
structure is NULL but when
dirfd is a different number we obtain a
file for this file descriptor, check whether this file
is valid and if there is vnode attached to it then we get a vnode.
Then we check this vnode for being a directory. In the actual
&man.namei.9; routine we simply substitute the
dvp vnode for dp variable
in the &man.namei.9; function, which determines the
starting point. The &man.namei.9; is not used
directly but via a trace of different functions on various
levels. For example the openat goes like
this:openat() --> kern_openat() --> vn_open() -> namei()For this reason kern_open and
vn_open must be altered to incorporate
the additional dirfd parameter. No compat
layer is created for those because there are not many users of
this and the users can be easily converted. This general
implementation enables &os; to implement their own *at syscalls.
This is being discussed right now.IoctlThe ioctl interface is quite fragile due to its generality.
We have to bear in mind that devices differ between &linux; and &os;
so some care must be applied to do ioctl emulation work right. The
ioctl handling is implemented in linux_ioctl.c,
where linux_ioctl function is defined. This
function simply iterates over sets of ioctl handlers to find a
handler that implements a given command. The ioctl syscall has three
parameters, the file descriptor, command and an argument. The
command is a 16-bit number, which in theory is divided into high
8 bits determining class of the ioctl command and low
8 bits, which are the actual command within the given set.
The emulation takes advantage of this division. We implement
handlers for each set, like sound_handler
or disk_handler. Each handler has a maximum
command and a minimum command defined, which is used for determining
what handler is used. There are slight problems with this approach
because &linux; does not use the set division consistently so
sometimes ioctls for a different set are inside a set they should
not belong to (SCSI generic ioctls inside cdrom set, etc.). &os;
currently does not implement many &linux; ioctls (compared to
NetBSD, for example) but the plan is to port those from NetBSD.
The trend is to use &linux; ioctls even in the native &os; drivers
because of the easy porting of applications.DebuggingEvery syscall should be debuggable. For this purpose we
introduce a small infrastructure. We have the ldebug facility, which
tells whether a given syscall should be debugged (settable via a
sysctl). For printing we have LMSG and ARGS macros. Those are used
for altering a printable string for uniform debugging messages.ConclusionResultsAs of April 2007 the &linux; emulation layer is capable of
emulating the &linux; 2.6.16 kernel quite well. The remaining
problems concern futexes, unfinished *at family of syscalls,
problematic signals delivery, missing epoll and
inotify and probably some bugs we have not
discovered yet. Despite this we are capable of running basically all
the &linux; programs included in &os; Ports Collection with
Fedora Core 4 at 2.6.16 and there are some rudimentary
reports of success with Fedora Core 6 at 2.6.16. The
Fedora Core 6 linux_base was recently committed enabling
some further testing of the emulation layer and giving us some more
hints where we should put our effort in implementing missing
stuff.We are able to run the most used applications like
www/linux-firefox,
www/linux-opera,
net-im/skype and some games from
the Ports Collection. Some of the programs exhibit bad behaviour
under 2.6 emulation but this is currently under investigation and
hopefully will be fixed soon. The only big application that is
known not to work is the &linux; &java; Development Kit and this is
because of the requirement of epoll
facility which is not directly related to the &linux;
kernel 2.6.We hope to enable 2.6.16 emulation by default some time after
&os; 7.0 is released at least to expose the 2.6 emulation parts for
some wider testing. Once this is done we can switch to
Fedora Core 6 linux_base, which is the ultimate plan.Future workFuture work should focus on fixing the remaining issues with
futexes, implement the rest of the *at family of syscalls, fix the
signal delivery and possibly implement the epoll
and inotify facilities.We hope to be able to run the most important programs flawlessly
soon, so we will be able to switch to the 2.6 emulation by default and
make the Fedora Core 6 the default linux_base because our
currently used Fedora Core 4 is not supported any
more.The other possible goal is to share our code with NetBSD and
DragonflyBSD. NetBSD has some support for 2.6 emulation but its far
from finished and not really tested. DragonflyBSD has expressed some
interest in porting the 2.6 improvements.Generally, as &linux; develops we would like to keep up with their
development, implementing newly added syscalls. Splice comes to mind
first. Some already implemented syscalls are also heavily crippled,
for example mremap and others. Some performance
improvements can also be made, finer grained locking and others.TeamI cooperated on this project with (in alphabetical order):&a.jhb.email;&a.kib.email;Emmanuel DreyfusScot Hetzel&a.jkim.email;&a.netchild.email;&a.ssouhlal.email;Li Xiao&a.davidxu.email;I would like to thank all those people for their advice, code
reviews and general support.LiteraturesMarshall Kirk McKusick - George V. Nevile-Neil. Design
and Implementation of the &os; operating system. Addison-Wesley,
2005.http://www.FreeBSD.orghttp://tldp.orghttp://www.linux.org
Index: head/en_US.ISO8859-1/articles/pr-guidelines/article.xml
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--- head/en_US.ISO8859-1/articles/pr-guidelines/article.xml (revision 46339)
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Problem Report Handling Guidelines
