TCP's smoothed RTT (SRTT) can be much larger than an actual observed RTT. This can be either because of hz restricting the calculable RTT to 10ms in VMs or 1ms using the default 1000hz or simply because SRTT recently incorporated a larger value.
If an ACK arrives before the calculated badrxtwin (now + SRTT):
tp->t_badrxtwin = ticks + (tp->t_srtt >> (TCP_RTT_SHIFT + 1));
We'll erroneously reset snd_una to snd_max. If multiple segments were dropped and this happens repeatedly the transmit rate will be limited to 1MSS per RTO until we've retransmitted all drops.