diff --git a/graphics/openshadinglanguage/Makefile b/graphics/openshadinglanguage/Makefile index 937a6a103d89..b57c0e6cf3f4 100644 --- a/graphics/openshadinglanguage/Makefile +++ b/graphics/openshadinglanguage/Makefile @@ -1,80 +1,77 @@ PORTNAME= openshadinglanguage DISTVERSIONPREFIX= v -DISTVERSION= 1.12.13.0 +DISTVERSION= 1.12.14.0 # PORTREVISION must be set with ?= so as not to stomp over # py-openimageio's PORTREVISION. # Also, just to be on the safe side, when resetting, # best keep PORTREVISION?= 0. -PORTREVISION?= 4 +PORTREVISION?= 0 CATEGORIES?= graphics devel MAINTAINER= FreeBSD@Shaneware.biz COMMENT?= Advanced shading language for production GI renderers WWW= https://github.com/AcademySoftwareFoundation/OpenShadingLanguage LICENSE= BSD3CLAUSE LICENSE_FILE= ${WRKSRC}/LICENSE.md BROKEN_riscv64= fails to build: /usr/include/c++/v1/__threading_support:135:3: Unsupported architecture LIB_DEPENDS= libboost_thread.so:devel/boost-libs \ libImath.so:math/Imath \ libOpenEXR.so:graphics/openexr \ libOpenImageIO.so:graphics/openimageio \ libpugixml.so:textproc/pugixml -USES= bison cmake compiler:c++14-lang llvm:max=15,lib localbase ncurses qt:5 - -USE_QT= buildtools:build qmake:build +USES= bison cmake compiler:c++14-lang llvm:max=15,lib localbase ncurses USE_GITHUB= yes GH_ACCOUNT= AcademySoftwareFoundation GH_PROJECT= OpenShadingLanguage CMAKE_ON= ENABLERTTI OSL_BUILD_TESTS USE_LLVM_BITCODE USE_LIBCPLUSPLUS CMAKE_ARGS+= -DLLVM_CONFIG:STRING="${LOCALBASE}/bin/llvm-config${LLVM_VERSION}" \ -DCMAKE_INSTALL_DOCDIR:STRING=${DOCSDIR} -DCMAKE_CXX_STANDARD=14 OPTIONS_DEFINE= OSLTOY OPTIONS_SUB= yes OSLTOY_DESC= Interactive shader edit and visualize tool OSLTOY_CMAKE_BOOL= USE_QT -OSLTOY_USE= QT=buildtools:build,core,gui,qmake:build,widgets - -#CXXFLAGS+= -I${STAGEDIR}/include +OSLTOY_USES= qt:6 gl +OSLTOY_USE= GL=gl,opengl QT=base # DISTVERSION has an extra digit which isn't in the lib name # for LIBVERS we want the first three digits PLIST_SUB= SHL3=${PORTVERSION:R} SHL2=${PORTVERSION:R:R} .include post-patch: @${REINPLACE_CMD} -e 's,%%DATADIR%%,${DATADIR},' \ -e 's,%%PYCMD%%,${PYTHON_CMD},' \ ${WRKSRC}/src/shaders/CMakeLists.txt \ ${WRKSRC}/src/doc/CMakeLists.txt \ ${WRKSRC}/src/liboslexec/CMakeLists.txt .if ${SLAVE_PORT} == yes BUILD_DEPENDS+= ${PREFIX}/share/cmake/pybind11/pybind11Config.cmake:devel/pybind11 LIB_DEPENDS+= liboslquery.so:graphics/openshadinglanguage RUN_DEPENDS+= ${PYTHON_PKGNAMEPREFIX}openimageio>0:graphics/py-openimageio@${PY_FLAVOR} PLIST= ${PKGDIR}/pkg-plist-pybind USES+= python USE_PYTHON= flavors CMAKE_ON+= USE_PYTHON CMAKE_ARGS+= -DPYTHON_VERSION=${PYTHON_VER} do-install: ${MKDIR} ${STAGEDIR}${PYTHON_SITELIBDIR} ${INSTALL_LIB} ${BUILD_WRKSRC}/lib/python/site-packages/oslquery.so ${STAGEDIR}${PYTHON_SITELIBDIR} .else # SLAVE_PORT != yes USES+= python:build BINARY_ALIAS+= python=${PYTHON_CMD} CMAKE_OFF+= USE_PYTHON USE_LDCONFIG= yes .endif # SLAVE_PORT .include diff --git a/graphics/openshadinglanguage/distinfo b/graphics/openshadinglanguage/distinfo index 5727b9a6cf8f..957163e9c9a6 100644 --- a/graphics/openshadinglanguage/distinfo +++ b/graphics/openshadinglanguage/distinfo @@ -1,3 +1,3 @@ TIMESTAMP = 1690299022 -SHA256 (AcademySoftwareFoundation-OpenShadingLanguage-v1.12.13.0_GH0.tar.gz) = b5fc9f4814c1ec927773b2236d126072c1d0bbc0f031841b82649ff4d29e9d7e -SIZE (AcademySoftwareFoundation-OpenShadingLanguage-v1.12.13.0_GH0.tar.gz) = 20286745 +SHA256 (AcademySoftwareFoundation-OpenShadingLanguage-v1.12.14.0_GH0.tar.gz) = 6562a3fa10b80b8d328951004258ab6d12a6a23c23143f46a86d2f48f55354d3 +SIZE (AcademySoftwareFoundation-OpenShadingLanguage-v1.12.14.0_GH0.tar.gz) = 20555853 diff --git a/graphics/py-openshadinglanguage/Makefile b/graphics/py-openshadinglanguage/Makefile index a1707b8c59e3..1fa4e38214f8 100644 --- a/graphics/py-openshadinglanguage/Makefile +++ b/graphics/py-openshadinglanguage/Makefile @@ -1,12 +1,12 @@ -PORTREVISION= 1 +PORTREVISION= 0 CATEGORIES= graphics multimedia python # Note this port shares its PORTREVISION with graphics/openshadinglanguage! PKGNAMEPREFIX= ${PYTHON_PKGNAMEPREFIX} COMMENT= OpenShadingLanguage python bindings MASTERDIR= ${.CURDIR}/../openshadinglanguage OPTIONS_EXCLUDE= MATERIALX OSLTOY .include "${MASTERDIR}/Makefile"