&tm-attrib.freebsd;
&tm-attrib.general;
$FreeBSD$$FreeBSD$These guidelines describe recommended handling practices
for FreeBSD Problem Reports (PRs). Whilst developed for the
FreeBSD PR Database Maintenance Team
freebsd-bugbusters@FreeBSD.org, these
guidelines should be followed by anyone working with FreeBSD
PRs.Dag-ErlingSmørgravHitenPandyaIntroductionBugzilla is an issue management system used by
the &os; Project. As accurate tracking of outstanding
software defects is important to FreeBSD's quality, the
correct use of the software is essential to the forward
progress of the Project.Access to Bugzilla is available to the entire &os;
community. In order to maintain consistency within
the database and provide a consistent user experience, guidelines
have been established covering common aspects of bug management
such as presenting followup, handling close requests, and so
forth.Problem Report Life-cycleThe Reporter submits a bug report on the website. The
bug is in the Needs Triage state.Jane Random BugBuster confirms that the bug report has
sufficient information to be reproducible. If not, she goes
back and forth with the reporter to obtain the needed
information. At this point the bug is set to the
Open state.Joe Random Committer takes interest in the PR and
assigns it to himself, or Jane Random BugBuster decides that
Joe is best suited to handle it and assigns it to
him. The bug should be set to the In
Discussion state.Joe has a brief exchange with the originator (making
sure it all goes into the audit trail) and determines the
cause of the problem.Joe pulls an all-nighter and whips up a patch that he
thinks fixes the problem, and submits it in a follow-up,
asking the originator to test it. He then sets the PRs
state to Patch Ready.A couple of iterations later, both Joe and the
originator are satisfied with the patch, and Joe commits it
to -CURRENT (or directly to
-STABLE if the problem does not exist in
-CURRENT), making sure to reference the
Problem Report in his commit log (and credit the originator
- if he submitted all or part of the patch) and, if
+ if they submitted all or part of the patch) and, if
appropriate, start an MFC countdown. The bug is set to the
Needs MFC state.If the patch does not need MFCing, Joe then closes the
PR as Issue Resolved.Many PRs are submitted with very little information about
the problem, and some are either very complex to solve, or
just scratch the surface of a larger problem; in these cases, it
is very important to obtain all the necessary information
needed to solve the problem. If the problem contained within
cannot be solved, or has occurred again, it is necessary to
re-open the PR.Problem Report StateIt is important to update the state of a PR when certain
actions are taken. The state should accurately reflect the
current state of work on the PR.A small example on when to change PR stateWhen a PR has been worked on and the developer(s)
responsible feel comfortable about the fix, they will submit a
followup to the PR and change its state to
feedback. At this point, the originator should
evaluate the fix in their context and respond indicating
whether the defect has indeed been remedied.A Problem Report may be in one of the following
states:openInitial state; the problem has been pointed out and it
needs reviewing.analyzedThe problem has been reviewed and a
solution is being sought.feedbackFurther work requires additional information from the
originator or the community; possibly information
regarding the proposed solution.patchedA patch has been committed, but something (MFC, or
maybe confirmation from originator) is still pending.suspendedThe problem is not being worked on, due to lack of
information or resources. This is a prime candidate for
somebody who is looking for a project to take on. If the
problem cannot be solved at all, it will be closed, rather
than suspended. The documentation project uses
suspended for wish-list
items that entail a significant amount of work which no one
currently has time for.closedA problem report is closed when any changes have been
integrated, documented, and tested, or when fixing the
problem is abandoned.The patched state is directly related to
feedback, so you may go directly to closed state if
the originator cannot test the patch, and it works in your own testing.Types of Problem ReportsWhile handling problem reports, either as a developer who has
direct access to the Problem Reports database or as a contributor who
browses the database and submits followups with patches, comments,
suggestions or change requests, you will come across several
different types of PRs.PRs not yet assigned to anyone.PRs already assigned to someone.Duplicates of existing PRs.Stale PRsNon-Bug PRsThe following sections describe what each different type of
PRs is used for, when a PR belongs to one of these types, and what
treatment each different type receives.Unassigned PRsWhen PRs arrive, they are initially assigned to a generic
(placeholder) assignee. These are always prepended with
freebsd-. The exact value for this default
depends on the category; in most cases, it corresponds to a
specific &os; mailing list. Here is the current list, with
the most common ones listed first:
Default Assignees — most commonTypeCategoriesDefault Assigneebase systembin, conf, gnu, kern, miscfreebsd-bugsarchitecture-specificalpha, amd64, arm, i386, ia64, powerpc, sparc64freebsd-archports collectionportsfreebsd-ports-bugsdocumentation shipped with the systemdocsfreebsd-doc&os; web pages (not including docs)Websitefreebsd-www
Do not be surprised to find that the submitter of the
PR has assigned it to the wrong category. If you fix the
category, do not forget to fix the assignment as well.
