lang/ecl: fix build on GCC architectures
devel/oclgrind: fix build on powerpc64 elfv2
math/clasp: fix build on GCC architectures
sysutils/bamf: fix build on GCC architectures
devel/libffi: fix build on GCC architectures
www/node12: fix runtime on powerpc64 elfv1, build / runtime on powerpc64 elfv2
sysutils/mate-control-center: fix build on GCC architectures
math/clblas: unbreak on powerpc64 head
devel/opencl: don't include altivec.h
math/onednn: fix build on non-amd64 non-aarch64
audio/zynaddsubfx: fix build on non-x86
x11/mate-panel: fix build on GCC architectures
security/dropbear: update to 2020.80
x11/zenity: fix build on GCC architectures
net-p2p/ktorrent: fix build on non-x86 non-aarch64
games/dxx-rebirth: update to 20200601
games/vvvvvv: enable on powerpc64
games/fishsupper: unbreak on powerpc64 head
x11/jgmenu: fix build on GCC architectures
multimedia/v4l-utils: fix build on GCC architectures
math/flexfloat: fix build on powerpc, powerpc64
print/scribus-devel: fix build when LLVM 10 is in use
misc/nnn: fix build on GCC architectures
games/ltris: fix build on GCC architectures
x11/sterm: update to 0.8.4
graphics/xaos: fix build on GCC architectures
devel/plan9port: fix build on GCC architectures
lang/rust: build with Clang on powerpc64 elfv2
Mk/bsd.gecko.mk: add devel/binutils to BUILD_DEPENDS
multimedia/handbrake: update to 1.3.3
audio/ocp: fix build on powerpc64 with gcc
multimedia/ffmpeg: fix build on powerpc and powerpc64
audio/ocp: enable on powerpc
Yes, I noticed. Thus it needs to wait until ffmpeg builds.
devel/stlink: fix build on GCC architectures
ffmpeg 4.3 currently doesn't build on powerpc64 with clang at all. I'm going to first fix multimedia/ffmpeg.
security/dropbear: update to 2020.79
graphics/libglvnd: fix build on powerpc64 elfv2
security/cvm: fix threaded build
sysutils/accounts-qml-module: fix packaging on powerpc64
math/saga: fix build on GCC architectures
editors/libreoffice: fix build on powerpc64 elfv1
textproc/libcss: fix build, update to 0.9.1
devel/powerpc64-gcc: fix build on powerpc64 elfv2
www/nginx: disable LUA on powerpc64, remove extra empty line
x11-toolkits/swt: fix build on powerpc64
editors/neovim: fix build on powerpc64 elfv2
databases/libdrizzle: switch to GCC on powerpc*
devel/riscv64-gcc: fix build on powerpc64 elfv2
math/openlibm: add the removed :c11 to USES=compiler
math/openlibm: use GCC on powerpc64
x11/sterm: use correct PATHFILES for SOLARIZED option
devel/arm-none-eabi-gcc: fix build on powerpc64 elfv2
devel/aarch64-none-elf-gcc: fix build on powerpc64 elfv2
x11/plasma5-kwayland-server: fix build on GCC architectures
x11/sterm: update scrollback and solarized patches to new versions, add…
lang/libobjc2: unbreak on powerpc
multimedia/m2vrequantiser: fix build on powerpc* with clang, simplify port
games/eduke32: allow installation of full game data
games/eduke32: add dist mirrors
lang/rust: fix build on powerpc64
www/domoticz: fix build on GCC architectures
emulators/fs-uae: fix build on non-x86
'patch-src_librustc__mir_dataflow_generic_engine.rs' is still needed, I rebased it and will commit it later after some testing. That said, could you give us more time than 2 days for all the testing? Please understand that I'm not paid for my work and I do it entirely in my own free time. I'm asking for at least a week before each upgrade. If you are that much short on time, remember that you can yourself fix ppc64 using ppc64-ref hosts that are available for all developers.
x11-servers/Xfstt: fix build on GCC architectures
net/libiscsi: fix build on GCC architectures
sysutils/kio-fuse: fix build on GCC architectures
x11/sterm: update to 0.8.3
security/py-ssh-audit: fix pkg-descr
math/openblas: disable OPENMP for powerpc
math/openblas: fix build on powerpc
graphics/openexr: fix build on powerpc head
games/julius: update to 1.4.1
security/afl++: fix build on non-amd64
databases/pglogical: fix build on GCC architectures
math/py-cypari2: fix build on GCC architectures
devel/libopentracing: fix build on GCC architectures
math/giacxcas: fix build on GCC architectures
www/nift: fix build on powerpc64
graphics/pecl-vips: fix build on GCC architectures
audio/liquidsfz: fix build on GCC architectures
comms/gqrx: fix build on GCC architectures
devel/rapidcheck: fix build on powerpc64 elfv2
devel/libffcall: fix build on powerpc64 elfv2
devel/simavr: bump PORTREVISION
devel/simavr: fix build on GCC architectures
Looking at the diff between pkg-plist and pkg-plist.powerpc, I noticed I missed this at the end of pkg-plist.powerpc:
Looking at the diff between pkg-plist and pkg-plist.powerpc, I noticed I missed this at the end of pkg-plist.powerpc: