#### iris $ glmark2-wayland ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Intel GL_RENDERER: Mesa Intel(R) HD Graphics 530 (SKL GT2) GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.2.0-devel (git-3424318ec3d) ======================================================= [build] use-vbo=false: FPS: 10634 FrameTime: 0.094 ms [build] use-vbo=true: FPS: 10745 FrameTime: 0.093 ms [texture] texture-filter=nearest: FPS: 10031 FrameTime: 0.100 ms [texture] texture-filter=linear: FPS: 9906 FrameTime: 0.101 ms [texture] texture-filter=mipmap: FPS: 10357 FrameTime: 0.097 ms [shading] shading=gouraud: FPS: 8470 FrameTime: 0.118 ms [shading] shading=blinn-phong-inf: FPS: 8148 FrameTime: 0.123 ms [shading] shading=phong: FPS: 6988 FrameTime: 0.143 ms [shading] shading=cel: FPS: 6577 FrameTime: 0.152 ms [bump] bump-render=high-poly: FPS: 4496 FrameTime: 0.222 ms [bump] bump-render=normals: FPS: 10707 FrameTime: 0.093 ms [bump] bump-render=height: FPS: 9806 FrameTime: 0.102 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4816 FrameTime: 0.208 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1764 FrameTime: 0.567 ms [pulsar] light=false:quads=5:texture=false: FPS: 3797 FrameTime: 0.263 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1922 FrameTime: 0.520 ms [desktop] effect=shadow:windows=4: FPS: 4933 FrameTime: 0.203 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2281 FrameTime: 0.438 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1980 FrameTime: 0.505 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2683 FrameTime: 0.373 ms [ideas] speed=duration: FPS: 6964 FrameTime: 0.144 ms [jellyfish] : FPS: 5138 FrameTime: 0.195 ms [terrain] : FPS: 308 FrameTime: 3.247 ms [shadow] : FPS: 5491 FrameTime: 0.182 ms [refract] : FPS: 731 FrameTime: 1.368 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 7796 FrameTime: 0.128 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 8110 FrameTime: 0.123 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 7834 FrameTime: 0.128 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 7967 FrameTime: 0.126 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 8423 FrameTime: 0.119 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 7957 FrameTime: 0.126 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 7919 FrameTime: 0.126 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 8176 FrameTime: 0.122 ms ======================================================= glmark2 Score: 6480 ======================================================= ### i965 $ MESA_LOADER_DRIVER_OVERRIDE=i965 allow_higher_compat_version=true glmark2-wayland ATTENTION: default value of option allow_higher_compat_version overridden by environment. ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Intel Open Source Technology Center GL_RENDERER: Mesa DRI Intel(R) HD Graphics 530 (SKL GT2) GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.2.0-devel (git-3424318ec3d) ======================================================= [build] use-vbo=false: FPS: 10203 FrameTime: 0.098 ms [build] use-vbo=true: FPS: 10248 FrameTime: 0.098 ms [texture] texture-filter=nearest: FPS: 10205 FrameTime: 0.098 ms [texture] texture-filter=linear: FPS: 9974 FrameTime: 0.100 ms [texture] texture-filter=mipmap: FPS: 9981 FrameTime: 0.100 ms [shading] shading=gouraud: FPS: 8206 FrameTime: 0.122 ms [shading] shading=blinn-phong-inf: FPS: 7917 FrameTime: 0.126 ms [shading] shading=phong: FPS: 6801 FrameTime: 0.147 ms [shading] shading=cel: FPS: 6417 FrameTime: 0.156 ms [bump] bump-render=high-poly: FPS: 4403 FrameTime: 0.227 ms [bump] bump-render=normals: FPS: 10289 FrameTime: 0.097 ms [bump] bump-render=height: FPS: 9451 FrameTime: 0.106 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4735 FrameTime: 0.211 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1751 FrameTime: 0.571 ms [pulsar] light=false:quads=5:texture=false: FPS: 8691 FrameTime: 0.115 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1895 FrameTime: 0.528 ms [desktop] effect=shadow:windows=4: FPS: 4862 FrameTime: 0.206 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2254 FrameTime: 0.444 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1642 FrameTime: 0.609 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2630 FrameTime: 0.380 ms [ideas] speed=duration: FPS: 4295 FrameTime: 0.233 ms [jellyfish] : FPS: 4921 FrameTime: 0.203 ms [terrain] : FPS: 304 FrameTime: 3.289 ms [shadow] : FPS: 5316 FrameTime: 0.188 ms [refract] : FPS: 754 FrameTime: 1.326 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 7614 FrameTime: 0.131 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 7883 FrameTime: 0.127 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 7603 FrameTime: 0.132 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 7740 FrameTime: 0.129 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 8174 FrameTime: 0.122 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 7730 FrameTime: 0.129 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 7726 FrameTime: 0.129 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 7942 FrameTime: 0.126 ms ======================================================= glmark2 Score: 6380 ======================================================= ### zink $ MESA_LOADER_DRIVER_OVERRIDE=zink glmark2-wayland ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Collabora Ltd GL_RENDERER: zink (Intel(R) HD Graphics 530 (SKL GT2)) GL_VERSION: 3.0 Mesa 21.2.0-devel (git-3424318ec3d) ======================================================= [build] use-vbo=false: FPS: 1799 FrameTime: 0.556 ms [build] use-vbo=true: FPS: 1812 FrameTime: 0.552 ms [texture] texture-filter=nearest: FPS: 1796 FrameTime: 0.557 ms [texture] texture-filter=linear: FPS: 1793 FrameTime: 0.558 ms [texture] texture-filter=mipmap: FPS: 1786 FrameTime: 0.560 ms [shading] shading=gouraud: FPS: 1712 FrameTime: 0.584 ms [shading] shading=blinn-phong-inf: FPS: 1713 FrameTime: 0.584 ms [shading] shading=phong: FPS: 1666 FrameTime: 0.600 ms [shading] shading=cel: FPS: 1644 FrameTime: 0.608 ms [bump] bump-render=high-poly: FPS: 1414 FrameTime: 0.707 ms [bump] bump-render=normals: FPS: 1736 FrameTime: 0.576 ms [bump] bump-render=height: FPS: 1719 FrameTime: 0.582 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1498 FrameTime: 0.668 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 967 FrameTime: 1.034 ms [pulsar] light=false:quads=5:texture=false: FPS: 1722 FrameTime: 0.581 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 826 FrameTime: 1.211 ms [desktop] effect=shadow:windows=4: FPS: 1153 FrameTime: 0.867 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 931 FrameTime: 1.074 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 960 FrameTime: 1.042 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1133 FrameTime: 0.883 ms [ideas] speed=duration: FPS: 1114 FrameTime: 0.898 ms [jellyfish] : FPS: 1346 FrameTime: 0.743 ms [terrain] : FPS: 256 FrameTime: 3.906 ms [shadow] : FPS: 1355 FrameTime: 0.738 ms [refract] : FPS: 477 FrameTime: 2.096 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1752 FrameTime: 0.571 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1767 FrameTime: 0.566 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1749 FrameTime: 0.572 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1756 FrameTime: 0.569 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1770 FrameTime: 0.565 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1755 FrameTime: 0.570 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1755 FrameTime: 0.570 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1768 FrameTime: 0.566 ms ======================================================= glmark2 Score: 1466 ======================================================= ### llvmpipe $ LIBGL_ALWAYS_SOFTWARE=1 glmark2-wayland ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Mesa/X.org GL_RENDERER: llvmpipe (LLVM 11.0.1, 256 bits) GL_VERSION: 3.1 Mesa 21.2.0-devel (git-3424318ec3d) ======================================================= [build] use-vbo=false: FPS: 905 FrameTime: 1.105 ms [build] use-vbo=true: FPS: 906 FrameTime: 1.104 ms [texture] texture-filter=nearest: FPS: 1331 FrameTime: 0.751 ms [texture] texture-filter=linear: FPS: 1302 FrameTime: 0.768 ms [texture] texture-filter=mipmap: FPS: 1186 FrameTime: 0.843 ms [shading] shading=gouraud: FPS: 645 FrameTime: 1.550 ms [shading] shading=blinn-phong-inf: FPS: 598 FrameTime: 1.672 ms [shading] shading=phong: FPS: 546 FrameTime: 1.832 ms [shading] shading=cel: FPS: 540 FrameTime: 1.852 ms [bump] bump-render=high-poly: FPS: 288 FrameTime: 3.472 ms [bump] bump-render=normals: FPS: 1276 FrameTime: 0.784 ms [bump] bump-render=height: FPS: 1223 FrameTime: 0.818 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 935 FrameTime: 1.070 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 695 FrameTime: 1.439 ms [pulsar] light=false:quads=5:texture=false: FPS: 988 FrameTime: 1.012 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 243 FrameTime: 4.115 ms [desktop] effect=shadow:windows=4: FPS: 521 FrameTime: 1.919 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 404 FrameTime: 2.475 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 402 FrameTime: 2.488 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 413 FrameTime: 2.421 ms [ideas] speed=duration: FPS: 681 FrameTime: 1.468 ms [jellyfish] : FPS: 336 FrameTime: 2.976 ms [terrain] : FPS: 22 FrameTime: 45.455 ms [shadow] : FPS: 380 FrameTime: 2.632 ms [refract] : FPS: 48 FrameTime: 20.833 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 833 FrameTime: 1.200 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 776 FrameTime: 1.289 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 819 FrameTime: 1.221 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 797 FrameTime: 1.255 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 713 FrameTime: 1.403 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 788 FrameTime: 1.269 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 789 FrameTime: 1.267 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 742 FrameTime: 1.348 ms ======================================================= glmark2 Score: 699 =======================================================