(In particular, our submitters seem to have a hard time
understanding that just because their problem manifested
on an i386 system, that it might be generic to all of &os;,
and thus be more appropriate for kern.
The converse is also true, of course.)Certain PRs may be reassigned away from these generic
assignees by anyone. There are several types of assignees:
specialized mailing lists; mail aliases (used for certain
limited-interest items); and individuals.For assignees which are mailing lists,
please use the long form when making the assignment (e.g.,
freebsd-foo instead of foo);
this will avoid duplicate emails sent to the mailing list.Since the list of individuals who have volunteered to
be the default assignee for certain types of PRs changes
so often, it is much more suitable for the FreeBSD wiki.
Here is a sample list of such entities; it is probably
not complete.
Common Assignees — base systemTypeSuggested CategorySuggested AssigneeAssignee Typeproblem specific to the &arm; architecturearmfreebsd-armmailing listproblem specific to the &mips; architecturekernfreebsd-mipsmailing listproblem specific to the &powerpc; architecturekernfreebsd-ppcmailing listproblem with Advanced Configuration and Power
Management (&man.acpi.4;)kernfreebsd-acpimailing listproblem with Asynchronous Transfer Mode (ATM)
driverskernfreebsd-atmmailing listproblem with embedded or small-footprint &os;
systems (e.g., NanoBSD/PicoBSD/FreeBSD-arm)kernfreebsd-embeddedmailing listproblem with &firewire; driverskernfreebsd-firewiremailing listproblem with the filesystem codekernfreebsd-fsmailing listproblem with the &man.geom.4; subsystemkernfreebsd-geommailing listproblem with the &man.ipfw.4; subsystemkernfreebsd-ipfwmailing listproblem with Integrated Services Digital Network
(ISDN) driverskernfreebsd-isdnmailing list&man.jail.8; subsystemkernfreebsd-jailmailing listproblem with &linux; or SVR4 emulationkernfreebsd-emulationmailing listproblem with the networking stackkernfreebsd-netmailing listproblem with the &man.pf.4; subsystemkernfreebsd-pfmailing listproblem with the &man.scsi.4; subsystemkernfreebsd-scsimailing listproblem with the &man.sound.4; subsystemkernfreebsd-multimediamailing listproblems with the &man.wlan.4; subsystem and
wireless driverskernfreebsd-wirelessmailing listproblem with &man.sysinstall.8; or
&man.bsdinstall.8;binfreebsd-sysinstallmailing listproblem with the system startup scripts
(&man.rc.8;)kernfreebsd-rcmailing listproblem with VIMAGE or VNET functionality and
related codekernfreebsd-virtualizationmailing listproblem with Xen emulationkernfreebsd-xenmailing list
Common Assignees — Ports CollectionTypeSuggested CategorySuggested AssigneeAssignee Typeproblem with the ports framework
(not with an individual port!)portsportmgraliasport which is maintained by apache@FreeBSD.orgportsapachemailing listport which is maintained by autotools@FreeBSD.orgportsautotoolsaliasport which is maintained by doceng@FreeBSD.orgportsdocengaliasport which is maintained by eclipse@FreeBSD.orgportsfreebsd-eclipsemailing listport which is maintained by gecko@FreeBSD.orgportsgeckomailing listport which is maintained by gnome@FreeBSD.orgportsgnomemailing listport which is maintained by hamradio@FreeBSD.orgportshamradioaliasport which is maintained by haskell@FreeBSD.orgportshaskellaliasport which is maintained by java@FreeBSD.orgportsfreebsd-javamailing listport which is maintained by kde@FreeBSD.orgportskdemailing listport which is maintained by mono@FreeBSD.orgportsmonomailing listport which is maintained by
office@FreeBSD.orgportsfreebsd-officemailing listport which is maintained by perl@FreeBSD.orgportsperlmailing listport which is maintained by python@FreeBSD.orgportsfreebsd-pythonmailing listport which is maintained by ruby@FreeBSD.orgportsfreebsd-rubymailing listport which is maintained by secteam@FreeBSD.orgportssecteamaliasport which is maintained by vbox@FreeBSD.orgportsvboxaliasport which is maintained by x11@FreeBSD.orgportsfreebsd-x11mailing list
Ports PRs which have a maintainer who is a ports committer
may be reassigned by anyone (but note that not every &os;
committer is necessarily a ports committer, so you cannot
simply go by the email address alone.)
For other PRs, please do not reassign them to individuals
(other than yourself) unless you are certain that the assignee
really wants to track the PR. This will help to avoid the
case where no one looks at fixing a particular problem
because everyone assumes that the assignee is already working
on it.
Common Assignees — OtherTypeSuggested CategorySuggested AssigneeAssignee Typeproblem with PR databasebinbugmeisteraliasproblem with Bugzilla web form.docbugmeisteralias
Assigned PRsIf a PR has the responsible field set
to the username of a FreeBSD developer, it means that the PR
has been handed over to that particular person for further
work.Assigned PRs should not be touched by anyone but the
assignee or bugmeister. If you have comments, submit a followup. If for
some reason you think the PR should change state or be
reassigned, send a message to the assignee. If the assignee
does not respond within two weeks, unassign the PR and do as
you please.Duplicate PRsIf you find more than one PR that describe the same issue,
choose the one that contains the largest amount of useful
information and close the others, stating clearly the number
of the superseding PR. If several PRs contain non-overlapping
useful information, submit all the missing information to one
in a followup, including references to the others; then close
the other PRs (which are now completely superseded).Stale PRsA PR is considered stale if it has not been modified in more
than six months. Apply the following procedure to deal with
stale PRs:If the PR contains sufficient detail, try to reproduce
the problem in -CURRENT and
-STABLE. If you succeed, submit a
followup detailing your findings and try to find someone
to assign it to. Set the state to analyzed
if appropriate.If the PR describes an issue which you know is the
result of a usage error (incorrect configuration or
otherwise), submit a followup explaining what the
originator did wrong, then close the PR with the reason
User error or Configuration
error.If the PR describes an error which you know has been
corrected in both -CURRENT and
-STABLE, close it with a message
stating when it was fixed in each branch.If the PR describes an error which you know has been
corrected in -CURRENT, but not in
-STABLE, try to find out when the person
who corrected it is planning to MFC it, or try to find
someone else (maybe yourself?) to do it. Set the state to
patched and assign it to whomever will do
the MFC.In other cases, ask the originator to confirm if
the problem still exists in newer versions. If the
originator does not reply within a month, close the PR
with the notation Feedback timeout.Non-Bug PRsDevelopers that come across PRs that look like they should have
been posted to &a.bugs.name; or some other list should close the
PR, informing the submitter in a comment why this
is not really a PR and where the message should be posted.The email addresses that Bugzilla listens to for incoming PRs
have been published as part of the FreeBSD documentation, have
been announced and listed on the web-site. This means that
spammers found them.Whenever you close one of these PRs, please do the
following:Set the component to junk (under
Supporting Services.Set Responsible to nobody@FreeBSD.org.Set State to Issue Resolved.Setting the category to junk makes it
obvious that there is no useful content within the PR, and
helps to reduce the clutter within the main categories.Further ReadingThis is a list of resources relevant to the proper writing
and processing of problem reports. It is by no means complete.How to
Write FreeBSD Problem Reports—guidelines
for PR originators.