Page MenuHomeFreeBSD

games/naev: Clarification on USE_GCC usage needed
AbandonedPublic

Authored by tobik on Aug 19 2018, 9:42 PM.
Tags
None
Referenced Files
Unknown Object (File)
Feb 19 2024, 10:07 PM
Unknown Object (File)
Feb 15 2024, 11:20 PM
Unknown Object (File)
Feb 15 2024, 11:10 PM
Unknown Object (File)
Feb 10 2024, 9:35 PM
Unknown Object (File)
Dec 20 2023, 8:13 AM
Subscribers

Details

Reviewers
None
Summary

Hi,

can anyone explain why USE_GCC is needed in games/naev? I have trouble understanding why we have it here in combination with ${COMPILER_TYPE} == gcc?

CC @AMDmi3 who added it in rP401620

CC @acm as maintainer

Diff Detail

Repository
rP FreeBSD ports repository
Lint
No Lint Coverage
Unit
No Test Coverage
Build Status
Buildable 18957
Build 18599: arc lint + arc unit

Event Timeline

games/naev/Makefile
63–65

So IIUC this is supposed to bring in a newer gcc from ports when building on a system which still uses gcc 4.2 as the default compiler.

But is this then not effectively the same as USES=compiler:c++0x?