diff --git a/games/tome4/Makefile b/games/tome4/Makefile index 8b713859cce1..04f9e8d9e1fe 100644 --- a/games/tome4/Makefile +++ b/games/tome4/Makefile @@ -1,64 +1,63 @@ PORTNAME= tome4 DISTVERSION?= 1.7.4 -PORTREVISION= 2 +PORTREVISION= 3 CATEGORIES= games MASTER_SITES= https://te4.org/dl/t-engine/ \ SF/lifanov-ports-distfiles/${PORTNAME}/:icons DISTFILES= t-engine4-src-${DISTVERSION}${EXTRACT_SUFX} \ ${PORTNAME}.png:icons EXTRACT_ONLY= t-engine4-src-${DISTVERSION}${EXTRACT_SUFX} MAINTAINER= pkubaj@FreeBSD.org COMMENT= Epic tactical turn-based roguelike adventure WWW= https://te4.org/ LICENSE= GPLv3+ LICENSE_FILE= ${WRKSRC}/COPYING BUILD_DEPENDS= premake4:devel/premake4 LIB_DEPENDS= libvorbisfile.so:audio/libvorbis \ libpng.so:graphics/png -USES= gl gmake openal:al sdl tar:bzip2 xorg +USES= compiler:c++11-lang gl gmake openal:al sdl tar:bzip2 xorg USE_SDL= image2 sdl2 ttf2 USE_GL= gl glu SUB_FILES= tome4 MAKE_JOBS_UNSAFE= yes DESKTOP_ENTRIES="ToME 4" "" "${PORTNAME}" \ "${PORTNAME}" "Game;RolePlaying;" "" PLIST_SUB= PORTVERSION=${PORTVERSION} WRKSRC= ${WRKDIR}/t-engine4-src-${DISTVERSION} MAKE_ARGS+= config=release verbose=yes ARCH="" CC=${CC} CXX=${CXX} LDFLAGS_i386= -Wl,-znotext -.include +.include -.if ${ARCH} == powerpc -USES+= compiler:gcc-c++11-lib -.else -USES+= compiler:c++11-lang +.if ${ARCH:Mpowerpc*} && ${COMPILER_VERSION} < 140 +BUILD_DEPENDS+= as:devel/binutils +CFLAGS+= -fno-integrated-as .endif pre-build: @${REINPLACE_CMD} 's|%%LOCALBASE%%|${LOCALBASE}|' ${WRKSRC}/premake4.lua .if ${ARCH} == aarch64 || ${ARCH:Mpowerpc64*} || ${ARCH} == riscv64 (cd ${WRKSRC} && premake4 --lua=default gmake) .else (cd ${WRKSRC} && premake4 gmake) @${ECHO} '.NOTPARALLEL:' >> ${WRKSRC}/build/buildvm.make @${ECHO} '.NOTPARALLEL:' >> ${WRKSRC}/build/luajit2.make .endif @${REINPLACE_CMD} 's|-lpthread|-pthread|' ${WRKSRC}/build/TEngine.make do-install: @${MKDIR} ${STAGEDIR}${DATADIR} ${INSTALL_PROGRAM} ${WRKSRC}/t-engine ${STAGEDIR}${DATADIR} ${INSTALL_SCRIPT} ${WRKDIR}/tome4 ${STAGEDIR}${PREFIX}/bin (cd ${WRKSRC}; ${COPYTREE_SHARE} "bootstrap game" ${STAGEDIR}${DATADIR}) ${INSTALL_DATA} ${_DISTDIR}/${PORTNAME}.png \ ${STAGEDIR}${PREFIX}/share/pixmaps -.include +.include diff --git a/games/tome4/files/patch-src_luajit2_src_lj__arch.h b/games/tome4/files/patch-src_luajit2_src_lj__arch.h new file mode 100644 index 000000000000..b6c8e57c82b7 --- /dev/null +++ b/games/tome4/files/patch-src_luajit2_src_lj__arch.h @@ -0,0 +1,17 @@ +--- src/luajit2/src/lj_arch.h.orig 2023-01-04 21:49:40 UTC ++++ src/luajit2/src/lj_arch.h +@@ -291,8 +291,14 @@ + #error "Need at least GCC 4.2 or newer" + #endif + #elif !LJ_TARGET_PS3 ++#if __clang__ ++#if ((__clang_major__ < 3) || ((__clang_major__ == 3) && __clang_minor__ < 5)) ++#error "Need at least Clang 3.5 or newer" ++#endif ++#else + #if (__GNUC__ < 4) || ((__GNUC__ == 4) && __GNUC_MINOR__ < 3) + #error "Need at least GCC 4.3 or newer" ++#endif + #endif + #endif + #endif